Does anyone remember how ROUGH BGEE's initial release was?

Black Elk

Habitué
Messages
519


The eagle has landed! Enjoy!


Fascinating! I didn't know really any of that lore from the 2012 era.

The Baldur's Gate Enhanced Edition conversation is almost exactly like the conversation surrounding the Star Wars Trilogy Special Editions.

Like beat for beat, the backstory seems nearly identical to what went down with Star Wars in the late 90s, equally fraught, depending on how much skin one has in the game or according to whatever particular preference there for a specific home media release hehe.

I think all I'd really want from Beamdog is basically all I'd want from Lucasfilm, which is some way to experience the originals in a modern format somewhat more conveniently. To me a remaster means something rather different and calls for exercising a lot of restraint. Some minor cosmetic tweak in isolation seems fairly harmless, but then once enough of those stack together it starts to feel pretty different.

Currently using the BG1 discs to play is in a state somewhat similar to watching Star Wars the motion picture, The Empire Strikes Back, or Return of the Jedi (1977-83) at home via the 2006 gold discs, the last versions of which cost me 200 dollars on ebay for each film, just to have the official DVDs. Basically so I could have a version of the GOUT. A laser disc port of those films, comparable to VHS releases or watching it on TV prior to 1997. Neither is available in a convenient form now though. The laser disc port can't be purchased in physical media at a reasonable price or via any streaming service, and the restorations from the 35mm cans are only for educational uses and historical provenance, like for viewers who are motivated enough to figure that all out. The result is that it's sorta impossible now to legally purchase and view Star Wars as anything other than Special Edition remakes from 1997, or subsequent re-edits.

For peeps like me, the little changes are the changes that always stand out, but some alterations are more jarring than others. For example changes to sound/music are always way more noticeable for me, the insertion of entire sequences can jank the pacing and narrative, in every case I just prefer the thing I grew up with. Home theater nostalgia is serviced well enough from the 2006 gold discs I suppose, even if they're absurdly expensive now, but not really the ideal of a recreated theatrical experience, which I never got to have for the Originals (only the SEs). The original Star Wars negatives were degraded or lost during the period between the original printing, and when the films were re-released 20 years on. Although in the Star Wars universe it's still conceivable to restore the original presentations from interpositive reels, which do still exist, and which formed the basis for the 4K77-83 fan restorations. Left to my own devices I'd probably still rather watch Return of the Jedi on VHS, or jank lazer disc, than the currently available Blu Rays or on Disney+, because the latter releases have changed so many times in the re-edits that the viewing experience just isn't pleasurable for me anymore. Watching the 4K77 by contrast legit made me cry like I was 5 years old again, because it was just that beautiful!

For BG1 to BG1:EE the force of this analogy is very strong, though sadly there is no equivalent of 35mm filmstock for BG1. 35mm film is natively 4K, so it's possible to restore that footage up to modern specs in a very satisfying way that remains entirely true to the original trilogy, whereas BG1 is much more limited, cause the original thing just can't go that jumbo in the same way. Still I'd probably take the coffee beans if given the choice, but what I really want is the BG 4K 99. I'd love that for a BG1!

I think for BG the fix would be somewhat straightforward, needs a launch option in the DVD Bonus menu for a Classic mode, then anyone like me would have no real cause to grumble. Almost all the issues I have with EEs are down to art direction type stuff, color grading and sound vfx, those sorts of things. I wish they'd had millions of dollars for their art budget to make the EEs initially hehe. I think it's possible to get back to what I want, without giving up too much of the new stuff on offer, but to do so feels like I need to have a level of BG modding expertise that is sorta the inverse of the old situation. In other words, going under the hood used to be required if one wanted to play with mods that would enhance the game beyond what BG1 was when it released in the late 90s, whereas now I feel like I need to mod to get it back to what I'm into.

The choice with a Classic mode would be between some chop and hot fuzz in the upscale, but still using the old sounds and visuals and just acquiescing to that vs playing the default EE with those improvements and added stuff. They just need both to live alongside each other that way. I would immediately purchase something like that for BG1 if it was made available on disc again, the same way that I would instantly order a new Star Wars Blu-Ray if it included a restored 1977 theatrical presentation, alongside whatever 1978-2024 versions are currently the canonical official. Like if they did the same for BG1, I'd probably buy the collectors edition with the poster and T shirt too, just on general principle.

In this case, with BG1, there's a similar issue going on maybe, where the directors are perhaps too close to the original process of creation to really see the 1998 BG1 as being somehow sacrosanct or set in stone like that. They probably wouldn't think of it that way I'd guess, but for a player like me it's more time-capsuled and immutable at the point when it first entered the popular culture and blockbusted, like for me specifically. The revamps and reboots will always be giving a different gloss on those, if it's additive, like if you add new visuals new barks etc that feels somehow different than a more QoL oriented UI or better pathing. The loot bar is sweet though, and there's much to admire.

Playing BG1 inside the BG2 engine was already changing the game pretty substantially from my memories, but I had fun with that version of the game and all the G3 mods and such that go back to around that time. I'm sure I have equal nostalgia for that presentation, which makes me more amenable to the EEs I suppose as just somehow an extension of the BG2 modding scene. I think the EE's are cool by that standard. I'm not sure that if the launch option for Classic was added that I'd necessarily play that way more often than I would an EE campaign. There's something charming about lvl 1 at candlekeep with an Imp or Dragon familiar that I really enjoy. Imoen I might shadowkeeper into the BG2 sprites that I remember for dual classing which wasn't something she did much in my games till after the BG2 re-introduction. I think I put in more hours on BG1 via the BG2 game engine than I did playing the original BG1. BG1 got rocked to death from 1999 until BG2 came out, but then I really didn't play it again until after Tutu made it possible to play BG1 in the BG2 engine, cause that was a draw. Until that happened I'd just play BG2 or maybe the Icewind Dale Games, NWN etc, instead of BG1 but the BG1 revival vs BG2 modding was also pretty glorious.

BG3 I'm sure has increased the interest in both BG1 and BG2, or at least the stories and characters from those games, but the gameplay is so different from BG3 compared to a BG1, even with the EEs, that I'm not sure if it would scratch the same itch going backwards from BG3 to BG1.

One idea I was sorta hoping might work would be to translate a BG1 or BG2 into story vignettes using the BG3 formula/engine. I think that could be interesting, like a sorta recap of the stories from the previous games, since BG3 reboots a lot, seems like something that might be doable. Basically via Dream chapters and existing audio I guess, cause that makes sense. The NWN2 version of BG again, except that it would probably harmonize a bit better, cause so much of the baseline BG is already in place. I tried to remake most of the BG1 and BG2 characters in the BG3 char creator, some B team Kivans and Dynaheirs and such, it pretty much worked hehe. Can't really stage a cutscene though, so some things would surely be hard to pull off. BG1 and BG2 are so sprawling though that it would probably work to just omit anything that didn't work, like sections of the game that couldn't be handled for whatever reason could just be skipped over in favor of stuff that can.

So for example, we have spectators in BG3 and the nautiloid looking tiles would work well for the Unseeing Eye quest of BG2. Paladin stronghold quest seems doable, along with the Rangers stronghold quest with all those shadows again from BG2. It might work to dance around some of the boss monsters that don't have models. For BG1 there are many BG3 assets that would insert pretty readily to BG1 plotlines, but you'd have a few notable absentees, like the Ankhegs. Maybe those gaps could get filled in by enthusiastic modellers? Perhaps not every BG1 or BG2 story needs to be retold to still capture the spirit there on the first attempt. Like any good reboot, seeing the thing brought into the current edition of D&D would be kinda cool, even if not everything would work. Some would balk maybe, but then again having Imoen somehow in BG3 via the conceit of BG1 or BG2 storytime version could work. Like Volo could probably get the job done somehow, or Withers, but slopes there are probably even more slippery than the Throne of Bhaal heheh

Anyhow, ramble ramble, I enjoyed the video! Nice work!!!
 
Last edited:

Cahir

Innkeeper
Staff member
Messages
478
I also appreciate hearing opposing view points - in this case, from JustKnellar. A great conversation. And how refreshing that it's civil! A rare sight on the internet (I'll be sparing myself a trip to Reddit).

It's exactly why I love this community. I've seen many different opinions on different topic and even if the topic was controversial in nature, conversation was always civil. Even if there was an argument, that made one or the other discussion more heated, it was nowhere near the toxic and hated behaviour seen all over the internet these days.
 

BelgarathMTH

Habitué
Messages
181
Okay, I watched the video. The historical bit is well-researched, and I enjoyed the review of what happened, since it was so many years ago, I had forgotten a lot of that stuff.

Like JustKneller, you also lose me on your "soapbox" portion of the video. You have no idea why those of us who prefer original BG1 prefer it, and it has nothing to do with the new characters for me, which you seem to think is the *only* reason anybody prefers the originals.

I'll list a few of the things I prefer about original BG1 over the EE (and really, over BG1 in the BG2 engine):

-stone interface

-unscrolling spell and interface tooltips with charming sound effect

-original non-mirrored sprites and animations - armor shines in the sun, weapons look better to me.

-I like the original sound design better - you can hear bow strings twang, sling bullets zipping through air, swords whiffing.

-weapon proficiencies in logical categories instead of illogical single-weapon proficiencies

-no pausing on inventory menu makes pre-planning and quickslot choices relevant. Minsc sacrificing a quickslot for Boo means something, and getting caught without an antidote in one of everyone's quickslots can mean disaster.

-again, no pausing on inventory menu makes the fighter's extra fast weapon slots meaningful

-no charge counter on wands is truer to tabletop 2nd edition rules.

-ammunition stacks limited to 20 makes archery less overpowered - choices must be made between carrying ammunition and carrying treasure. Firing ranged weapons continuously runs arrows out very fast.

-the druid's Entangle spell is actually useful, being party-friendly. It also skips the annoying sound effect. Druids get Remove Fear as a first level spell.

-going back to sound design, I prefer the original, more mysterious spell incantations to BG2's faux Latin incantations.

There are probably a bunch more of these that I'm not thinking of right now.

You come off as very insulting to a group of people you don't agree with in the video, especially since you don't understand our preferences, like, at all. You create a single straw-man argument of how you think we feel and then attack that. Not cool.
 

Fandraxx

Habitué
Messages
102
With all due respect, the video was not a dissection about all the differences between the original BG and the Enhanced Edition. The "soapbox" portion is more based around the idea that, at this point, if you simply want to play Baldur's Gate, that the Enhanced Editions, in my opinion, are the best avenue through which to do that on account of the way they're optimized and on a variety of different platforms.

As far as not understanding why people might prefer the originals, I literally talk about how the lack of original mod support and issues meant that the original was outright better than the Enhanced Edition for a time. No where do I say that people can't or shouldn't play the original now that a lot of the issues have been fixed - just that in the grand scheme of things, there are no longer any fundamental, game-breaking issues remaining in the Enhanced Editions that should serve to push one to said originals. Both, at this point, play (basically) perfectly and deliver the experience of BG - one just has the advantage of being far more assessible. Not a huge deal for Infinity Engine aficionados like ourselves, but certainly would be for someone that, say, might've played BG3 and now wants to try the first two games.

Obviously, I apologize if you felt insulted by my video, that's *never* my intention, but I personally think there is a lot of inferencing going on about things that were not said at any point in the runtime.
 

Fandraxx

Habitué
Messages
102
Kind of off topic, but @Fandraxx has anyone ever told you that your voice sounds like the YouTuber Scammer Revolts?


I was not aware! Personally, I hate the sound of my voice. I have to basically pitch it down intentionally in order to stop it from cracking and breaking. I'm a grown man with weak vocal cords or something, idk :ROFLMAO:
 

JustKneller

Habitué
Messages
977
With all due respect...

Obviously, I apologize if you felt insulted by my video...

I think what you think you're saying and how you're coming off are two very different things, though. You just need to look at the Reddit comments and more civilized discussion here to see it.

This isn't a matter of being insulted, it's more a matter of, ok, you put these opinions out there, you opened the door to discussion and here are some counterpoints. Some of your opinions inaccurately describe a significant portion of the fan base. A lot of your editorial presumes that the launch was the major contributing factor to people continuing to prefer the originals, and that's just not true. You're also making a statement that the EEs are a "premier" way of playing the series and that "there is no reasonable argument to be made for tracking down the originals" (when there actually is) and you call the "disdain" for Beamdog's content "misguided". The content you use as the points of contention don't even scratch the surface of the actual contention. At 12:15, you say that the EE eventually came to meet expectations, which is clearly not true since there's still a significant number of people who would rather play the original.

And, that your response suggests that the critical response is people getting offended suggests to me you're closed off to discussing an opposing point of view. You start off strong with the history, but @BelgarathMTH is right, you build a straw man then devolve into polemic. You have this one idea about the matter, and anyone who disagrees is just irrational.

I would actually like to see a video like this, but with a more impartial and fair breakdown of both sides. There are, in fact, many good reasons to play the originals over the EE, even if you don't personally agree.
 

Fandraxx

Habitué
Messages
102
And, that your response suggests that the critical response is people getting offended suggests to me you're closed off to discussing an opposing point of view. You start off strong with the history, but @BelgarathMTH is right, you build a straw man then devolve into polemic. You have this one idea about the matter, and anyone who disagrees is just irrational.

I would actually like to see a video like this, but with a more impartial and fair breakdown of both sides. There are, in fact, many good reasons to play the originals over the EE, even if you don't personally agree.
Again, while I understand what you're saying, the intention of my video was not to be a critique of Original BG vs BGEE. It was to discuss the history of BGEE and why, at this point, I think it they're the best way to play the games nowadays. I love the originals and have no intention of ever parting with my discs. As far as any sort of breakdown or comparing/contrasting between the versions, that just fundamentally not what the intention of the video was.

The crux of going through the whole history was to point out that, at one point, the Enhanced Editions, from a fundamental standpoint, due to bugs, technical issues and everything else I ran through, were terrible in comparison to the originals and, as such, should've spelled the doom of the game. My point about the lack of a reason to track down the originals is based around the idea of simply playing Baldur's Gate - as in exploring the Sword Coast and punking Sarevok. If you notice, all my arguments in favor of the Enhanced Editions are based on external aspects - the ease of use, availability and whatnot. I intentionally decided not to comment on more experience/gameplay based factors, such as the appearance or class kits, because I'm fully aware that there are preferences for or against those aspects! I myself have some preferences for the originals and the point of my video was not to deride them.

And, I don't mean to seem like I'm closing off discussion, because I love discussion (owed to the Communications degree I have, hate it as I may) but, at this point, I sorta feel like I'm arguing things I either didn't actually say or don't believe. I came off a bit harsh and brash - totally on me - but I'm going a bit insane as to what some of the discussion (not here, but other places) has turned into. My point about the new content is limited to the new content and I, earnestly, think it's a bit silly to dislike the Enhanced Editions solely because of that. That is not me saying people can't have preferences for the original based on many of the actual gameplay, appearance or other experience-based points you and other have brought up.
 

Black Elk

Habitué
Messages
519
I respect though, particularly for the challenge of just putting it out there. Like legit, I can't even stand the sound of my own voice on an answering machine message, let alone like a whole series of videos! hehe

Also I can remember having a somewhat similar conversation about BG1 to BG2 with a couple of my old college buddies (at the time I was lucky if I could get 3 people together in a room to talk about Baldur's Gate! lol) Nowadays though it's like every online convo on any subject features partisans of all stripes, even the odd agent provacateur here and there now has like a dozen doppengangers. The large group dynamic is awkward to navigate too.

Best BG1 convo I ever had was with some random gal I met on the beach in 2019, while walking the dogs. Her boyfriend was a Myconid researcher for the society of brilliance in Santa Cruz, my girlfriend at the time was like one of those undead Sisters from the House Healing in the Shadowlands (go figure! lol). We kinda ignored them both to discuss the finer points of being stuck in Durlag's Tower briefly with each other. Something about that image still haunts, cause she'd mentioned a friend who she used to MP with who had recently departed, like for other planes of existence, and at the time my best hommie was also dying of cancer. So just that idea of being stuck in Durlag's alone trying to find the lost party member. Fucking levelled me to the floor, and then raised me to the level cap at the same time. It was like a BG 101 philosophy class. Her Charname is still a complete mystery to me. I think it was something like Nia or maybe Naia? I'd have grabbed the digits, but had strategically left my phone in the car (again, go figure! lol). The singular best BG convo tree of all time, and I think it probably only lasted maybe half an hour?

Anyway, main point being - that whole time I was talking about BG1 and the Tales of the Sword Coast from 1999, she was talking about the BG1 Enhanced Editions from a more recent age, but because we spoke the same Draconic language we were able to fully understand and comprehend each other. Like to have a meeting of the minds.

To me this would be some kind of parable about BG pawprints on the beach, like where at first we saw 3 sets of pawprints for 3 legged dogs, but the whole time it was Obi Wan and the Force just carrying us! lol Sorry I keep mixing the metaphors here, probably cause of the calendar date heheh. Again, and anyways - Well done! These are the sorts of BG ruminations I enjoy chewing on. I don't know what they eat over on reddit, or twitter, or whatever socials, like it's probably Ravenous style at times in those spots, but for a tidy tavern meal, I heartily enjoyed. 2 bits to the barkeep! A round on the house!!!
 
Last edited:

Cahir

Innkeeper
Staff member
Messages
478
OK, about the video and my thoughts about EEs vs original.

I was on the hype train for BGEE and later BG2EE, so most of the things in the first part of the video was no news to be, still it was very summarized for people who didn't follow EEs development and all the crazy things that happened through that time.

As for EE's, I'm in the camp of rolling my eyes when I see people fiercely playing the originals, even moreso when complaining about some new mods not working on those versions (or BGT for that matter). I guess I wasn't such a big fan of original games as I thought I was, not appreciating all those details @BelgarathMTH was kind to put together. But I do appreciate those opinions, and I firmly believe these shouldn't be ridicule at any point. I can certainly imagine some studio, years later, doing a remaster of BG3 and adding stuff, I find was better done in the original game, that would make me angry.

So, in general I'm in the camp of @Fandraxx here, but I agree some of the wording and, well... the way some conclusions were phrased, was unfortunate and unnecessary confrontational.

That being said, I still think the way this is discussed here would have blown out of proportions already on other forum/chat. I really appreciate this can be (still) discussed in a civilised manner here, like a normal discussion among adults should look like.
 

JustKneller

Habitué
Messages
977
So, in general I'm in the camp of @Fandraxx here, but I agree some of the wording and, well... the way some conclusions were phrased, was unfortunate and unnecessary confrontational.

That's one of my main points right there. It doesn't come off as "hey, this is just how I like to play the game but there are still advantages to the originals". It comes off as, "The EE is best and the originals are now obsolete and pointless," which is just biased, propagandist, and untrue. Each version is a significantly different experience.

Again, while I understand what you're saying, the intention of my video was not to be a critique of Original BG vs BGEE. It was to discuss the history of BGEE and why, at this point, I think it they're the best way to play the games nowadays

The thing is, your presentation is rather biased and tries to pass off opinion as fact. I mean, you really go off the rails at around 7:30. You have a comms degree, I would think you would be able to see this. I would honestly recommending re-cutting that part, take out the snark and derision (calling people "misguided", telling them to "get over it", etc.), and present it as proper editorial.
 

Cahir

Innkeeper
Staff member
Messages
478
Each version is a significantly different experience.
With this I totally agree, which is even more puzzling to me when mods for EE version show up, that meant to disable/skip/alter some (or most) of EE-specific elements, for the game to more resemble original versions. I mean, I can appreciate being able to tune some stuff to my liking, that's the beauty of all kinds of tweak mods, but it's an idea behind developing such mod is what's puzzling me. Since (some) modders don't like EE versions so much to spend dozens of hours to make a mod that essentially is trying to turn EE into original game, then... why not stick to original game? Call me silly, but sometimes I find such attempts as a way to ridicule EEs and players that play them, "Look, Beamdog did a terrible job with Enhanced Edition, but we are graciously giving you a tool to turn this game into original". Of course, there are much fewer attempts to tweak original games to get some nifty EE features, because it suddenly turns out, that original games lacks some engine upgrades and many things are simply hardcoded. Maybe those EEs aren't that bad after all?

Sometimes, I wonder if people would prefer just a minor remaster (aka, make the game run on modern OS and higher resolution and that's it) or complete remake, with new and upgraded assets, tons of new features, new story content and all that. Because I've seen both sides sharing disapproval of what EEs turned out to be in the end. I guess, my conclusion is that there is a place for both versions, and it's OK for players to like one and another.
 

Antimatter

Administrator
Staff member
Messages
1,806
I hope @Fandraxx doesn't feel discouraged from publishing new videos with feedback like that. It wasn't a video that claimed to be an expert opinion with all points present, it wasn't a video by an industry specialist, and it wasn't a video to convince other people. It was just a video with a personal opinion of its author. When I watched it, I personally thought it included a lot of anti-EE points and was full of criticism. Turns out, other people found it full of criticism for pre-EE games. I think all opinions are fine.
 

Black Elk

Habitué
Messages
519
I hope the same, cause it was a fun watch! Generally any engagement is good engagement, though sometimes the darkside does grow stronger.

Re-cutting anything is full of perils I think, it can be rough, like in that weird way where the internet has those no backsies policies on most things hehe.

Probably simpler to just keep expanding on the theme. Could always do a 'response to the response' for the next videos. SoD follow up takes or whatever. Or maybe I just took that portion of the video somewhat differently? Like to me it sounded more exasperation than snark, I guess maybe was my read, not at the spirited defense of the OGs, but at the most common probable takedowns of the EEs. So where peeps simply weren't feeling those BG1 EE companions, so then they'd just broadside everything else about it. I'm sure that still happens in some quarters too. To me it's sorta similar to Jar Jar getting pinned for The Phantom Menace, where that then dominates the entire convo around the whole thing. Just since recuts came up! lol

Of course I mention this only because today is the 5th, and like Dylan probably said, the 5th day of May is special! The 4th is kinda like corpo Comic Con, but Revenge of the 5th is more my speed, and feels like something that the fans came up with Organa'ically. This was not my era to be sure. My era was the dark times between the OT and the PT, when the light had almost gone out in the Galaxy, and only Role Playing Games or the Comics or VHS kept it going, but I can still vibe.

I have an edit of that film, TPM where all of Jar Jars performances were kept but the spoken dialog was done the same way Jabba was handled in RotJ. Same deal for the Trade Federation guys too. Also all the Battle Droids had their dialog replaced with cylon sounding robotic sfx translated into the subtitles. The impact was much improved for me. The Anakin character had his screentime edited down pretty mercilessly as well, to only showcase the scenes where he was sad and talking about his mom and feeling cold, like darkside foreshadowing stuff strictly, or little asides like that. The same characters represented in a different way, recut, introduced in a sequence slightly askew.

In mine the film opens on R2D2 attacking the trade federation ships, like R2D2 is piloting the starfighter by himself (scenes taken from the climax at the end, cut around shots of the cockpit), presented as the literal first shot. Then I follow that with the scene at the dinner table on Tatooine for introductions. Nothing is explained in advance beyond the scrawl, the characters aren't introduced one at a time, but as a some sort of weird family all already together. Like where Qui Gon is maybe the dad and Jar Jar is like the family pet. I cut it so that Natalie Portman's character and Keira Knightley's character might be sisters, sorta sidestepping any body double confusion by just putting Padme into the line of succession in the Scrawl. This was necessary to handle that scene with Obi Wan on comms hehe. Then the thing that sets everything else in motion is Darth Maul's arrival. It works rather well, like not 100%, but moving huge blocks of the film around and then omitting a bunch of stuff I was able to get something that I thought harmonized better with my ideas of what might have been to have the story driving. The story focused on R2 and 3PO essentially, as the PoV of the film, or as if they were our narrators almost. Keying it off the droids rather than Obi Wan helps in a number of ways. Makes much clearer which parts to omit from the set up initially, or what to leave on the floor. Like there's a lot of water palace themed stuff and naboo stuff, galactic senate etc. Most of the scenes can still work well in sequence, but they're all paired down to target that primo runtime of say 60 minutes instead of 120-ish. For the second two films in the Prequel saga, a similar organizing principle, but intercut across both films targeting 120 min tops there. Entire saga maybe 180 minutes like that, would work pretty well.

Similarly I feel that some of the BG1 EE companions might have been introduced in a more subdued way, so that they didn't steal anyone else's thunder, and kinda threaded in and out of the saga in a way that perhaps I would have liked more. But then I really didn't have issues with EE companions, cause I kinda dig the companions added. They worked perfectly well from a saga standpoint for me, where I'd already played everything before, so I already had a sense of the what to expect and felt more of the surprise or novelty on it. It's different if forming an impression for the first time, where I think Neera might step on Garrick's shoes a bit, Dorn kinda blows up the pacing on entering the Nashkell Mines crescendo build, Rasaad is maybe upstaging Minsc, or Baaloth is dueling Edwin for the title of most OP mage lol. I didn't care so much about that really, except for in the case of having some kind of permanent record that can exist for each iteration of the game along the way. The 1999 version, the 2012 etc. I think it's cool when people are able to hold onto the things they first enjoyed about something upon first discovering it. I wouldn't begrudge any faction their preferences on that score. It likely depends a lot on the first introductions, whatever form of it they experienced.

If someone who played BG3 asked me about BG1 today, or asked for my suggestions on how to play BG1, today, I would have to recommend the Enhanced Editions now I guess, as they're easier to get up and running, with fewer hoops to jump through and relatively inexpensive. Though along with that goes the clear caveat that the art direction in the EEs doesn't feel like it's from the late 1990s to me, but rather the late 2000s.

Like it's a glowup about ten years on, so it just looks and vibes overall like digital arts more of that period. To me that would only be a major deal if the player was somehow particularly interested in period nostalgia, or has some historical or aesthetic curiosity about playing the thing exactly as it was. To that I suppose I'd just go as hardcore as possible on the ultra Classic mode, like where even the combat scripts are janky and pathing is part of the challenge mode or whatever hehe. I wouldn't play it, but it would be nice just to have. BG is weird though because it has always had the custom scripts and the custom sounds and the custom custom on many things, so there's a way in which it's all pretty similar. The second you custom, the door is sorta opened. Quick loot bar is very nice, and if such a script had somehow existed in 1999 I absolutely would have downloaded it. I think if I had to introduce the game to someone in a multiplayer session, it would be hard to entertain going oldschool unless it was totally hotseat. But you know, like for anything along the lines of MP compatibility. The Portraits and all the various everythings are upscaled in the EEs which is nice. For me swapping soundsets isn't too hard for the things I like, but again, would be nice if it was more convenient. Sometimes I just like it all.

bloom.png

Perhaps too many Star Wars rambles for one BG thread, but you know it's on as the Galactic background noise today, so kinda apropos hehe
 
Last edited:

JustKneller

Habitué
Messages
977
why not stick to original game?

I'm going to guess this is because you can't get the original game anymore. I still have my CDs, but I picked up the GoG version of the originals once CDs stopped being a thing (so I could play on newer hardware). Once Beamdog took over, you could only get the original if you bought the EE and even then, you needed some kind of key to get the originals. However, I heard that the keys were limited and eventually only the EE was left. I could be wrong, though, since I've never had to deal with that myself.

Crap, I just realized I only have PS:T on disc and not the GOG original. Oh well, at least I have IWD and BG.

Anyway, if that's true, and someone wants to play the original, modding the EE is the closest they're going to get.

What surprises me is not there there are mods, plural, to cut out the EE content, but that someone hasn't done an overhaul mod to restore the EE to the original. Then again, maybe that doesn't surprise me. Anyone who is that interested in the originals probably already has them in some form or another. Meanwhile, a lot of the big modders moved on before Beamdog started working on the game. That's too bad, though, Kevin Dorner was a godsend.
 

JustKneller

Habitué
Messages
977
I would have to recommend the Enhanced Editions now I guess, as they're easier to get up and running, with fewer hoops to jump through and relatively inexpensive.

So, I don't really understand this sentiment.

This is how to install the EE:

1) Install the game
2) Install the fixpack from G3
3) Play the game

This is how I install the originals to get them running smoothly on my janky laptop:

1) Install the game
2) Install the fixpack from G3
3) Install Unfinished Business (if I feel like it)
4) Play game.
 

Black Elk

Habitué
Messages
519
That was what I had done in the past. Now my laptop doesn't have the optical drive though, and it feels like more of a chore, also because it needs GoG there right, when I'm mostly on Steam for the BG3. I would still jump through whatever number of hoops to enjoy the experience of playing the original the way I remember it hehe. But for someone who doesn't have a clear memory of it, has only played the BG3 and wants to play BG1, I'd be a little torn. I also notice that people don't tend to play games chronologically in release order, but if anything go backwards from the most recent to the least recent. So in that way recommending the OG install of BG2 feels somehow like a different question than doing the same for BG1. Even if they have fun with BG2, the pain of going downscaling might be more pronounced. For me personally I would prefer some sort of hybrid I think, where the BG1 art assets and everything there is kept very minimally changed, all the same sfx, but some other stuff like the UI and hotbars, weapon proficiencies etc. Like I just don't know. It's also the same dilemma of viewing orders for SW flicks, like when random cousins already have an experience of something and are primed to enjoy different aesthetic sensibilities. It's a practical dilemma too, cause there are BG3 players who are wanting to explore sorta the legacy of the story, and probably more interested in it from that standpoint, though for me BG1 is basically the perfect cRPG. So in that case specifically I feel like as a purist, I would say play BG1 as BG1 of course, but it's a little different than the flicks in that way. Clearly it's a puzzler, or I wouldn't have to lean quite so hard on so many star wars analogies heheh
 

JustKneller

Habitué
Messages
977
also because it needs GoG there right,
I'm not sure I understand this. My main reason for favoring GoG is because I don't need the DRM/Client layer that Steam adds to things. GoG games have so much less baggage than Steam games. With GoG, you just double click on an exe and all that does is install the game, no host extras.
 
Top Bottom