JustKneller
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I was reading Antimatter's recent post about top 100 games and it got me thinking of my list of top games and, more importantly, why they are my favorites. One thing I noticed was that none of my top games are there for the combat. It might be the story, other aspects of the gameplay loop, or just some innovative elements in the overall design. But, in all of these games, combat is just kind of a filler activity to connect the other dots. Usually, it's just a modicum of hand-eye coordination and some mouse clicking.
There are exceptions, of course. X-com is pure tactical combat. Some of the newer Zelda games require you study your opponents moves to find openings. But, for the most part, the model is pretty simple. In some cases, it's intentionally watered down into a participation trophy for the player.
In any event, since I find combat to be generally pedestrian, I thought I'd ask people what their favorite games are that don't have it. Honestly, I was having trouble coming up with much of anything. I liked Myst/Riven. Firewatch had a good story. I think I remember a scuba diving game on PS2 that was pretty good. But, yeah, I'm coming up pretty empty on this one.
Do you all have any favorites?
There are exceptions, of course. X-com is pure tactical combat. Some of the newer Zelda games require you study your opponents moves to find openings. But, for the most part, the model is pretty simple. In some cases, it's intentionally watered down into a participation trophy for the player.
In any event, since I find combat to be generally pedestrian, I thought I'd ask people what their favorite games are that don't have it. Honestly, I was having trouble coming up with much of anything. I liked Myst/Riven. Firewatch had a good story. I think I remember a scuba diving game on PS2 that was pretty good. But, yeah, I'm coming up pretty empty on this one.
Do you all have any favorites?