Eternal
Habitué
- Messages
- 26
This topic is my way to say Hi! and talk about something silly.
Digression
I adore game industry writers, artists and designers— they breathe life into characters, endowing them with personality, individuality, charisma and visual appeal. And hey, sometimes they turn out to be so cool that it’s hard not to get in love with them. You’re playing a game and then suddenly go like: “Wow. You, yes, you are definitely my romantic choice!” And it all goes well if the lore and the romance roster both support your choice. You’re happy and you can chat later with your friends, telling them your Liara, Yennefer, or Viconia team is the best— and just enjoy your romance adventure. But sometimes, sometimes it so happens that a character you like doesn’t have any romance story written for them. And it’s so sad! I know, I know, sometimes not being able to romance an NPC is explained by the story, but I still have to sigh and die-away every time I encounter that NPC.
Here are 8 NPCs who have broken my heart by their irreconcilability.
Lace Harding (Dragon Age III: Inquisition)
She’s an absolutely adorable dwarf, endowed with courage, kindness and curiosity. Harding will not stand aside when the world is in danger. She joined the Inquisition and became its irreplaceable and very useful member. I’m in love with her simple and inspiring backstory of a small dwarf-being who has never wanted to stay out of serious troubles. She drives me mad when she shows her natural embarrassment if the Inquisitor flirts with her. “Yes, keep going! We’ll be a great couple… What?! A couple of clicks on the heart icon, and that is all I can do? Oh no! My heart is definitely broken...
Dynaheir (Baldur’s Gate I, Baldur’s Gate: Siege of Dragonspear)
Dynaheir is slightly arrogant as a person, but she manages to always stay respectful to the main character (and Minsc and Boo, of course!) She’s smart and powerful. And have some mercy, Faerûn Gods— this voice! We all love Jennifer Hale, don’t we? Dynaheir is my usual go-to companion. I wanted to know more about her and travel with her in Shadows in Amn, but alas.
Shani (The Witcher III: Wild Hunt)
Yes, I know that romantic options regarding Shani are present in the Witcher games, but I’ve always been sad that this character is just a bright spark in Geralt's life. Shani feels, looks and behaves so real, alive and— human. Both main sorceresses are undeniably charismatic (my Geralt chooses Yennefer canonically), but it was during the holiday Geralt spent with Shani when I had the most fun. To my heart, it felt so close to experience some simple human happiness in such an unfriendly world of the Witcher. Triss and Yennefer are quite complicated personalities and Shani always felt as someone I can understand.
Claire (Cyberpunk 2077)
She's badass. A cool bartender, racer, and mechanic (I hated fast travel in that game and usually drove my bike, so we definitely had something to discuss, my V and Claire). Everyone knows the Free City of Night City is a city of broken hopes, essentially, it’s the city where everything ends with nothing, but even knowing that, the crushing emptiness that covered me after completing her vengeful quest felt so cold. I wanted to warm her up and warm myself, alas. I know, the timing for any romance was not fitting, given Claire’s background, but I didn't want Claire to be alone at that moment. I didn't want to be alone either. So when I got the keys to her car from her, I just stood there under the rain, looking at Night City. I was thinking about our non-aligned fates (and I know the quest resolution might differ, but that was the experience that I got and it touched my heart).
Cicero (The Elder Scrolls V: Skyrim)
When I first joined the Dark Brotherhood in Skyrim, the first question I had was “What the hell is going on here? What about all the dogmas and oaths to Sithis? Are you all crazy here?" I was infinitely outraged! And then he appeared— Cicero. Oh yeah! Completely crazy, dangerous and incredible! Wow! And, most importantly, we definitely shared the old view on how the rituals should be performed. Hey there, Cicero, look what I have: the Amulet of Mara! Let’s laugh together! No? But why??? Come on, Bethesda! This is simply outrageous!
Robert Lutece (BioShock Infinite)
In this visually impressive story-driven game, finding my love interest was something I expected the least. But oh my! Robert is an old-fashioned gentleman (not the most popular trend in current games)— and a freakin’ quantum physicist. Seriously, what else can you dream of?! Smart is the new sexy!!!
The Illusive Man (Mass Effect I-III)
Why are antagonists in games never romanceable?! The Illusive Man has everything to be a great character: charismatic, with clear motivation (controversial, of course, but understandable), impressive visual design, a mystery and an imperious aura. I'm in the Garrus team, but the Illusive Man is definitely hypnotizing me just like a snake is charming its prey.
A bonus for fun
Scott Ryder (Mass Effect: Andromeda)
Don't think badly of me, but I accidentally got into a silly situation. At the start of Mass Effect: Andromeda, you are given a choice between two main characters, the Ryder twins (a boy and a girl), and I chose the girl. But the game allows you to edit the appearance of both twins (as the second character plays part in the game’s story). I wish I didn’t do that… Without a second thought, I enthusiastically embarked on this creative process. And yes, Ryder’s appearance looked definitely good to me. Very good. Too good. I literally created a perfect guy. I'm not usually inclined to judge characters solely by their looks, but that day I was definitely on fire. While Scott was lying unconscious in the hospital (during the first chapter of the game), I regularly visited him to make sure he was okay. It was weird. But then, everything got even worse— he came to his senses and we began to interact (great, now he became a fully-fledged NPC who moves, speaks, feels, and expresses his opinion). I did not immediately understand my mistake. The realization came when I noticed that I had just refused to romance a few actual in-game companions and was running across the space station to my "brother" to check if there were any new dialogue options with him. Conclusion: if the character appearance editor is good, you know your tastes but do not think with your head, then you will be the loneliest Pathfinder in a new galaxy just like me.
Have you had any similar experience? Or am I taking fiction characters too seriously?
Digression
I adore game industry writers, artists and designers— they breathe life into characters, endowing them with personality, individuality, charisma and visual appeal. And hey, sometimes they turn out to be so cool that it’s hard not to get in love with them. You’re playing a game and then suddenly go like: “Wow. You, yes, you are definitely my romantic choice!” And it all goes well if the lore and the romance roster both support your choice. You’re happy and you can chat later with your friends, telling them your Liara, Yennefer, or Viconia team is the best— and just enjoy your romance adventure. But sometimes, sometimes it so happens that a character you like doesn’t have any romance story written for them. And it’s so sad! I know, I know, sometimes not being able to romance an NPC is explained by the story, but I still have to sigh and die-away every time I encounter that NPC.
Here are 8 NPCs who have broken my heart by their irreconcilability.
Lace Harding (Dragon Age III: Inquisition)
She’s an absolutely adorable dwarf, endowed with courage, kindness and curiosity. Harding will not stand aside when the world is in danger. She joined the Inquisition and became its irreplaceable and very useful member. I’m in love with her simple and inspiring backstory of a small dwarf-being who has never wanted to stay out of serious troubles. She drives me mad when she shows her natural embarrassment if the Inquisitor flirts with her. “Yes, keep going! We’ll be a great couple… What?! A couple of clicks on the heart icon, and that is all I can do? Oh no! My heart is definitely broken...
Dynaheir (Baldur’s Gate I, Baldur’s Gate: Siege of Dragonspear)
Dynaheir is slightly arrogant as a person, but she manages to always stay respectful to the main character (and Minsc and Boo, of course!) She’s smart and powerful. And have some mercy, Faerûn Gods— this voice! We all love Jennifer Hale, don’t we? Dynaheir is my usual go-to companion. I wanted to know more about her and travel with her in Shadows in Amn, but alas.
Shani (The Witcher III: Wild Hunt)
Yes, I know that romantic options regarding Shani are present in the Witcher games, but I’ve always been sad that this character is just a bright spark in Geralt's life. Shani feels, looks and behaves so real, alive and— human. Both main sorceresses are undeniably charismatic (my Geralt chooses Yennefer canonically), but it was during the holiday Geralt spent with Shani when I had the most fun. To my heart, it felt so close to experience some simple human happiness in such an unfriendly world of the Witcher. Triss and Yennefer are quite complicated personalities and Shani always felt as someone I can understand.
Claire (Cyberpunk 2077)
She's badass. A cool bartender, racer, and mechanic (I hated fast travel in that game and usually drove my bike, so we definitely had something to discuss, my V and Claire). Everyone knows the Free City of Night City is a city of broken hopes, essentially, it’s the city where everything ends with nothing, but even knowing that, the crushing emptiness that covered me after completing her vengeful quest felt so cold. I wanted to warm her up and warm myself, alas. I know, the timing for any romance was not fitting, given Claire’s background, but I didn't want Claire to be alone at that moment. I didn't want to be alone either. So when I got the keys to her car from her, I just stood there under the rain, looking at Night City. I was thinking about our non-aligned fates (and I know the quest resolution might differ, but that was the experience that I got and it touched my heart).
Cicero (The Elder Scrolls V: Skyrim)
When I first joined the Dark Brotherhood in Skyrim, the first question I had was “What the hell is going on here? What about all the dogmas and oaths to Sithis? Are you all crazy here?" I was infinitely outraged! And then he appeared— Cicero. Oh yeah! Completely crazy, dangerous and incredible! Wow! And, most importantly, we definitely shared the old view on how the rituals should be performed. Hey there, Cicero, look what I have: the Amulet of Mara! Let’s laugh together! No? But why??? Come on, Bethesda! This is simply outrageous!
Robert Lutece (BioShock Infinite)
In this visually impressive story-driven game, finding my love interest was something I expected the least. But oh my! Robert is an old-fashioned gentleman (not the most popular trend in current games)— and a freakin’ quantum physicist. Seriously, what else can you dream of?! Smart is the new sexy!!!
The Illusive Man (Mass Effect I-III)
Why are antagonists in games never romanceable?! The Illusive Man has everything to be a great character: charismatic, with clear motivation (controversial, of course, but understandable), impressive visual design, a mystery and an imperious aura. I'm in the Garrus team, but the Illusive Man is definitely hypnotizing me just like a snake is charming its prey.
A bonus for fun
Scott Ryder (Mass Effect: Andromeda)
Don't think badly of me, but I accidentally got into a silly situation. At the start of Mass Effect: Andromeda, you are given a choice between two main characters, the Ryder twins (a boy and a girl), and I chose the girl. But the game allows you to edit the appearance of both twins (as the second character plays part in the game’s story). I wish I didn’t do that… Without a second thought, I enthusiastically embarked on this creative process. And yes, Ryder’s appearance looked definitely good to me. Very good. Too good. I literally created a perfect guy. I'm not usually inclined to judge characters solely by their looks, but that day I was definitely on fire. While Scott was lying unconscious in the hospital (during the first chapter of the game), I regularly visited him to make sure he was okay. It was weird. But then, everything got even worse— he came to his senses and we began to interact (great, now he became a fully-fledged NPC who moves, speaks, feels, and expresses his opinion). I did not immediately understand my mistake. The realization came when I noticed that I had just refused to romance a few actual in-game companions and was running across the space station to my "brother" to check if there were any new dialogue options with him. Conclusion: if the character appearance editor is good, you know your tastes but do not think with your head, then you will be the loneliest Pathfinder in a new galaxy just like me.
Have you had any similar experience? Or am I taking fiction characters too seriously?