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Antimatter

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While Solasta II sounds fun (and has a group of excellent VO actors), the Early Access model makes me wait for the full release. The whole experience of BG3 Early Access had its effect on me, I'd prefer to play the game on release blind and without Early Access (and years-long) expectations.

 

Chronicler

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Mostly I game on PC.

I have a switch lite that I sometimes game on. It's joystick is busted though. Works alright for turn based games but if I were trying to do like a lot of precise split second platforming I'd have a pretty bad time.

Mostly the Switch Lite just gets used for Final Fantasy 5. Which is an all timer by the way. Great game. highly recommend it.
 

BelgarathMTH

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I'm a PC exclusive gamer. Thirty years ago, I owned a Sega Genesis CD and played "Dark Wizard" on it. I quickly learned that there were way more games like that to be had on PC, starting with "Heroes of Might and Magic", so I started buying PC games, ditched the console, and never looked back.
 

OrlonKronsteen

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I used to be a console gamer, but once I got a computer, I too, realized that most of the games I was interested in (with the exception of the early Resident Evil games) were on PC. Add to that, once consoles achieved internet connectivity, the best thing about console games imo (being complete and relatively bug free at launch) was lost.
 

Antimatter

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I'm a PC player, and even while I have a controller, I haven't used it yet, even when I played Expedition 33, which was made for a controller and worked (supposedly) worse with M&K. So I guess I'm a full PC player. That's more due to the fact my work is impossible without a PC as well. Plus, hard to beat the comfort of full moddability.

It was fun to get access and play some of former PS exclusives, but I think they arrived too late (on PC) for me to fully embrace them. Either the genre moved forward at that point, or there was a new(er) game that was better, or just wasn't in the mood for it. I'm glad that non-first-party PS games will still continue to come to PC (for example, Death Stranding 2 comes to PC this month, less than 1 year after the game's release).
 

Black Elk

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While Solasta II sounds fun (and has a group of excellent VO actors), the Early Access model makes me wait for the full release. The whole experience of BG3 Early Access had its effect on me, I'd prefer to play the game on release blind and without Early Access (and years-long) expectations.



Same, although I bought it anyway just to see the character creator UI and such, since I always enjoy tooling around with those. I also figured that Solasta II would have to serve as my method of figuring out what 5.5 E is all about since I didn't buy the 2024 books and prefer the cRPG implementation as a way to learn the nuts and bolts anyway. I still think it's annoying that the wizards stuck us with another .5 iteration, trying to break us of our our simple naming conventions, instead of just going for broke with a 6th Edition of D&D, but it's whatever I guess. Predictably everyone just ended up calling it 5.5 like I knew would happen hehe

So far I like that game, but found the Char Creation in Solasta II simultaneously overwhelming and underwhelming...

Overwhelming because it's a party based Campaign and I'd want to create the 4 adopted orphans of the "Colwall" family all at once - (It's just a lot to do at the very beggining and I'm not the biggest fan of having to slot into an adventure where I have 3 siblings and a whole family backstory thing going on. I mean it's challenging enough for me to find a single Character that I can get into, but then having to do that again and again feels like a bit much lol. I just ended up using 3 of their presets for the rest of the team cause I got impatient).

Underwhelming because the options for the heads and such felt pretty limited, so I feel like I'm fighting against the available presets to get something interesting. The phenotypes are bare bones, the cosmetic options are alright I suppose, but I expected more from a game using 2025 Unreal. Also the default method for selecting a head is to "blend" 3 different head models together, which just feels a bit weird and unecessarily tedius to me, though I started to get something going eventually. Basically there are 12 heads to choose from for each gender, and then you can get a couple in between by blending those. It's hard to go back and change the head model though, once you're into the nitty gritty, since everything keys off those initial selections. The advanced option for Char creation can also be a bit of a chore, since it's not always obvious when you've selected all your bonuses and such. Usually I missed something and then have to backtrack. The hair is ok, nothing to write home about really. There are 20 some odd hairstyles to choose from, but most are shorter or helmet hair cuts in the styling hehe. I guess it works for an EA demo type thing, but again I was hoping to be wowed a bit more. Lvl 4 cap. Right now there are 4 voices to choose from, two for each one high and one low, English-ish and Scottish-ish. They're serviceable I suppose, but it just gives me flashbacks to the BG3 EA where they did the same thing with the voices. Here the issue is more pronounced though since it's a party of 4 being created. I was annoyed by the lack of options for what's probably the most important choice in a game like this, a good compelling set of barks!

Once I finished all that and launched into the Tutorial/Prologue section, I quickly determined that the cinematic delivery for dialog and story information is not really knocking my socks off here at the very start. Solasta II is definitely better than Crown of the Magister in that regard, but stills falls short of the BG3 EA even back in 2020, so that was a little disappointing. The models feel kinda wooden, arms at the side, not terribly emmotive, the lips when characters are speaking, that sort of thing. It just makes me wonder why try to pull off the cinemascope here if it's just going to look sorta jank calibre. By comparison the animations in-game during exploration look much better, so I almost wish there was a way to keep the camera just zoomed out in the iso god mode for everything, rather than being subjected to cutscene delivery lol.

Gameplay felt smooth though and it looked nicer once we were on the move. I enjoyed running around for a little while, since the controls felt familiar and a welcome relief from the BG3 chain thing that I struggled with for so long, but then I flamed out cause I just didn't care enough about any of the characters I created lol.

I'll probably give it another go tomorrow and see how it feels once the actual story picks up. I'm more excited for whatever toolset type thing may eventually come of it, since I imagine the promise would be for a series of quicker adventures.

Fun beating up on the Kobolds though!

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To get into it just made like a bunch of similar looking humans with similar sounding voices lol.

The hook scene opener was actually pretty cool though I thought! Seems like it could have potential.

ps. I play only on PC these days. Last console I got was the Switch for Breath of the Wild almost a decade ago, but don't have it anymore. I dig grab a new rig for PC gaming though. Finally got a desktop again! I'd been using the MSI laptop for ages, since I didn't have space for anything else, but then I moved and just slid into an Omen that was on sale at Walmart - it's crazy how expensive pricy RAM has gotten lately! Hopefully this'll keep me going for a while though. Fingers crossed! :cool:
 
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Chronicler

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It seems to me that this is something you sometimes run into with graphics cards.

They want you to buy their graphics card. They need a big fancy pitch for why you should be using them instead of the competing brand.

But videogames themselves are art. There's intent behind the decisions about what you see and stuff.

So a graphics card will come up with a nifty "feature" that can provide cinematic lighting to any game, but it turns out there was already a reason that game was lit the way it was. Often even "poor" lighting is an intentional choice designed to evoke a particular feeling in a scene.

Like, every tv manufacturer would probably love to be the only TV you can watch the Star Wars deleted scenes on, but nobody wants to see extra scenes that some TV manufacturer tacked onto Star Wars. They barely even wanna see it when George Lucas does that.
 

Chronicler

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All anybody wants from a graphics card is just to relay the game, exactly as it was designed, with no crazy alterations, but if that's all your graphics card does, then any graphics card with similar hardware specs could do the same, so it doesn't make a super compelling pitch for why you should be using their card and not a similar model with a different brand name attached to it.
 

Chronicler

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431

In more lighthearted news, this seems like a fun story.

The CEO of Unknown Worlds Entertainment, known for making the Subnautica, wanted to fire a bunch of people, because he wanted to avoid offering the big bonus that was his contractual obligation.

His lawyers advised him not to do this, explaining why it's a terrible idea, but then he decides he's going to go ask ChatGPT instead.

ChatGPT of course tells him it's a wonderful idea. He ignores his lawyers. Gets predictably sued and absolutely eats shit in court.
 

Cahir

Innkeeper
Staff member
Messages
469
I'd like to remind everyone that prices of RAM and other PC components rose harshly because of 1)"need" for operational memory for AI datacenters and 2)Nvidia turning away from everyday customer market in favor of investing into AI.
Exactly! So, we are basically paying more (or even struggle to find a new shiny RTX series 50) just for this.
 

BelgarathMTH

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169
About the screen comparison: I'm curious why in the first picture it is raining, and you can see people with umbrellas in the background to both her left and right. In the second picture, it looks like the rain has stopped, and both people with umbrellas are gone from the picture. So it's not a straight comparison - those are two different shots.
 

Black Elk

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Messages
514
It's bizarre as hell to see what the DLSS 5 did to the image. First it changed the temperature from warm to cool, desaturating the whole thing. Note the color of her hair and jacket, also glow coming off the street lamp, the little red lights by the garbage can and that green piece of trash on the ground - they're all getting washed out.

Then it's starts just randomly changing edges from hard to soft, or vice versa. Like look at her the folds of hoodie and the lapel in shadow. In the second image they go from hard edges to soft almost lost edges. The entire image is brightened, but then some information is just lost all together, like the buckle on her backpack strap. Same deal with the signage, where the cigarshop font is made muddy and whatever suggested text below just turns into weathering. But hey, now she has makeup, and a flashy earring I guess, probably aged up as well. Weaksauce!

I anticipate a return to low poly and artful omission as the response to this stuff. The brain wants to fill in gaps and our eyes enjoy the challenge of supplying the missing information being suggested by what's actually being seen (or not.) This reminds me of when I come across old jpegs of even older paintings, like digi clips from the late 90s or early aughts where people would just crank the levels and totally change the color coding of some famous masterwork with weird hues. I'd be annoyed to work on something for several years only to have filters slapped on it at the last second like this. This seems to be different beast than simply generating frames via DLSS so that a game running at 1080p can look like it's running at 1440p. Like who actually wants this?
 
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