Amara, Halfling Swashbuckler: Introduction
Ok, everyone! I'm ready to get started. Meet my first character here at Tavern RPG: Amara, Halfling Swashbuckler.
Proficiencies: Daggers, Darts
Mods: SCS 34.3, Ascension, G3 Fixpack- FreeAction Protects Against Stun
Difficulty: Hardcore (All tactical components, most nerfs, no Icewind Dale spells)
Gaming Notes: As some of you may know, my most recent character on the Beamdog forums, Ayla, died by inventory management at level 27, insta-killed on the Spellhold bridge while trying to return to Brynnlaw to pick up an item. It was a sad story, but it may have been for the best. Ayla was a fine character, and her run did serve its purpose of helping me re-familiarize myself with the game after my six year break. That said, her adventure wasn't entirely satisfying from a gameplay perspective. Ayla used aggressive rogue tactics that were ill suited to the modest difficulty setting she was playing on. With Amara I hope to leverage what I recently learned with Ayla while redressing some of the aspects of Ayla's run that I found less than satisfying. Accordingly, Amara will be playing on hardcore and will be operating under additional restrictions. This should make Amara's adventure richer and more tactically interesting. In any case, I hope you'll enjoy her. I do look forward to playing her.
Character Description: I often compose a description for my characters. Amara has insisted on writing that description herself. I'm not surprised. She's irrepressible. And so here she is, in her own world. Please forgive her flair for the dramatic. It's who she is.
“Fantasy has a way of becoming reality. How many times have you seen in your mind’s eye a path you would soon walk? Do the fates touch our visions, hinting at our destiny? Or do we the dreamers turn our imaginings to truth, guided by a hunger to be?
It’s a good question. Alas, I have no answers. I am a wit, not a philosopher; a woman of action, not of knowledge. And even if I did have an answer, what would it matter? Answers are final. They disappoint. It’s the game of asking that intrigues.
And so I ask of you this: Can you imagine a halfling whose dreams aren’t bound by home? Can you imagine a halfling bold and free, daring and brave? Can you imagine a halfling making her mark on the Sword Coast- not as a footnote or a sidekick but as a legend in her own right, a hero true? If so -if you can imagine these things- then you, my friends, can imagine me. I, Amara Lightfoot, am the reality to your visions. I will not disappoint.”
Amara Lightfoot, DR 1368
Personal Item: Swish-Swash
The library fortress of Candlekeep never suited Amara, but her imagination took flight within its stacks. Amara spent her youth devouring tales of adventure and often re-enacted scenes, standing atop her bed, watching herself in her mirror. Amara’s buckler, Swish-Swash, was a key prop, wielded alongside a wooden sword, fancifully dubbed Rascal.
Rascal is by now long lost, a plaything of youth. But Swish-Swash, a modest yet viable tool of combat, remains with Amara to this day. In anyone else’s hands, Swish-Swash would function like a normal buckler. Amara, however, derives confidence and aplomb from the comfort of her childhood companion, aiding her in all her endeavors. Amara also has a preternatural sense of Swish-Swash's dimensions and balance, stemming from years of childhood play. For her and her alone it functions more like a small shield than a buckler.
AC + 1
Luck + 1
Usable by Amara
NW: My characters occasionally receive a personal item, modeled after those granted to in game NPCs. While they are designed to be tactically relevant, their primary purpose is to enhance to the role playing experience. I've found that I play and write better when I have a connection to my character. The character descriptions and personal items help with that.