I would disagree with
@O_Bruce here. It IS a big deal, and it's been an industry problem. E.g.
For decades, the medium has treated them as afterthoughts. Isn’t it time for senior characters to receive leading roles, too? We meet the developers who think it is
wireframe.raspberrypi.com
There are other similar researches online.
Being a mentor isn't sufficient in the context of using the mentor trope.
https://tvtropes.org/pmwiki/pmwiki.php/Main/MentorArchetype
What I think
@Urdnot_Wrex meant there, and I would mean it as well, is that so often senior characters are used only as tropes, nothing more. A bad (rather recent) example is from Horizon Zero Dawn (
https://horizon.fandom.com/wiki/Rost ). Whenever I see or hear an old mentor next to the main character, the first thought I have is: let's see how this person dies/leaves to make sure the main character learns the difficulties of the harsh world afterwards. It would be really good to see elderly characters used not only as mentors but more like real friends for a change, if romance is not an option. Rogue from Cyberpunk 2077 comes to my mind as a good start.
The second argument, about catering to the audience. Creative people should take a lead, take an initiative and do something brave. They should not only think about the audiences and make all the decisions from a business side.
https://tavernrpg.com/threads/charlie-kaufmans-speech-at-the-wga-awards.258/ The very word "business" that was used here already kinda proves the point
@Urdnot_Wrex made. There should be risks and creativity, not only safe options for the majority to relate to.
And the third argument, about parents. It's not that easy. People (kids) are not being influenced only by parents. It's a real problem in our world, a very big problem, that younger (and actually elder) people are being influenced by ads, marketing, etc to look and behave in a certain way. There is only so much a parent can do when all other people and media around the kid make them think about supposed look/body/face etc.
Knowing how social media can affect your body image is helpful, but you also need to know how to take care of yourself and your self-esteem. Here are some tips.
www.hcf.com.au
Many of us suspect that the beautiful, often highly-edited images of people we see on social media make us feel worse about our own bodies. But what does the research say?
www.bbc.com
Social media can negatively affect appearance satisfaction, an effect often heightened when engaging with posts of known people. Here's why that matters.
www.psychologytoday.com
Social media can make you feel worse about yourself and your body — but there are ways to use it more positively.
www.insider.com
It's a real problem, a HUGE problem. So when a company as influential as Capcom decides that Jill Valentine shouldn't have aged properly, it adds a big deal to the problem. This needs to stop.
So that's why I don't think it all comes down to sociopaths from Twitter. It's a complex situation with different ins and outs, and it's exactly up to consumers, gamers in this case, to discuss and make sure their views are known, because the money machine, the "business", will continue doing their stuff, don't doubt that. The more there is a talk and a shared wish to see aged or ageing characters, the more the chances are to actually get them in games.