Enuhal
Habitué
- Messages
- 178
The Return of Trisk - Deadfire PotD as an Oracle - South-Western Exploration and Return to Neketaka
Upon our return to the big city, we start out with the Dirty Laundry quest for the VTC. We don't quite have the skill requirements to get all 3 pieces of information here, but 2 will suffice (the result just seems to be that we don't get as much money). Next, time for Shadow under Neketaka. The two naga battles, especially the first one, are quite dangerous here, not only because of the snake people, but also because of the presence of bog oozes, who have infinite casts of Plague of Insects. However, this time around I was able to lure the first group out of their room, which seemed impossible during previous runs as they just wouldn't follow me upstairs. I also had plenty of antidotes to counter the insect spells (they are considered to be poison-based) and druid healing to get my hp back up, including the potentially very powerful high level option, Garden of Life:
The second group is generally a bit easier for me and proved to be no serious problem. This area is quite challenging with level scaling active, but without that option, it wasn't really too dangerous. I boosted my animancy skill via pet/resting option/consumables before dealing peacefully with the dragon. A no-reload run doesn't seem like the ideal place to try and test actually fighting this one.
Well, now that we're basically done with Neketaka (well, there's still Skipping Ahead near the endgame), we sailed to the south-west, clearing out the Ruins of Amira's Roost. With the highest level ships in the game being at level 16, which we have, by now, surpassed, we also decide to take the opportunity for a big ocean exploration session, taking down the remaining named ships, some of the easier high level bounties and picking up some gear around the map. This results in us getting even more experience and all the gear we really wanted to acquire, such as the tanking club from Fyrgist.
Next up, we will explore the north-eastern part of the map. We also have Sayuka still open, and we're definitely powerful enough to not skip the kraken fight there.
Upon our return to the big city, we start out with the Dirty Laundry quest for the VTC. We don't quite have the skill requirements to get all 3 pieces of information here, but 2 will suffice (the result just seems to be that we don't get as much money). Next, time for Shadow under Neketaka. The two naga battles, especially the first one, are quite dangerous here, not only because of the snake people, but also because of the presence of bog oozes, who have infinite casts of Plague of Insects. However, this time around I was able to lure the first group out of their room, which seemed impossible during previous runs as they just wouldn't follow me upstairs. I also had plenty of antidotes to counter the insect spells (they are considered to be poison-based) and druid healing to get my hp back up, including the potentially very powerful high level option, Garden of Life:
Well, now that we're basically done with Neketaka (well, there's still Skipping Ahead near the endgame), we sailed to the south-west, clearing out the Ruins of Amira's Roost. With the highest level ships in the game being at level 16, which we have, by now, surpassed, we also decide to take the opportunity for a big ocean exploration session, taking down the remaining named ships, some of the easier high level bounties and picking up some gear around the map. This results in us getting even more experience and all the gear we really wanted to acquire, such as the tanking club from Fyrgist.
Next up, we will explore the north-eastern part of the map. We also have Sayuka still open, and we're definitely powerful enough to not skip the kraken fight there.