Baldur's Gate Saga RP Playthrough - Lawful Neutral Half-Elf Cleric/Mage

Black Elk

Habitué
Messages
514
These were a lot of fun to read!

I've been replaying BG1 again for the millionth time, and was enjoying the Xzar Necromancer to Cleric combo, which somehow I'd never tried before in like 20 years of playing the same game lol. So yeah, the Cleric/Mage thing caught my eye there, and then I read the backcatalog after. Fun stuff!

I wish I enjoyed the Enhanced Editions a bit more than I do, because there is a lot there to enjoy I think, but I use them purely for convenience and kind of grudgingly. Mainly because so much of my game library is on steam now that breaking out old CDs and trying to get everything to run smoothly seems mildly torturous these days. I appreciate the EE for making that simpler. But I'm one of those players who just kinda wants the BG1/2 I grew up with and really don't care for anything Special Edition-y to intrude on my old favs.

What I would like very much is just a very simple 'Classic Edition' option at launch. Something which restores (to whatever extent possible) the original art direction or tries to restore the assets so they look like BG1 while preserving the sweep of the story untouched. I don't really care if it doesn't meet my exacting modern standards for the visuals, so long as it's more preservation than redux there. I know it's possible to Frankenstein this game in many ways as a restoration, but BG1 the way I remember it looking is something I find myself pining for lately. I heard some of the original work was lost, and that's certainly a bummer, but I think they could have kept it truer to the source and I'd have been more receptive.

I wonder if there is a simple mod to do something similar that I just haven't heard of before?

It's not that I dislike their new EE characters or the concept of providing companion NPCs for the classes/kits of BG2 backported, but I don't like where these NPCs are placed and how they're introduced.

Each EE companion is dropped into an important hub, where they disrupt the pacing of the original presentation and interrupt the main story beats of the early campaign. Dorn's seemingly minor intro totally eclipses whatever's going on with Khalid and Jaheira and his big set piece battle before arriving at the Mines really steals the thunder from Mulahey. Just diminishes a lot of the tension there for everything that follows. Neera steals the spotlight from Garrick and changes the tenor of the arrival in Beregost in the same way. Rasaad overshadows Minsc on arrival in Nashkell etc. Baeloth comes into the story a bit better, in a more out of the way area, but again it's like being forced to watch a director's cut when you just want the original theatrical thing you fell in love with at first.

I think a better approach would have been to hide the new NPCs in more obscure out of the way locations, or to have an EE hub area similar to Durlag's Tower where these NPCs could come into it more naturally as an add-on without taking anything away from the core campaign. For example, meeting Neera in the goblin area rather than Beregost, or Dorn in the Necromancers area, Rasaad first encountered in his own monk themed location etc. Having those as discrete areas that one can choose to enter or ignore would have felt more true to spirit.

Sadly, I find that all the EE portraits are pretty incongruous with the art style of both BG1 and BG2, so the first thing I have to do is locate fitting replacements for everyone, just so it has a coherent overall aesthetic. Which isn't a huge deal for me, but it's just another one of those situations where I wish they'd hired a different art team for that so I wouldn't have to do that kind of legwork. The DLCs are pretty lackluster in my view and the EE art direction feels like a step backwards from the halcyon days of IWD portraits. It's weird to see someone who was involved in IWD returning work years later that is just not anywhere near as great as IWD in the portraits department. Maybe that's too harsh, but it honestly makes me wonder whether someone was maybe taking credit for some of the work done by others back in the day, or if it was really more of a team thing and that's why it worked so well way back when and not so much anymore? I know there were more than a few contributors to those interplay projects at the turn of the century, so maybe that's what I'm missing, just whoever else was doing that work. Or perhaps they just got totally burnt out on it, who can say. But anyhow, the new EE portrait stuff just looks kinda off. It's more IWD in style than BG, but not IWD enough for my tastes, if that's the direction they wanted to go with it. Like even the crops don't really match with the other standard portraits. I'm not sure how to describe it, but many of the new portraits are sorta just weird by comparison and don't appear to fit the established BG1 or BG2 vibes. I had the same impression of the PnP Baldur's Gate art direction when those materials came out a while back. That stuff was very well executed and all, but looked like a completely different art style, with a totally different take on the characters, and none of the charm that those goofy (but nevertheless endearing) BG1 first-round shops had. It would have been nice if the EE gamed could have captured more of the essence of each title, both BG1 and 2 for their new NPC offerings. Perhaps with a BG2 style rendition for each of the returning EE npcs Neera/Dorn/Rasaad to give them a sequel flavor? I liked Hexxat in BG2, but again the portrait art just didn't seem to match anything else. I really prefer the BG1 images myself over the BG2s, but they are both rather different looking sets, so they never really merged together all that nicely. Oh well, I guess it can all be changed with enough elbow grease and renaming files, but I liked the old BG1 look a lot more for something consistent there.

For BG2, I wish they had made the BG1 NPCs available to recruit after their reintroduction into the story, since most do make a reappearance. Or at least for NPCs who weren't canonically dead according to the Irenicus Dungeon prologue, I think that would have been a better approach. I find that I don't mind the EE characters in BG2 quite so much as I do in BG1, I guess because the BG2 NPCs were already a lot more interactive, and their EE BG2 intros aren't quite as overpowering vs the main story beats. But still, I'd rather be able to recruit a Tiax or a Xzar in BG2, even without any additional story content for them, just because I think that's something a lot of people wanted in BG2 and didn't get. They were sort of teased as a possibility, but then just ignominiously dispatched. It's too bad, because that idea alone would been enough to make BG2 feel pretty enhanced. Another thing I would have liked were a few more of the BG1 style avatars and equipment options as alts (the burly fighters, classic BG1 shields and bucklers, that sort of stuff) maybe from a trader at Ribald's who's just returned from the Sword Coast. That also would have felt like an enhancement that fit, since the shields in BG2 were a bit wonk lol. I mean we saw plenty of Amnish soldiers in Nashkell sporting the regular gear, so I don't think that would have been too disruptive hehe. Still, even for BG2, it'd be great to have a Classic mode for the purists that keeps everything as close to the original as possible. I don't mean the QoL features, just the story and art stuff.

Sorry bit of a rant there, but yeah this game still has a lot of staying power, even after all these years. I'm always impressed at how enjoyable it is to replay! It was cool to read your after action reports, which inspired me to stomp ahead for a few hours and snag that wisdom tome hehe. All the best!
 
Last edited:

Xzarloxara

Innkeeper
Staff member
Messages
247
These were a lot of fun to read!

I've been replaying BG1 again for the millionth time, and was enjoying the Xzar Necromancer to Cleric combo, which somehow I'd never tried before in like 20 years of playing the same game lol. So yeah, the Cleric/Mage thing caught my eye there, and then I read the backcatalog after. Fun stuff!

I wish I enjoyed the Enhanced Editions a bit more than I do, because there is a lot there to enjoy I think, but I use them purely for convenience and kind of grudgingly. Mainly because so much of my game library is on steam now that breaking out old CDs and trying to get everything to run smoothly seems mildly torturous these days. I appreciate the EE for making that simpler. But I'm one of those players who just kinda wants the BG1/2 I grew up with and really don't care for anything Special Edition-y to intrude on my old favs.

What I would like very much is just a very simple 'Classic Edition' option at launch. Something which restores (to whatever extent possible) the original art direction or tries to restore the assets so they look like BG1 while preserving the sweep of the story untouched. I don't really care if it doesn't meet my exacting modern standards for the visuals, so long as it's more preservation than redux there. I know it's possible to Frankenstein this game in many ways as a restoration, but BG1 the way I remember it looking is something I find myself pining for lately. I heard some of the original work was lost, and that's certainly a bummer, but I think they could have kept it truer to the source and I'd have been more receptive.

I wonder if there is a simple mod to do something similar that I just haven't heard of before?

It's not that I dislike their new EE characters or the concept of providing companion NPCs for the classes/kits of BG2 backported, but I don't like where these NPCs are placed and how they're introduced.

Each EE companion is dropped into an important hub, where they disrupt the pacing of the original presentation and interrupt the main story beats of the early campaign. Dorn's seemingly minor intro totally eclipses whatever's going on with Khalid and Jaheira and his big set piece battle before arriving at the Mines really steals the thunder from Mulahey. Just diminishes a lot of the tension there for everything that follows. Neera steals the spotlight from Garrick and changes the tenor of the arrival in Beregost in the same way. Rasaad overshadows Minsc on arrival in Nashkell etc. Baeloth comes into the story a bit better, in a more out of the way area, but again it's like being forced to watch a director's cut when you just want the original theatrical thing you fell in love with at first.

I think a better approach would have been to hide the new NPCs in more obscure out of the way locations, or to have an EE hub area similar to Durlag's Tower where these NPCs could come into it more naturally as an add-on without taking anything away from the core campaign. For example, meeting Neera in the goblin area rather than Beregost, or Dorn in the Necromancers area, Rasaad first encountered in his own monk themed location etc. Having those as discrete areas that one can choose to enter or ignore would have felt more true to spirit.

Sadly, I find that all the EE portraits are pretty incongruous with the art style of both BG1 and BG2, so the first thing I have to do is locate fitting replacements for everyone, just so it has a coherent overall aesthetic. Which isn't a huge deal for me, but it's just another one of those situations where I wish they'd hired a different art team for that so I wouldn't have to do that kind of legwork. The DLCs are pretty lackluster in my view and the EE art direction feels like a step backwards from the halcyon days of IWD portraits. It's weird to see someone who was involved in IWD returning work years later that is just not anywhere near as great as IWD in the portraits department. Maybe that's too harsh, but it honestly makes me wonder whether someone was maybe taking credit for some of the work done by others back in the day, or if it was really more of a team thing and that's why it worked so well way back when and not so much anymore? I know there were more than a few contributors to those interplay projects at the turn of the century, so maybe that's what I'm missing, just whoever else was doing that work. Or perhaps they just got totally burnt out on it, who can say. But anyhow, the new EE portrait stuff just looks kinda off. It's more IWD in style than BG, but not IWD enough for my tastes, if that's the direction they wanted to go with it. Like even the crops don't really match with the other standard portraits. I'm not sure how to describe it, but many of the new portraits are sorta just weird by comparison and don't appear to fit the established BG1 or BG2 vibes. I had the same impression of the PnP Baldur's Gate art direction when those materials came out a while back. That stuff was very well executed and all, but looked like a completely different art style, with a totally different take on the characters, and none of the charm that those goofy (but nevertheless endearing) BG1 first-round shops had. It would have been nice if the EE gamed could have captured more of the essence of each title, both BG1 and 2 for their new NPC offerings. Perhaps with a BG2 style rendition for each of the returning EE npcs Neera/Dorn/Rasaad to give them a sequel flavor? I liked Hexxat in BG2, but again the portrait art just didn't seem to match anything else. I really prefer the BG1 images myself over the BG2s, but they are both rather different looking sets, so they never really merged together all that nicely. Oh well, I guess it can all be changed with enough elbow grease and renaming files, but I liked the old BG1 look a lot more for something consistent there.

For BG2, I wish they had made the BG1 NPCs available to recruit after their reintroduction into the story, since most do make a reappearance. Or at least for NPCs who weren't canonically dead according to the Irenicus Dungeon prologue, I think that would have been a better approach. I find that I don't mind the EE characters in BG2 quite so much as I do in BG1, I guess because the BG2 NPCs were already a lot more interactive, and their EE BG2 intros aren't quite as overpowering vs the main story beats. But still, I'd rather be able to recruit a Tiax or a Xzar in BG2, even without any additional story content for them, just because I think that's something a lot of people wanted in BG2 and didn't get. They were sort of teased as a possibility, but then just ignominiously dispatched. It's too bad, because that idea alone would been enough to make BG2 feel pretty enhanced. Another thing I would have liked were a few more of the BG1 style avatars and equipment options as alts (the burly fighters, classic BG1 shields and bucklers, that sort of stuff) maybe from a trader at Ribald's who's just returned from the Sword Coast. That also would have felt like an enhancement that fit, since the shields in BG2 were a bit wonk lol. I mean we saw plenty of Amnish soldiers in Nashkell sporting the regular gear, so I don't think that would have been too disruptive hehe. Still, even for BG2, it'd be great to have a Classic mode for the purists that keeps everything as close to the original as possible. I don't mean the QoL features, just the story and art stuff.

Sorry bit of a rant there, but yeah this game still has a lot of staying power, even after all these years. I'm always impressed at how enjoyable it is to replay! It was cool to read your after action reports, which inspired me to stomp ahead for a few hours and snag that wisdom tome hehe. All the best!
Well, there are plenty of UI mods out there that try to recreate the classic look of the UI. As far as portraits go, you would just have to browse the internet and look for ones you like and put them in your game. As far as BG1 NPCs being available for recruiting in BG2, that was something the developers were not even allowed to change by the rights holders, that would be the "shoreline mages" as I call them (WotC). As far as shields go, BG2:EE actually has item files for alternate styles of most shields which appear in the game. These alternate styles typically look more like the shields you would find in BG1, and adding them is just a matter of looking up the item codes for them and using the console. As far as the new NPCs go, I know there is a mod that completely removes them from the game. Not sure that is what you are after though...

Overall, I am not entirely sure I agree with your evaluation of the EEs, but to each their own. Most of your issues are art and style related, whereas I love bugfixes, and the EEs have plenty of that. The nice thing about BG is it is highly modable, so if you don't like something, chances are you can change it yourself or find someone who can help you change it.

BTW, I have some skill at moding BG, and I take requests...
 

Black Elk

Habitué
Messages
514
Yeah I feel ya. Ultimately the bugfixes are the most important. Or at least that's definitely why the EE is in the steam library for me, first and foremost. They did a very nice job with that. Especially when compared to other classic games I still enjoy, something like Medieval Total War say, that came out at roughly the same time as BG2, but which is virtually guaranteed to crash to desktop on me after like an hour in 2022 despite my best efforts hehe. So for sure, just being able to play in a seamless fashion is a major achievement, and sort of bowls over any art direction or custom content curatorial issues I have with the EE. At one point I did have basically my own version of the EE installed on the hard drive via a gang of mods, but it surely got broken and lost in a laptop upgrade along the way. When I came back into it again, the EE was already on offer and fairly inexpensive, so that seemed like the obvious choice to go with, despite having purchased the CDs already probably like a dozen times over the years haha. Also didn't mean to unload a broadside into an RP playthrough thread either, but I just found myself typing more and more as I went along lol.

Reading the narratives in threads like this get me pretty amped to replay and it's very easy for me to slip back into BG, and BG1 especially, since I loved that game so much. I didn't realize they were under some sort of Wizard's command spell when it came to the sequel though, to just lay down on some stuff? That's kinda weird, given the freedom they allowed for the new BG1 content. Though I guess maybe they figured BG1 using the older engine, and BG2 being sort of everyone's favorite thing ever, that II it was somehow more sacred? Too bad there, cause it'd have been a lot of fun to see Xzar or Garrick or whoever hop back into it in Amn, when they show up, even if there wasn't any VA and it was just some text flare for their banter and epilogs. Or I don't know, like perhaps being able to recruit Faldorn after beating her in the challenge would have felt like a cool consolation prize for the Druid's stronghold being kinda underdeveloped. Stuff of that sort. I don't hang up on it too hard though. I mean I'm happy it exists at all honestly. Even if I take issue with some of the enhancements from a historical provenance or old school looks angle, that's not enough to overcome the overall wish to just have something that works, which the EE certainly provides.

Anyhow, fun thread here. It made me want to replay the game using that default barbarian lookin' portrait, that one I never use, even though he's still first up in the portaits list... Optimax Toehead!

optimax.png


He's currently a pretty awkward dual from lvl2 Transmuter into Fighter.

My head cannon goes something like: Charname spent his youth heavy lifting the alteration tomes at Candlekeep, but secretly dreams of getting just absolutely shredded someday. Gorion doesn't really approve of sports and such though, and would rather he go off to a Wizard's college and really make something of himself, so Charname's been kinda hulking out on the sly with Hull and the Gatewarden.

Lately he's been having disturbing visions and hearing weird voices at night... Imoen saying stuff like "get big bro" then vanishing into the mist.

Of course now things have definitely come to a head, cause watching Gorion get laid out like that in the cold of night really put the zap on Charname. He recently confided to Imoen that "if only there was some book, or a pair magic gloves to give him the power - he'd smash that guy who killed their dad. Smash him to goo!" Fortunately he's just made some new friends, and this Xzar guy seems very reliable. We've been discussing the subject Strength in the abstract, while on the road. Montaron is a firm believer that "perfect proportions" are more important than "pure mass," but Xzar seems to agree more with Charname... "if you've got the bones for it, why not push for the absolute limit? I mean, right?" So with that Charname pretty much made his choice, and has decided to follow the path of the Warrior.

He's still super into his cat, Ferrigno, no doubt, and plans to brush up on his scrolls when he can find the time, but for now the call of the sword and board is pretty much all he's hearing. There goes the weekend! hahah

Take care all, catch ya on the next one!
Best Elk
 
Last edited:

Black Elk

Habitué
Messages
514
Oh for sure! We rolled a respectable 93, so keeping it pretty restrained like that hehe. I only took a 17 in INT though, cause you gotta leave a little something for flavor right? I took a 12 in Charisma instead lol.

Yeah that was my thought as well, for the fighter spec. I almost pushed it to lvl 3 initially as a mage, but the utility of that Second level spell slot invariably makes me play more as a caster, so I just kneecapped myself there to avoid the temptation. Planning to suit up proper with the full plate and packing steel!

I'm not sure Optimax can hold a torch to the Legend of Wybrough and co over the long haul, but I'm enjoying the playthrough thus far hehe. I can't mess with Bhaal style difficulty settings, or not rest spamming, so instead I just decided that I wouldn't raise anyone from the dead if they got merc'd out. Except for Xzar, since he's used to that kind of groundhog day torture I figure. Sadly Montaron was the first to get knocked off, facing down an Ogre. We had the money, but Xzar suggested we just save the coin. Left him at the Friendly Arm Temple to "recover"... lol. Khalid got rocked by the Flesh Golems and Garrick by the Ogrillions. Xan was mauled by Ursa. We lost Jaheira to the mustard jellies and Kivan to a Sirene. That last stung cause I was feeling the archery vibe he brought to the table. When Coran got waylaid by an Ettercap at the first area transition, I thought damn, we're burning through Elves pretty quickly here. Only Neera and Viconia left now, but we're making do with the humans. Recruited Shar-Teel into the fold and then detoured to Durlag's Tower when Xzar hit lvl 5, cause it seemed like going to 6 in Mage would take forever on the backend dual to Cleric.

We're on day like 88 now I believe: Into the Cloakwood! lol

Everyone just smoked some black lotus and we're all rethinking the direction of our lives at the moment. Imoen was thumbing through Charname's old spellbook again. Shar-Teels been talking to Branwen about getting rich. Like real rich, real quick. And while that's not really Branwen's thing, she's kinda curious now as well. Like maybe if the money is going to the Temple, or a worthy cause like that? She might be pretty on board, but still has to think about it. Dynaheir isn't terribly fond of Xzar's newfound zeal, but has to admit his arms are looking pretty impressive lately lol. She hasn't attended Rashi-mass in forever, but is starting to the think on it again. More for the alms than the arms, obviously, but still tugging at the coat tails there. More immediately though is the Shar-Teel dual class meta dilemma.

So Shar Teel's EE weapons proficiencies are still just a bit awkward for me. I remember her in BG1 with that sweet specialization in both 'Large' Swords and 'Small' Swords like right from the getgo. That meant she was pretty great with any sword you might find. She could rock a Two Handed sword like Spider's Bane say. Or a Long Sword or Bastard Sword or a Scimitar with a shield, no prob. Then if trying to be more backstabby with her, a Short Sword or Dagger. Overall just a much more versatile fighter and fighter/thief in BG1 than EE BG1 duel weapon flare. Using up those proficiencies in two weapon fighting style I guess means she can't get the grand mastery with any of the blades in BG1, which is a bit of a bummer, since that was sort of her thing. The crossbow slot didn't come into play for me, as I'd usually just push Large Sword if remaining a fighter. Or if doing a Dual to Thief, taking a slot in Bows or Crossbows at that point to give her a ranged option. (Bows probably, since arrows are just so much easier to manage in BG but either was better than the thrown weapons and a freebie when taking lvl1 as a Thief.) In EE she feels sort of pigeon holed into the backstabber role by the starting proficiencies though, and the choice to put that first specialization into longsword or daggers, or spend it on two weapon mastery is a bit fraught. Main problem with Shar-Teel as a backstabber duel wielding dual class fighter/thief, is that she can't fill out the lock-busting/trap-disarming role of thief very well that way, or serve as shooter, which is more what the party needs right now.

Alas with Khalid and Kivan and Coran all taking their dirt naps already, and Imoen using a sling now, someone needed to step up and grab a bow right lol. Imoen's Mage weapon proficiency feels like a bit of throwaway, maybe darts would be better in the long run, but I still put it in sling, just to keeping her out of the melee. I took Imoen dualed out of Thief at lvl 6 rather than the cannon lvl 7, cause 90s in disarm/unlocking seem good enough to me, whereas waiting to hit lvl 8 as a mage is pretty much the whole entire game for BG1. Just seemed like it would be more fun to have her go lower there. But now we're short on thief skills till Shar-Teel catches up, so we'll probably need Safana again just to get us through the mines!

Anyhow, here's the cliffnotes for a visual... (if it loads that is. I just lazily capped the screens while going along into one larger image haha.) But yeah, you can probably guess where it well end up just by how it started there heheh.

https://ibb.co/cFBk5NS

Fun stuff though! If he makes to the sequel we might start a thread for it, but for now he can just be a sideshow to the main event, and I won't spam this one too much harder than I already have. All the best! Catch ya next time

Elk
 
Last edited:

Black Elk

Habitué
Messages
514
So I finished up the BG1 run for Optimax yesterday, and it was pretty good fun! We nearly made it through the mines with all our dualers in-tact, but sadly Davaeorn crisped Imoen straight out of existence right at the end. Didn't even leave a body behind there, so surely she's gone for good right? lol Anyhow, we had to pass the baton to Safana at the halfway mark which cramped the style a bit. Xzar was a beast of course, heavy lifting there, and Shar-Teel was pretty sav too, once she got that armor she was born to wear off Drizzt. Dark Branwen in the shadow armor was a particular fav hehe. Dynaheir took the longest on the home stretch. I pushed her to lvl6 as an Invoker before dualing, so she didn't achieve uber status until after the Werewolf island. We're basically at Durlags now...


But since the siren's call of restartitus is ever pretty strong with me, I decided to do another quick run with a different Charname just for kicks lol.

Next Character up... Runa Val!

Osprey_WOMAN2_Portrait_BG1.png


So my headcannon for this gal is that she is basically Imoen's dark passenger 'Dextra', or maybe a drop dead Fred doppelganger? Split persona, alter ego, or whatever works, but essentially pure murderess material right there. With the overall goal to keep it truly despicable for the duration, or at least for as far as possible. Beginning with the mysterious 'Massacre at Candlekeep!' and going all the way for the Throne heheh.

This run we'll be playing off the idea that at Candlekeep you can take your rep all the way down to 1, and the Watcher guards roaming the grounds won't go after you (unless you attack them first of course). But so long as you confine your body collecting to upstairs at Winthrop's, the Infirmary, and the Barracks etc, you can get a pretty good head start. Imoen never leaves the party, regardless of how low you go, so keeping her around will also be part of the theme and the charm and the madness.

Although the "waste everyone and drop 'em all!" run is often derided, in BG1 it's actually pretty entertaining and quite an excellent challenge. Maybe the most meta of all meta playthroughs, since it requires a lot of special pathing and knowing who not to kill on sight, or who to kill in which order to get the most out of the situation etc. Primarily because the BG game wasn't really designed to reward wanton chaotic villainy and there are a lot of challenges just to manage the reputation system while being despised. Avoiding guards or dealing with merchants and temples and such. Abilities like stealth or spells like invisibility and friends also really come into play here, which makes for some decent entertainment.

For this one I went with an Assassin, which isn't exactly for the BG1 purist I suppose, but still seemed to fit the overall angle pretty well. Full Red Dragon there. Her basic build mirrors Imoen's, except with a lot more strength, obviously lol. (I only gave her a 15 in Con, just to have a reason to excited for the Tome when we get to the Lighthouse, but she'll catch up to Imoen there soon enough. Otherwise, just the dark mirror heavier hitting version). I enjoy the assassin kit for putting a bit of downward pressure on the thief abilities too, with only 15 points to distribute at level up, which makes some of the other thief companions more relevant. I put a gang of points into lockbusting to get that first gem upstairs, which is a real windfall for the murder-minded, cause it's going to cost at least a couple grand just making it back into town after Runa Val goes on her initial rampage lol.

Key locations early on (to make it work) will be the Carnival outside Nashkell and High Hedge (for merchants that we can deal with) and critically the Temple just east of Beregost. This last is pretty much the only Temple in the game that one can reach without first entering a 'town' that may spawn Flamming Fist guards, so it's important we not do any 'work' at that location until much nearer the endgame. Many NPCs won't recruit into a party that is despised (rep 1), even Viconia, so we'll need to burn about 1500 gp anytime we need to re-up and recruit or enter a town for plot/story progress. At least until our abilities are potent enough to remain fully invisible and such, so we push that out as far as possible.


Core party at the outset is Imoen, Montaron, Xzar, and Shar-Teel, as the only NPCs Evil enough to hop on board at rep 1, and who aren't waiting in a town but rather the great out-of-doors. I saved the Basilisks for later at the Gardens, and did a sneak around Korax to get Shar-Teel at lvl2, before heading off to the mines. At the mines, much like Candlekeep, it's anything goes, and the Amnish guards and the miners can all get dropped like the Kobolds, no witnesses style. Going this way the party can make pretty steady progress and pick up enough xp and loot to keep the Temple thing going. With a few clutch spares like 'saving' Prism the party can get into Beregost without breaking the bank to snap up Kagain, or the Friendly Arm for Dorn, or snag Edwin in Nashkell proper so someone can cast the illusion spells, or pickup Vic when the rep is at 3 or 4 instead of 1, just so she won't run for the hills and somebody can heal. But until then it's mainly potions and whatever we can snap up on the grind (since all the merchants have that 1000% mark up, we'll surely be selling more than we can buy), keeping to the shadows with the eyes on the prize! lol

To mix things up I have Xzar rocking the girdle this time. Sure everyone loves Edwina, but honestly Xzar wore it best in my view! heheh So slanderous! Plus it fits a bit better with his default portrait than Edwin's, so we're just rolling like that this time around in BG1. Figured we did uber Xzar already in the last run.

When we get to Athkatla in the Shadows of Amn showdown, I imagine that Imoen being 'Kidnapped' and 'Imprisoned' by Irenicus is really just an internal headgame that Charname has going on. The Runa Val Bhaalspawn personality taking over completely at that point, which I figure will work pretty well. Of course we made sure to take the 17 in INT again, just to leave the door open to go Assassin/Mage later, but I think we'll take the Assassin class a bit further than lvl 7 this time around, so probably more for the sequel run there. Anyhow, last blast. Just had to drop one more before checking out lol.

Stay cool out there all!

ps. hehe... Just cause the start is the most fun!


Hopefully that wasn't too much of a digression there for the Candleblood thread. Figured to just rock it like a mini-meta-intermission, some screens for the skip pagers, till Selerel returns with the main event hehe

Take care!
 
Last edited:

Xzarloxara

Innkeeper
Staff member
Messages
247
I didn't realize they were under some sort of Wizard's command spell when it came to the sequel though, to just lay down on some stuff? That's kinda weird, given the freedom they allowed for the new BG1 content. Though I guess maybe they figured BG1 using the older engine, and BG2 being sort of everyone's favorite thing ever, that II it was somehow more sacred? Too bad there, cause it'd have been a lot of fun to see Xzar or Garrick or whoever hop back into it in Amn, when they show up, even if there wasn't any VA and it was just some text flare for their banter and epilogs. Or I don't know, like perhaps being able to recruit Faldorn after beating her in the challenge would have felt like a cool consolation prize for the Druid's stronghold being kinda underdeveloped. Stuff of that sort. I don't hang up on it too hard though. I mean I'm happy it exists at all honestly. Even if I take issue with some of the enhancements from a historical provenance or old school looks angle, that's not enough to overcome the overall wish to just have something that works, which the EE certainly provides.
Actually, as part of their contract with the Shoreline Mages, they were not allowed to fundamentally change any of the original content or characters, only add new stuff, and this applied to both BG1 and BG2.
Fun stuff though! If he makes to the sequel we might start a thread for it, but for now he can just be a sideshow to the main event, and I won't spam this one too much harder than I already have.
Nonsense. Feel free to post here as much as you want, or even make your own thread. We are all enjoying your runs very much.
 

Black Elk

Habitué
Messages
514
Yeah for sure, we can carve it up when Selerel gets back, since we've been going copycat murder mystery all up in his thread hehe. Little busy of late, but sank a few hours in today.

So this morning the party woke up to find that Imoen's hair had gone stark white overnight!

Pretty much Leland Palmer style - crazy! Nobody seems all that disconcerted though, as she's got a bit more pep in her step now for sure. We ran into Roger, and left him a message in a bottle. Then caught up with Portalbendarwinden on the way back into town and had a few choice words there. Really he should have known better, just given how exhausted everyone was. After a quick visit to the fletcher to make sure we had plenty of arrows for whatever might happen we set out for the South West.

Spent the better part of the evening, from sundown till nightfall, with our new pal Drizzt. We made fast friends and he walked with us a while till we reached the tree line. Imoen's still not entirely sure what happened next, cause it's all a bit of blur, but according to Shar-Teel it was Drizzt. Without warning he just turned us! Viconia was deep in prayer, and Edwin was buried in his books, but Kagain saw it too. The right scoundrel was trying to make off with all our gold, so really we had no choice. And just like that, with a Twinkle, Imoen said "Yup" and we all just walked on.


Mutton-mongering riff raff! doubtless lol. We brewed like a whole pot of coffee on that one, before getting the band back together hehe. But now we've robbed Beregost blind and Edwin has finished transcribing his protection scrolls, so we're just about ready to finally head back to the Gardens!

Have a fun rest of the weekend!

ps. Into the Cloakwood!


So a curious thing happened after we "set the miners free" ... Seems Imoen had finally done had enough of it after all. T'was something most unnatural there and she wanted no part of it. Just kicked rocks and "went back to the Library" I guess lol.

This was a bit of a surprise as I didn't know Imoen would ever break, but I suppose the horror in the Mines just pushed her over the edge hehe. The meta here is a little tricky, as Imoen had been set up to disarm the traps, while her dark passenger was more focused on setting them, but we'll have to make do. Maybe we'll meet someone who can fill in the gaps when we get to the big City? Surely Imoen has retreated somewhere deep inside her mind as a way to block it all out for now, while Runa Val has taken the reins completely, or so goes the head cannon... Press on!


lol
 
Last edited:
Top Bottom