alice_ashpool
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Tyranny No-Reload/Discussion
Moving on to try and go 2 for 2 with a Tyranny Ironman run.
Tyranny is known primarily for its gripping and heterodox story, its poor sales, its unfinished/truncated length, and its detailed spell-crafting system. It has Pillars of Eternity style combat. it has a dedicated "Ironman" mode and four difficulties.
I have never completed the game, but I do have a decent grasp of the combat system which takes some getting used to if you are not familiar with Pillars of Eternity - working on global and ability cooldowns, once per encounter and once per rest abilities in a Real Time with Pause system. The cooldown system means you will be pausing a lot. More than even a Vancian derived cRPG.
Tyranny No Reload - Attempt 1 - Update 1
We are playing on Normal difficulty with Ironman enabled.
Felicity the Fatebinder
Unarmed Light Armoured Mage Tank and Damage. We need to be 1) As untouchable as possible, 2) Hold aggro well, 3) Dish damage 4) Deal with every skill check. EZ
Unarmed will mean we use only Dodge for evading hits from the get go, rather than Dodge and Parry. Usually this would take a feat. The downside is we don't have a weapon meaning we don't get any cool modifiers. Light Armor will mean maximum Deflection (reduces damage, and easier attraction of Aggro (lighter Armor = more attention paid)
For attributes Felicity dropped Might to 8, pumped Quickness to 16 for Dodge and Finesse to 14 for Accuracy + Deflection. Wits, Vitality and Resolve at 10.
For origin we take Diplomat - the only starting background that gives only non-combat skills.
We take Unarmed twice as our starting "class", even though we are going to be a magus type character. This is because the Magic selections give you signs (magic spells) which we can easily obtain, while the non-magic selections give you talents, which are rare (1 per level up). This means we start with Thrust (default) + Flurry of Blows and Palm Strike, giving us some abilities to cycle through from the get-go.
For Skills we put everything into Subterfuge, Lore and Athletics raising each to around 38. I think Lore was slightly lower but that is fine it will rise quickly. The idea being that with this start we will be able to complete every skill check in the game issue free. High Lore means good magic (Lore is the primary Magic skill - it is crucial unless you want to play a magic-less character). Combat skills will rise quickly as we use them.
---
We clear the first map, completing every check and recruiting Verse (we raise her loyalty first followed by her fear, just for the hell of it). I decide to try her out as an archer this time since combat manuvering is such a pain in this game.
We buy the Sign stuff from the merchant, flog our trash and move on to the Disfavoured camp. Save the merchant outside from the Disfavored so we can buy the Mirror Image sign (miss able and OP essential). It takes 60 Lore to learn which we do not have so it goes in the inventory for now. Loot the camp, grab the Missing Iron quest and enter Graven Ashe's tent. Do everything we can to raise Disfavoured reputation and reduce Scarlet Chorus rep. Recruit Barik and through dialogues raise both Verse and Barik's Loyalty to 3. Grab the Earthshaker's Quest, buy more signs and leave for the Scarlet Chorus camp.
Be really nice to Eb.
Take the Tunon rep option outside the camp. Loot everything except the 47 Subterfuge chest, talk to everyone. Grab the Illusion Sign, craft and give everyone Spectral Blur (Boosted deflection 45s). Purchase more signs. Recruit Landry 9Tahe the Tunon rep options) and grab the Scarlet Chorus Recruitment quest. Make sure Landry and MC have Rimespike, Landry has False Pit and MC has Frozen Grasp. Give Barik a 2 handed weapon. Chat some more to people. Leave for Remote Settlement.
Kill the Vendrians with all our ice spells and so on. Ice not only Freezes, but boosts crushing damage so its good with punching. Report back and get as much as possible as reward.
Leave for Tripnettle Wilderness. Kill who we have to, let the Vendrians go. Leave for North Clearing. Pull the enemies in small groups then meet with Earthshakers. Return to Disfavoured camp. Return to Scarlet Chorus camp, buy MC Lore to 60 and learn Mirror Image. Open the 47 Subterfuge chest. Leave for Echohall.
Go west to get the Atrophy Sign, use Spectral Blur and Mirror Image to be untouchable, destroy everything all the way to the Vendrian Guard boss. Let her go. Reclaim the Forge-bound Iron. meet with Eb and the Vendrians, agree to join them (Felicity is, to put it mildly, a manipulative psychopath) Return to Disfavoured camp and turn in quest. Return to Grave Ashe's tent. Wind them up. Set off for Vendrien's Well.
Felicity's cunning plans come to a head. Kill the Disfavoured, clear the outside fully too and go inside. Kill everything, loot everything. Level up a bit, craft your best spells and fight Fifth Eye in the tough fight. Almost die due to failure of aggro control and Landry getting knocked out at the beginning meaning no Armor Boosts or Haste-Heal. Prevail. Seize the Spire. Kick Fifth Eye off the edge. Raise everyone's Loyalty a lot through dialogue.
Go see Tunon, stay on their good side. Talk to Bleden Mark, say all the right things, get his Gauntlets - Binding of Shadows. They're Heavy Armor but being an Artefact, higher Punch damage, 10% damage reduction and a great ability (Shadow's Embrace) makes them worth the loss of Deflection and Precision.
Leave for Lethian's Crossing. Meet the Bronze Brotherhood. Forget what to do here. Kill everyone by mistake. Enter the town.
Felicity Level 6
Enemies scale with your level, booo. At least until level 16 so buying Skill Ranks can be self defeating. We can buy them later to leap-frog the competition.
All Attributes go into Finesse for now for Accuracy and Deflection, raising to 19 (Next will be Quickness for good punching)
Talents:
Bandolier (Leadership tree) 50% extra heal form potions and more goodness - an amazing talent but I regret not getting Mark Enemy on this difficulty since I have not drunk a single health potion
Staggering Force (Defence tree) Thrust causes Interrupt
Stance: Challenger (Defence tree) Taunt aura, the only good way to hold agrro
Refuse Pain (Leadership tree) Dispel negative effects on party
Arbiter of Knowledge (Leadership Tree) +2 spell slots for everyone
Gear:
Cap of Precision
Rogue's Leathers
Commanders Will boots
Battle Worn Torc (+1 vitality), Quickfinger Bangles (+1 quickness)
Binding of Shadows
HP: 158, Deflection: 31%, Dodge: 66, Armor: 5, Recovery time: 2.4s
Moving on to try and go 2 for 2 with a Tyranny Ironman run.
Tyranny is known primarily for its gripping and heterodox story, its poor sales, its unfinished/truncated length, and its detailed spell-crafting system. It has Pillars of Eternity style combat. it has a dedicated "Ironman" mode and four difficulties.
I have never completed the game, but I do have a decent grasp of the combat system which takes some getting used to if you are not familiar with Pillars of Eternity - working on global and ability cooldowns, once per encounter and once per rest abilities in a Real Time with Pause system. The cooldown system means you will be pausing a lot. More than even a Vancian derived cRPG.
Tyranny No Reload - Attempt 1 - Update 1
We are playing on Normal difficulty with Ironman enabled.
Felicity the Fatebinder
Unarmed Light Armoured Mage Tank and Damage. We need to be 1) As untouchable as possible, 2) Hold aggro well, 3) Dish damage 4) Deal with every skill check. EZ
Unarmed will mean we use only Dodge for evading hits from the get go, rather than Dodge and Parry. Usually this would take a feat. The downside is we don't have a weapon meaning we don't get any cool modifiers. Light Armor will mean maximum Deflection (reduces damage, and easier attraction of Aggro (lighter Armor = more attention paid)
For attributes Felicity dropped Might to 8, pumped Quickness to 16 for Dodge and Finesse to 14 for Accuracy + Deflection. Wits, Vitality and Resolve at 10.
For origin we take Diplomat - the only starting background that gives only non-combat skills.
We take Unarmed twice as our starting "class", even though we are going to be a magus type character. This is because the Magic selections give you signs (magic spells) which we can easily obtain, while the non-magic selections give you talents, which are rare (1 per level up). This means we start with Thrust (default) + Flurry of Blows and Palm Strike, giving us some abilities to cycle through from the get-go.
For Skills we put everything into Subterfuge, Lore and Athletics raising each to around 38. I think Lore was slightly lower but that is fine it will rise quickly. The idea being that with this start we will be able to complete every skill check in the game issue free. High Lore means good magic (Lore is the primary Magic skill - it is crucial unless you want to play a magic-less character). Combat skills will rise quickly as we use them.
---
We clear the first map, completing every check and recruiting Verse (we raise her loyalty first followed by her fear, just for the hell of it). I decide to try her out as an archer this time since combat manuvering is such a pain in this game.
We buy the Sign stuff from the merchant, flog our trash and move on to the Disfavoured camp. Save the merchant outside from the Disfavored so we can buy the Mirror Image sign (miss able and OP essential). It takes 60 Lore to learn which we do not have so it goes in the inventory for now. Loot the camp, grab the Missing Iron quest and enter Graven Ashe's tent. Do everything we can to raise Disfavoured reputation and reduce Scarlet Chorus rep. Recruit Barik and through dialogues raise both Verse and Barik's Loyalty to 3. Grab the Earthshaker's Quest, buy more signs and leave for the Scarlet Chorus camp.
Be really nice to Eb.
Take the Tunon rep option outside the camp. Loot everything except the 47 Subterfuge chest, talk to everyone. Grab the Illusion Sign, craft and give everyone Spectral Blur (Boosted deflection 45s). Purchase more signs. Recruit Landry 9Tahe the Tunon rep options) and grab the Scarlet Chorus Recruitment quest. Make sure Landry and MC have Rimespike, Landry has False Pit and MC has Frozen Grasp. Give Barik a 2 handed weapon. Chat some more to people. Leave for Remote Settlement.
Kill the Vendrians with all our ice spells and so on. Ice not only Freezes, but boosts crushing damage so its good with punching. Report back and get as much as possible as reward.
Leave for Tripnettle Wilderness. Kill who we have to, let the Vendrians go. Leave for North Clearing. Pull the enemies in small groups then meet with Earthshakers. Return to Disfavoured camp. Return to Scarlet Chorus camp, buy MC Lore to 60 and learn Mirror Image. Open the 47 Subterfuge chest. Leave for Echohall.
Go west to get the Atrophy Sign, use Spectral Blur and Mirror Image to be untouchable, destroy everything all the way to the Vendrian Guard boss. Let her go. Reclaim the Forge-bound Iron. meet with Eb and the Vendrians, agree to join them (Felicity is, to put it mildly, a manipulative psychopath) Return to Disfavoured camp and turn in quest. Return to Grave Ashe's tent. Wind them up. Set off for Vendrien's Well.
Felicity's cunning plans come to a head. Kill the Disfavoured, clear the outside fully too and go inside. Kill everything, loot everything. Level up a bit, craft your best spells and fight Fifth Eye in the tough fight. Almost die due to failure of aggro control and Landry getting knocked out at the beginning meaning no Armor Boosts or Haste-Heal. Prevail. Seize the Spire. Kick Fifth Eye off the edge. Raise everyone's Loyalty a lot through dialogue.
Go see Tunon, stay on their good side. Talk to Bleden Mark, say all the right things, get his Gauntlets - Binding of Shadows. They're Heavy Armor but being an Artefact, higher Punch damage, 10% damage reduction and a great ability (Shadow's Embrace) makes them worth the loss of Deflection and Precision.
Leave for Lethian's Crossing. Meet the Bronze Brotherhood. Forget what to do here. Kill everyone by mistake. Enter the town.
Felicity Level 6
Enemies scale with your level, booo. At least until level 16 so buying Skill Ranks can be self defeating. We can buy them later to leap-frog the competition.
All Attributes go into Finesse for now for Accuracy and Deflection, raising to 19 (Next will be Quickness for good punching)
Talents:
Bandolier (Leadership tree) 50% extra heal form potions and more goodness - an amazing talent but I regret not getting Mark Enemy on this difficulty since I have not drunk a single health potion
Staggering Force (Defence tree) Thrust causes Interrupt
Stance: Challenger (Defence tree) Taunt aura, the only good way to hold agrro
Refuse Pain (Leadership tree) Dispel negative effects on party
Arbiter of Knowledge (Leadership Tree) +2 spell slots for everyone
Gear:
Cap of Precision
Rogue's Leathers
Commanders Will boots
Battle Worn Torc (+1 vitality), Quickfinger Bangles (+1 quickness)
Binding of Shadows
HP: 158, Deflection: 31%, Dodge: 66, Armor: 5, Recovery time: 2.4s
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