[Day 30 Continued]
7PM. I decided to rest and re-memorize spells for the remainder of the day, to prepare additionally for the battles to come. I made camp at the top of the fortress among the Order of the Vigil.
Quite unfortunately, a group of bandits led by a one Ertof Dand snuck up on both our party and the Order of the Vigil in the early evening, and ambushed our camp. They held a blade to Jaheira’s throat and demanded all of our magical items and equipment. There was no way I would allow these scum to make me destitute, and I tried to buy time to figure out how to keep Jaheira safe.
Eventually I realized my only move was to fight the bastards. Jaheira was protected by Iron Skins cast from earlier in the morning, and had implored me herself not to make deals with these untrustworthy brigands.
So we slew our attackers handily, but Jaheira was still somehow furious. I’ve always known her to react very emotionally, but this is much for even her. She’s going have to get over this one. I’m confident I did the right thing.
I’m surprised the Knights of the Order of the Vigil just stood by and watched as we fought for our lives. I’d really expect some form of assistance from them, especially for what we’ve agreed to do for them, but no. They may be more craven and useless than I originally anticipated. It’s good at least we learned where we stand in their eyes.
As a Cleric of Helm, I’m duty-bound to one day resolve whatever great evil lurks here. I am not, however, a member of their fringe Order, so I will keep them as arm’s length as I explore the Keep at my own pace. How prominent and well-established is this Order, really? I suppose as I will learn.
8PM. Headed down to the second level, we encounted a caged Chromatic Demon. According to the demon, our only way down to the next level is by freeing him by collecting four elemental scepters. I’ll explore the level to see to what extent he’s lying to us, but ultimately my current excursion may end on this level (depending what we find). When the time comes to push down further, I’ll do what it takes then.
[Day 31]
3AM. After battling monsters in the elemental mages’ offices through the night and piecing together the clues of how to proceed, we eventually open the air laboratory. The Greater Air Elementals inside were no small threat. We dispatch of them, but not before we suffer serious injuries–most of us being burnt and electrocuted by the lightning bolts ricocheting out of the room. At least now, though, we have control of the ventilation machine.
We’ll rest until morning and heal as best we can before clearing out the rest of these elemental laboratories. I’ll stay inside the Keep this time, maybe up on the first level. Less thieves and brigands this way, I can hope.
Attempting to make camp in the “safe” room on the first level, I realize it’s anything but. I’m awakend by a Vampiric Mist, a Poison mist, and some other spectral abominations. Without negative plane protection, I won’t want to risk melee battle with these things. The four of us are able to rush out of the room and slam the door behind us…
Looks like I’ll make camp outside after all. I’ll head to ground and stay away from the Order of the Vigil this time; safer to keep our own guard, it seems.
[Day 32]
2AM. In the evening I had headed back inside the Keep to continue my journey. I followed whatever notes the mages left, and was able to destroy all of the laboratory monsters and golems. I collected all four elemental scepters, satisfied with both our progress so far and the experience we gained battling these powerful monsters. I had planned to surface…
But the Chromatic Demon had other plans for me. Now that I had the scepters, and not seeing any other pathway down, I decided to engage the monster one last time if he was willing to offer up any more information. But apparently all scepters in close proximity was enough to release the Demon from his cage, and the battle immediately started!
Some skeleton warriors took the blunt of the Demon’s initial attacks, and I struggled to find ways to damage it’s green slime giant form–one Wand of Lightning wasn’t enough. Jaheira and I got to summoning more creatures to help defend us, and I sent Yoshimo away to another room to start laying his traps–none of which he had set up earlier in the night.
As the Demon transformed into its air carnation, I stil had limited ways to damage it as most of our spells had already been used collecting the scepters. But at the least, a cast of Slow was successful against our enemy and made it easier to evade his brutal attacks. Once the Demon went into its Ice Golem phase, Rasaad let the Sun Soulrays fly, and Yoshimo had finally finished setting up his traps. We led the already near-death demon to them, and they ultimately destroyed him.
I decided then to leave the Keep for now. These fortress levels will continue on downward, no doubt getting more and more harrowing. But my concerns back in the rest of Amn take precedence. There is still a dragon I must slay, and an evil wizard unaccounted for who has tried to destroy me. The Knights of the Order of the Vigil can keep their watch down here alone in the southern country for now. At some point in the future, I’ll make my triumphant return to conquer this great enemy of Helm. I hold the portal key, and I’ll keep it with me when we leave–most of the other notes, documents, and wardstones, I left hidden in the fire mage’s study.
Next, I’ll visit the Wild Mages nearby, then likely head north to see what help I can provide in Rasaad’s religious crisis to make sure that’s taken care of. Overall this will be our last major tour of the Amnish countryside before our final confrontation with the villain Firkraag.
3PM. I arrive in Wild Mage forest in the later afternoon. I realize quickly that all spellcasting in this area will lead to wild surges…sigh.
My goal is just to just introduce myself to these mages and wizards and gain an understanding of what exactly goes on down here. I will see if there’s any small chance I can gain help in my coming battle against Firkraag.
Current Party:
Candleblood (Level 11 Cleric/Level 12 Mage)
Jaheira (Level 11 Fighter/Level 13 Druid)
Rasaad (Level 15 Sun Soul Monk)
Yoshimo (Level 17 Bounty Hunter)