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- 1,202
I haven't even noticed, but I've put 42 hours into the main release already, and I just reached lvl 4, not even explored the 1/2 of Act 1... This game is huuuuuuge.
The new content that I see (with Wyll vs Karlach etc) and camp interactions give more depth to the characters. They are still far away from the level of detail Dragon Age and Mass Effect put into companions, but it's getting better. I'd say the biggest change I observe in myself is how I react to Astarion. The more I learn about his backstory, the more I understand him. It's all about trying to get used to your companions and understanding their personalities.
The game shines in similar aspects where Divinity: Original Sin games shone: exploration, solving little mysteries in each area, and trying to investigate what happened. The abandoned village and the hidden areas below it are good examples. Every time the game tries to be something grander, it fails a little bit (to me).
The cinematics that they've been so proud of, 174 hours and all, are not on the Witcher 3 or Cyberpunk level, they're more (sorry) close to what you can see in modern Might & Magic Heroes games, but better ofc. The lack of VO for the main character in cut-scenes, coupled with theatrical expressions of the main char, sometimes absolutely inappropriate for my char's personality (e.g. the drow showing absolute fear or astonishment, so inappropriate), breaks the immersion immediately. The way every model looks so polished, so "beautiful" adds to the lack of realism. Everything is designed to look pretty in this game, maybe it's about saturation and actual item/model design.
So far, it's been a story of ups and downs, with absolute blunders happening all the time (e.g. you can't easily equip companions or even see their inventories when you're in the camp, if they're not in your current party; Dragon Age did this the right way 13 years ago). I remapped LMK to RMK for action, and this doesn't allow me to pick and drag objects (a bug). I only realized there is a bug when Karlach with her 18 STR couldn't move the initial treasure stone next to the start of the gaming areas.
The Divinity: Original Sin games worked more fluently (for me). They had worse graphics, but at the same time, they were more focused on what they tried to achieve. When you dare to show my character kissing someone or even more, the scene has to look right, not as if it's shown in the pantomime theatre.
Mind you, I still enjoy and appreciate the game, it's very fun. I'm curious what will happen next, and what I will find under every nook and cranny. However, the game is constantly mixing moments of absolute magic with total mood killers.
The new content that I see (with Wyll vs Karlach etc) and camp interactions give more depth to the characters. They are still far away from the level of detail Dragon Age and Mass Effect put into companions, but it's getting better. I'd say the biggest change I observe in myself is how I react to Astarion. The more I learn about his backstory, the more I understand him. It's all about trying to get used to your companions and understanding their personalities.
The game shines in similar aspects where Divinity: Original Sin games shone: exploration, solving little mysteries in each area, and trying to investigate what happened. The abandoned village and the hidden areas below it are good examples. Every time the game tries to be something grander, it fails a little bit (to me).
The cinematics that they've been so proud of, 174 hours and all, are not on the Witcher 3 or Cyberpunk level, they're more (sorry) close to what you can see in modern Might & Magic Heroes games, but better ofc. The lack of VO for the main character in cut-scenes, coupled with theatrical expressions of the main char, sometimes absolutely inappropriate for my char's personality (e.g. the drow showing absolute fear or astonishment, so inappropriate), breaks the immersion immediately. The way every model looks so polished, so "beautiful" adds to the lack of realism. Everything is designed to look pretty in this game, maybe it's about saturation and actual item/model design.
So far, it's been a story of ups and downs, with absolute blunders happening all the time (e.g. you can't easily equip companions or even see their inventories when you're in the camp, if they're not in your current party; Dragon Age did this the right way 13 years ago). I remapped LMK to RMK for action, and this doesn't allow me to pick and drag objects (a bug). I only realized there is a bug when Karlach with her 18 STR couldn't move the initial treasure stone next to the start of the gaming areas.
The Divinity: Original Sin games worked more fluently (for me). They had worse graphics, but at the same time, they were more focused on what they tried to achieve. When you dare to show my character kissing someone or even more, the scene has to look right, not as if it's shown in the pantomime theatre.
Mind you, I still enjoy and appreciate the game, it's very fun. I'm curious what will happen next, and what I will find under every nook and cranny. However, the game is constantly mixing moments of absolute magic with total mood killers.