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Antimatter's latest activity
Antimatter
reacted to
MiloMechanics's post
in the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
with
Like
.
This was a fantastic read and honestly touches on a lot of the same thoughts I had while developing the d1000. I completely agree that...
Today at 9:45 AM
Antimatter
reacted to
Skatan's post
in the thread
Dark Sun Shattered Lands playthrough
with
Like
.
Just got my ass handed to me in the final fight. Tried three times in different ways, one including the first optional wave. Man, it was...
Today at 9:35 AM
Antimatter
reacted to
mlnevese's post
in the thread
The Core of Diablo
with
Like
.
It doesn't quite surprise me. Diablo 3 was the same. IT was bad until the last DLC was released...
Today at 9:35 AM
Antimatter
reacted to
JustKneller's post
in the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
with
Insightful
.
As a GM, player, and consummate homebrewer, I have two opposite reactions to this. 1) Great job pushing the boundaries and creating a...
Today at 7:11 AM
Antimatter
replied to the thread
Kingdom Come: Deliverance 1&2
.
There is a lot of discussion on whether the next KCD game is a spin-off or a continuation. Well, I've dug up some quotes. Let's start...
Today at 1:21 AM
Antimatter
reacted to
MiloMechanics's post
in the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
with
Like
.
Thank you! Honestly, a large part of the fun has been watching people's reactions to it. Even experienced gamers tend to stop for a...
Yesterday at 5:24 PM
Antimatter
reacted to
MiloMechanics's post
in the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
with
Like
.
Thanks, I actually think you raise very good points. I completely agree that a d1000 would become impractical if someone tried to use...
Yesterday at 5:23 PM
Antimatter
reacted to
mlnevese's post
in the thread
Hey Everybody
with
Like
.
WElcome! Take a seat and have fun!
Yesterday at 5:23 PM
Antimatter
reacted to
Serg_BlackStrider's post
in the thread
Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous General Discussion, Playthroughs and Minimal/No Reload Thread
with
Like
.
This is not a proper update but I just couldn't help but to eagerly report that The Crew, which just hit a crucial Level 7, dealt with a...
Yesterday at 2:43 PM
Antimatter
reacted to
WarChiefZeke's post
in the thread
Dark Sun Shattered Lands playthrough
with
Like
.
The vanilla PnP system supports that playstyle as an agent of the Sorcerer-King. The class is called Templars, they get minor clerical...
Yesterday at 2:42 PM
Antimatter
reacted to
Skatan's post
in the thread
Dark Sun Shattered Lands playthrough
with
Insightful
.
It really is! I really enjoy the Defiler vs Preserver part, the quite grim living standards, the use of basic, non-metallic equipment...
Yesterday at 2:42 PM
Antimatter
reacted to
WarChiefZeke's post
in the thread
Dark Sun Shattered Lands playthrough
with
Like
.
I think Wake of the Ravager is worth a try, when you complete this one. I had just as good a time throughout the entire thing. The art...
Yesterday at 2:42 PM
Antimatter
reacted to
Skatan's post
in the thread
Dark Sun Shattered Lands playthrough
with
Insightful
.
Got some more hours in the last few days. Finished the city of Cerebrite (or something similar) and the Elvish trade caravan, each with...
Yesterday at 2:42 PM
Antimatter
reacted to
Skatan's post
in the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
with
Like
.
That's a very cool concept and I am in awe of your ingenuity. I'm neither DM nor player of tabletops so can't comment on that...
Yesterday at 2:07 PM
Antimatter
reacted to
O_Bruce's post
in the thread
I designed a physical d1000 and RPG players react to it very differently than I expected
with
Like
.
Hello! I am not a DM/GM, nor have I played much of tabletop RPGs (and what I did was Warhammer Fantasy years ago), so my input will be...
Yesterday at 2:07 PM
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