Black Elk
Habitué
- Messages
- 519
Hehe yeah that's for sure!
I've been having fun, in Act I I think it's just trickier because I always want to use the form of darkness that has me seeing in the dark but it eats up the sorcery points pretty quickly at that level, competing directly with Twin spell or Distant spell Meta which I use all the time. Like to open the fight from a distance, or a prebuff, or then with my Death Cleric dip Multi, Distant Spell Sanctuary and Command antics. For the spellslots issue there was less pronounced with Sorcerer, usually like one lvl 2 slot for the Shadowblade is good enough to get the job done. I'm still like a narcoleptic long rest'er though, so we definitely need a Druid at camp for bedtime.
It annoys me to no end that we had a perfect Serpentor Druid ready to go, Viper all ready to strike and a redemption path all lined up, but then still I gotta use the goofy Withers zombies in the destitute gear, until basically the end of the second Act? Alas
Circle of the Stars druid seems like a very good fit for Jaheira. I really like that they gave us a standard Humanoid looking form to use. I've never enjoyed Wild Shape when playing Druids and always feel like Owlbear/Myrmidon form takes something away from it for me. I get bored of the visualizations there. Maybe if I could be a different colored dinosaur or whatever, but just feels sorta same samey after a while. I much prefer the more summons style of Druid to the Shifter style of Druid, and even though perma style VFX/SFX (outside of casting) I don't tend to dig generally, that one doesn't seem too bad. Like it's busy with glitter stardust sure, but I think I'll take that over having to be a lumbering big bird for most of the game hehe. Myrm Warp is so mechanically useful that it probably still makes sense to use those forms in a lot of cases, but the ability to switch between Star forms on the fly towards the endgame seems like it would have me happier. I mean I like to see Jaheira in Jaheira form! That's my plan at any rate
I think the Shadow Sorcerer has just become the default Durge now for me. Like I don't know that I would try to play Storm or Wild Magic over this. Draconic scales I sometimes miss, but the Shadow Dragon vibes are similar. I imagine most Classes are sorta like that with one Subclass that tends to tower over the others. I mean will I ever go back to Elkheart Barbarian now that Giant is an option? Probably not lol
I do wish there was more stuff to kill though. I mean I know Rivington was probably expedient as the testing grounds, because it's sorta the only place were you can reliably spawn a bunch of low stakes combats, but then that requires just a deep loathing for the Flaming Fist and rando commoners lol. It would have been nice to have some sort of Wilderness zone nearby that just had endless Goblins and Ogres for us to beat up on. I mean we get to see the Army of the Absolute before we ditch out on Act II, the monster types similar to the standard creatures from Act I. The Gobs, a couple Drow with some Spiders and such, some Ogres for a huge type monster, maybe a few standard beasts hanging around to charm. That would have been nice! Robocops are fun to destroy, but they also have a bunch of resistances that make them tough to try stuff out, and those encounters can go south quickly with 12 ft Swords and Uber Crossbows, having some more standard garden variety foes that we faced in earlier acts would have been good. Or I don't know, maybe even just some random NPC at the Sundries that spawns enchantments, similar to BG1 Candlekeep. Still we do the best we can I guess, trying to best the various Zombies, Skeletons and umbral type monsters in Act II, but it would be have fun to just take on a big army of actually monstrous goons, instead of always raising Rivington to the ground heheh.
Meanwhile...

I've been having fun, in Act I I think it's just trickier because I always want to use the form of darkness that has me seeing in the dark but it eats up the sorcery points pretty quickly at that level, competing directly with Twin spell or Distant spell Meta which I use all the time. Like to open the fight from a distance, or a prebuff, or then with my Death Cleric dip Multi, Distant Spell Sanctuary and Command antics. For the spellslots issue there was less pronounced with Sorcerer, usually like one lvl 2 slot for the Shadowblade is good enough to get the job done. I'm still like a narcoleptic long rest'er though, so we definitely need a Druid at camp for bedtime.
It annoys me to no end that we had a perfect Serpentor Druid ready to go, Viper all ready to strike and a redemption path all lined up, but then still I gotta use the goofy Withers zombies in the destitute gear, until basically the end of the second Act? Alas
Circle of the Stars druid seems like a very good fit for Jaheira. I really like that they gave us a standard Humanoid looking form to use. I've never enjoyed Wild Shape when playing Druids and always feel like Owlbear/Myrmidon form takes something away from it for me. I get bored of the visualizations there. Maybe if I could be a different colored dinosaur or whatever, but just feels sorta same samey after a while. I much prefer the more summons style of Druid to the Shifter style of Druid, and even though perma style VFX/SFX (outside of casting) I don't tend to dig generally, that one doesn't seem too bad. Like it's busy with glitter stardust sure, but I think I'll take that over having to be a lumbering big bird for most of the game hehe. Myrm Warp is so mechanically useful that it probably still makes sense to use those forms in a lot of cases, but the ability to switch between Star forms on the fly towards the endgame seems like it would have me happier. I mean I like to see Jaheira in Jaheira form! That's my plan at any rate
I think the Shadow Sorcerer has just become the default Durge now for me. Like I don't know that I would try to play Storm or Wild Magic over this. Draconic scales I sometimes miss, but the Shadow Dragon vibes are similar. I imagine most Classes are sorta like that with one Subclass that tends to tower over the others. I mean will I ever go back to Elkheart Barbarian now that Giant is an option? Probably not lol
I do wish there was more stuff to kill though. I mean I know Rivington was probably expedient as the testing grounds, because it's sorta the only place were you can reliably spawn a bunch of low stakes combats, but then that requires just a deep loathing for the Flaming Fist and rando commoners lol. It would have been nice to have some sort of Wilderness zone nearby that just had endless Goblins and Ogres for us to beat up on. I mean we get to see the Army of the Absolute before we ditch out on Act II, the monster types similar to the standard creatures from Act I. The Gobs, a couple Drow with some Spiders and such, some Ogres for a huge type monster, maybe a few standard beasts hanging around to charm. That would have been nice! Robocops are fun to destroy, but they also have a bunch of resistances that make them tough to try stuff out, and those encounters can go south quickly with 12 ft Swords and Uber Crossbows, having some more standard garden variety foes that we faced in earlier acts would have been good. Or I don't know, maybe even just some random NPC at the Sundries that spawns enchantments, similar to BG1 Candlekeep. Still we do the best we can I guess, trying to best the various Zombies, Skeletons and umbral type monsters in Act II, but it would be have fun to just take on a big army of actually monstrous goons, instead of always raising Rivington to the ground heheh.
Meanwhile...
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