First of all, a bit of apology to Cahir for the disinformation. Yesterday I accidentally found out that you, in fact, can imprint a new legendary power on an item that had one before. It just replaces one power with the other. I am not sure about the limitations of that, so I will say no more so as to not misinform people.
But the main reason I am posting this is that I have finished Diablo IV story and started some endgame activities on Nightmare difficulty. So, my positives and negatives on game so far:
Positives:
- Story is probably the best Diablo series had to offer so far. It is pretty down-to-earth for the most part and that allows my brain to appreciate some drama between characters. Didn't expect to have feels from Diablo game of all things, but here we are. That being said, I am pretty sure had I beaten the story multiple times I will find some problems with the story, but for the first playthrough, I am satisfied. I find Acts I, II, V and IV to be really strong, with III and IV being a weak ling story-wise.
- Combat system. It takes Diablo 3's as a base and improves over it. What we got is a generally slower, but more methodical combat, where your positioning, using the dodge button, and priority when targetting enemies matters more than, in for example, D3 or PoE. Even some normal-tier enemies can have abilities that knock you down, renders you immobile/unable to use skills, or give you debuffs. Because the combat system retains many of better D3 qualities, fighting enemies is very satisfying.
- Meaningful character progression. What I mean is that your choices when building up character matter. How you spend your skill points, paragon points, what you take from a unique character class mechanics, and obviously what kind of loot you use.
- Speaking of loot, aside from legendary powers, it really matters what kind of affies are the best for your build. Characters oriented around critical strikes will prioritize different affixes than characters using Overpower (like my Druid, for instance) or characters build around Thorns damage. Or damage-over-time. And so on.
- The world of Sanctuary. Not only it is huge, it feels more alive than ever despite it's sorry in-story state. Gameplay features because of the world size aside, it allows you to see how Lillith's (and Inarius') actions are affecting the people of Sanctuary, either directly or indirectly.
- There is a massive amount of content on day 1. It's only going to grow as more seasons and expansions roll out.
- There are many progressions systems and you start to see more synergies between them in the endgame
- The difficulty isn't super easy D3-style.
Negatives:
- Boss fights don't feel as iconic or memorable as they should. And in particular, I can hardly think of really iconic attacks that were present in past Diablo games. Think of Mephisto's Skull Missile. Diablo's Red Lightning. Andariel's Poison Spray. Belial's ground explosions. Azmodan's Annihilating Orb. Malthael channeling Prime Evils' power. In Diablo 4, no boss attacks feel quite iconic and that's a problem for me.
- Some lacking elements in itemization. The game lacks runewords (which were present in D4 demo ar announcement day!) or set items. After my last interaction with Cahir, I thought up a way Set items could be included without breaking the game as they did in D3, so now I think it's a shame they're not there.
- Not enough options to choose from when creating characters. I think it should be way more and I know for a fact that some options could be included but for some reasons, you don't have that option. For instance, you cannot recreate your Sorceress the way she was present in D4 demo, again, at announcement day.
- You don't have the ability to view cutscenes again. And that option would be priceless. I loved cutscenes in particular when my character is present in them, full in-game cinematic style, and interacts with characters.
- Occasional bugs, but highly irritating ones - namely, game freezing at random times, requiring me to ctrl+alt+delete.
Other:
- The game is always on-line and has some mmo elements. This might be a problem for some. For me personally, it didn't affect my experience negatively. The story and overall mood didn't suffer for me.
- The story, while I consider good, could go even further. There were some ideas that could be explored further. Or risks/consequences for character, particularly for main character.
- The difficulty seems uneven even on the same setting. For me, at first it was easy-ish, then it got progressively harder and then more easy again. I have no idea why, it might be due to how my chracter's build progressed. Or not.