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Xzarloxara

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The visuals of being able to watch your Pokemon run around alongside you acting somewhat independently also seems really cool.

Like it's always been fun when they let you see your pokemon following you in the overworld, and this is in a sense an evolution of that, giving your pokemon a sense of life beyond being a fight-robot you pull out when there's battle to be done.

Just the auto-battling part that kind of immediately has me wary. Battling is supposed to be fun. You're supposed to want to do it. What does it say when they're just starting from the baseline assumption that it's a chore much of their playerbase would rather skip?
The auto battle feature is actually really useful in some situations. In these games, all Pokémon drop species specific items that you can use to make money or TMs, and auto battle can help you rake these in quickly. It is also useful for fighting "mass outbreaks" when looking for shiny Pokémon. Mass outbreaks are a daily event where certain species will have a super high spawn rate. These will eventually fade away after a certain number of individuals are defeated in battle. These outbreaks also have a somewhat higher chance of spawning a shiny Pokémon and this chance increases gradually as you defeat a certain number of individuals. The outbreaks spawn around 100-120 individuals, and defeating all of them can get quite tedious and time consuming without auto battle. The nice thing about using auto battle to shiny hunt is that your partner Pokémon will refuse to automatically battle a shiny Pokémon, which is a life saver if you care about shinies (this actually happened to me just recently when I failed to notice that a shiny Pokémon had spawned). Ironically, the thing everyone expected the feature to be useful for, grinding for XP, is actually a very ineffective use for the feature. You get a rather massive penalty to XP gain (around 90% penalty, I think) while defeating Pokémon with this feature. If you want to grind for XP, it is probably faster to do so the old fashioned way.

Regardless of all this, if you don't like the auto battle feature, you can simply just not use it at all. You still have the option to have your partner follow you and pick up items for you without fighting any wild Pokémon, as these two modes are activated by different buttons.
 

Chronicler

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The outbreaks spawn around 100-120 individuals, and defeating all of them can get quite tedious and time consuming without auto battle.

That sounds like exactly what I'm talking about! You say "Just don't use it" while in the same breath talking about the feature being released alongside designedly unfun battles!
 

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The European Parliament voted today to adopt a report calling for the European Commission to address several issues in the games industry that it believes will better protect consumers, especially young people.


EP vote gaming.png
 

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Hard to say what this will lead to.



Mass layoffs are common for mega companies, but 10k people is A LOT. Microsoft hasn't had too many exclusive titles for the new gen. Starfield should become their first big exclusive, and its success is still yet to be seen.

In the follow-up tweets, Jason says the scale is not yet clear, but Bloomberg has so far confirmed job cuts at Bethesda Game Studios (Starfield) and 343 Interactive (Halo). A Microsoft spokesperson declined to comment on how many employees of the gaming division were laid off. Several employees have told him that 343 Industries was hit hard. This comes in the wake of a long-running hiring freeze and a lot of contractor departures. Joe Staten, who joined 343 in 2020 to steer Halo Infinite toward the finish line, is leaving the studio to rejoin Xbox Publishing.
 

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Mass Effect Writer Mac Walters has left BioWare after 19 years. He was the lead writer on Mass Effect 2 & 3 and production director on Dragon Age: Dreadwolf.

 

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This week has been full of news.

Alan Wake 2 by Remedy should be released his year. And it'll be a full-scale horror game.


Electronic Arts and Respawn canceled a single-player game in the Apex/Titanfall universe.



EU issued an antitrust warning against Microsoft's $69 bln Activision bid.


Hi-Fi Rush, Tango Gameworks' rhythmic action game and a shadow drop after last week's Xbox Developer Direct, went a bit viral internally at Bethesda first.

 

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For the first time ever, yesterday's Grammy awards featured a category just for video game soundtracks. And the first-ever winner in this new category was Ubisoft’s Assassin’s Creed Valhalla: Dawn Of Ragnarok. Feels like an important milestone for the whole gaming industry, so it's not surprising not everyone can even spell the game's title correctly:



Stephanie Economou’s (the composer and violinist) full acceptance speech:

 

Chronicler

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Interesting. Yeah, the sound track really does so much to carry a game. So much of the identity of classic franchises is caught up in certain sounds, like the Final Fantasy Victory Theme. Seems like if we're recognizing accomplishments in videogame development they definitely deserve a seat at the table.
 

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This week is all about the upcoming release of Hogwarts Legacy. Sounds like it's one of the biggest video games, but at the same time, it's clouded by the controversy surrounding the author of the Harry Potter books.

Jason Schreier (Bloomberg) published an article that tried to describe the whole situation with facts.



"After Rowling’s comments in the summer of 2020, the Avalanche Software studio decided to add a transgender character to Hogwarts Legacy. One of the game's non-playable characters, a bartender named Sirona Ryan, is now a trans woman.

Another feature, the character creator, allows players to mix and match voices, body types and choice of dormitory.

“We wanted to make a game that felt welcoming and inviting to everyone,” said Troy Leavitt, formerly a designer and producer on Hogwarts Legacy. “It was a way to extend the invitation a little wider so that more fans could see themselves represented in the Wizarding World.”

Leavitt has faced controversy of his own. He resigned from Avalanche in early 2021 after social media users discovered that he had made videos in support of GamerGate, a loose community of gamers who battle vehemently against journalists and developers for voicing progressive views. Leavitt maintains that the movement “was primarily about ethics in journalism” and said he believes the video game press has been “ideologically captured.”

J.K. Rowling wasn’t involved in the game’s development but she still owns the Harry Potter license and will benefit from sales. Rowling’s creative agency, the Blair Partnership, did work with the developers on creative decisions throughout the project.

If the early buzz is any indication, the calls for boycotts may not be effective. “I think pre-orders have been particularly strong because it’s launching at a time when there has been a vacuum of major releases of big-budget games,” said Piers Harding-Rolls, a research director at gaming and media analytics firm Ampere Analysis. “The budget for Hogwarts Legacy won’t have been small so Warner Bros. Interactive Entertainment has taken a significant risk in funding the title, but it looks like that is about to pay off."

On Tuesday, Hogwarts Legacy had more than 1.2 million concurrent viewers on Twitch, breaking the record for most day-one viewers of a single-player game. Warner Bros. offered early access to players who pre-purchased the deluxe edition of the game. It’s also the top-selling game on Steam.

Harding-Rolls said he doesn't expect Rowling's comments to have much of an impact on the game's commercial performance. Potential customers will likely fall into three camps: people who won't buy the game due to Rowling, people who aren't aware of Rowling's comments and people who are aware but will buy the game regardless. "I’m expecting the last two of those to be a big enough majority to drive the game to strong sales," he said."
 

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The reality here is that probably only 10% of games actually release, and 90% die while still in production, or even earlier. It's especially bad with games that are not sequels in well-known franchises. This is why any developer/publisher would take guaranteed money from Game Pass (or an exclusive platform such as EGS to an extent) instead of going for potentially more sales.
 

Chronicler

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I hear a lot of comic professionals and animators talk about that too. You spend years toiling away on something you can't even talk about because of a nondisclosure agreement, only for corporate to scrap the project before it ever sees the light of day. On a personal level you wanna be able to show off your work but also it's a bit of a sandbag to your career too.
 

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Etrian Odyssey fans are pretty excited to get what looks like a pretty barebones port right now.

But that's just because Atlas hadn't done anything with the franchise for so long, we were starting to worry it was dead.

And even then I'm seeing a lot of people pissed that the ports cost as much as the original games when they were new. And also a lot of people pretty put off by the careless font choices of the port. I'm always surprised by how many people there are with very strong opinions about fonts.
 

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Also, those games have stopped being sold digitally, and physical copies have grown quite expensive, because Atlas never produces enough copies to meet demand, and the fanbase has grown quite a lot since those early games were published.
 

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Paradox Interactive happened today.

Cities Skylines II announced, a sequel to an acclaimed city builder. I'm excited.



Life by You teased, a competitor to Sims 5 maybe? Hopefully.



Harebrained Schemes announced a new turn-based strategy game, The Lamplighters League.


And, for @Skatan and other EU4 fans, an expansion to Europe Universalis 4 announced:

 

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Rough weeks for Private Division, a game publisher.

First, Kerbal Space Program 2 launched into Early Access in a very bad state.



And then yesterday The Outer Worlds' new version tanked in Steam reviews as well. The story with The Witcher 3 Next-Gen upgrade is nothing compared to this.

 

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