Something I would appreciate to have in other RPGs as well (based on CP2077 and BG3)

Antimatter

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Dating. Maybe I'm in the minority, but I feel like role-playing should affect relationships with NPCs as well.

BG3 (especially with the latest patch) and now also Cyberpunk 2077 added long-requested features to be able to hang out with your partner and spend time together. It's been a long road since PoE 1 stance on no romances to this. Especially with good visuals, games now can do that, they can provide a feeling you have friends, and more. Some players want meaningful conversations and activities, and meaningful resolutions to these relationships. I'm one of them. I agree with Paul Tassi from Forbes:

"Dating – This is what I think longtime players will like the most, the ability to just chill and hang out with your partner in a non-mission setting once you follow their romance path. In this instance, I was playing on my male V who had recently romanced Panam. You get a message from her that she wants to hang out, and you can invite her over to any apartment you own in the city.

Once there, you can chat about various mission related things including updating her on Dogtown (I think you could do this before), but different apartments have different hangout things you can do. There didn’t seem to be much in Japantown, but in my Glen apartment, we cuddled on the couch with what I thought were some new lines in there, and recreated the “hair petting” from the 2.1 trailer.

But the highlight was going to the “dance floor” in the apartment where Rosa Walton’s “I Really Want to Stay at Your House” blasted, the song having a special meaning to Cyberpunk Edgerunners viewers. You start slow, but Panam started hopping when the beat drops in the song. I swear to god I almost choked up from the whole experience.

To end the night you can go to sleep where you partner will show up in their underwear and be there the next morning for a kiss. To answer your next question, no, no new sex scenes from what I can tell, unless there’s some sort of secret trigger to unlock them. Given the context of the multiple environments and the scripting that goes into a scene like that, I wouldn’t hold your breath. So really, this is PG-rated affection which may not be what some are looking for, but it’s all really…sweet."


I'm having a big smile just reading this. It's exactly the feature I missed when played CP2077 on its release. I hope more RPGs will add role-playing to relationships with NPCs.
 

Cahir

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That's really nice. Pity I finally finished the game in July and have uninstalled it to free storage space. There was one repeatable interaction with Judy at her apartment but this is much better, to have various day-to-day activities and be able to invite them to the apartments you own, and not just have the same repeating conversation over and over. And if I had to choose between "PG-rated affection" and "adult interaction", if it's either/or, I'd take the former. Both would be better of course, but it's the right step.

Tbh I find BG3 a bit lacking in both regards though, unless the epilogue camp party thing changes that significantly.
Perfectly timing, buying a new laptop, then 🤗 I hear Night City is calling me. And the call is strong.
 

m7600

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Interesting. Dating in RPGs isn't really my thing. I'll usually choose some romance option in a game like BG2 or more recently Pathfinder: Kingmaker, but it's not an important part of my gaming sessions. That being said, for those of you that want more of this feature, I'm curious to know if you would like to see more realistic dating being implemented in RPGs, or if you prefer a more idealized version of it. For example, would you like to have things like jealousy, mistrust, and such? Couples usually fight over these and other things from time to time. I'm not saying it's the right way to live, far from it. It's just the way things generally are. Or do you like dating in RPGs because you can leave behind all of the nasty aspects of real world dating, so that you can focus on the good things?
 

Antimatter

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I'd say it depends on the setting. For CP2077, definitely more realistic. The game is very realistic in all other aspects already. That said, if you behave not like a jerk and invest in those relationships with NPCs, you should get a happy development & ending for your romance. For BG3, more idealized. This is a grand adventure, and I want it to end in the best possible way.
 

InGameScientist

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I agree and I'd like to see more games explore ways to develop relationships between characters as a central part of an RPG.

But it doesn't necessarily have to show up as dating/romance (though that seems to be the easiest implementation). Games like Wartales and The Iron Oath have their own versions of relationships (with each other and with you as their commander), but I think the best implementation I've seen is in Wildermyth, where your characters can be friends, lovers, or rivals with each other, which affect game play.
 

WarChiefZeke

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Interesting. Dating in RPGs isn't really my thing. I'll usually choose some romance option in a game like BG2 or more recently Pathfinder: Kingmaker, but it's not an important part of my gaming sessions. That being said, for those of you that want more of this feature, I'm curious to know if you would like to see more realistic dating being implemented in RPGs, or if you prefer a more idealized version of it. For example, would you like to have things like jealousy, mistrust, and such? Couples usually fight over these and other things from time to time. I'm not saying it's the right way to live, far from it. It's just the way things generally are. Or do you like dating in RPGs because you can leave behind all of the nasty aspects of real world dating, so that you can focus on the good things?

One of my favorite things about the BG2 romances, which I think are the only ones that have ever been done well in video game format, was the fact that different companions would spark jealousy in others, and sometimes, a love interest wouldn't even be primarily interested in you, depending on party composition.
 

Skatan

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100% agree on the original post and also agree to many of your comments above. Having relationships, not only romantic ones, with your NPCs in games add a layer of meaning to their outcomes in the end but more importantly also to the main journey there and the feeling of us a players being _present_ in the game world not just an outside observer.

I always compare to ME when thinking about these things, it was the best one yet of the games I've played and it's pretty darn old by now. DA:O a close second. I enjoyed CP2077, but I never did fall in love with Panam. I liked Judy the best but as a male character she was unavailable. Wasn't too keen on the guitar dude who's name now eludes me, but tried out the route just to see it. Trashing a boat as foreplay was.. something.

I keep referring to how AI will (hopefully) revolutionize games soon and seeing what modders are already doing in old Skyrim I don't understand why proper devs aren't already working on games with AI personalities instead of hardcoded responses and tickboxes (Gave flowers: Yes. Increase rep: +1. Rep>10: Engage kiss dialogue yada yada).
 
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