JustKneller
Habitué
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Unpopular opinion and hot take to follow. PS:T is a rubbish game. It's an amazing total experience and top notch IF, but the game of it isn't great. Mechanically, it's the only D&D game I've played that's worse than BG.Now you tell me that's not good game design. Planescape: Torment is consistently ranked #1 cRPG all across the board.
I mean, PS:T easily makes my list of top 10 crpgs. This is largely due to the world they set it, the story they wrote, and the method they gave you to navigate that story. But I didn't play it for the game of it.
Out of all the IE games, I play IWD for the game, and have replayed it more than all the other games combined. However, PS:T has been one of the best total experiences. I've never replayed it once I finished it, as it's a totally different experience once you know the mystery. I'm not mad about this, though. It was thoroughly satisfying.
It may be good role-playing, but it's not necessarily a game.Again, I'll side with PS:T here. You progress by making the story progress. Again, tell me that's not a good roleplaying product line.
However, you will have to explain to me how that could be the case, when you have perfect systems, such as first-order logic, in which contradictions are false by definition. In other words, Legal pragmatism, however it may be defined, will never have minimal contradictions when compared to a perfect system (i.e., first-order logic).
I have think you'll have to ELI5 this one for me a little. I'm a tad weak in philosophy.
And that's one of WotC's fatal flaws. They try to be the everything game by having every race/class/cliche under the sun. You don't need to be coherent if you have all the flash.Yeah they tried that with Planescape, and with Spelljammer before that, and with Dark Sun, and with everything else that made the TSR era so awesome and so nostalgic for people like you and me.
Granted. I'm not slighting escapist gamers. But that orientation undermines the value of game design. You don't need a strong game in an escapist game, you kinda just need an immersive environment.Well, to misquote Tolkien: "Who hates escapists the most? Jailers". That's why D&D and other escapist literature is so popular in prisons, military barracks, universities, and even laboratories.
Lol...I'll be sure to get you on the special thanks page of this game I'll probably never publish. Full disclosure, what I'm working on is my own twist on the OSR retroclone (in a Planescape-Neverwhere-inspired setting), but doing a couple things significantly differently (partly because I'm trying to optimize for PbP). At this stage, I'm probably going diceless. I'm also turning combat encounters into "single-round" events. However, simplifying the equation is only half the battle. I'm still working on a way to give players meaningful game choices in this context.Hmmm... well you know you'll have to credit me, right?
Sociology is kind of in my wheelhouse. It's been a long time, and I'm quite rusty, but I actually used to teach it. My background is more in statistics, theory creation, methodology, research design, with a hint of ontology and heuristics.Sociology is one area in which I'm severely lacking. I just freestyle it in the sociology department. Luckily I don't do sociology, my interests are in ontology, epistemology, and ethics.