Alagar, halfling bounty hunter: Part 11
Here we are at the beginning of SoA Chapter 1:
With Imoen on board, completing Irenicus' dungeon was relatively easy, albeit somewhat time consuming as there was quite a lot of hit and run involved.
The item that we missed the most from Alagar's BG1 days were certainly the Boots of Stealth - his MS/HiS skills are still slightly underdeveloped, making his stealth less reliable than we would have wished for. And because Athkatla is full of PoI quaffing rogues and mages with illusion spells, we'll want to invest the next 4-5 levels into Detect Illusion before we start improving these further. We've already made a note to try and deliver Mazzy to the Five Flagons as early as possible so that we can get a pair of Boots of Stealth (even prior to the ones in Mae'Var's guildhall).
And here goes our first kill - the lightning mephit in the generator room.
We dismissed the djinni and moved on to the first duegar group in the NW corridor. The sequence here was Lightning Bolt -> Chromatic Orb -> Alagar's backstab.
Our successful teamwork continued against the mineral mephit.
While the newly acquired Staff Spear +2 isn't as fast as the good old Aule's Staff, its damage potential is very decent and the higher speed factor is partially offset by Alagar's proficiency in the two-handed weapon style. The only downside is the piercing damage, which means that we'll also have to carry around a magical crushing weapon for use against skeletons, golems, and the like. Fortunately, there's quarterstaff +1 to be found in the next room to cover that. Staff Spear backstabs cleared the way here.
In an ideal world, we should also be using crushing weapons against anyone dressed in chain mail, but firstly I'm generally very bad in keeping track of what armor type we're fighting against and secondly Alagar's often enjoying the THAC0 bonuses for attacking from stealth, meaning that THAC0 is usually lower priority than damage when it comes to increasing our chances for landing fatal backstabs.
Talking about fatal backstabs, that's exactly what we did to the duegar trio in the corridor leading towards the sewer room.
The same applies to the steam mephit.
And the otyugh as well? Yes, sir!
This one's Alagar's personal record up to date.
To change the pace, we tossed our first special snare towards the duegar guarding the portal. All three survivors got slowed and picking them one by one proved to be an easy task.
We retrieved the Claw (for some reason the Cursed Item icon doesn't show on Alagar's portrait) and we proceeded to the library for some quality time with AoE. Web came first.
As soon as the log announced the arrival of reinforcements from Ilyich's group onto the scene, Imoen used her Fireball scroll. The few webbed survivors were finished with our crossbows.
Even though the majority of their crew was already dead, Ilyich and his mage were still lurking in the storage room further ahead. Alagar fixed the mage with his special snare, while Ilyich was treated to a backstab.
The cambion? *Yawn*
All that remained was to deliver the acorns, recover the Chaos Blade, loot Ellesime's room and jump into to the portal. We used Imoen's Haste to outrun the security golems, however after suffering some minor damage from Alagar's pre-set traps they never bothered to show up.
Having reached L11 in process, Alagar got an upgrade to his traps - normal snares now deal additional poison damage for 3 rounds, whereas his special snares have become slightly stronger (with an additional 1d8 damage), imposing Hold at -1 save vs. spell instead of Slow at -4 penalty. If we could choose, then we'd prefer to retain the Slow traps due to the massive penalty and the fact that immunity to Slow is much less common among enemies than immunity to Hold. Anyway, the career of a bounty hunter is what it is and for now we'll just be grateful that Otiluke's traps are still five levels away in the future.