Baldur's Gate Saga RP Playthrough - Chaotic Good Half-Elf Fighter/Mage

Selerel

Habitué
Messages
254
Hello,

I generally don't stick to a character longer than three or four months at a time, so even though I was in the latter half of TOB, it was time for me to switch from my Berserker and roll a new character.

I know Fighter/Mage combos are a little overdone, but honestly I can't remember the last time I played one personally. There's a whole library of self-casted defense spells that I barely ever touch with my NPC mages, so it will be nice to really get to know all of those protection spells over the course of a playthrough (PFMW? Come on!). I won't get into how I choose a new character, but it was basically between this guy and a Sun Soul Monk, but I went with this guy.

Just as an intro, here are my guidelines when I play:

-PLAYTHROUGH. The entire Baldur's Gate Enhanced Edition saga from BG1 to TotSC to SOD to SOA to TOB. Core rules...unmodded. Official vanilla. Once I can get through the whole thing without a reload, I’ll think about upping the difficulty!

-ROLEPLAY & MINIMAL METAGAMING. I try to flesh out as realistic a character as possible and roleplay that. I try to come up with a unique personality and Candlekeep-based biography to match. I generally think about it for a day or so before I start a new character. I pick their class, possible dual class, weapon specializations, and thief skills if applicable, but beyond that I don't keep any specific plan for the playthrough. Respond naturally, as I think the character would in that moment, and see what happens. In practice, this determines dialogue choices, what companions I keep, and my specific prioritization of quests, battles, and area explorations. I make the most in-character choices, even if I'm aware it may lead to not getting a quest or losing out on a companion or whatever. E.g., I may have had hopes for weeks of getting a certain companion in my party, only to realize when I finally meet them that's there's no realistic way to get them to join with the dialogue options provided. And I have to suck it up and move on...so I really don't have any idea how the playthrough is going to go when I start up. After all this time playing BG I do appreciate random unfortunate events that throw a wrench into my plans.

-MINIMAL RELOAD. I know that has different meanings to different people, but to me it means I reload when charname dies, but I roll with anything else that might happen. This means I may have a catastrophe where my entire party dies, and it would be easier to give up and reload...but as long as PC still stands, I'll fight the temptation to bring up an earlier save (I don't count gameplay bugs or real-world distractions). And as far as charname deaths, well I just believe there are a hundred or so alternate realities, most of which charnames dies and never ascends to Bhaal's throne, but I'm writing about that one universe where he succeeds. The fact is, I very much don’t want my PC to die (that’s just called playing the game)…but moreso, I want to take the character through the entire saga while having as natural and non-metagamed experience as I can. I started logging every time my PC dies, so I’m hoping the subtle shame of having to broadcast my failures will give me extra motivation to stay alive!

Some other minor playing habits:
  • My PC gets the best equipment available to them (for their role in the party). For “secondary” gear that remains, I balance it among companions.
  • I generally don’t buy scrolls or equipment for companions either…I use merchants only for the PC’s equipment. The exception is for what I call situational & utility spell scrolls and items–e.g., Remove Fear, PfE, Dispel/Remove Magic, any protection-disablers, any resistance-lowerers, Simulacrum (including Vhailor’s Helm), Haste, Improved Haste, Spell Sequencers, and any others of that nature that I decide fit this bread-and-butter miscellaneous category.
  • I WILL forge items for companions if I have all the components.
  • I don’t recharge items by selling them to merchants and buying back.
  • If I have a specialist mage (PC or companion), all of their spell slots are used for the spells of their school that force a saving throw. The exception are the situational & utility spells as described above, which can take up slots too. That means a Conjurer (who knows Grease) will have all their Level 1 spells be Grease, unless I want to throw in a few PfEs or Protection from Petrifications. A playthrough where Edwin is my only mage? That’s a playthrough without magic missile.
  • All characters need to have at least one proficiency point in the weapons they use, unless it’s temporary and there’s no choice.

The new character:

Wybrough
Half-Elf Fighter/Mage
Chaotic Good
Enneagram Personality Type 8w7

STR: 18/93
DEX: 18
CON: 16
INT: 17
WIS: 10
CHA: 9

Weapon specialization priorities: Axe, Flail/Morning Star, Two Weapon Style

Bio:

Being raised by a caring Gorion, you were taught to always do the most good for the most people you could. It was clear you were a powerful, smart, and unique child growing up (with shocking blue skin that has only ever been attributed vaguely to your mysterious heritage), and you repeatedly were taught the lesson that the greater good of the world is the most important thing, regardless of the sacrifices that the good people may have to make to see it happen. You believed very early on what Gorion taught you, and saw it clearly in the example he set. You knew you would be a force for good in the world as soon as you were able. As you grew up, you excelled both in traditional melee combat, but also in the spellcasting world of mages and wizards. Many in Candlekeep could easily see your formidable potential.

Although inside the walls of Candlekeep you’ve barely been tested, you’ve learned to tune out your own pain and suffering during training, by focusing on the underlying reasons you’re doing the things you’re doing: to fight against evil in the world. You truly want to make the world a better place, and see yourself as an advocate for those being wronged by evildoers: a soldier fighting the good fight and protecting the innocent. In fact, you believe it’s your most important role in this world. It’s not something you’re especially prideful or haughty about; more of a solemn responsibility that you felt you had no choice but to accept due to who you are and how you were raised. Your attitude can often be described as grim.

Having control of a situation is very important to you. You don’t trust other authority, and know that sometimes those in power can be the greatest committers of atrocities. You act at the direction of your own conscience and your own priority for what’s best for the world, and trust yourself more than almost everyone else. You’re tough and confrontational, but smart enough to know that there are better ways to get what you want sometimes than fighting a losing battle straight on. That being said, your temper is known to flare up enough that you’ve been called hot-headed.

You’re a big-picture thinker and tend to have your eyes on large-scale goals, always knowing the endgame is the most important thing. You always run though many scenarios in your head, and more often than not you’ve planned out several contingencies. There’s always a plan cooking in the back of your mind. You’re not always beholden to traditional path, and have no qualms dealing with shady or less-than-lawful sources or contacts, as long as you know the greater good is being served. In fact, at times you deal better with those on the outskirts of society than those who fit in perfectly.

You’re perfectly alright to act alone, and sometimes you know this is the best way for speed and efficiency. You may even struggle occassionally with recognizing when you need help, and can be very afraid of showing vulnerability. But in general, you have no problem taking others under your wing to teach the same mentality and responsibility. You can be a great coach, leader, and mentor.

You’re extremely logical, clear-minded, and well-balanced in your life habits, although your manner and disposition can be very blunt and rough at times. You don’t see the point ever in sugar-coating words, and believe it’s best for people to hear the truth as clear as possible. This can lead some to see you as cold and distant and has strained relationships in the past.

Regardless, you’re definitely able to engender the fierce loyalty of your companions, and your friends and companions receive yours as well. An “us vs. them” mentality can take root very easily in your circles, as you may see yourself and your companions as courageous soldiers in an outnumbered war against evil. Even if that descriptions has been mostly hyperbolic while within the Candlekeep walls, that attitude is truly is a fundamental part of your nature.

Baldr700.jpg
 
Last edited:

Selerel

Habitué
Messages
254
Baldur’s Gate 1 Recap:
  • After Gorion’s murder, my focus was to find his killers, avenge his death, and figure out their motive. Taking Imoen along with me, I immediately went to find Khalid and Jaheira, thinking they would have information (they didn’t). Regardless, I allowed them to join me although I had no desire to go to Nashkel.
  • In the attempt to find where the killers came from, I investigated the area of Gorion’s murder, High Hedge, and Beregost. In Beregost, I rescued and then recruited Neera the Wild Mage and also joined with Kagain the mercenary. For different reasons I thought they would both be useful for my search.
  • Khalid and Jaheira, wishing to give up the search for Gorion’s killers, grumbled about wanting to travel south. I allowed them, parting with them in Beregost. The rest of us travel north to Baldur’s Gate, meeting and recruiting Ajantis on the way. He is eager to fight evildoers.
  • Ajantis and Kagain are both killed by ankhegs (non-permanently) in the dangerous trip to Baldur’s Gate, and we found out the city is closed off anyway. With no leads on Gorion’s killers, I determined my best course of action is to work on solving the bandit crisis in the region.
  • I left Ajantis to stay with Firebead Elvenhair in Beregost and re-recruited Khalid and Jaheira who hadn't yet left Beregost. The six of us (including Imoen, Neera, and Kagain) traveled south for Nashkel.
  • We defeated Mulahey in Nashkel and solved the crisis in the mines, learning about the “Iron Throne” for the first time. Via Tranzig’s information, we spent days traveling and searching for the bandit camp in the northeastern wilderness. When we found it, we blended in for a short time, but a major fight eventually pointed us to Cloakwood.
  • In preparation of Cloakwood, I traveled to Beregost, Nashkel, and Adoy’s Enclave (in an unsuccessful attempt for Neera to learn to control her powers). At some point, I explored the Ulcaster ruins as well.
  • Eventually I parted ways with both Neera and Kagain, then recruited Baeloth, a Drow sorcerer I had previously met in the Woods of Sharp Teeth. Baeloth, Khalid, Jaheira, Imoen, and I made the journey into Cloakwood.
  • Although Khalid died during the Cloakwood expedition, we eventually found and defeated Davaeorn. Rather than flooding a much-needed source of iron, I left Jaheira and Faldorn to guard the mine–I brought Faldorn there after Davaeorn had been defeated. Imoen, Baeloth, and I returned to the Coast Way in a long, dangerous trip. (Khalid's remains were left with Jaheira.)
  • I visited Nashkel again and recruited Branwen, needing a loyal healer. I had rescued her from stone a few weeks earlier. We were now a foursome: myself, Branwen, Imoen, and Baeloth.
  • We traveled back to Baldur’s Gate now that the drawbridge was down. Although he stopped and questioned us, I avoided speaking with the Flaming Fist Commander Scar as much as I could.
  • I soon got into a major scuffle at the Iron Throne headquarters, killing top lieutenants and learning the rest of the leadership is currently staying at Candlekeep. I also learned that they’ve infiltrated opposing trading rosters with dopplegangers, so I slay the monsters at the Merchants League and Seven Suns over the next few days. I stayed far away from the Flaming Fist, not trusting them or wanting them to interfere.
  • Traveling back to Candlekeep, I realized I have no way to get in while the Iron Throne plots inside–save offering some tome of great value in return for entry.
  • In attempts to find a sufficiently valuable book, we returned to Baldur’s Gate. We visited mages, notable estates, temples, and other locations that would conceivably have book collections, forcibly entering and using stealth when we had to.
  • Over several days, we got into altercations with Iron Throne assassins, Water Queens priestesses, a Drow-hating paladin, Ragefast and Ramazith, the Thieves Guild, Degrodel, and multiple Flaming Fist Enforcers, to name a few. Unfortunately, our search came up empty and I decided that Ulgoth’s Beard and the eastern dungeons (Firewine, Durlag’s Towers) would have to be the next destinations.
  • In Ulgoth’s Beard, I learned from Mendas of an uncharted island and the possible existence of Balduran’s Logbook, a tome that could possibly get me into Candlekeep. I soon retrieved the Sea Charts from the Counting House and set sail within a few days…
  • Total Reloads: 9
 
Last edited:

Selerel

Habitué
Messages
254
Baldur’s Gate 1

Prologue


[Day 0]

7AM. Gorion, clearly troubled, tells me to make haste for a journey that the two of us will be going on. I know this is no holiday or leisure trip–something is drastically wrong here. I know I must do as Gorion asks and start to steel myself for whatever trouble lies ahead…

I summon my familiar and purchase some combat equipment from Winthrop, then look to quickly tie up whatever loose ends I have left here in Candlekeep this morning.

Baldr813.jpg


Baldr841.jpg


Baldr842.jpg

Current party:

Wybrough, Level 1 Fighter/Level 1 Mage (Battle Axe and Flail)

Reputation: Average (11)

Baldr853.jpg
 

Selerel

Habitué
Messages
254
Hahah for sure. Restartitis can affect anyone! But I can say with good certainty I'll come back to Ethal Jo one day to finish him up. I started him in January '21, played until April, then took a long pause until October to now. In order to MANAGE my Restartitis (and not try to cure it), I tell myself I'm allowed to change characters every three months or so. So in January, April, July, and October I switch it up.

For instance, other than Ethal Jo and this new F/M I just started, I also have a Kensai in Chapter 5 of BG1 (going to dual to a cleric at level 13) and a Cleric/Mage in Chapter 2 of SOA (currently hitting up the top levels of WK).

I don't have more than four playthroughs going at once, and I try to avoid repeating the same points in the saga I just played. So I definitely won't start a new character until I've made sufficient progress with this F/M AND finished the saga with either the Berserker or the C/M.
 

Urdnot_Wrex

Habitué
Messages
609
Well, good luck to Wybrough (is there a story to that name, or did you just like it? I keep reading it as "why, bro?" :)), and a change from Chaotic Evil roleplaying should be welcome, too!

As for difficulty setting, I agree that core rules are fine, since upping the difficulty will mostly affect enemy damage, HP and numbers.
I prefer it when difficulty affects the AI, as it does with SCS. I want the challenge of having to outsmart them, not who clubs who to death faster, and enemies who realize that if a person is immune to Hold, you don't cast it three times more on them. But I'm digressing.

Have fun on your journey, I'm looking forward to reading a new flavour of your stories.
 

Selerel

Habitué
Messages
254
Thanks for the comments....and let me tell you, after playing vanilla for literally decades, I'm still afraid of SCS. I know all about it from reading forums, etc. I've played infrequently enough over the years though that I'm not quite bored yet. Like I said, maybe if I can do a no-reload (or even less than 5 or 10 or something) then maybe I'll broaden my horizon haha. I guess if I played SCS the "library of self-cast protection spells" wouldn't be so much a mystery to me.

As far as the name...it's really just gibberish lol. I switch between saying Why-bro and Why-broff. Whichever one you want! The long answer is I have a list of 70+ BG character concepts, including, race, class, colors, specializations, RP notes...and name (and I forever tinker with it; helps manage my Restartitis). So I already made up 73 names, and yeah they're all mostly gibberish haha when I had to come up with that many. Some are better than others.

For Wybrough, a little behind the scenes...basically his color scheme is based on Archangel's (from X-Men/Mavel) and his personality is based on Cable's (from X-Men/Marvel). Why? Well, basically just random thoughts while tweaking 73 different characters. None of the other characters have anything to do with Marvel I don't think. *Shrug*
 
Last edited:

Selerel

Habitué
Messages
254
[Day 0 Continued]

8AM. I make a last roundabout of Candlekeep, realizing a threat may be moving in, and knowing I’ll need as much advice, help, and information as possible–Gorion doesn’t seem to want to spill much himself, but maybe others know a thing or two? I should be ready to go in an hour or so.

Baldr838.jpg


Baldr862.jpg

My suspicions were correct–some brigand named Shank tries to kill me with a rusty dagger in the Priests’ Quarters. I’m frustrated not knowing what’s happening, but I know enough to take it deathly seriously.

Baldr863.jpg


Baldr865.jpg


Baldr866.jpg

Chapter 1

[Day 1]

7AM. Another weak thug made an attempt on my life, but Gorion still decided to leave at night, thinking it safer that way. But we were ambushed by some type of mercernary group–who ended up killing Gorion. They even asked for me personally, but I was able to get away. I should have stayed to help Gorion, but I can’t change that now.

I’m completely shattered, but I try to gather myself to think of my next steps, while my fury continues to rise at my father’s murderers. Who were they and what did they want? Were they the ones Gorion was trying to elude? I know without him it will be difficult to barter my way back into Candlekeep, but I wouldn’t dream of running back there now anyway. I need to bring these killers to justice, and that starts with finding them and figuring out what the hell they wanted with me.

Imoen had snuck off and followed us out, seeing what had transpired. She’s an old friend and wants to get involved in this conflict with me? Fine–I can use the help of a thief. I hope she’s ready for this…

My answers are out there somewhere, not back in Candlekeep. Gorion had friends at the Friendly Arm Inn that he told me to find, so after I inspect the battle site for clues, I’ll start with traveling there.

I was leary when a traveler told us about a pair of strange strangers up the road, so I immediately investigated. I met Xzar and Montaron, but their concerns were far away from mine for the time being…

Baldr886.jpg


Baldr897.jpg

[Day 2]

1AM. Our trek to the Friendly Arm Inn was mostly eventless, but as we approached the entrance, there was another killer waiting for us. A mage named Tarnesh. He put Shank and Carbos to shame, but ended up being not that strong ultimately, and we managed to put him down before he could do too much arcane harm to us. From a note he had, it looks like there is indeed a lawless bounty on my head. I’ll have to continue to be wary.

Baldr930.jpg


Baldr932.jpg


Baldr944.jpg

[Welp, if this was a no-reload playthrough, I’d be done. Couldn’t kill the dreaded Tarnesh my first try. I use the magic missile wand to interrupt his first spell…after that, neither Imoen nor I could get a hit in, and he eventually cast Fear then easily killed me. I had tried to interrupt again with magic missile wand before he cast again, but was too late. For my second try, PC landed a hit that killed him after the initial magic missile wand interrupt.]

I enter the Inn itself, trying to stay by the walls and out of sight, looking for Gorion’s friends. I spot them quickly and we introduce ourselves. As Gorion’s note hinted at, it unfortunately doesn’t seem like they have information about the circumstances or motives of his death.

They do mention that they plan to head to Nashkel, apparently one of the sources of the bandit and iron crises of the Sword Coast. As they said, somehow helping with these problems would be a fitting tribute to Gorion, as he always taught me to take action in the world where I could. And in my circumstances, it’s best I have battle-ready companions by my side; I’m sure I’ll be seeing more bloodshed by the end of this. So Khalid and Jaheira agree to travel with me.

But with this bounty knowledge, it feels like there are vultures circling me. I still need to get answers about Gorion’s killers, so I have trouble just running away down south to Amn. I’ll explore the Inn and the surrounding area a bit more, looking for more bounty hunters, or at least clues or witnesses from that night. Sooner than later, we’ll make our way to Beregost, the nearest town to Candlekeep. After that, the city of Baldur’s Gate may have to be an option too, depending on what shakes out. If Khalid and Jaheira aren’t understanding, that is fine.

11AM. Overnight, I sleet in a bed outside Candlekeep for the first time in a long time. I’m going to talk to the locals, and explore a bit of the surrounding area.

Baldr964.jpg


Baldr967.jpg

[Day 3]

6AM. We fought some hobgoblins outside Friendly Arm, but it’s time to move on. The four of us made the journey south into the evening, then made camp under a cliff face off the Coast Way. I awake determined to have a more purposeful, thorough search around these parts, and to the west, before continuing on to Beregost.

Baldr969.jpg


Baldr971.jpg


Baldr987.jpg


Baldr1003.jpg

[Day 4]

3AM. After a day in the wilderness near where Gorion’s attack happened–dealing with bandits, thugs, and small monsters–we made camp. High Hedge to the southeast intrigues me, and it’s on the way to Beregost…we wake up in the very early morning to begin the journey there.

2PM. In High Hedge, we were thrown into a series of battles with skeletons, gnolls, and spiders, and we have injuries to show for it. There are some other travelers about–Permidion Stark and Kivan–but I keep them at a distance after exchanging some brief words. I do hear that there’s a powerful mage nearby, possibly guarded by magic golems? Well, I mean him no harm, and surely he’ll have information on powerful mercenaries that may have been in the area recently?

Baldr1008.jpg


Baldr1010.jpg


Baldr1014.jpg


Baldr1015.jpg

However, before I play my hand here, I want to make sure we’re ready for any fight that comes along. We’re hurt as it is; so I may call it an early day and make camp until tomorrow while we tend to our wounds.

[Day 5]

7AM. I met Thalantyr, but he had no information for me and was only interested in buying and selling magical items–so still some value. He has a large scroll selection for sale; I don’t need any right now, but I’ll make note to travel back out here at some point.
 
Last edited:

Selerel

Habitué
Messages
254
[Day 5 Continued]

12PM. I arrive in Beregost from the west at noontime. I’m going to get the lay of the land, but I’ll be certain to dig in about any local happenings with mercenaries, bounties, and the like. I’m thinking it’s likely that Gorion’s killers passed through Beregost at some point. If not, then they would have had to come by way of the Gate.

From some commoners, I hear about Thunderhammer Smithy, Feldepost’s Inn, the Jovial Juggler, the Red Sheaf, and the Burning Wizard. I’ll keep my eyes open for all these “destinations” for possible rumors and information...

Baldr1020.jpg


Baldr1021.jpg

1PM. I saw Feldepost’s Inn and decided to enter. Almost instantly, a town drunk named Marl picks a fight with me. Rather than kill him, we knocked him unconscious–but it wouldn’t stop the idiot from attacking us. Khalid and I led him out to a cow field and put him down again (unconscious). The brute was able to injure us pretty badly, unfortunately and Jaheira is out of healing spells. I may take a room for the rest of the day to recuperate and take stock of Beregost later this evening.

Baldr1022.jpg


Baldr1023.jpg


Baldr1026.jpg


Baldr1027.jpg

10PM. Feldepost’s was of no use for information, so I went out to some of the other taverns and inns…

[Day 6]

12AM. By midnight, I had visited Firebead Elvenhair and the Jovial Juggler, and cleared Landrin’s house of the spider infestation in a unexpected vicious battle, and even talked to some courtesans. But no one had the slightest idea about the group of killers that I’m looking for.

Baldr1032.jpg


Baldr1034.jpg


Baldr1037.jpg

In the Red Sheaf, I ran into another bounty hunter looking for me, Karlat! I tried to reason with him to see if he’d provide anything useful…but he wouldn’t have it. He was a very strong warrior and it took all of Jaheira’s healing magic, as well as a potion or two, to keep us alive. Jaheira was using the magic missile wand, and Imoen eventually ran out of arrows and started attacking with her short sword. Eventually Khalid landed a critical strike and took out the threat.

Baldr1038.jpg


Baldr1039.jpg


Baldr1041.jpg


Baldr1044.jpg

Hmm, the notice of the bounty he was carrying went out to all “appropriate guilds”...as in thieves’ guilds? Assassins’ guilds? I’ll be on the lookout for any type of guild lead, or guildmember of this nature. It still drives me mad: Why did they kill Gorion and why did they try to kill me??

1AM. Back on the streets, I encountered Neera and had to defend her from some treacherous wizards who were looking to experiment on her…some untapped, wild mage potential inside of her. She offered to join our adventuring party and I accepted, fearing what fate could await her if those Thayans catch up to her again and there’s no one to protect her–besides, with some control, she could be a powerful resource in our fight to come.

Baldr1048.jpg


Baldr1049.jpg


Baldr1050.jpg


Baldr1051.jpg

Injured from the Thayan bodyguards, it’s time to call it a night to get some rest and healing. I plan to wake in the morning and continue to see what I can uncover in Beregost…

Current party:

Wybrough, Level 1 Fighter/Level 1 Mage (Morning Star and Battle Axe)
Khalid, Level 1 Fighter
Imoen, Level 2 Thief
Jaheira, Level 2 Fighter/Level 2 Druid
Neera, Level 1 Wild Mage

Reputation: Average (12)

Baldr1052.jpg
 

Urdnot_Wrex

Habitué
Messages
609
Yeah Tarnesh has ended many no-reload runs, particularly those who roleplay and go right for the Inn as Gorion advised. Many no-reloaders use metagaming and go to some of the places where you can safely grind a few levels before taking on more difficult fights.
Others take Xzar and Montaron precisely for that reason with them. Safety in numbers, and Larloch's Minor Drain. Even with a good Charname, it's possible to stay in-character and only drop them a bit later as soon as you realize their evil by the stuff they say.
It's also well worth meeting Tarnesh in sight of the guards, who will join the fight and might steal your XP, but save your life.
 

Selerel

Habitué
Messages
254
Yeah I was dreading the encounter. The only strategy I had at the time was to try to interrupt his spellcasting with the magic missile wand. In the attempt where I died, I was able to interrupt his first spell, but I mis-timed the second one. I waited for him to begin casting before I gave the order to shoot the second magic missile. Really, I should have shot it as soon as I was able (after getting in a swing or two), knowing that Tarnesh would cast his next spell as soon as HE was able, so the timing would have been the same. I run the risk there of having it land too early also and not interrupting anything either. Horror has such short casting time so really a dice-roll strategy but didn't know what else I could do.

I checked back on the other active playthroughs I have going on with how I dealt with him. With Ethal Jo, it was only Day 2 or something, but with a single use of Enrage he's trivial. With my Kensai, Imoen and I had been out in the wilderness and southern areas for like 14 days prior to entering FAI so had some extra experience. With my Cleric/Mage, I had also gone to Beregost before FAI...it was Day 11 or so, and I had Neera, Kivan, and Imoen backing me up. I don't have notes an exactly how I beat him, but looked like I did it first try with all of them.
 

Antimatter

Administrator
Staff member
Messages
1,832
Tarnesh is basically an RNG coinflip for many groups. Fail a save - you're dead. Save vs his spell - you're good.

Clerics and parties with a cleric usually get it easy - you just use one Command, if Tarnesh fails it, he's dead before he wakes up.

The most straightforward way to deal with him without risks is just retreating once he turns hostile (and if you just barely stayed in his line of sight, he won't go for you) and then just wait until guards kill him (this can take a while). You can spice this up if you have a thief - you can hide in shadows and watch how guards hit him. Once Tarnesh is low on HPs or even panicking, you get out of the shadows to inflict a killing blow. But be careful not to fail to hide in shadows and thus aggro Tarnesh.
 

Selerel

Habitué
Messages
254
[Day 6 Continued]

10AM. I’m inquiring about the town more–seeing if *anyone* here has information I can use. I keep hearing about the mad cleric Bassilus and his crimes against nature. Could he have some connection to the pack of villains that ambushed us? However unlikely, it doesn’t even matter, as I don’t have a lead on him either.

12PM. After visiting the temple, I’d figure to take a look around the eastern outskirts of town, in case there might be any unsavory parties camped about. I did eventually stumble upon some hobgoblin bandits, but it turned quickly to violence.

Baldr885.jpg


Baldr925.jpg


Baldr939.jpg

2PM. I spotted a Vampiric wolf while roaming the area, and luckily it did not catch our blood-filled scent: I knew we had no way of fighting the creature without magical weapons. I called a retreat, realizing this was no longer the outskirts of Beregost, but actually the wilderness. I returned to town (after fighting a few more hobgoblins), and started visiting some of the locals door to door, to see if anyone has some answers.

3PM. I enter Kagain’s shop and realizes he runs a mercenary business–could be very useful. He doesn’t have any information on the group I look for, as he’s currently concerned about a different attack that occurred on the Coast Way. Apparently it involved the possible murder of the son of a Baldur’s Gate Duke, another notable Sword Coast resident, much like Gorion was. Could THIS be connected? I don’t have much hope, and it’s likely just part of the general violence along the Coast Way. But I don’t mind doing some work for Kagain in the event I can use his some of his mercenary connections later on…I accept the job despite the relatively paltry money, and Kagain joins our travel party.

6PM. There’s no information about Gorion’s killers anywhere in Beregost after searching for over a day. I DO have the knowledge that the bounty on my head is still very much active.

Baldr956.jpg

If Gorion’s killers didn’t come by way of Beregost, they must have traveled through Baldur’s Gate at some point. It’s already been almost a week, any trail from that night has likely run cold. But I’d rather at least try to face the trouble head on. I can’t bring myself to just shrug and give up. However unlikely, there may be some clue or some witness yet on the trail north to the city. I may encounter other mercenary or bandit groups of the Sword Coast, of which theres’s been no shortage recently. And if I can make contact with a thieves’ guild or a kill-for-hire guild, answers may be closer than I realize. I owe it to Gorion to keep working at it.

Quite frankly, Khalid and Jaheira are more disinterested in finding his killers than they ought to be. I know they have pressing business with the mayor of Nashkel regarding the iron crisis there, and I’ve committed to help them in Gorion’s honor (of all things). In good faith, I do think they believe this is the best way to honor his memory. The crisis in the mines is bleak, it seems, and it’s been impacting much of Sword Coast.

For that reason, I won’t ask them to come north with me. Jaheira already has been grumbling on about not moving faster south. So it’s important they continue on to Amn. I’ll part ways with them here in Beregost, and hopefully we can reunite again in Nashkel later. I don’t anticipate an extended stay anywhere, so this journey to the city may only take Imoen, Neera, Kagain and me a couple days (depending on what we find). In any case, we’ll leave Beregost this evening as soon we’re able.

(We’ll also keep our eyes open for Kagain’s missing caravan, it may actually be the wreckage we saw on our way down here.)

Baldr966.jpg

I entertain the thought of leaving Neera in Beregost too? Her wild magic is too unpredictable and now’s not a good time to add additional enemies to the list of those already hunting us. But I can’t quite bring myself to leave the poor girl alone and undefended…so she can stick around for now until I figure out what to do with her.

11PM. Oneof the raided caravans we observed on the way south was indeed the one Kagain was looking for. Seeing now that his reputation is in the trash heap, he wants to join us permanently. He surmises we’re out to fight bandits, and I guess it’s not too far from the truth–it’s been made very clear how much they’ve been ravaging the Coast, and Gorion’s murderers are likely involved in some way. Yes, I can still use his skills for the journey ahead, and maybe even his mercenary contacts at some point.

Baldr970.jpg

[Day 7]

Baldr974.jpg

4PM. After camping overnight on the road north, we arrived in Friendly Arm Inn. I was able to perform a few favors for some guests here, so let’s see what comes of it.

I think I’m going to push on to Baldur’s Gate, potentially not getting there until in the early hours of tomorrow. It may require traveling at night; but that may actually be preferable for my purposes.

9PM. On the roadway north, I met Ajantis, a young squire paladin of Helm. We decided to ally our forces: He was looking to fight bandits, something we would no doubt continue doing, and our party could use a dependable companion, especially one with some limited healing magic. The five of us pushed on.

Baldr977.jpg

I heard about some trouble with the gods from a group of fishermen–doesn’t seem like a good situation any way you look at it. I’ll keep my eye out for this priestess to see what’s going on…

11PM. A portion of the Coast Way is infested with monstrous ankhegs; one or two bad strikes could kill any one of us. We were able to kill two of the beasts after casting Sleep spells…but we only had two Sleep spells memorized between Neera and myself.

Baldr991.jpg

Kagain, due to his exceedingly good constitution, can regenerate his injuries must faster than the rest of us, so I’ll remember to let him lead the charge if we encounter any more of these.

…And it looks like we will. I meet Farmer Brun and hear him sob about his missing son. *Sigh* I’ll see if I can help him; I suspect the son may have fallen prey to the ankheg nest a short way to the west, so I’ll try to get some answers there. I don’t see how this man’s going to get help from anyone else. It appears the Coast Way is filled with tragedy.

Baldr1001.jpg


Baldr1002.jpg

[Day 8]

12AM. Gah, Kagain has been killed in the ankheg nest! He was not able to retreat fast enough after suffering some injuries, and took a fatal hit from that disgusting projectile acid saliva. The rest of us put down the insect, but it’s unsafe to continue.

Baldr1007.jpg

Fine, the plans have changed. I’ll make camp out here before reaching Baldur’s Gate, then make another go at helping Farmer Brun in the morning. But I’ll also make sure to scout the rest of this immediate area before calling it a night…

10AM. We made camp outside the farmer’s house for the night, then surveyed the rest of the surface before attempting another incursion into the ankheg next.

Baldr1012.jpg

As we fought more of the bugs I realized very quickly: If they are not caught by the Sleep spell, it’s likely they can kill us–Ajantis died in the nest, just like Kagain. At this point, any futher exploration is likely a death sentence for the three of us still alive. It’s doubtful the farmer’s son is still alive in here somewhere…but hopefully I can return at some point soon when I’m more capable, to get answers and to put the old man at peace. I can’t do it now.

Baldr1018.jpg

My best play is to hurry to Baldur’s Gate, and look for a temple there to resurrect my companions as soon as I’m able.

2PM. To my dismay, Baldur’s Gate is closed to visitors. I won’t be able to revive Kagain or Ajantis here, and after scouting the nearby area I truly have no direction to look for Gorion’s killers. And the reason the city’s closed is due to the bandit crisis! Gah, I could have been helping more this whole time instead of focusing on the fool’s errand of tracking down Gorion’s killers… Looks like Nashkel is part of the reason there’s a crisis, as it has to do with the iron shortage. So yes–we’ll double back and catch back up to Khalid and Jaheira.

Baldr1024.jpg
 

Selerel

Habitué
Messages
254
[Day 8 Continued]

3PM. I met the witch of Umberlee that the fishermen were complaining about. She is only a child, and I believe her story of the fishermen abusing her mother’s divine power. I will have a word with them..

Baldr1029.jpg


Baldr1030.jpg

[Day 9]

5PM. We kept getting run off by ankhegs that wouldn’t stop sprouting out of the ground. I sure didn’t want to be carrying more than two sets of companions’ remains, so I made sure we kept our distance when we’d see one...but sometimes they’d spot US too. So in time, we returned to the Friendly Arm, had Gellana Mirrorshade revive and heal Kagain and Ajantis, and then rested and returned to Farmer Brun’s land. I wasn’t going to let this go.

7PM. I snuck by as many ankhegs as I could in the nest (and fought the rest), and eventually did recover Nathan’s body. Good! We can put this to rest. My only remaining loose end is to make right with that Umberlee girl up north a ways…

Baldr1040.jpg


Baldr1045.jpg

[Day 10]

8AM. I returned the elemental summoning bowl to Tenya. Kagain was killed again by ankhegs. I’ll be steering clearing of this area for the foreseeable future–this area has been exceedingly dangerous for us.

[Day 11]

6PM. I returned to Beregost by way of Friendly Arm Inn (where Kagain was brought back to life)…and it was a rather eventless journey beyond that.

To my surprise, Khalid and Jaheira were still in Beregost. It’s been five days and still they’ve not made their way south? They must think that whatever they go to face down there, they won’t be able to handle it alone. While it would have been nice to get some advance information on situation in Nashkel…it’s fine they waited, I suppose. It’s good to get them back on board in any case.

So my group of companions is getting rather too large at this piont for what a proper adventuring party should be. Ajantis was a loyal sword arm for a few days, but we’ll split ways with him in Beregost. He can continue to keep eyes on the bandit situation from up here, and I may reconnect with him at some later point. I introduce him to Firebead, someone I can marginally trust, before saying farewell.

Baldr1055.jpg

[Day 12]

8AM. On my way to Nashkel, I ran into a trio of Flaming Fist accusing us of banditry. I sighed and tried to pay him 50 gold to stop bothering us, but that only served to anger them further…and they attacked us. Tensions are running high it seems, especially as we get closer to the Amnish border. Luckily we were able to get them all magically sleeping and then just simply walked away, avoiding having to really harm them. I don’t know how this situation is going to play out if we try traveling back north and they’re still palling around…but I’ll cross that bridge when I get to it.

Baldr1056.jpg


Baldr1058.jpg


Baldr1060.jpg

Chapter 2

10PM. We arrived in Nashkel very late in the evening. Rather than head directly to the inn, I prefer to scout around a bit to get to know my new surroundings.

11PM. Although it was coming up on midnight, the mayor of the town Berrun Ghastkill was still up and about fortunately. He spoke to us in more detail about the trouble in the mine–and it looks like grave trouble indeed. Could it be bandits or mercenaries further stoking fires…or something even more sinister? I’ll have to learn more about how the conflict is affecting people down here in Amn as we get closer to the mine.

[Day 13]

12AM. After taking a brief walk around the nearby area, we finally entered the inn–but it was inside where trouble was waiting. Another bounty hunter! We were able to defeat this one, although we had some close calls with her spells. Imoen used a new magic missile wand we have to interrupt her again and again, but at one point it wasn’t looking possible…so the six of us burst through the doors back outside to avoid whatever affects had been cast.

Baldr1062.jpg


Baldr1064.jpg


Baldr1068.jpg


Baldr1069.jpg

I’m still very much a wanted half-elf. Maybe the answers I seek will end up finding me one way or another, regardless of whether I have a lead or not. (I did try to offer gold to this one too to give some info but it wasn’t any use.)

We rested at the inn for the night. Overnight during a dream, I gained the ability to cure light wounds once a day.

Current party:

Wybrough, Level 2 Fighter/Level 2 Mage (Morning Star and Morning Star)
Kagain, Level 2 Fighter
Jaheira, Level 2 Fighter/Level 2 Druid
Khalid, Level 1 Fighter
Imoen, Level 4 Thief
Neera, Level 3 Wild Mage

Reputation: Average (12)

Baldr1071.jpg
 

Selerel

Habitué
Messages
254
[Day 13 Continued]

9AM. Awakening, we started seeing what information could be gleamed in the town. I met Rasaad the Sun Soul Monk, and visited the store, the temple, and the bounty collector.

Baldr881.jpg


Baldr924.jpg

Unfortunately, the morning darkened as a local insane person named Minsc tried to kill me, and it ended fatally for him. I’m not sure if he was prone to violence prior, but the townsfolk seemed to recognize this as an act of self-defense for us. It’s unfortunate, but the Sword Coast and its denizens are in deep turmoil.

Baldr935.jpg


Baldr936.jpg


Baldr940.jpg


Baldr945.jpg

12PM. We traveled to the carnival to see if there were any goings-on of note there, before we make the trip south to the mines.

Baldr946.jpg

I do spot someone petrified, being hawked for sale by a halfling. That’s no happy fate, I think to myself. I won’t give this halfing the 500 gold, I can find a Stone-to-Flesh scroll for much cheaper; and then I’ll return.

2PM. I entered an open tent, and there was another crazed villager. This time it was a mage, threatening us that he would kill another mage woman–that he already seemed to have decided he would kill anyway. He couldn’t be reasoned with, and eventually murdered the woman in front of us before turning his wrath on us.

Baldr951.jpg

He was a powerful mage and was able to magically panic most of us. Khalid and I stayed fighting, downing a potion of strength and an oil of speed respectively, knowing we couldn’t retreat and leave the party to be slaughtered. He killed Khalid, but not before I was able to put him down permanently. This delays our plans a bit.

Baldr972.jpg


Baldr980.jpg

[Second reload of the campaign. Zodral, gah! He’s tougher than I ever remember. I got caught with panic the first attempt, and kept getting hit with acid arrows. Only Khalid and Neera were left unfazed but they couldn’t do any damage. The second time, my PC saved against the fear and I was able to drink healing potions when my HP got low. Honestly, I probably should have ducked out of the tent to avoid the magic effects, like I generally do with Neira at the Nashkel Inn…so this one was really avoidable.]

3PM. Back in town, I resurrected Khalid. He was very weak and injured, so I decided to rest in town for the rest of the day to heal from the bloody encounters we managed to get into. I’ll leave for the mines at nightfall…it might even be advantageous for us that way, with regards to Imoen’s stealth.

[Day 14]

2AM. On the way to the mines, we were ambushed by a pack of bandits. We were aided by Dorn, a half-orc blackguard I had observed days earlier at the Friendly Arm Inn. We left on amicable terms; he’s unsavory and downright evil, but his skills might one day be put to good use with strong enough leadership…

Baldr984.jpg


Baldr990.jpg


Baldr1000.jpg
 

Selerel

Habitué
Messages
254
[Day 14 Continued]

4AM. I found Prism, the hapless, wanted artist. He just wanted to sculpt, but was under constant fear of violence from this rather nasty bounty hunter Greywolf. Well, I couldn’t bear to just leave this poor man to Greywolf’s mercy, so I decided to defend him from the imminent attack. Of course, this got us into quite the battle with Greywolf. He was close to killing a few of us, more than once…but we were able to eventually defeat him with strength in numbers. One less violent thug on the Sword Coast, as far as I’m concerned.

Baldr1005.jpg


Baldr1006.jpg


Baldr1009.jpg


Baldr1013.jpg

1PM. We rested outside the mines until the afternoon, recovering from the Greywolf fight that had taken a lot out of us.

Chapter 3

[Day 15]

12PM. I methodically cleared the mines of the kobold trash (and a few other monsters), resting and healing on the first level overnight when our injuries became too burdensome.

Baldr1017.jpg


Baldr1028.jpg


Baldr1035.jpg

Eventually we found Mulahey, the “brains” behind this whole operation. We fought him to the death (both his and Neera’s), but his letters revealed a large and intriguing plot by bandit groups to disrupt the entire Sword Coast. Very interesting…and very troubling. This is truly a sad time for the region.

Baldr1046.jpg


Baldr1047.jpg


Baldr1057.jpg

With these threads of evidence in hand, there’s no doubt we have a responsibilty to see this through and hopefully restore some peace where we can. As we dig deeper into this bandit underworld, I may be able to find new information about Gorion…but now, at least, I have a direction. There’s a supposed “Tranzig” in Beregost that we need to pay a visit to, so we’ll head back north soon.

From Mulahey we rescued Xan, an Enchanter traveling from a foreign land investigating the bandit crisis. While he may have been a useful ally, my group is already too large and unwieldy at this point, so I could not invite him for the long term.

Baldr1059.jpg

So it appears Mulahey had a nice abode set up for himself down here; with my group badly hurt from fighting his horde of kobolds and skeletons, I’ll rest here before pushing on to see if there are any more clues in the rest of the mines…

10PM. Traveling through the rest of the mines, we went through a pathway that caved in behind us–somehow putting us about eight hours east of Nashkel. No matter I thought; our next stop was Beregost.

Unfortunately, another pack of bounty hunters was waiting for us almost directly outside…these led by a Lamalha. These mercenaries mentioned the name “Iron Throne”--finally, some kind of lead! They’d been tracking us a few days; well before we arrived in Nashkel and started prodding the Sword Coast bandits, so unlikely this could be related to anything other than the business that had gotten Gorion killed in the first place. What could he have been plotting against this Iron Throne to warrant not only his death, but the death of his ward? And more importantly, why?

Baldr1063.jpg

I’m not sure how they found us all the way out here but they were extremely dangerous enemies, so we immediately retreated after they spotted us. Two Glyphs of Warding were cast towards us, but I drank our Potion of Absorption moments before it hit, and Jaheira was saved from the magical effects, and we were able to lose them in the surrounding wilderness. Minutes later, we re-approached and and sent two large fireballs their direction before they could spot us. We torched them so badly, we were able to defeat whoever was left in straight combat despite some nasty poison.

Baldr1065.jpg


Baldr1066.jpg


Baldr1067.jpg

I’ve no idea if the Iron Throne and Mulahey’s gang are connected, but as outlaws in overlapping territories, I’m sure someone like Tranzig has the information I need. As night falls, I may take a look around the surrounding area to see what clues they may have left behind, or to see if they have any other friends in the area…

Current party:

Wybrough, Level 3 Fighter/Level 2 Mage (Morning Star and Morning Star)
Kagain, Level 3 Fighter
Jaheira, Level 2 Fighter/Level 2 Druid
Khalid, Level 2 Fighter
Imoen, Level 4 Thief
Neera, Level 3 Wild Mage (DEAD)

Reputation: Popular (14)

Baldr961.jpg
 
Last edited:
Top Bottom