m7600's art

m7600

Habitué
Messages
1,201
Messing around with a sort of pixelart-ish style. Made with Krita and Gimp

forest_01.png
 

Urdnot_Wrex

Habitué
Messages
609
Doing some more sculpting in Blender.

View attachment 2498

How does that even work? Does it start with some head template and then you can shape everything, or do you have to start from 0? I imagine it's ridiculously difficult to get an anatomically correct head and body shape without templates.
(Mind you, I'm just curious, when I try to draw it still looks like it did in elementary school, second grade...)
 

m7600

Habitué
Messages
1,201
For some characters I use MakeHuman as a base, that gives me a pre-made template for the body and the head, and I can modify those templates in different ways. For some other characters, I like to make them from scratch. For example, today I made this mannequin, I started with some basic shapes like cylinders and spheres, which I then sculpted a bit. It looks kind of similar to those traditional wooden mannequins that you can buy at an art supply store.
Usually, the choice to use MakeHuman or to make a character from scratch has to do with how much free time I have on my hands. If I don't have much free time (due to work or whatever) I'll use MakeHuman to speed up the process. When I have time to spare, I'll make something from scratch, since that way I can keep practicing things like proportions, anatomy, etc.

Screenshot from 2022-06-30 15-52-57.png
 

Urdnot_Wrex

Habitué
Messages
609
They do look like those wooden puppets...

I'm impressed that templates are only a matter of convenience, not of necessity. Starting from scratch with spheres and cylinders requires a lot of knowledge about anatomy and proportions, and I imagine translating knowledge and information from skills of drawing on paper to 3D space is quite different.
It looks easy, but I bet if I tried it you'd have a good laugh :)
I share a home with an artist, so I know how much work is involved in what looks like a simple result.

It's so cool such possibilities exist as free and open source programs, so that creativity isn't stopped by budget.
 

m7600

Habitué
Messages
1,201
I love open source stuff : )

I enjoy the process of making 3D art more than 2D. It's probably something that's entirely subjective, though. I'm still experimenting and exploring different ways to combine both of them. It's definitely challenging to make the resulting image look good, and I don't think I'm at that level right now. I'd say that my stuff looks amateurish and barely acceptable, lol. Which makes sense, since I don't do art for a living. But, it's something that I happen to like, and I'm always trying to improve whenever I get the chance to do some art.
 

Urdnot_Wrex

Habitué
Messages
609
I love open source stuff : )

I enjoy the process of making 3D art more than 2D. It's probably something that's entirely subjective, though. I'm still experimenting and exploring different ways to combine both of them. It's definitely challenging to make the resulting image look good, and I don't think I'm at that level right now. I'd say that my stuff looks amateurish and barely acceptable, lol. Which makes sense, since I don't do art for a living. But, it's something that I happen to like, and I'm always trying to improve whenever I get the chance to do some art.

And that's exactly what I meant. Open source software gives you that chance to experiment and learn new skills even as a "hobby" artist.

And if you think your stuff looks amateurish (I don't have the knowledge to judge that), then all the more respect for your courage to share and show your developing experiments. Keeping going your way and doing what you like.
 

mlnevese

Innkeeper
Staff member
Messages
677
I admire anyone who can draw. If I made a sphere in a 3d program, after 3 hours I'd have a sphere with weird textures, at best... don't even ask what happens if I try to draw a straight line by hand :)
 
Top Bottom