[Day 97 Continued]
8PM. While Kaishas flees to the ship to get off the island, the rest of the village transforms and attacks us! I must find the passageway to this ship, but I’ve yet to discover how to get to it… I had held onto Dradeel’s spellbook–but now I will go back north to search him out for answers that he might have.
9PM. Gah, as soon as that blasted Dradeel got his hands on his spellbook, he teleported away. So much for help from him. I’ll have to head back to the village to see if there are any clues for how to get to the ship, or if I have any allies left there.
10PM. Back in the village, I realized Dradeel did in fact stay to help. He directed me towards the hidden passage to the eastern harbor–and told me to make haste, since Kaishas was already looking to set sail with the only seafaring vessel on this island.
11PM. In the subterranean, lycan-infested labyrinth, several encounters with werewolves left us injured and with very few spells left…but if Dradeel was speaking the truth, Kaishas may be looking to set sail immediately. I need to keep on pushing forward until I know what’s happening with the ship. So far, though, I’ve been stuck in this underground maze.
[Day 98]
12AM. At midnight, I found the harbor, and Kaishas. I have no idea how imminently she plans to leave, but I will confront her first! My party is spent, but I’m forced to figure out a strategy regardless.
I drank Potions of Fire Giant Strength, Heroism, Defense, and Regeneration. Between that and Baeloth’s Haste, we were able to kill Kaishas–who saw no other path forward herself but to kill US.
With control of the ship, I determine we will set sail at first light. Nothing is left for me on that infested island, so we’ll spend the rest of the night on the ship itself. Woe be to any more merchants or adventurers who find themselves here... Despite the troubles, I have what I came for: Balduran’s ancient logbook in my hand.
On the journey back, I have no choice but to prepare for the scenario that the Iron Throne has run amok in the time I’ve been absent from the Sword Coast, and there may very well be a war between the city and Amn. Whether I’ll still have to enter Candlekeep to hunt down their leaders–that remains to be seen.
[Welp, three reloads during my werewolf island trip; 25% of my total reloads this playthrough. Each of my deaths were when 4-5 wolfweres just surrounded me and started going nuts. The fights vs. solo Karoug, or Kaishas Gan, or Mendas and co back in UB, I survived just fine (even if the Karoug fight was pretty tough to figure out). Always goes back to positioning, positioning, positioning, and tactical retreat. Also I’m wearing a damn robe.]
[Day 120]
8AM. Three weeks’ journey and we arrive back at Baldur’s Gate. Almost two months since we’ve been on the mainland, and there’s a lot to catch up with.
But first, suspiciously, someone approaches me from Mendas’s house, the scholar who initially funded this expedition for us. He is of the same clan as Kaishas?! I’m realizing the entire journey, from its outset in this vilage, may not have been what it seems.
I had to kill Mendas and his partner, Baresh. Two Loup Garou, almost as invulnerable as Karoug himself.
With that, I make haste to Baldur’s Gate to see what the Iron Throne was able to get up to in my time gone…
[Day 121]
2AM. I arrived in Baldur’s Gate late that night. There weren’t many people on the street, but I briefly stopped in the Elfsong to get a sense of the goings-on since I was gone. It looks like the situation on the Sword Coast hasn’t changed much; the threat of war has ratcheted up, but has not come to fruition yet.
Even though it was the middle of the night, I barged into the Iron Throne building and learned quickly that Rieltar and Brunos are STILL at Candlekeep. I still have Balduran’s Logbook, so I’ll make my way there immediately.
I had learned from the Elfsong that the rival trading guilds may still be in trouble. Despite the absense of absolute disaster, it looks like the situation on the Sword Coast hasn’t improved since I’ve been gone. I went to check the merchant halls, but they were almost completely abandoned. That’s to be expected, I supposed, if most of their members had been killed and replaced by monsters only a couple of months previous.
With that, we headed immediately south to Candlekeep…
[Day 122]
10PM. I arrive at the Candlekeep gate…and WHAT NOW?! Gah! The worst of possible situations. The Gatekeeper will not accept Balduran’s Logbook as a valuable enough tome. Damn Ulraunt and these rigid rules which seem rigged against me! I cannot imagine why this wouldn’t be accepted, other than it is not a “proper” book of knowledge scribed by some petulant scholar in a library. But now I have to face the fact I wasted two months on a fool’s errand. I’m furious and I can barely think straight. We will head to Beregost to think this out…
[Day 123]
11PM. Back in Beregost since the early afternoon. I took care of some business with all of the equipment and items I’ve been carrying around.
I realize my first instinct months ago was the right one: go east to Durlag’s Tower and Firewine. I’m not particularly hopeful I’ll find a tome of sufficient value there either–dwarves especially are not generally known as scholars and book collectors–but it’s my only avenue left to explore. And just maybe I’ll be able to take out some of my frustration fighting dungeon monsters.
And unlike the nighmare trip to Balduran’s Isle, at least I’ll still be close to the Sword Coast and able to rush to help if the situation knocks itself out of the stalemate it’s currently in. The dungeon crawls likely won’t take more than a week or two, and we’ll be within a few days journey of Candlekeep or Baldur’s Gate if my enemies decide to finally show their faces.
If this all doesn’t work out and I don’t get my “key” to Candlekeep–I’ll have to force the situation some other way. And I’ll deal with that then. But now, not looking to even stay the night in Beregost, we will set out tonight to begin our next adventure.
What I’ve heard about Durlag’s Tower are stories about the myriad of deadly traps that have been set over the centuries. Imoen has developed her stealthing and lockpicking skills to remarkable levels–however, I would only trust her to detect the traps in a place like that...maybe one out of two times [her detect traps skill is 60]. Normally if we suspect traps are ahead of us, Branwen will cast ‘Find Traps’...but those spells last a relatively short duration, so likely won’t work well either. No–I’ll have to recruit more help for this. I think back to the thieves and rogues I’ve met in my time on the Sword Coast, and where they may currently be…
[Day 124]
9PM. I made my hike back towards the outskirts of the Cloakwood forest, by Aldeth Sashenstar’s cabin, to see if Coran the hunter was in the area. I found him in the evening, nearby the bridge where I first met him.
I let him know that we had already taken claimed the Kelddath reward for the wyverns long ago; however, we could still use his assistance, specifically his thieving skills. The rogue warrior seemed a bit directionless and eager to join us–good.
He’s marginally better at detecting traps than Imoen, but I see room for rapid improvement. We’ll simply have to put his skills to the test and get experience. [I dumped all his level up points into detect traps, only got to 70. BUT he’ll level up his thief side in 4k xp, which will hopefully happen relatively soon.] Regardless, his bow skills will be a boon to us in certain combat situations. We’ll have to travel back east via Beregost to get him better equipped.
I know the insane gnome Tiax in Baldur’s Gate is also a thief, but I’ll avoid that headache unless it’s one of my last options.
[Day 126]
11AM. From Beregost, we head out east. My destination is Durlag’s Tower, but I’ll travel via Gullykin to get a look at that area. It may serve as a useful waypoint.
Current party:
Wybrough, Level 6 Fighter/Level 7 Mage (The Thresher +2 and Morning Star +1)
Branwen, Level 7 Priest of Tempus
Coran, Level 5 Fighter/Level 5 Thief
Imoen, Level 9 Thief
Baeloth, Level 8 Sorcerer
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