Introducing Waban, Hearth Orlan Rogue, to the Deadfire Archipelago
So, I've imported Wabans gamestate into Deadfire, picked up Edér and Xoti, done two quick quests to get to level 2 and recruited an Oracle and a Sharpshooter to help us out in the early game until we get more party members...
I've started to go back to Pillars of Eternity once more, with the aim of doing some runs with the official companions I haven't used yet (at least in this thread). There are six of these in PoE 1 (Kana, Sagani, Grieving Mother and the three White March Companions, though in truth, I have played...
Since everyone's giving their spell list, I'll add mine, based on your settings (full party play, no SCS) with a few notes regarding changes I'd make for SCS. Note that I change things up as I go and never stick to a pre-determined spell list, so this is just a hypothetical example of what I can...
Hey, welcome! I'm not too well versed in SCS solo play, unlike Alesia or Borco, but when it comes to vanilla party-based play (and SCS party play, to a lesser degree) I have a lot of no-reloading experience.
Yeah - that, aside from all the pre-buffs, is one of the biggest differences for me...
The Return of Trisk - Deadfire PotD as an Oracle - Ashen Maw and Ukaizo (Finale)
The Ashen Maw should be fairly easy at this point - we barely have to fight anything there anyway, as most combat can be skipped with a few carefully selected dialogue options. I did pick a fight with the dragon...
The Return of Trisk - Deadfire PotD as an Oracle - North-Western Exploration, including Nemnok
Before venturing into the Drowned Barrows, we make our way to the fire naga area - easy enough to clear out at this point - and the bog witches. Incredibly, despite puting almost all of trisks abilty...
The Return of Trisk - Deadfire PotD as an Oracle - Crookspur, Fampyr Island and Splintered Reef
The one thing that could potentially hold us back regarding the Splintered Reef is propably the amount of Captain's Banquets we can craft - they are crucial (or, at least, incredibly useful) for any...
The Return of Trisk - Deadfire PotD as an Oracle - North-Eastern Exploration, Bekarna's Folly and Sayuka
We start our North-Eastern exploration with the few remaining land-based bounties in the game and clear out the Collapsed Coal Mine plus the Flooded Cave. Due to the lack of level scaling...
The Return of Trisk - Deadfire PotD as an Oracle - South-Western Exploration and Return to Neketaka
Upon our return to the big city, we start out with the Dirty Laundry quest for the VTC. We don't quite have the skill requirements to get all 3 pieces of information here, but 2 will suffice (the...
The Return of Trisk - Deadfire PotD as an Oracle - Eastern Exploration and Tikawara
We sail to the east, first taking down the various named ships around the region. Most of these are only at around level 9, so the battles are really nothing special. I have suffered injuries during some of...
The Return of Trisk - Deadfire PotD as an Oracle - Hasongo and back to Neketaka
The archer ambush in Hasongo always has to be taken seriously. Edér and Pallegina walk up first - only when they've made it through upstairs do the others follow, and Pallegina calls in ogres on the other side of...
The Return of Trisk - Deadfire PotD as an Oracle - Southern Exploration
We start our exploration of the southern archipelago at Oathbinder's Sanctum - not too difficult at our level, though always an area that should be taken seriously - sporelings with wild growth still do a good job, though...
Hey everyone;
I recently started preparing for a P&P campaign (running the German RPG system The Dark Eye) in a setting that's fairly similiar to the Deadfire Archipelago, so I decided to dive back into PoE2 for a bit of inspiration.
Some may remember my very short Trisk run - the idea was to...
All right, I'm trying myself at a ranking. It is sort of difficult for me to put games of different genres into the same ranking as they are somewhat hard to compare. Aside from RPGs, there will mostly be RTS games, and some turn-based strategy. Obviously, there are a ton of great games that I...
I heard about this as well, though it seems this EE is not developed by Beamdog, who did the NWN1 EE, but by Aspyr Media - I'm not familiar with their work. There are some performance issues with the original NWN2 that I'd like to be fixed, and there are certainly a few minor bugs/issues with...
The Missing Badge and the Endgame
So, I checked every nook and cranny of lower Dorn's Deep and found nothing (though I did pick up a rhino beetle shield I had forgotten about comissioning). Going back to Wyrm's Tooth - nothing. However, in the upper part of Dorn's Deep, I finally found an area...
Further down in Dorn's Deep
All right! We go underground once again, and fight some kind of invincible suit of armor, some salamanders, ettins, and other constructs. To the north-east we seem to be taking huge amounts of damage out of nowhere from basically invisible enemies - This prompts me...
Wyrm's Tooth
Well, in some way this turned out to be an incredibly short chapter: I walked across the frozen area, killed a few trolls, decided not to go into a big building that the map referred to as a museum just yet and instead went to a path north-east, in another cave there (leading to a...
Dorn's Deep
So, after entering Dorn's Deep, I found the first area to be very easy to clear out - some myconids, some ettins. These myconids use a saving throw vs death for their spore attack, which Cadrax already has down to 1, so he really did a great job baiting out these attacks. Some caves...
The Severed Hand
After several very close calls in Dragon's Eye, the next big area, the Severed Hand, was a step down in difficulty. That is, the enemies didn't get any more powerful, but I certainly did. Also, as soon as we reached the fourth level of the tower resting was fairly freely...
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