The Candlekeep Annex: RPed Baldur’s Gate No and Low Reload Adventures

alice_ashpool

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Thanks for sharing your run, @alice_ashpool, I had to snort a few times there. Great screenshots!
It was meant to be super-stupid, In part it was a completely over-done troll of the larian forums since they were all humourless grumps at the time the BG3 EA was released XD, but I got so into it I just rolled all the way through the game.
 

Alesia_BH

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Alia, Halfling Kensai

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Proficiencies
: Daggers x 2, Two Weapon Style x 2

Mods: SCS 34.3, Ascension, G3 Fixpack- FreeAction Protects Against Stun

Difficulty: Insane

Character Description:

There are some qualities—some incorporate things,
That have a double life

-Edgar Alan Poe


Silence is an emptiness, a space to be filled. To a mind at peace it brings quietude. But what of the tortured mind? What do the troubled find in nothingness? What do they hear in a vacant room?

Alia has been haunted by nightmares for as long as she can remember. Tiny daggers chase her whenever she sleeps. Her visions have only grown worse since the move to Candlekeep. Alia, it seems, has filled her emptiness with blades.

What peace Alia has found has come from focusing her waking hours on her nightly terror: the dagger. Perhaps she hopes to keep the point at bay by holding the hilt? Or maybe the ballet of action occupies a mind that can't be left at rest? Whatever the motivation, Alia will stop at nothing to perfect her art. On the days when she falters, at night, alone in her room, she tastes the blade. The delicate cuts on her torso are known only to her. She intends to keep it that way.

Gaming Notes: I rolled Alia as a tactical experiment, but when I started brainstorming for her character description I liked what I found. I may continue her as a proper Annex run rather than the lightly RPed speed run I had initially intended. What does everyone else thing? Is there interest? Or should I keep this run tactically oriented? Let me know! I don't think Alia can make it through ToB, but BG1 is 100% doable and she'd have a chance, at least, in SoA.
 
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m7600

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wyatt_01.jpg


Wyatt, Human Fighter

Proficiencies
: Club, Sling
Mods: None
Difficulty: Normal

Character Description:
"A rosy sunset. A straw mannequin. A deafening silence. Wyatt loads a bullet on his sling. His eyes are fixed on the mannequin. A tumbleweed. More silence. The bullet flies hissing through the air. It finds purchase. Wyatt spits. He's not the sharpest knife in the drawer. But he's a good shot."

Prologue
Wyatt (thinking to himself): "A missin' book? An antidote? A guard forgot his sword? Ain't got time fer none o' that nonsense, not today. Old Man Gorion says we gonna' be leavin' soon, no time to waste. Betta' get movin'".

Chapter 1
Just as Gorion and Wyatt left the safety of Candlekeep, they were ambushed by a sinister figure and his goons.

Gorion: "Run, child, get out of here!"

Wyatt: "Easy, Old Man. I'll handle this."

Armored Figure: "Hand over your ward and ---"

Wyatt: "This town ain't big enough for both of us."

Armored Figure (puzzled): "What town? We're in the middle of nowhere. As I was saying, hand over your ward and ---"

Wyatt: "I've got a bullet with yer name on it."

Armored Figure (puzzled): "...But you do not know my name."

Wyatt: "Draw, pilgrim!"

Wyatt fires a bullet in the direction of the Armored Figure. It does not find purchase. An awkward silence ensues.

Gorion: "*Ahem*... Where were we? Ah, yes. Run, child! Get out of here!"

Wyatt: "Fine, Old Man. If that's yer dyin' wish, I 'sppose I can grant ye that much."

As Gorion gets himself killed by the sinister figure, Wyatt runs away. He finds refuge somewhere near the road. The next day, Imoen shows up, much to Wyatt's surprise. They agree to travel together, while mourning over Gorion's death. They follow the road, until they see an odd couple. They introduce themselves as Xzar and Montaron.

Xzar: "Perhaps we can travel together, to Nashkel? And please accept this potion as a token of good faith, my friend. "

Wyatt (spits to the side): "I see. Offerin' me some snake oil, ain't ye? Ye think I was born yesterday, ye quack?

Xzar: "Snake oil? This is a Potion of Healing, my friend."

Imoen: "Wyatt, maybe we should just listen to ---"

Wyatt: "It's a worthless concoction ye put together to dupe strangers, is what it is, ye crook. And I ain't one fer crookery!"

Wyatt loads a stone bullet and fires it in Xzar's direction. Head shot. Xzar falls dead to the ground. Montaron reacts.

Montaron: "Hey, what the---"

Wyatt: "And ye! Accomplice to crookery!"

He fires a shot at Montaron. Two dead bodies now lie in the middle of the road.

Imoen (horrified): "Wyatt! What the hell are you doing!? You just killed two people!"

Wyatt (while searching the dead bodies): "They were crooks, Missy. And fer that, they deserved to die."

Imoen: "You don't know that! And even if they were, you didn't need to kill them! At the very least they deserved a fair trial!"

Wyatt: "A fair trial? Where? Here? I don't see any sheriff's office 'round these parts. These are lawless lands, fulla' crooks, n' cheats, n' thieves. Like these two. An' in sucha' place there's only one kind of justice. Frontier justice."

Imoen: "Whatever, but don't do that again! Next time, I'll do the talking!"

wyatt_02.jpg
 

Alesia_BH

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@OrlonKronsteen By get through I mean no reload. There are too many question marks for a solo kensai in ToB. It may be feasible with practice, but going in blind I think her odds would be very low. The issue is her inability to use small shields, above all else.

I'm actually playing her in SoA now, and I've been pleasantly surprised by her performance. I'm pretty confident she can succeed (NR) in SoA.
 
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m7600

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The Friendly Arm Inn

Wyatt and Imoen are traveling to the Friendly Arm Inn, where they must find Jaheira and Khalid. It's a long journey, so they stop to have a quick meal. Wyatt has packed his favorite all-purpose dish: cooked beans. No salt, no seasoning, nothing. Just cooked beans. He helps himself to a portion, and serves another one for Imoen. She doesn't seem hungry.

Wyatt: "Breakfast o' champions, Missy. Breakfast, lunch, dinner, anythin'. Ain't nothin' better if ye wanna be a true rootin', tootin' bullet-slinger."

Imoen (not amused): "I still think you shouldn't have killed those two people! When we get to the Friendly Arm Inn, I'll do the talking. That was the deal, remember?"

They continue traveling. At last they reach their destination. One of the guards informs them of the rules.

Guard: "There is to be no fighting or stealing within sight of the walls of the Friendly Arm Inn! Aggressors will be punished to the full extent of frontier law!"

Wyatt (to Imoen): "Ye see Missy? This fine gentleman is above board! He knows damn well that in these savage lands, the only law is frontier law!"

Imoen: "Whatever, just don't kill anyone!"

wyatt_03.jpg


As Wyatt and Imoen make their way up the stairs, a mysterious figure intercepts them.

Mysterious figure: "Hi, friend. I've not seen you here before today. What brings you to the Friendly Arm?"

Wyatt (spits to the side): "I ain't yer friend, mister. Now step aside."

The mysterious figure scorns them, feeling insulted, and proceeds to attack! He begins to cast a spell.

Imoen (eyes wide open, realizing that they can't win this fight): "Wyatt, run!"

Wyatt: "Huh? I ain't no yellow-belly cowa---"

Imoen (grabs him by the arm): "Shut up and run you idiot! Let the guards take care of him!"

They ran as fast as they can, while the guards rush to their defense. Just to be sure, they both drink a Potion of Haste, and they get to the entrance in just a few seconds. When they return, they find that the guards have managed to kill the aggressor.

wyatt_04.jpg


Wyatt spots a scroll on the dead body, it seems the guards haven't noticed it. He picks it up and takes a look. It turns out that a bounty has been placed on his head!

Wyatt: "200 gold coins fer my life? Why, I'dda thought I was worth more than that! At least 500! Watcha say, Missy?"

Imoen: "I think that from now on, we shouldn't reveal our identities to anyone. Except to Jaheira and Khalid. They'll know what to do."

Wyatt nods in agreement. They enter the Friendly Arm Inn. Upon entering, Wyatt spits to the side. The bartender sees him and shouts.

Bartender: "Sir! I will appreciate it if you do NOT spit on the Inn's floor!"

Wyatt: "Ain't my fault y'all ain't got no spit bucket in here! What kinda' saloon is this, that ye ain't got no spit bucket!?"

Imoen (in a somewhat hushed voice): "Wyatt, stop drawing attention to us! Let's find Gorion's friends and get on with it!"

Hearing the name 'Gorion', two Half-Elves quietly approach Wyatt and Imoen.

Half-Elf Woman: "Greetings. We are friends of Gorion. He wanted us to help you, in case something were to happen to him. Sadly, it seems that such is the case. We would like to travel with you, if you would accept our company. My name is Jaheira, and this is Khalid."

Khalid: "P-p-pleased to m-meet you."

Wyatt: "Ja-what? Kha-what?"

Jaheira: "... My name is Jaheria."

Khalid: "And I'm Kha-kha-khalid."

Wyatt: "I ain't saying none o' that. I'mma call ye Jane n' Carl."

Jaheira (a bit puzzled): "Well... I believe we should first travel to Nashkel. Our priority is to solve the iron crisis. Once we resolve that situation, perhaps we could travel north, to Baldur's Gate."
 
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Alesia_BH

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Alia, Halfling Kensai: Early Adventures

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Ok! Since Alia's character description didn't garner much of a response, I'm going to post this as a lightly RPed, low cheese tactically oriented run, rather than a full fledged Annex adventure. Some may find it interesting, in light of the recent discussion of kensai tactics in BG1. I'll likely forgo posting on BG2, but I'll consider it on request. Let me know if there is interest.

Alia's early game route was similar to that of all my fast tracked characters, albeit with some modifications, reflecting her kit restrictions. She proceeded from the Lion's Way to the Coastaway, picking up items from NPCs en route, and paused for the hidden items, the diamond and RoP + 1. Most of my characters go straight to the FAI from here, but Alia swung down to the belt ogre, seek the Girdle of Piercing. AC boosting items will always be a priority for her.
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Alia's next move was to hit the FAI to pick up Evermemory. This will, in all likelihood, be the last run in which I allow collection of easter eggs. Doing so trivializes early game resource management. That's unacceptable, to my eyes, even in a tactically oriented run.

South to Beregost, Marl and Firebead brought Alia close to level 2. Mirianne's quest got her over the top. Playing with max HP rolls, that first level is a huge boost. Up to this point Alia has used her throwing daggers exclusively.
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Moving on to High Hedge, Alia sold her goodies and started filling out her early game item set, acquiring a potion case, a potion of mirror eyes, a protection from undead scroll and a wand of sleep.

Heading south, Alia took on Melicamp's tormentor, with her Wand of Sleep at the ready. Happily, her throwing daggers did the trick, saving a charge.
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The return to High Hedge brought naught but disappointment, as Mellicamp failed his anti-chickenator roll. We weep for you, Mellicamp. Rest in peace, feathered friend.

South to Nashkel, Alia made her introductions and then headed to the carnival to pick up the oh, so important Shield Amulet. Here I made a major decision, affecting the remainder of Alia's run. After some debate I decided to allow Alia to recharge her Shield Amulet, mostly with BG2 in mind. Item recharge has alway struck me as questionable at best. I did restrict it in Amara's run, and I intend to restrict it in most of my runs here. In Alia's case, though, I felt that allowing recharge of two items, the Shield Amulet and the Victor, would dramatically increase her viability in SoA without trivializing anything. Allowing recharge in this case should therefore make her run more interesting, not less. That works for me.

Shield Amulet in tow, Alia headed east to the Gibberling Mountains, picking up Ballista's Passport, and then north east to the Valley of Tombs. The revenant encounter brought Heart of the Golem and level 3, a major power boost for our dagger loving kensai.
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Now at level 3, Mutamin's Garden called. Since Alia had not collected the Greenstone Amulet yet, I was very cautious with Mutamin. I would have happily forewent the XP on the remaining basilisks had Korax not succeeded in paralyzing Mutamin. Happily, he did succeed: a boon, to be sure.
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Now at level 6, and equipped with the Shield Amulet, Alia was ready for some light melee, in this case Gnarl and Hairtooth. Caldo and Krum had been defeated en route, using a Wand of Sleep charge, making this all the safer. With her -2 AC class bonus, the Shield Amulet and her belts, Alia is by now capable of meleeing comparably leveled piercers or crushers- especially under the influence of a strength potion.
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With her level 6 immunity to sleep, generous HP total and Shield Amulet conferred immunity to Magic Missiles, I felt comfortable confronting Tarnesh now, even without the Greenstone Amulet. Happily, a lucky throwing dagger cut right through his Mirror Images.
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On her way north to Ulgoth's Beard, Alia was ambushed by bandits. After a brief internal debate, I decided that the bandit scalps were worth a Wand of Sleep charge. Alia had been very conservative with her Wand of Sleep charges thus far, expending only one on Caldo and Krumm.
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Continuing northward to Ulgoth's Beard, Alia minimized her contact with ankegs, only fighting the ones along her path.
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After picking up the Greenstone Amulet and, importantly, the Cloak of Displacement, Alia took on the remaining ankegs. Selling off the loot allowed her to make her first major purchase: the Dagger of Venom.
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With the Dagger of Venom in her main hand and a large stack of throwing daggers, Alia was by now a deadly opponent. Against most foes, the Dagger of Venom's speed factor of zero allows Alia to attack without risk of retaliation. And if the poison takes, her foes will never catch up to her again, instead falling to throwing daggers while reeling from poison ticks. It's a vicious combo, as Greywolf learned.
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And that brings us to the end of Alia's early adventures. I'll post on the Naskel mines soon.

Best,

A.
 
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Alesia_BH

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I'm thoroughly enjoying Wyatt's run, @m7600 .

I've spent much of my adult life in Tucson, AZ, where a lot of Westerns were filmed, including Tombstone (1993). I'm loving the Old West theme!

I also appreciate how you RPed the Tarnesh encounter. That was costly from a resource perspective, but it made perfect sense story wise. Kudos to you for that!

Cheers,

A.
 
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m7600

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Thanks Alesia! I've been playing Arcanum for the past few weeks, and my Charname there was a gunslinger. So I was definitely in a sort of 19th Century / Old West vibe before I started this run with Wyatt.

Truth be told, Westerns aren't really my jam (I'm more of a Fantasy fan), but I think it's a really interesting genre nonetheless. It's one of the few genres that's become truly international. And it's been combined with just about everything under the sun: Steampunk, Wuxia, Horror, Sci-Fi, Fantasy, and so forth. So I thought that a Baldur's Gate run with a Western theme might not be a completely ridiculous idea 🤪 Plus, since the ammo for slings are called "bullets", I just thought it would be mildly amusing to purposefully confuse them with modern bullets, lol.

I liked Amara's character and story. I found it interesting that you developed a character around the idea of a coin that falls on its edge. I thought that was really cool. And I'm liking Alia's story as well. Maybe I don't comment a lot, but I'm delighted to read it : )
 

Alesia_BH

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Quick Note on Alia's Game:

Once again, my character's game progress and updates have gotten comically out of sync. According to her posts Alia should be facing off with Mulahey. In reality she's preparing for a showdown with a different M.

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This pathological out-of-sync-itis is temporary, rest assured. It's an understandable consequence of my 6 year break from the game. I'm eager to reconnect with the community, hence the enthusiastic intro posts, but I'm equally eager to rebuild my skill set, which is why I'm racing through the game. This pattern will change soon. I promise.

In any case, my intention in the near term is to finish up Alia's game. Once she's done I'll get back to posting her BG1 run. As an fyi, she completed SoA with two reloads, both of which were avoidable. Her reload total was likewise modest in ToB, but I expect that number to skyrocket at the Throne. The final Ascension battle is difficult to navigate with a kensai, especially on insane.

However it ends, it's been a good learning experience. The main thing I learned is that I hate playing a kensai as much as I thought I would. I miss the Reflex dearly.

Best wishes, everyone!

A.
 
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alice_ashpool

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@Alesia_BH How on earth did you get so good? I couldn’t no reload BG 2 if my life depended on it - even with a light SCS install. Would you recommend doing full runs with reloads for training?
Perhaps Alesia will forgive me for butting in, but there are a few things I can recommend/enlighten even though I am primarily a BG1 "expert".

First, and very importantly, because there are 3 level caps in the game, BG1, SoD and SoA+ToB you can rapidly over level in SoA if you are playing solo - that means low Thac0, high HP and most importantly early HLAs which allow you to brute force through a lot of the game.

Second - not ever fight is required since you can reach level cap without doing lots of very difficult content.

Third - practice practice practice. Personally I recommend running certain portions of the game no reload once you are familiar with the whole structure, but routing is pretty much the most important part of running SoA since different chars will find different content easier/harder. For a melee solo it's really about itemisation a lot of the time - where to get, what to use, how to rock paper scissors the encounters, and also kiting. For a caster its about knowing the spells so well you dream about them.

You can run fights repeatedly until you can do them in your sleep. You could play with a "Shadow party" where you run an identical character parallel to your main to practice fights then try it with the main as a no reload. You can run the first portion of the game until you've done irenicuses dungeon 100 times or more.

And finally its about speed - the better you know the game the faster you get which means the more encounters which means more practice. You can also watch some vids, read some strategies and ask some of the nerds (like me!) who play to much.

Then after thousands of hours you too will be unnecessarily good at an ancient video game.
 

OrlonKronsteen

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@alice_ashpool Thanks for the response, and anyone is welcome to join in! I probably should have mentioned that I never play solo. Still, the advice on practice - particularly on doing it so intensely - is valuable. Ditto for running parallel games.

As an FYI, the farthest I ever made it in BG2 was the shark city. I've completed 5 successful runs of BG1 with a mild SCS configuration. Also, as per this thread, I RP to a certain extent, sometimes leading to my downfall, which I'm okay with.

Then after thousands of hours you too will be unnecessarily good at an ancient video game.
It's all about goals. I mean, what else would I do? Master an instrument? Learn another language? ;)
 

Alesia_BH

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@Alesia_BH How on earth did you get so good? I couldn’t no reload BG 2 if my life depended on it - even with a light SCS install. Would you recommend doing full runs with reloads for training?
Lol. I'm massively out of practice right now so I don't feel good, atm, but I appreciate the comment.

First and foremost, I've been playing for a long time. The original BG2 No Reload Challenge was founded on the old, old Bioware forums by a player named Retet, back in the early 2000s. I was one of the early, though not original, participants. I went on to found the Trilogy No Reload challenge, and was the second to successfully complete a trilogy no reload, the first with Ascension installed. I was also the first to complete trilogy solo no reloads with Ascension and SCS.

Since those early days I've been playing on and off. I tend to play intensively for a period and then take multiyear breaks where I don't touch the game at all. This helps keep the game fresh, and also prevents me from becoming too, too good and finding everything trivial, even in the no reload context.

Of course, it is possible to do something for a long time and still not get good at it. I'd suggest that there's a simple path to proficiency, and that it works in all things, not just Baldur's Gate.

Issac Newton once said that if he had seen further than most it was because he stood on the shoulders of giants. The anthropologist Robert Boyd quipped that Newton was only partially right: what Newton should have said was that he stood on a pyramid of midgets. Boyd's intent here wasn't to belittle Newton or his predecessors, but to note that progress comes from the accumulation of small insights, passed down from one generation to the next. No one does it all. There are no solitary geniuses. Humanity's great talent is our ability to learn from each other.

1) Master the basics; 2) Study your predecessors and peers; 3) Focus on the best and emulate; 4) Practice, practice, practice until you can take things one tiny step further than everyone else. You, too, can be mistaken for a giant. It works with everything. And if you're whimsical enough to deploy that methodology on a silly old game, then so be it. Why not. You've got to live your life, right?

As for BG specifically, I'd recommend reading the archived posts on Blackstrider.net, and the descendent no reload challenge, which is currently on the Beamdog forums. Soon we'll have a database in this thread, too, if all goes well. Take note of strategies that you see over and over again, across posters. Target those for implementation in your own play. Find a player whose playing style is close to yours and study them very carefully. Practice what you've read and learned as soon as possible. Repetition is key.

No reload play in particular requires a shift in mindset, along with specific strategies. I'd be happy to comment on that, if you're interested, but I suppose I shouldn't assume a preference for that playing style here. I will note that the parallel save method, mentioned by @alice_ashpool , can work, although, I, personally, have always avoided it. It always felt cheaty to me, and contrary to the spirit of the challenge. It is, however, the quickest way to get your tactics up to no reload standards and the best way to ascend difficulty levels.

Anyhoo, thanks for your interest, @OrlonKronsteen ! I hope to see you in the thread!

Best,

A.
 
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Alesia_BH

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Alia, Halfling Kensai: The Nashkel Mines

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Ok. Last things first: let's talk about the Throne of Blood. After getting absolutely murdered by fallen solars on insane, more or less as expected (thanks, kensai restrictions...), Alia successfully attained her destiny on Tactical. This was pretty straight forward, although it did take two reloads, due to rustiness, and in particular missed Focus timings.

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Despite the reloads this was a moderately satisfying run. As a defense first player running a kensai definitely got me out my comfort zone. I'd like to try it again. Maybe I will. Solo no reloading a kensai in BG2 seems like a worthy challenge, even with my recent experience.

In any case, let's return to Alia's BG 1 adventure. This was, after all, the point of posting on Alia in the first place: to illustrate BG1 kensai tactics, following our discussion in the kensai advice thread. Let's get to it then.

My characters usually sneak through the Nashkel Mines, using either stealth or invisibility. As a fighter, sneaking was possible for Alia but cost prohibitive, so she fought instead. Fortunately that's what fighters do: they fight. And by now Alia is skilled at it, both on the offensive and defensive ends. There's nothing impressive about chunking a kobold under mine light, but I like this illustrative screenshot nonetheless. Alia is mastering her dance of the blades.
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Most of my characters use the Wand of Sleep against the SCS kobolds. Alia made limited use of it because she could. With the Cloak of Displacement, Girdle of Piercing, Shield Amulet, and an outstanding THAC0, she was free to just go to town.
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After drawing out as many kobolds as possible, Alia activated her Greenstone Amulet and then engaged the kobold shaman. An unlucky string of critical did some damage here but Alia was never in danger.
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Like all my characters, Alia cleared out the area surrounding the entrance to Mulahey's abode, including the gray oozes to the north. She took a nap near the exit, where the oozes used to live, and then returned to prep for the showdown. As SCS players know, Mulahey will interrupt extended buffing inside his hidey-hole, even near the doorway. It's therefore best to buff outside. Alia went with a modest number of buffs here: Shield Amulet, Greenstone Amulet, and potion of strength. She played along with Mulaney's gambit, opened the chest, and then launched an attack. A fortuitous crit and a solid follow up strike led to an immediate morale break.

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A Wand of Sleep charge neutralized Mulahey's yipping minions.
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Shortly thereafter a throwing dagger ended it all. While throwing daggers aren't as versatile as arrows and don't get the THAC0 bonuses, they are powerful in BG1. They stack strength damage and can be thrown at up to 4 APR. That can be devastating- all the more so with kensai bonuses. From a power perspective I'd take the utility and versatility of a bow over the brutality of throwing daggers anytime, anywhere. Still: there is something to be said for brutality. Mulahey agrees.
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Yay: We're back on track with Alia's BG1 run. I'll finish up the rest soon.

Best,

A.
 
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Alesia_BH

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Alia, Halfling Kensai: The Nashkel Mines to Bandit Camp

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Fresh off her victory against Mulahey, Alia was looking to perfect her kensai tactics in advance of Bandit Camp. That process went well, with nary a growing pain. I don't envy the bandits of Peldvale. There's a storm coming.

Thanks to her generous hit point total, low level mages can't really threaten Alia with damage spells. Disablers are the sole concern. All Alia needs to do in mage fights is activate her amulets, Shield and Greenstone, and then got to town. In the Nimbul encounter the only real danger was that of being drawn into a conversation with Rasaad.
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Tranzig received the same treatment, although he didn't last as long, since he doesn't have stonekins.
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Balanced parties pose a much greater threat to Alia. The SCS assassin ambushes were both potentially dangerous, but Alia handled them well. She began by activating her Greenstone Amulet and drawing out disablers. Once the disablers were spent, she could focus on executing her anti-melee fighter strategy: apply poison via speed factor zero Dagger of Venom attacks then fade and switch to throwing daggers.
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When there are multiple enemies on the field Alia will occasionally keep her melee daggers equipped in the interest of limiting micro-management. This is safe, as long as she keeps an eye on her hitpoint total and heals where appropriate.
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And the last one falls. Take note of the healing potion stack, though: it's smaller. Happily, healing potions aren't a limiting resource for Alia so that isn't a concern. The potion bill could have been lowered with more time and micromanagement.
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Alia's primary goal at this stage of the adventure was to raise funds for the Sandthief ring. The Fire Leaf Forest offered the juiciest targets. The Sendai encounter nicely illustrates Alia's approach against mixed melee ranged warrior groups. Sweep in with melee attacks on the ranged fighters, seeking the +4 bonus.
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Once the ranged fighter are gone, poison the melee fighter, fade and finish with throwing daggers. Clean win.
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Vax and Zal met a similar fate. For most of my characters the Dale's Protector is a prized item. For Alia it's just more gold for the Sandthief fund.
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Now with enough gold to buy Sandthief, Alia headed north to Ulgoth's Beard. She was ambushed by the Amazonians en route. I considered running away, since there was little to gain here, but I ultimately decided that the risks were minimal and the Greenstone Amult charge and healing potions would be worth the loot, most notably the potion of power. Same tactics as with Drakar et al. Draw out the disablers under Greenstone.

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Poison and then fade. That's all it takes. Alia is now equipped and ready for Bandit Camp
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Best,

A.
 

Alesia_BH

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Alia, Halfling Kensai: Bandit Camp

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Alia's Bandit Camp encounter was one of the most satisfying raids I can remember. She didn't use the Necklace of Missiles or potions of explosions: she did it all with her blades. Well, almost all.

Alia buffed and then entered the main tent invisible, via Sandthief. Her buffs were Shield Amulet, potion of fire resistance, potion of absorption, potion of frost giant strength, potion of regeneration, oil of speed and Greenstone Amulet. She opened with a melee assault on Venkt, taking him down immediately. Obviously Alia should have been running Kai here, but in fairness to me max damage isn't that important when you're rolling a 1d4 under potion of frost giant strength.
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Once Venkt fell Alia made a beeline for the closest bow wielders. Fighting at 4 apr under an exceptional strength potion, and with kensai bonuses, Alia's foes fell quickly. Very quickly.
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Soon Alia turned her attention to Britik. Britik runs an exceptional strength potion in this battle, but his halberd is slow, and he wields it at 1 apr, making him no match for Alia, with her zero speed factor dagger and 4 apr. Whether Alia stabs and fades or stands and fights, Britik should lose. Nonetheless, it made sense to soften him up first. Since Alia was running a potion of absorption, in anticipation of a post tent showdown with the blunt weapon wielder, Taurgosz, the lightning trap could be safely wielded as a weapon. It worked splendidly and, happily, Ender Sai survived.
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Standard stab and fade tactics here. No need to risk an injury against the slow footed, slow bladed Britik. The poison alone was enough, thanks to the lightning trap. Smooth win.
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Time for Taurgosz. As a level 8 warrior wearing full plate, Taurgosz is a dangerous melee fighter. Unfortunately for him he's a blunt weapons wielder, which means he's susceptible to a -14 adjustment via Destroyer of the Hills + potion of absorption. Alia rarely risks toe to toe melee with comparably leveled warriors. She did, however, make an exception for Taurgosz, on account of his oil of speed and weapon choice. Step one was to draw his attention.
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Step two was to lure him into the woods, softening him up with throwing daggers along the way.
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Step three was to pump him full of poison.
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Step four was to watch him die. If you're fighting a Dagger of Venom wielder, and they casually walk away from you, it's a bad sign.
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By now the battle had entered clean up phase, but with so many blokes on the field, there was some potential risk. Bandits can crit just as well as anyone else. The Wand of Sleep helped Alia manage pressure.
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In the end it was a smooth and artful raid, nearly injury free. Alia is ready for the Cloakwood.
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Best,

A.
 
Last edited:

alice_ashpool

Habitué
Messages
572
No reload play in particular requires a shift in mindset, along with specific strategies. I'd be happy to comment on that, if you're interested, but I suppose I shouldn't assume a preference for that playing style here. I will note that the parallel save method, mentioned by @alice_ashpool , can work, although, I, personally, have always avoided it. It always felt cheaty to me, and contrary to the spirit of the challenge. It is, however, the quickest way to get your tactics up to no reload standards and the best way to ascend difficulty levels.
While I agree with this, I would say the "shadow party" method is the number one way to get good at NR, as it balances accountability and the ability to practice. I would liken it to the difference between a "segmented speedrun" a "whole game speedrun" - two different things obviously but running segments allows for much more targeted practice.
 
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