Mephala, half-elven mage/thief: Part 5
We were ready to hit the bandit camp. Your move, Raiken - bring in the Trojan horse!
Thanks to her VIP festival pass, Mephala was able to scout the premises, collect some intel and even prepare a couple of snares before resting. We'll strike after nightfall.
Our buffs were Potion of Strength, Potion of Defense, 100% cold resistance (via green scroll and potion), Shield, ProFire, Oil of Speed, MSD, ProEvil, Mirror Image, and Greenstone Amulet. Mephala's wearing Girdle of Piercing + Cloak of Displacement + Boots of Avoidance + Claw + Traveller's Robe for stratospheric missile AC, and she's also keeping a Potion of Regeneration at the ready.
The plan: Enter the main tent under stealth. Land a backstab on Venkt. In case he survives, immediately tag him with our only Firebreath Potion (from Durlag's) to get him off the field as quickly as possible and thus eliminate the risk of getting dispelled. Burn down the remaining enemies inside the tent with the scorcher. Should anyone survive, finish them in melee. While costly, Firebreaths can punch through Venkt's fire resistance more easily than the Wand of Fire, which in some of my previous runs had already proven to be somewhat unreliable finisher here. Additionally, we were also hoping to score two Firebreaths in the camp, so resourcing was less of an issue at that point.
Mephala's execution was flawless. Venkt got impaled for 50 damage, which is something his system couldn't handle.
That's one more Firebreath for us, since we were more than comfortable to deploy the 6D6+6 damage Wand of Fire for the rest of the bandits instead.
By the time its duration expired, the ranks got noticeably thinner. Hooray for the hasted scorcher!
One critical hit from the archers found its way through Mephala images and forced out a Potion of Regeneration quaff, while panicked Hakt fell shortly to our Staff Spear.
Ouch! Another ugly crit that once again our MIs failed to stop.
Mephala quickly chugged a minor healer and finished the two surviving Blacktalons at range. It's clear that we should have been more patient and altogether avoid melee combat, where the THAC0/AC ratio was not so obviously skewed in Mephala's favor. One more such critical hit could've meant serious trouble.
Additionally, we were totally supposed to be running Luck here, either via L2 slot or scroll, to ensure this didn't happen. The problem with Luck is its short duration and sometimes it can be tempting to skip it in favor of other, more impactful spells when preparing your book. Later on, with Minor Spell Sequencer, deploying it becomes less of a constraint. Then again, the upside of gaining 100% reliable images is partially offset by the fact that you'll likely have access to Stoneskins by then. I actually have a related question regarding the possible uses of MI+Luck instead of Stoneskin/PfMW that I'll post into the Lounge.
Anyway, with the main tent cleared, we released Ender Sai, collected the evidence, reapplied MI and ProEvil, and moved on to the second stage of the battle.
Hello there!
I'm sorry, dude, it's nothing personal, but we just didn't want to waste our free backstab on Taurgosz - we had different plans for him and we needed him to be as strong and healthy as possible. Because we wanted him to become our champion.
Clad in his full-plate and wearing that large hammer, he couldn't look more glorious as he charged the swollen enemy ranks ahead. It was almost touching.
But if there's one rule you should adhere to as a warrior when heading into battle, irrespective of whether you're a bandit or the King of Gondor, then it's wearing a helmet dammit! I mean, of course the same applies to many other activities - ferratas, whitewater kayaking, construction work, you name it - but lethal combat is somehow explicitly calling for it. And some people still don't get it.
And so it was that instead of steamrolling through the army of archers, Taurgosz was shot down in just a few rounds before we could properly join the fray.
I suppose that's the pitfall of delegating tasks - sometimes it's just better to do things on your own. And Mephala still had a plenty of arsenal to deploy. Hey ho, let's go, Wand of Fire!
Since she's also a thief, we couldn't omit traps either.
Or backstabs, for that matter.
But the truth is that when you want to work fast, then AoE is your best friend.
And there goes the last bandit! We were finished before the regeneration timer expired.
We spent some time scouring the battlefield for magical arrows and Taurgosz potions (Oil of Speed + Firebreath), collected a Fireball scroll from one of the smaller tents, and released a second Firebreath potion from its locked chest using a Potion of Master Thievery.
Time to find a secluded place and rest. We'll be ready to depart for FAI in the morning.
Regards,
B.