The Elder Scrolls Roleplay Playthrough Thread

Urdnot_Wrex

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Hey, look at that! Dúathil, a fellow Mer (a tad uncivilized for my taste-- just look at those clothes, ugh!) Vendriil wishes you not to freeze out in those frosty mountains. It's even further from Alinor, must be so barbaric. But those waterfalls look appealing - still better than the Imperial City's bathhouses (or the lack of them)!

Greetings to you, brother Mer.
Yes, the waterfall was very refreshing, although the mudcrabs made me wish I had kept the "ugly" armour on for taking a swim. With your flashy clothes, you'd be bandit bait in no time here, unless you planned to hide in a field of flowers.

Also, what's a bathhouse?
 

Urdnot_Wrex

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Dúathil the Bosmer, Skyrim Anniversary Edition

Alright, knowing that the information might be vital for the protection of people I have come to appreciate, I went to the Jarl and informed him about the dragon attack. I owed it to Hadvar who saved my life, and Alvor's family who had supported me without hesitation, and the good people of Whiterun, first of all some children and the Companions, whose standing will make my words more credible.

Or so I thought. The Jarl still questioned me if I was sure I had seen a dragon. No, my near death experience was making me hallucinate! Sigh.


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He said something about overlooking my criminal past, the fool. He has NO idea how criminal my past was, but the attempted execution had nothing to do with it. Doesn't matter.

His mage sent me to Bleak Falls Barrow to retrieve a dragonstone. I already have it, obviously, as that was where the bandits took the Riverwood trader's stolen claw, but I need a bit more information about everything and everyone involved until I feel reasonably safe to hand it over. The mage was friendly enough, especially when he noticed how I stared at his bookshelves. When he realized the thirst for knowledge I hide behind my grim face, he allowed me to take as many books as I'd like. They were common, he said, and he could easily get new ones.

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I have always lived a nomadic life with my parents and never had any noteworthy possessions as an orphaned thief, and thought I don't mind, but imagine having a home full of bookshelves, containing the world's knowledge, to take out and read next to a cozy fireplace whenever you want!

I withdrew to the abandoned cabin near Riverwood where I store my things until I find a more permanent place (can't clutter the shared bedroom at the Companions' place), and started reading at once.

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Well, well. That one confirmed that important information isn't always found with the educated.

Also, some books seem to serve no other purpose except for entertainment. Fascinating.


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But the Companions had asked me to kill a bandit chief at the Valtheim Towers somewhere following the river, so I went there and solved the problem. Stealth is a lot more difficult in this exposed country than in my home forest or the dark and narrow alleyways and rooftops of my youth, but I'm getting the hang of it.
The region looked so interesting that my restless curiosity made me follow the river a while longer, rewarding me with some beautiful places I couldn't have imagined.

Friend Vendriil, you mentioned bathhouses and I now know from the books what they are. I had never had a hot bath in my whole life, swimming in rivers and lakes instead. So imagine how overwhelmed I was to find a beautiful place with hot springs!



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That was an incredible experience, and I stayed in the water until I thought my flesh would cook and fall off the bones. At night, this place looks even more stunning, with the lights of the aurora dancing on the sky.


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I'll sleep here before I get back to Whiterun and see what else the Companions have in store for me to prove my worth to them.
 

Urdnot_Wrex

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Dúathil the Bosmer, Skyrim Anniversary Edition

I have no idea why word spreads so fast in this cold and remote region. I got a letter from the Jarl of Falkreath, who had heard of me and offered me a plot of land. In exchange for solving some problems, of course, and a substantial amount of money. So I got rid of some bandits for him, but he's not a trustworthy man. Noble, spoiled, arrogant, ripe for being robbed blind if I were still an orphan thief... but I'm not. I can keep the methods, as I'm more agile than strong and old habits die hard, but my motives must be clear now that my name is linked with the Companions.
Still, I looked at the land and it's indeed a beautiful place to build a house. Call it an investment in the future. I need my own place to grow herbs for alchemy, to store my possessions, to rest my head for more than one night, and maybe when all this dragon business is over and I can keep them safe, I can give a home to those orphaned kids from Whiterun who follow me around as soon as I'm in town.

Also, it can't be denied that this looks better than hiding my book collection in that witch's cabin.

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So I got to work at once. My ancestors would probably condemn me for "killing" wood, but really, where's the difference between cutting down a living tree to build a home, and shooting a deer to use its hide for clothes?


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Now look at this. They could only give me plans to build a house in the Nords' style, but it fits the landscape, reminds me of my new friends in Whiterun and looks quite cozy.


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It's still empty except for a few storage chests, a bed and my alchemy lab, of course, but I slept in front of the fireplace for a night, in a place I could call my own for the first time in my life.
But I woke with a shock shortly after midnight as something was trampling up the mountain. I grabbed my bow and darted outside.


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A giant! He hadn't noticed me yet, and I had to think really, really hard. Run, and let him destroy everything I have built? Not an option. But I had seen giants make short work of armed guards not far from Whiterun. Fortunately I had slept fully dressed, so I could quickly smear some slowing poision on a few arrows and crept as close as I dared. My first arrow didn't do him nearly as much harm as I had hoped, but it did slow him down visibly. And then it was only nock, draw, loose, repeat, in a steady rhythm as fast as I could. I don't remember what happened after he came in range with his huge bone club, I only know it was incredibly painful and I barely managed to get up again fast enough to draw my bow, thanks to the fact that he threw me back quite a bit and was still slowed. I was dizzy, shooting blindly, my vision blurring already when an arrow finally found a vital spot in that huge body.


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That was too damn close.

Stupid girl. New in this land, barely any experience to live an independent life and thought I could be a land owner, just because I got greedy when the opportunity to have a place of my own came up?
Even with all my potions I had to spend 3 days in front of the fireplace resting and tending my wounds before I was able to travel again. At least my bow wasn't damaged, which is a small miracle.

I'm not ready for this, least of all to bring children here. It's not safe, I don't have the skills to manage this and protect everyone, or people to support me in this.
I'm leaving someone in charge of this place and will occasionally come here to continue building and store my possessions, but this is not going to be my actual home any time soon. If anywhere, my place is in the Jorrvaskr, or out there in the wild. This place here is a dream for the future, not a home for the present.
 

Urdnot_Wrex

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"The absence of explicit direction was a fundamental aspect of Morrowind’s genius design that has only been rivalled in recent years by Breath of the Wild and Elden Ring."
"I felt a tremendous sense of ownership over my characters because they were a reflection of my decisions, rather than an arbitrary allocation of skill points."

That's how I feel about the levelling system in Skyrim, after the initial "???".
I can't level spell schools if I decide to hit every enemy with a sword, can't buy points in alchemy without experimenting with herbs... it's actually very interesting to compare the idea of the character you wanted to play with the skill levels you have reached, because those reflect what you actually DID, not what you wanted to level in theory.
 

Selerel

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Since I've played Morrowind extensively but not Skyrim, I was wondering...does Skyrim still have that do-anything, open-world feel that the author of that Morrowind article talks about? I imagine the simple answer is yes, from what I know of Skyrim. But there's no reference to Skyrim in that article, so was curious as to how the games compare in that regard.

Obviously that's a big thing I love in RPGs, and since the creation of this thread I've been dabbling with the thought of booting up Skyrim again. The icon has been sitting on my desktop for years and years haha.
 

BelgarathMTH

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Somehow I missed this thread before now. It must be because it started before I recently discovered Elder Scrolls Online and got back into Elder Scrolls. I probably should have just posted here instead of making my own thread. I'm looking forward to reading any future entries.
 

Urdnot_Wrex

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Somehow I missed this thread before now. It must be because it started before I recently discovered Elder Scrolls Online and got back into Elder Scrolls. I probably should have just posted here instead of making my own thread. I'm looking forward to reading any future entries.
Don't worry, I think having a separate thread for ESO is totally fine. You can post wherever you like. I have been a bit busy with RL stuff lately, but I plan to play and post again too during this coming weekend.

@Selerel , I haven't played Morrowind so can't speak for that, but to me Skyrim seems to leave a lot of role-playing freedom. You can go from quest to quest or simply ignore everything and explore the whole map, spend the whole day fishing or building a house (with Anniversary Edition, that is), become a master pickpocket or blacksmith while having no levels in any combat skill, or spend entire days just collecting every plant and brewing potions, mining ore... you can join a mercenary band, a mage college, a thieves guild... you can even spend 1000 hours in the game without ever following the main quest, if that's what you prefer, even if I would have regretted doing that.

What this game doesn't have much of is the dialogue and NPC interaction (and yes, also romance) that I have come to appreciate in games like BG2 or Dragon Age: Origins.
But the immersion and role-playing freedom is so great that I don't mind playing solo at all, on the contrary, it's an interesting change for me.
 

Urdnot_Wrex

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Dúathil the Bosmer, Skyrim Anniversary Edition

It seems I'm actually turning into a respectable person... well, as much as those proud Nords and Imperials can respect a Bosmer anyway.
I delivered the Dragonstone to the court mage and all of a sudden an actual dragon was sighted near the watch tower... why I was sent to fight it, I have no idea. Apparently having seen a living dragon while down on my knees in front of the executioner's headblock makes me some kind of an expert.

At least this one was much smaller. I joined the Whiterun guards at the tower, trying to stick it with arrows while it circled above our heads, breathing fire. Some magic would have been useful now, but dipping my arrows in poison helped, too.
When the dragon landed, I got close enough for the kill, but ended up with singed hair and scorched armour.

Strangely, when the dragon died it burst into flame and released some kind of energy that I felt rushing through me.

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I had no idea what was happening to me and tried to get back to Whiterun as fast as possible. I'm sure my scorched smell gave me away, but I'm getting better at remaining unseen.

In the forest of my childhood, and later as a thief in back alleys and on rooftops, nobody saw Dúathil the Night Shadow if she didn't want to be seen, but in this vast, open land I had to learn completely new skills to remain unseen.


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Unseen doesn't mean unnoticed, though. When I got back to Whiterun, thunder cracked and a booming voice called out as if from the sky "DOVAHKIIN!" Dragonborn!
As if that weren't enough to paint a target on my back, the Jarl decided to make me Thane of Whiterun and gave me elven armour... which I could hardly refuse to wear, especially because my leather armour had black, smoking holes in it.


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Yes, yes, elven armour is impressive, but it still looks far too flashy for a hunter and a sneaking scout. At least it's light and comfortable. I'd still prefer a hood instead of that restricting helmet, but I'll have to find an enchanted one.

I followed the dangerous path towards meeting the Greybeards, fought vampire fledglings, bears and bandits along the way, until I finally reached Ivarstead and took the 7000 steps up the mountain to reach the High Hrothgar.
Got attacked by a snow bear and something I had never seen before.


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When it died, it dropped some translucent teeth. I took them with me and later a pilgrim told me it had been an ice wraith. Fascinating creatures.

It took half a day to climb that mountain, reading some stone tablets with information about dragons and their voices along the way. It was quite meditative, and I found that the calm that came with it greatly helped to sharpen the senses and reflexes even when being attacked by wild beasts. It almost feels as if time slows down in that moment. I think I can put this experience to good use.


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(Yes! That perk is priceless for a lightly armoured archer, especially when a cave bear is running towards you at full speed).


I reached the fortress of the High Hrothgar in the middle of the night, but the Greybeards were expecting me and taught me how to use my new abilities and how to further improve them in the future. They couldn't tell me what it means, why I have those powers or what to use them for. I'll have to figure that out for myself. And a good thing that is, too. I wouldn't want to be a puppet for some political or religious purpose.


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Afterwards they sent me on an errand that I'm not supposed to mention to anyone, but they're concerned about the return of the dragons. And right they are. Those beasts seem to smell my blood or sense me through those new abilities, I don't know. But the first one attacked me right there in Ivarstead just when I came down from the mountain.

From that day, they started hunting me through all of Skyrim. But I'm not prey, I'm a different kind of hunter. Here's one of them after crash landing in Riverwood. Quite an attraction for the children, as you can see.


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"In all my life I've never seen such a thing!" she said. Yeah, kid, you and all of Skyrim, even those 10 times your age.

They're everywhere. When I meet them near settlements, I fight them. Right now, people whisper "Dragonborn" and are impressed, but if I don't show them what I do with it, a reputation of "she appears, and beasts follow to burn our town to the ground" is earned quickly, so I need to be careful.
If I'm alone in the wilderness and hear a dragon roar, I take cover and get away. I'm not suicidal. Look what happened to that person:

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Meanwhile I got fully accepted into the Circle of the Companions. Aela enlisted my help to eliminate the Silver Hand, but the Harbinger, Kodlac Whitemane, wants me to find a cure for lycanthropy, because he wants to spend his afterlife in the eternal mead hall of Sovngarde. For that, I need to kill a Glenmoril Witch and bring her head to him. If only I knew where to find them.

On my way to sell my spares and get some fresh supplies in Riverwood, I was attacked by yet another dragon, in almost the same spot! What's wrong with those creatures? Do they really sense me? And if so, can I learn to do the same in return? I'll have to ask the Greybeards once I bring them the... the thing they sent me to find.

The lack of short-time memory in humans is a bit concerning, I think.

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All of them, gawking like children, claiming in all their lives they had never seen such a thing, when they literally stood there saying the same only a few days ago! Even Faendal, who is Bosmer like me! Or is that the way of village people, protecting themselves from fear and helplessness by simply repressing bad memories? Very odd.

Nobody could tell me where to find Glenmoril Witches, but the Harbinger is old and might not have much time left, and I really felt like getting away from all that Dragonborn fame. I do what I must, and I use any tool given to me, but I'm not some hero and won't be turned into a symbol (while they still call me "elf" in that condescending manner) or drawn into the crazy conflict between Stormcloaks and Imperials. I couldn't care less who worships which god. Let them fight their wars.

South I went, following the river into unknown territory, reaching the city of Riften. First they didn't allow me to pass the southern gate, then they wanted to charge me gold for passing the northern gate. I gave the guard just one calculated look and a word of advice, and he let me pass. Smart man.

I had heard whispers about an active thieves' guild in Riften, and immediately spotted some of their members among the crowd. But they saw me, too. Fancy armour doesn't fool someone in the secret business. You can't hide your upbringing under a gilded helmet. It's everywhere, in the way you walk, look, talk and even stand, if you know what to watch out for. So their leader (not the boss, most likely. Those don't come out into the streets. A lieutenant or general maybe), Brynjolf, approached me with a task, probably to see what I'm made of, to check if I'm a threat to be eliminated or an asset to be recruited.


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I didn't leave my old life to be haunted by it now, but he saw me and I saw him. For the moment, I agreed to his terms, if only to check what this is about. I'll have to cooperate if I want to see what they're up to. I'm not naive. A well-organized thieves guild can help to control and discipline criminals who would cripple a city if they remained unchecked, and some gray business can provide an alternative for those unwilling or unable to make a living through official means. And sometimes, the thieves are the least criminal of all, unlike some fat, rich, officially licensed businessmen or noblemen.
But I swear to all the gods that might listen, if I see they are mistreating children and other weaker guild members the way it was done to me and my fellows in Cyrodiil, I will silently stick a poisoned dagger into every last one of them and display their bodies in the town square.
 

BelgarathMTH

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@Urdnot_Wrex , I love your story writing, and I'm glad you had some time to play and post. Nice shot of Masser, though it makes me wonder where Secunda is. I love studying the skies in games and trying to make sense of the astronomy of the world. I believe in the Elder Scrolls games you can learn to see and recognize major constellations in the skyboxes as well as the moons.

One of the things that really hooked me in to Morrowind when I played all those years ago was looking up in the sky and seeing two moons. It made me see the whole game differently. I wasn't in some imaginary medieval fantasy, I was on an alien world! With alien moons and constellations, and alien peoples and creatures. Then I started discovering all the sci-fi elements with the Dwemer ruins and hints in books about fallen technological civilizations. Such a rich setting for adventure!
 

Urdnot_Wrex

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Thank you, @BelgarathMTH , I just like coming up with a few short notes about my character. And don't give me that disapproving glare for associating with thieves, you should have heard his voice!

The other moon must be somewhere hidden, I'm climbing a mountain there. I didn't even know the names, but that's probably because I'm a cannibalistic savage :).
And yes, I like the sky too. When I first left the tutorial area, I spent some time simply standing on a cliff and gawking at the stars. And then staring at a waterfall and the stars. Or at the mountains and a sunset.
In Skyrim you can also see the aurora borealis a lot, very beautiful. Sometimes it's nice to see in games at least what I would like to see IRL but won't have the opportunity to do any time soon.
 

shmity72

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belgarath...in eso there are sunrise sets...after trying to clock it for certain scenes in my movie i found that they rise and fall at different times but! the sun rises in the ne and sets in the nw ...which is good to know if you're making a honeymoon shot :)
you may also get an addon called 'clock' something or other that is pretty cool. it shows the tamriel time of day and everything.
 

Urdnot_Wrex

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Dúathil the Bosmer, Skyrim Anniversary Edition
(just a short update)

The Thieves' Guild has been a surprise in more than one sense.

I entered the Ratway searching for the inn that Brynjolf had mentioned, took some wrong turns and ended up in a place where someone had either forgotten the average lifespan of human prisoners, or had a really peculiar taste of decoration.


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When I found the Ragged Flagon, I was greeted with surprised approval, and while some of the other thieves there seemed a bit reluctant, they were tough but respectful and looked well fed. I saw no children either, not even on my way through the sewers. Good.
Of course I was sent out again immediately on an errand to collect debts from some folks in town, but the clear order to avoid killing or even seriously harming anyone involved reassured me that this was not a simple gang of brute thugs.

While snitching a statue to blackmail one of my targets I came across a hilarious addition to my book collection, "The Lusty Argonian Maid". I couldn't resist and stole it.


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[:LOL:]


Of course I collected all debts, returned the money to Brynjolf and he finally introduced me to the guild master, a rather unpleasant fellow compared to the others I've met here, who are surprisingly open, welcoming and supportive. Or maybe it's not surprising at all, we're all just people with different kinds of less-than-ideal pasts, independent minds, trying to make a living in a world that doesn't care much about fairness, and where those making the laws and official rules are often the worst of all.
These people look out for each other, and here I can put all my talents to use and don't need to hide my less honourable side, while some of the Companions, much as I value them, looked down on anything that didn't involve running straight at someone with a sword in hand. The most "honourable" way isn't always the smartest or most efficient one.

Admittedly there might be another reason why I'm inclined to stay a bit longer. This one is easy to listen to and to look at, really.

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He seemed genuinely concerned about the danger my first actual job given by the boss Mercer, something at Goldenglow Estate, would put me in, but I'm confident I can pull it off. It only involves some sabotage and stealing the content of a safe, in a manor situated on the island in the middle of the lake, how hard could it possibly be?

(Side note: I found out Brynjolf can't be a follower or be married, so I installed a mod "Friendly Brynjolf". First interesting man my bosmer girl meets being unavailable is not fair.)
 

Urdnot_Wrex

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Dúathil the Bosmer, Skyrim Anniversary Edition

"How hard could it possibly be?" Right, I had said that in my overconfidence, but a bit of scouting made me reconsider a direct approach. The island was exposed, the bridge there heavily guarded, same as the whole Goldenglow Estate, and while I could certainly manage to put a torch to the beehives, I wouldn't ever reach the door unseen. Those guards weren't stupid, they wouldn't all run towards the fire.
I decided to listen to Brynjolf's advice and ask Vex, who had tried to get in here before. I still forget sometimes that I don't need to do everything alone and can rely on other people occasionally. I don't know them well enough to trust them with personal things yet, but they have been respectful, encouraging and certainly have a high interest in me getting the job done, too.
And I was right to ask her. She told me about a sewer gate that leads from a hidden part of the island to another opening close to the estate's back entrance. So I swam and waded towards the island from the side that was hidden from the guards, managed to sneak to the beehives unseen, steal a torch and set 3 hives on fire as requested, without anyone noticing me. Except for the bees, of course, but I sank back into the water quickly and they focused on the guards instead.
((I was surprised carrying a torch didn't break sneaking, by the way... ))

I took the less scenic route through the sewer and opened the back door unseen and unheard. There were too many guards in the ground floor of the building at that moment, so I decided to go upstairs first to search for the safe. It wasn't there, but instead I found the owner of the house huddled in a corner. For a moment I thought he had spotted me, but he stared right through me when I approached, so I quickly rifled through his outer pockets and found a key. Yes! I was almost sure it must be for the safe, wherever it is.
On my way back, I observed the pattern the mercenaries were walking and decided to try my luck with a few locked doors instead. Some of them were occupied, but sneaking past a man sitting with his back to me at a table was much easier than trying the same with a patrolling guard in a narrow hallway.
After a few misses, I finally found the safe and was relieved to see the key fit indeed, because this lock looked a bit above my skills. I took out the deed of the estate, put it into a waterproof courier roll and was ready to leave, when a thought occurred to me. I stopped and left a single blossom of Nightshade in the safe, then slipped out unnoticed, with slightly trembling knees but an excited smile on my face.
It had been quite a challenge to get past them all unseen, take the key, empty the safe and get out again, and I did it all without having to kill anyone!

I couldn't wait to get back. But getting close to the entrance to the Ratway, I noticed I smelled of sewer still and left slimy bootprints on the wood, so I decided to take a dip in the lake first to wash off the stink and the mud. Diving under the dock I saw someone else had the same idea... either a shapechanger, or the deer in this part of Skyrim have very, very odd habits.

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Mercer Frey didn't comment much on my success, but Brynjolf made his approval very clear, especially that I actually managed to pull it off without even bloodying my daggers or shooting an arrow. Even more members of the guild started to approach me afterwards and exchanged friendly words with me, glad that my actions were teaching people to respect the guild again. But then I was sent off before I could even have a chat and a drink with the gang. I was hesitant to leave the friendly atmosphere and missed the opportunity to talk a bit more with my favourite thief, but Maven Black-Briar had demanded to see me, and I wasn't going to try her patience.
 

Urdnot_Wrex

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Dúathil the Bosmer, Skyrim Anniversary Edition

Just a few impressions from my latest adventures with the Thieves' Guild since the last update.
Maven Black-Briar sent me to Whiterun to ruin and take over a meadery by dropping (harmless) poison into the production right before an official control visit. I was very hesitant about that at first, but found out the owner was actually guilty of ruthlessly exploiting people who depended on him, so compassion was definitely misplaced here.
Also couldn't help falling into old habits from my street days...

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On my way back I thought I'd pay Riverwood a visit and made the acquaintance of a Frost Dragon.
Let's just say the conclusion was: They drain stamina, which is really bad if you rely on your archery skills. Also, sneaking is useless when standing right in front of them on the open road in plain daylight.

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A frozen Bosmer who has learned her lesson and will stay a bit more hidden next time.

But honestly, they look even more impressive when you get closer.

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After killing the dragon, I decided to carry the bones up to my house and check if everything is in order there. Lucky coincidence, because there was a bandit attack and my housecarl had difficulties keeping them away. This place is great to store things, enjoy the view and rest, but it does get lonely up here.


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A place isn't what makes it home. People are what makes it home. I'm going back to Riften...



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I was happy to be welcomed back by everyone, especially by my new friend, but the stay was short, I was being sent to the end of the world again. Just a postcard from Solitude. Beautiful actually, but cold!



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(Solitude was an interesting mission that required a lot of very dangerous sneaking, a fun challenge!)


Now I'm getting really deep into the guild stuff. Brynjolf and Mercer want to talk to me about the former guild master and the secret around his death... let's see where this leads.

(Continuing the update soon, ran out of time for writing)
 

BelgarathMTH

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Heya, I've been researching mods to plan for future Elder Scrolls playthroughs, and I was wondering if you are using mods in your run that's posted here? To anyone who knows Skyrim, are there mods for it that you consider essential to getting a good experience? I already know I'm going to want a mod for Oblivion that fixes the leveling system.
 

Urdnot_Wrex

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Heya, I've been researching mods to plan for future Elder Scrolls playthroughs, and I was wondering if you are using mods in your run that's posted here? To anyone who knows Skyrim, are there mods for it that you consider essential to getting a good experience? I already know I'm going to want a mod for Oblivion that fixes the leveling system.

I wasn't using any mods at all until I installed a mod that makes Brynjolf available for recruitment and for a relationship, because it bothered me that in a game where you can marry all those merchants and mercenaries, the most interesting person I've met so far (except for Aela the huntress) is unavailable.

There are literally tons of mods available for Skyrim. After the NPC mod, I installed one that reenables achievements (as soon as you use console or mods in Skyrim, you don't get Steam achievements) and am now searching for one that gives me full access to companion inventory, so that I can change their equipment.

@Cahir in particular tends to use a lot of mods and is currently playing Skyrim too, so he might be able to give better advice, also @Xzarloxara who uses several fixes, and @Antimatter .
 
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