Chronicler
Habitué
- Messages
- 371
This post on reddit got me thinking about the subject. This player basically played until they stopped having fun, then continued playing until they beat the game. Quote "I had a great time in the first half, but had to force myself to finish it." Now they say the game "Overstays its welcome".
In my opinion that's a strength of a game. The ideal game should end when you're done playing, not when they run out of game for you to play. But there are people up and down the thread saying it's a total cop out to expect players to practice that kind of emotional regulation.
I don't know. What do you think? I don't think it's necessarily invalid for a game to leave you wanting more, but a game that lets you get your fill is clearly the superior option, right?
The ideal ballance I think was struck with this Final Fantasy Crystal Chronicles game I played on the DS. It was a relatively short game, but it had a New Game+ that let you essentially pick up right where you left off, and then another New Game+ after that. So it was a relatively minor investment to get the whole story, but there would still be hours and hours of fun after that. I think I personally played it about two and a half times before I decided I was done. But that's probably easier said than done.