The most frustrating thing, to me, is that I've been actively replying to peoples comments AND am pretty active (all things considered) in that sub outside of the video.
That's why I spoke out against shills on the ttrpg subs. Pretty much all of them were not active participants and would just spam the sub to cropdust their crappy self-published game. If you're participating otherwise, people really shouldn't be giving you a hard time about it.
If we wanted to get really deep into why some people are so mad, I think it's less the "get over it" and more the fact that I dared to say anything vaguely nice about Beamdog.
I don't know about that. A lot of people there seem to be well invested in the EE and I haven't seen a lot of anti-Beamdog talk. I mean, wasn't Beamdog founded by the same people who worked at or founded Bioware, who made the BG series? I mean, I know that they're not the specific designers (I'm pretty sure), but it's basically the same "people".
I really think that "get over it" bit comes off bad. And, to be fair, I don't think you've captured the gestalt of the preference for the originals and what people actually don't like about the EE. The crappy launch is not even a blip on the radar, I'm sure. I pretty much expect games to be kinda shit on release, which is why I don't buy anything until it's at least a year or two old. But, for the EE, even once they got it together, they didn't exactly win a ton of people over. If you look at the
steamcharts (link), the numbers for the first game never pull up after launch, and the numbers for the next game are significantly worse. You can also see the staggering for the numbers on the first game. I can almost guarantee that those peaks in the first game will coordinate with Steam sales and there aren't the same peaks in the second game. There's probably two things happening here. One, people who have never played the game see a "cheap" rpg on sale, give it a go and don't like it (for whatever reason, not necessarily EE). Two, people who have played the originals decide they would finally check out the EE on the cheap, but don't think the work is worth investing in the second game. And these trends continue over time, not just the early days with all the issues.
I'm an OG, but I'm not a purist. I would be all for "new and improved" if the "improved" meant staying within the spirit of the original game and actually targeting some of the flaws in the original. But, EE is mostly just EasyTutu+UB (and bit of extra content that's irrelevant) with a different veneer. If they had, for example, done some work on the encounter design and steered it away from twinky munchkinism into a more classic 2e AD&D vibe, I would have respected the hell out of them for it and given it a shot. But, it was just another missed opportunity.