The Legend of Amara, Swashbuckler of the Sword Coast: Bandit Camp (Or Not With a Dagger in My Hand)
Young warriors know their strengths; old warriors know their weaknesses. This is not a coincidence. For only those who know their limits make it to old age. Amara understands this.
Amara fancies herself a woman of the sword. Some day she will be. But here, now -at this stage of her development- Amara understands that bows, darts and daggers serve her best. With her dexterity of 19, Shield Amulet, Girdle of Piercing, Cloak of Displacement, Claw of the Kazgaroth, Boots of Avoidance and Bracers of Archery, Amara can build a strong comparative advantage at range against all but the most powerful foes. In melee she can have no such edge. Melee assaults should be rare. And if she is to strike in melee, if there is no other choice, she must strike quick- quicker than a desirable sword would allow, quick enough to avoid retaliation. Bows, darts and daggers it is.
And yet still: the sword retains its appeal. And yet still: the sword remains her destiny.
And so at night -at camp or in her room at the Feldepost- Amara trains with a scimitar, much as she did with her wooden sword, Rascal, in her youth. A woman of the sword Amara shall be: the time will come. And while that time is not yet here, Amara now carries a sword, mostly for show, but also as a reminder, a reminder of who she will be.
When Amara learned she would be raiding a camp full of bandits- the bulk of the force that has been plaguing the region- she didn't shirk. All she did was nod and speak a simple vow: "
Not with a dagger in my hand."
There were, of course, small matters to attend to first: an assassin to best, a contact to interrogate. But they were in fact small matters, scarcely worthy of note. Our story is best served by moving forward to the bandits.
The camp raid would be Amara's greatest test yet, for only a hero true could take on an entire troop of bandits alone. The plan must be impeccable, no corners cut. And like all good plans, it must be tested first, starting with a smaller bunch.
In Peldvale Amara encountered a band, led by a magical hammer wielder, Raiken. He was supported by young bandits, all novices, but capable of fortunate hits. They must be separated. And the hammer wielder, Raiken, must be taken down quick, with blunt weapon defenses at the ready, just in case.
Amara equipped her Cloak of Displacement, Claw of the Kazgaroth and Boots of Avoidance- more than enough to thwart the bow wielders. For the hammer wielder, Raiken, she wore her Girdle of Bluntness, and kept a potion of absorption at the ready, along with darts of stunning. She also laid her two traps, just behind her, for insurance. Win first, then go to war: that is Amara's way.
It was time to begin. Wand of Sleep.
Amara's Wand of Sleep charge took out the bandits, separating Raiken from his support. Raiken charged with his hammer, only to be stunned by a dart. Amara switched to her wolf form, striking Raiken down first.
His helpless crew soon followed.
A success, and an effective test of key tactics. It was time to put away the dagger, time for the big dance.
Amara arrived at the camp at night and scouted from the shadows. To the east she set a stack of traps -as many as she could muster. She took a deep breath, grasped her scimitar, and began her preparations: protection from fire, potion of fire resistance, potion of regeneration, oil of speed and shield amulet. Amara then hit the shadows and passed through the camp, heading straight for the central structure where the leaders must be.
She then found an isolated corner to apply one last protection: a Greenstone Amulet charge. Time to begin.
There was no need for trickery. By simply being there -boldly in the open- Amara had the element of surprise.
This was not a time for words. It was time to explode.
Amara's opening potion of explosions stunned her foes, but they remained on their feet, and scrambled their defenses. This would be a battle true. Countless arrows flew. And while most missed, some hit. Amara launched a second potion of explosions, thinning the crowd.
But those arrows kept landing, against all odds. Amara sensing a need for a reset, activated her newest acquisition, Sandthief. Once invisible, Amara healed and collected herself. She then focused on the mage, Venkt, seeking her foe, amidst his illusions.
Soon there was but one mage before her. He would be her target: dart of stunning.
With the mage out of the picture, and the herd thinned, the scales now tipped in Amara's favor. Victory was inevitable.
And soon it came.
But this was just stage one of the assault, for outside, there were countless bandits, bandits who surely heard the commotion in their midst, bandits who were on their way. Amara slipped into the shadows to take them on.
Surveying her foes, Amara knew that the hammer wielder, Taurgosz, must be the first to fall. She attracted his attention, and then headed east, straight to the traps, all set for him. There was nothing Taurgosz could do but fall.
The bandit leaders were by now decimated, but the horde remained, and a horde it was.
Amara knew that to stand her ground would be to take an unnecessary risk. And so she struck and faded, struck and faded, again and again- leading the bandits all around the camp, carefully sniping the most powerful among them, the Black Talon elites.
It was a long and arduous process, but eventually the last of the Black Talons fell, leaving only the lesser bandits, the lesser bandits who, as Amara had by now learned, are vulnerable to her Wand of Sleep.
It took a few charges, but soon the last of the bandits were at rest. Cloak of the Wolf.
So ends the Black Talons, so ends the Chill, so ends the bandit threat to the Sword Coast. And so Amara's star rises: Swashbuckler of the Sword Coast, indeed.
And while Amara may not have swung that scimitar, she had it in her hand, just as she promised. So a legend grows.
Best,
A.