Baldur's Gate III News

Antimatter

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A new article is available (based on the GDC talk):


“You put it into the early access community, you go back the next day, you see plenty of things that went well, you see all your bad design decisions exposed, your good design decisions you see no one talks about them, so you’re good,” Vincke says of early access. “It allows you to rapidly try things out, you see what resonates, what doesn’t resonate, and when you have to put so many rules as we had to convert and figure out ways people would understand them or not understand them, it is a very, very useful tool to have.”

But Larian put Baldur’s Gate 3 into early access anyway. There were still some hiccups. The initial early access launch was rough and Larian has had to make extensive changes based on player feedback, though Vincke feels that ultimately made the game much better. He admits it was disheartening to see critics publish scored reviews of a game that was very much still in progress, though he acknowledges they had every right to do so — Baldur’s Gate 3 was out in the wild, being sold for money after all.

But with better perspective on what he ought to have done differently in the lead-up to early access, Vincke affirms he wouldn’t change his decision if he had to do it all over again.

“I would certainly organize ourselves better than what we did,” he says. “There were things that I did not expect were going to happen. But the benefits are so clear…You can literally trace the paths of why things were done based back to community discussions, reactivity that you saw, analytics that you saw. That's the beautiful thing about it. And you can't do that — I wouldn't actually know how to do it without having a community. You have a team of thousands and thousands of beta testers I guess. But even then it's not going to be the same thing.”
 

Urdnot_Wrex

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Got me with the first sentence already (although I was trying to go to sleep):

"Larian Studios creative director Swen Vincke loves collaborative storytelling, especially when there’s room for it to get as silly and original as possible."


He sounds very genuine. I like how sincere he is about the difficulties they faced, and how the scale of this project took them by surprise, but instead of making the game simpler, they stretched their limits and grew with the challenge, on a large scale.
There seems to be the right attitude and philosophy behind it, to make BG3 the best possible game they can and take the necessary time and resources instead of rushing or downscaling anything. Sounds very reassuring to me that it's indeed worth waiting for.
 

Chronicler

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Is it taboo if I ask you guys how well you think it captures the fun of playing Baldur's Gate? Since it sounds like a few of you are in the early access.

I eventually stopped reading all the interviews and press releases because they were just frustrating me. The developers would go on and on about capturing the ephemeral experience of Dungeons and Dragons but they never seemed to have anything to say about, you know, Baldur's Gate, and how that might relate to the kind of game they were trying to make.

But when the early access first debuted I watched a bit of some streamer playing it and it didn't really seem as far off from Baldur's Gate as I knew it as I'd feared.

Like I'm sure it'll be a good game either way, but if somebody liked Baldur's Gate 1 and 2, would you expect them to like 3?
 

Cahir

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Like I'm sure it'll be a good game either way, but if somebody liked Baldur's Gate 1 and 2, would you expect them to like 3?

I really played only the introduction (call it a BG3 version of Irenicus dungeon) and wandered around the starting location a bit and cannot say much about capturing the BG1 and 2 vibe from my own experience, but I can say when I saw Volo on one of YT streams I was immediately sold. I had my doubts at the beginning, but now I'm 100% sure I would feel at home playing BG3.
 

mlnevese

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Is it taboo if I ask you guys how well you think it captures the fun of playing Baldur's Gate? Since it sounds like a few of you are in the early access.

I eventually stopped reading all the interviews and press releases because they were just frustrating me. The developers would go on and on about capturing the ephemeral experience of Dungeons and Dragons but they never seemed to have anything to say about, you know, Baldur's Gate, and how that might relate to the kind of game they were trying to make.

But when the early access first debuted I watched a bit of some streamer playing it and it didn't really seem as far off from Baldur's Gate as I knew it as I'd feared.

Like I'm sure it'll be a good game either way, but if somebody liked Baldur's Gate 1 and 2, would you expect them to like 3?
It's different but it is not Divinity Original Sins III as some people say.
 

Antimatter

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Is it taboo if I ask you guys how well you think it captures the fun of playing Baldur's Gate?
This forum is designed to have an open discussion about any game, so it's a valid question and I hope more people will be able to comment on it.

I won't lie and pretend the game reproduces the original BG feel. No, it does not. But then again, what game can truly reproduce it? And what is the original BG feel exactly?

Pathfinder games came close to being almost like old BG, but to me, they still didn't repro BG for various reasons (the lack of magic chess, the lesser freedom of playing, the overreliance on meta, the less memorable companions etc etc). Pillars of Eternity had the sole aim of mimicking BG, and it failed at that.

But what BG3 has is the same D&D feel the original BG games gave. I never played tabletop D&D and ALL my experience with D&D is ... original BG and IWD. I feel perfectly similar when I play BG3.

Also, in 2009, I was impressed by Dragon Age: Origins. To me, that game felt as Baldur's Gate, but in 3D. Well, BG3 is the closest to that. It even improves and moves it forward. Not sure you can understand this, unless you also felt DA:O was "a new BG" to you at that time.

What @Cahir says, also makes sense. You'll see a lot of familiar details, mentions, lore bits, NPCs just to feel at home.
 

Urdnot_Wrex

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2023 is confirmed as the release date! And my oh my, they invited Amelya Tyler just to voice a few lines in this promotional video!

Yeah, no additional information except 2023, but it was very cool and funny, and the "narrator" thing was awesome.

BUT the D&D Direct Stream mentioned two posts above had that Spelljammer announcement clip too, and although I don't play tabletop campaigns, it looked impressive, the spelljammer setting seems really interesting, and the song on the ship was very catchy. But the poor little hamster with tears in his eyes almost broke the softer one of my two Krogan hearts...
 

Antimatter

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A bit of self-deprecating humour from Larian here. That's good. A new patch will soon be announced (maybe they'll add a bard or a paladin). But they have to ask themselves: after confirming the 2023 release date previously, what effect will a big patch announcement hype bring?
 

Nimran

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I keep forgetting this game exists. Anyway, it felt pretty solid when I played it last time, a year-and-a-half ago, so I’ll enjoy when it releases.

Bard and Paladin are two of the best classes in 5E, so I really hope they add them.
 

Antimatter

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Well, this was quite a show. Seeing the band Hunter performing live. I don't remember when I listened to some quality metal music during a stream showing an RPG before. ;)

What else? The panel showcased some neat updates coming to BG 3. Thanks to Hunter, I think I know now why Larian nailed it with Lohse in D:OS 2 (a sweet surprise is waiting those playing as Lohse there in Act 4). So of course they nailed bards in BG3 as well.


Take a look at the full patch notes to see all the new content, improvements, and fixes.

Panel from Hell 6 summary.

Full video:

 

Urdnot_Wrex

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I have repeatedly considered getting BG3 ever since I got a laptop that can handle new games almost a year ago, but as good as the new additions look (I can easily imagine spending hours to create the perfect character here. Also, yay for bards and real music instruments!), with so much time passing, I think I'll wait for full release and maybe even a few patch cycles before I dive into it.

And after @Antimatter commenting about Lohse, I'm even more eager to finally take her all the way through Act 4 in D:OS2!
 

mlnevese

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I never even completed the first chapter so I don't get bored to hell with it. I only play the new classes until you get to the druids then I stop. When I finally play it it will be mostly new for me :)
 
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alice_ashpool

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Looks cool but I'm not going to re-install.
bfSzuXs.png


🤣
 

Black Elk

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I think the base game will probably end up entertaining for what it is, but the EA will also go down as a cautionary tale about how not to develop a computer role playing game - with the player base looking over your shoulder and breathing down your neck for 2 years. Whether or not it was intended, Larian presents as largely ignoring the people who bought into BG3 early or who signed up for their home feedback boards, with the result that I think their EA telemetry will be rather off and their feedback colored by the fact that half their EA players are holding out, while the other half are going non stop to the Nth degree. It's unclear what sort of feedback they're receiving or taking to heart.

More importantly though I think there are many ways they could have made their EA itself more gameful and the feedback/focus group process more lively and a lot more iterative, or just to somehow feel more Dungeons & Dragons during the downtime. The changes they've made thus far were too small and too infrequent to really engender the sense like "Damn, this is changing all the time and getting cooler by the day! This GM is on hit!!! I better play again so I don't miss out!!!" Instead it's more like "really? that's it? after 4 months?" Maybe it's unfair to expect so much of BG3, but I just can't help it. By not leaning into that that big wave they caught at the start I think they're really running the risk of crashing out here, when it counts most during the final stretch.

It's honestly probably just a really shitty way to have to do creative work on this scale, to open the doors so early like that and then get totally flooded instantly. I'm not sure they fully grasped what having "D&D" in the title would actually entail, just in terms of pulling people out of the woodwork from all quarters, but then again I also get the feeling that the world ending plague might have done a number on them in ways that may just be depressing to read about later with the inevitable post mortem. It's too bad, because for 2 years they've had a quite captive audience that would probably have made for an enduring resource and great word of mouth, but instead they went all radio silence with it, which I think was the wrong call. I also get the sense that the EA was all refinement, with very little experimentation or swings for the fences to try and keep the players amped for the development process. I guess it's possible this may still occur during the remaining year until the full game actually drops, but it's kinda hard to imagine what that looks like now.

People are probably too used to what's there and already in place and too wedded to the idea that everything they're experiencing now is, in-effect, the final product (or at least the first 3rd of it), so to suddenly start changing a lot of stuff around now as 'part of the fun' would just ruffle too many feathers. If they'd made more dramatic changes earlier, then people would instead view the EA itself like an evolving D&D campaign, or an experience unto itself. One that might be sort of ephemeral and transient, but still one for the ages, thus making players want to participate. Rather than just waiting until it's 'all done, and finished,' if that makes sense? They didn't really create that atmosphere though, which would have required many more patches and probably some EA version of the full game, not just it's first act, to actually work. They could have jumped around more too. Like why does it need to start at the beginning and do the same thing constantly, or even follow the same story beats each time? They could have yanked stuff around and let the curtain fall on some sections/aspects, introduced others, changed who was where and what was when, then returned to it later, with yet more changes. Then the whole thing might have felt like a growing evolving project that players could just enjoy without having to take out the critical broadsword to every little aspect. Maybe that's trickery and muddying the waters for the appearance of depth, but I think it would have been a much cooler approach. They didn't keep us guessing enough about what it might become though, so it just sorta devolves into grumbling and impatience and criticism, probably unfair for the most part, but that's just kinda what happens when you show off a rough draft.

I suspect like some others here, I download the latest patch every few months, like I just did for patch 8. I'll play for maybe a dozen hours and then dip, because I don't want to make Act 1 a chore for myself later on. I kick around on their feedback boards, but it feels futile and sort of annoying. And yet I know I'll have to commit to at least one play through of the full game, just purely on general principle, so I linger from time to time. But yeah to that question a few posts up regarding connections to Baldur's Gate, it doesn't feel much like it's predecessors to me right now and it's hard to tell if that's really even a priority. I'm clearly invested in the game or at least the legacy that made it possible, but BG3 feels like the sequel to the pnp campaign module Descent to Avernus, and not to the Tales of the Sword Coast or Throne of Bhaal CRPGs like I was expecting. Not that that's the worst thing I can imagine, but it just feels too much like misdirection to me. That said I do remain hopeful. It's hard to imagine wanting anything with Baldur's Gate in the name to fail, so I'm still pulling for it, but yeah the EA just has me all salty sometimes lol.

Then I remembered this spot existed so had to stop by and chime in right quite! lol
Hope you are all well! Catch ya on the next one!
 
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