The Candlekeep Annex: RPed Baldur’s Gate No and Low Reload Adventures

Alesia_BH

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The exchanges before gave the impression that a bit of discussion was welcome in this thread

Thanks for the feedback, Urdnot.

The approach I intend to take here is a kin to the one we've long used in the no reload challenge. A bit of discussion is welcome in the main thread, but if a conversation is likely to get lengthy, or if we'd like to encourage a broader audience to participate, we refer the discussion to another thread.

My referral wasn't intended to imply that Xzarloxara's comment was of an off topic intrusion, rather, it was an invitation to a deeper and more inclusive discussion on a topic of broad interest.

On the Bioware forum, and at Beamdog, we always had a parallel thread, entitled the Adventurer's Lounge, to encourage interaction with and between challenge participants, without cluttering the main thread. Perhaps that would make sense here too? In this particular case, though, I think an independent thread is warranted, since the subject is or broad interest, and doesn't directly pertain to the no reload challenge.

Does that work for everyone?

Cheers,

A.
 

Urdnot_Wrex

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Thanks for the feedback, Urdnot.

The approach I intend to take here is a kin to the one we've long used in the no reload challenge. A bit of discussion is welcome in the main thread, but if a conversation is likely to get lengthy, or if we'd like to encourage a broader audience to participate, we refer the discussion to another thread.

My referral wasn't intended to imply that Xzarloxara's comment was of an off topic intrusion, rather, it was an invitation to a deeper and more inclusive discussion on a topic of broad interest.

On the Bioware forum, and at Beamdog, we always had a parallel thread, entitled the Adventurer's Lounge, to encourage interaction with and between challenge participants, without cluttering the main thread. Perhaps that would make sense here too? In this particular case, though, I think an independent thread is warranted, since the subject is or broad interest, and doesn't directly pertain to the no reload challenge.

Does that work for everyone?

Cheers,

A.

Sounds reasonable. One thread for the playthrough reports, another one for chatter about it. Although of course the lines might always get blurred a bit. But of course it makes sense for continuity's sake to keep lengthier discussions in a different place, even if it's not always foreseeable what will turn into one. So a new thread for every side discussion seems awkward because it might end with two comments, but something comparable to the Adventurer's Lounge, not limited to tactical questions but any general discussion, might work.
 

Alesia_BH

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If you allow a slightly off-topic question @Alesia_BH, I'm curious to know how, after so many runs of the Baldur's Gate games, you don't get bored, lol.
Well, I don't spend as much time gaming as you probably think, lol

In a normal year I only have access to a computer for about five months, in the winter time. When I do have computer access, I sometimes, but not always, choose to play a game. When I do play I usually pick Baldur's Gate, but not always. You've just met me in one of my Baldur's Gate binges, lol.

This year is slightly unusual because climactic conditions have thrown off my schedule. This time of year I'm usually doing a long distance hike in North America (3000km -4000km, over 5-6 months). But due to the record snowpack numbers in the west, and the wildfires in the east, I decided to spend this summer chilling in a surfing town in Latin America instead. When I'm playing and posting these days I'm on a rooftop patio over looking the ocean, with parrots flying around, so it doesn't alway feel like gaming, exactly, just being.

I do tire of Baldur's Gate sometimes, and when I do, I basically vanish from gaming all together. My last break, which lasted 6 years, ended just a few months ago. Surely I'll step away from the game again, at some point. Maybe a week from now. Maybe a month from now. Maybe a year from now. Who knows. I come and go like the wind, lol.

When I do play, sharing and interacting with the community is part of the fun. The no reload style helps, too, since when a run begins I really, truly don't know how it will end. Maybe at The Throne. Maybe in the Cloakwood. Maybe with Melicamp's wolf. Anything is possible and I like that.

(Anyhoo, chalk up this over long response to my anxiety over the final fight. There's nothing left but Mel and The Five at this point, and I´m not looking forward to getting Astrid killed, lol.)

Cheers,

A.
 
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Alesia_BH

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Astrid, Halfling Priest of Talos: Melissan
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My characters have long suffered for my principles. I've completed multiple insane SCS-Ascension solos, and multiple SCS-Ascension solo no reloads, but I've yet to complete an insane SCS-Ascension solo no reload because I've been unwilling to bend my principles. My restrictions have always left that goal ever so slightly out of reach.

Playing a ruthless character with dubious chances in this fight, I decided to take the gloves off for once. We'll see how that turned out.

Let's begin! Here we see the opening. Astrid to the right, Balthazar, to the left, buffed with a Protection from Magic scroll.

We're ready!
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Or maybe we aren't ready...Two seconds into the fight, and I've already made my first mistake. And for those who know my play, it's an especially baffling one. I forgot to equip my favorite item, The Reflex. Astrid is tagged by an Illasera arrow. A terrible way to start.
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Five seconds after that, I got Balthazar chunked by losing track of him behind Mel's column. Yikes.
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Astrid was all:
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That's right: shake it off, Astrid. Sendai is going Alteration. We need to Focus.
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Catching that Focus was a huge psychological turning point. Prior to that the battle seemed lost before it began. Suddenly I felt we had a chance again, albeit a slight one.
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Whatever confidence I had was immediately undermined when an invisible Illasera trapped Astrid with the aid of a Sendai mountain bear. With Abazigal wailing away, and Yaga Shura closing in, death seemed imminent.
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Astrid equips her Ring of Free Action to ward off PW:S. She activates Dimension Door, frustrating Abazigal and Yaga. It's not over yet.

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Astrid quaffs a superior healer to get above the 90HP threshold. She unequips her Ring of Free Action, and equips Gaxx. We're out of the danger zone, but we are still insanely overmatched. Even with the Reflex, it's a struggle to keep our hitpoints up. We're not only facing The Five and Sarevok, but a fallen planetar, two djinnis, and a horde of cocaine bears, out of Sendai's stupidly souped up Conjure Animals. Surely we won't survive this. On the bright side, it can't get any worse, right?

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Oh, yeah. We could be blind, too. Forgot about that...The only bright side is that Sarevok and the mountain bears are getting cooked by the planetar's Firestorm. It isn't much, but it's more that Astrid can do. She's too busy surviving to fight.

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When things couldn't get more desperate, Astrid's destiny took a sudden, unexpected turn. Arcing northward to evade her encroaching foes, Astrid raced into an Abazigal Sphere of Chaos.

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The Teleport effect landed and swept Astrid to the northeast pool. To my shock, The Five could not pursue. This it, seems, is a change in Ascension v2. The pool areas used to be connected to the main arena: now they are not. Astrid used the lull in combat to wait out the planetar and consider her options.

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Getting here was a fluke. But could we get here again, by intent? Let's try Dimension Dooring to the southwest pool. Interesting.
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It wouldn't be sporting to fight the Five from here, but this move is an option to be remembered. Against all odds, Astrid has a plan now. It's a good one.

We return to the arena to wear down the Five, employing the standard Death's Door tactic, bringing all the Five to near death before killing any of them. The Five's greatest tactical asset now is Sendai's stupidity. She keeps jacking herself on The Reflex, endangering her life and our plan. We take it super easy on her and allow her to heal whenever she wishes.
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We drop our missile weapon AC as low as we can, using the Girdle of Piercing, the Boots of Avoidance, the Claw, the Cloak of Displacement, the Shield Amulet and the Cloak of the Shield, seeking to keep Sendai alive. We redouble our efforts with respect to the other Fivers. We need to get their HP down before Sendai kills herself.

We make progress. With the Five all near death, Astrid, anticipating Mel's arrival, sneaks off to a pool and buffs. Astrid re-engages. Go ahead, Sendai. You can join the infinite now.
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Mel appears! Astrid fires a bullet at Illasera, killing her and squelching Mel's Time Stop.
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We need to stay close to Mel, and lure her to the southwest pool. Can you give us a hand, Sarevok? Mind Flayer Control Circlet. Break for the pool, Sarevok! Break for the pool!
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Success! Yaga Shura kills Sarevok while Melissan is right near the pool. She falls. We can safely use our aura! Dimmension Door!
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And with that, Astrid is all:
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Because that, my fellow adventurers, is checkmate. We've Dimension Doored to the pool while maintaining proximity to Mel, insuring we won't elicit a Teleport Without Error. Go ahead and summon your demons, Melissan: you're still screwed. We equip Mirroring to tighten the noose. The fallen solars fire away at The Reflex in desperation.
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Only one of the Five remains, Yaga Shura. Down he goes.
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Melissan, enraged, summons balors. Balors? Balors! Control Demon!!
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Chaos ensues as Astrid seizes both of Mel's balors. Her demons are fighting among themselves now.
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A balor kills one solar. Astrid finishes another, via The Reflex. Suddenly it's quiet.
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We draw close to Melissan, eliciting her close quarters abilities, which she can't really use. This is a ranged fight, Melissan: that spear won't help you. Energy Blades. It's only a matter of time now.
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Victory!
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Astrid, true to herself, if not Balthazar, accepts Bhaal's portfolio. She's no longer a priest of Talos. She's a god unto herself. Astrid be praised.
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Fun stuff! I enjoyed that run! I hope you all did too. I'll add some follow up comments soon :)

Cheers,

A.
 
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Alesia_BH

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Thanks, Serg!

I'm happy with the way it ended. It's fitting for Astrid, in light of her nature as a character. She's a ruthless one, and she deserved to prevail through ruthlessness.

I am, however, going to voluntarily withhold her from our Hall of Heroes, Deneir's Favorites, due to the use of the v2 separation of the pools and, at the very end, Mirroring. I'd like play here to be held to a higher standard, and I don't think Astrid's run met the mark in the endgame.

Regardless, I do think it's kind of cool that a single class cleric pulled this off, however she did it. :)

Cheers,

A.
 
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Well, so much for my chances. 😂😂😂
I can't comment on others, but for me personally, holding on the grounds of fair play delivers much more satisfaction on the achievement and on the process of gaining it than using some kind of 'cheats', 'exploits', 'cheesy' or 'gray' tactics whatever that means to get an achevement all by itself. There is no shame in losing the run. You can learn from it, watch/learn someone's other runs and then start anew. Have faith in yourself - and everything will work out. Much sooner than it might have seemed, beleive me :).
 

Antimatter

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I very much share the principle behind SCS. "SCS plays fair" from the mod description. That's also how I try to play games myself. @Serg_BlackStrider is spot on in his observation that the achievement itself is not that important, it's the way there. I appreciate the effort it took you to play as Astrid and share your knowledge with us, though.

My solo totemic druid hit a wall in that SCS+Ascension playthrough, exactly in the Throne fight. After failure, I tried replaying that fight many times to check if something could work, but no. It was just impossible. I accepted it and didn't have any worries or second thoughts. He did his best.

Things like attacking enemies when they still have blue circles and SCS buffs haven't started, going in and out of an area to make enemy casters waste their spells, or waiting for enemy buffs to expire would be impossible if the game was fully turn-based. It's probably THE reason why I loved playing Divinity: Original Sin games, turn-based and thus not providing RTS elements to the player. BG comes from the time when RTS games were popular, so many things you can do in BG bring the game closer to outmaneuvering enemies rather than overcoming them. Both Pathfinder games had similar issues. Someone wouldn't call that an issue, but I would. When you can outrun/outwait your enemy, it takes something away from "playing fair". But sure, "fair" is sometimes in the eye of the beholder.
 
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Things like attacking enemies when they still have blue circles and SCS buffs haven't started, going in and out of an area to make enemy casters waste their spells, or waiting for enemy buffs to expire would be impossible if the game was fully turn-based. It's probably THE reason why I loved playing Divinity: Original Sin games, turn-based and thus not providing RTS elements to the player. BG comes from the time when RTS games were popular, so many things you can do in BG bring the game closer to outmaneuvering enemies rather than overcoming them. Both Pathfinder games had similar issues. Someone wouldn't call that an issue, but I would. When you can outrun/outwait your enemy, it takes something away from "playing fair". But sure, "fair" is sometimes in the eye of the beholder.
If only we could play a cRPG which takes best from all of the worlds (Baldur's Gate, Pathfinder, Pillars of Eternity, Divinity: Original Sin, Solasta)... Sweet dreams :)
I love all of them even if each of those have their own 'flaws'. But who or what if perfect, please tell me? :)
 

Alesia_BH

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@Serg_BlackStrider is spot on in his observation that the achievement itself is not that important, it's the way there.
I agree 100%.That's the approach I've taken over the years too.

For years I ran my solo characters on Core while at the same time knowing they could succeed at higher difficulties if I took some liberties, liberties that others took routinely.

At present, with double damage removed, the pre-Throne adventure on Insane is very nearly identical to the SCS-max Core setting of old, and so that's where I feel comfortable playing. The Throne itself, however, is very different on Insane and, as in the old days, it's exceedingly difficult for a solo character without taking some liberties.

My intention from the beginning of this run was to play Astrid until she hit a wall, which I fully expected to happen, likely at The Throne. But when Astrid wandered into that Sphere of Chaos, and an avenue for victory unexpectedly appeared, I decided to go for it.

The desire for accomplishments shouldn't trump fair play. If there's one thing that should, on occasion, it's the character's story. What I saw in ending Astrid's run as I did was a great story, suited to her personality.

Letting Astrid attain her destiny through cunning and ruthlessness, while denying her a place in our Hall of Heroes, Deneir's Favorites, is may way of honoring her character and story while holding the line. I never entirely embraced the Beamdog branch of the NR challenge because I thought they took a wrong turn in sanctioning and even celebrating exploits. That, in truth, was one of the reasons why I setup this thread. I fully intend to maintain standards for our hall. I'm eminently pleased to see that the rest of our community supports that endeavor. That's exactly why I came here.

Cheers,

A.
 
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Alesia_BH

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Aurora, Elven Beast Master

I expected that I'd take a break after Astrid's run. Instead I've decided to jump back into the action. Enter Aurora, Elven Beast Master
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Proficiencies
: Quarterstaves x 2, Shotbows, Two-Handed Weapon Style, Two Weapon Style x 2

Mods: SCS 34.3, Ascension, G3 Fixpack- Free Action Protects Against Stun

Difficulty: Insane

Gaming Notes: Aurora's run will be a lightly RPed tactically oriented adventure. I've long thought that the beastmaster kit was underappreciated. Aurora hopes to prove it. We'll see how far she gets.

Theme Song: Since Aurora is everything a powerhouse character shouldn't be, there's only one theme song that suits her. It's a personal favorite of mine.
 
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Cahir

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Sorry, if the question is silly, just genuine curiosity. Have you ever considered extending your mod list a bit? I understand you prefer a mod setup as close to the old vanilla days as possible (SCS is a must for anyone, really, and clearly you have a soft spot for Ascension), but there are literally hundreds of mods available at this point, maybe there would be something that could spark your interest? Just asking, not saying your mod set up is too conservative or anything. I'm just curious that after playing this game for so long, you haven't felt an itch to explore mod world a tiny little bit at least.
 

Alesia_BH

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Sorry, if the question is silly, just genuine curiosity. Have you ever considered extending your mod list a bit? I understand you prefer a mod setup as close to the old vanilla days as possible (SCS is a must for anyone, really, and clearly you have a soft spot for Ascension)
Thank you for your interest.

When I share my runs I angle for relatability, so I try to keep my installs more or less canonical. To me that means SCS + Ascension and little else.

When it comes to kits, I'm pretty conservative. I won't even use the EE kits, let alone things like the Artisan Kitpack. The only mod added kits that I'm comfortable with are the Feralan and Justifier, both late cuts from the original game.

I'm also pretty conservative when it comes to tweaks. I prefer to avoid tweaks that advantage the player, even in the direction of convenience, like added bags. The only exception I'll make is for Free Action Protects Against Stun, which actually restores behavior from the original game, behavior that was the norm for the better part of a decade. I'll also occasionally fashion a Winter Wolf Bag from the pelt found in the Copper Coronet. That's as far as I'm willing to go.

I am amenable to tweak mods that increase difficulty, and in fact I'm working on one now, in consultation with others. Our current focus is on reigning in wands and such in BG1. We intend to cover additional ground, time permitting.

I have used some other mods in the past.

I used Tactics and the Questpack in the pre-SCS days. Both are deprecated now in favor of SCS.

My barbarian's SCS-Ascension solo no reload was completed with A-Tweaks. I enjoyed A-Tweaks in many ways, but I ended up rejecting it for long terms inclusion in my playthroughs on the following grounds:

1) Demons and Undead: The A-Tweaks demons and undead are interesting, and have a pleasant feeling of PnP authenticity. The SCS demons and undead are better suited to the world of BG, though.

2) Elementals: The A-Tweaks elementals are mostly great. They give the garden variety elementals a pleasant and much needed boost. A-Tweaks nerfs the opponent elemental princes relative to SCS however- most notably Ogremoch. I was also concerned that the A-Tweaks elemental component would unbalance elemental summoning spells. If I could keep the SCS Ogremoch and keep A-Tweaks out of the player's summoning book I'd consider reinstalling.

3) Fey: The A-Tweaks fey creatures are great The decision to shoe horn them into Brynnlaw and the Sahuagin City was ill advised.

4) Mephits: A-Tweaks did nice work with mephits, but in the end this is a mod that makes mephits even more annoying. I can't justify adding the component just for that.

I ran an early version of Improved Anvil once, either v3 or v4. I attempted a blind solo no reload with an F/M/C and got surprisingly far, reaching and exceeding the ToB cap (NW: The Improved Anvil world in uncapped by design- I no not use XP cap removers). Improved Anvil has its merits, I suppose, but the culture surrounding the mod isn't to my liking.

If I weren't sharing my runs publicly, I'd probably try Spell Revision and Item Revisions, along with an item randomizer. Now that I think of it, I could imagine myself doing a SR/IR run here at TavernRPG. This audience may appreciate such a run.

If there are any mods you'd like to recommend, feel free to share. Perhaps we can continue this in the Lounge?

Cheers,

A.
 
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