Aramaki the Druid
Nightmare Difficulty part 1
Long time since I've done any update here. So, to refresh the memory of what this character is about: he's using Arctic Blast as the main attack, he supplements it with summons for physical damage and a mercenary for the fire damage. The run doesn't allow grinding (only clearing the areas once) and requires Aramaki to activate any waypoint and visit every side area.
Unfortunately, due to my last involvement in the run taking place so long ago, I don't have too much to say of how Act I to III in Nightmare Difficulty went. I have some screenshots still, but more often than not I am not able to tell why they were taken and what I wanted to say about them. So, I guess I'll just describe what I found before sharing the recordings from boss battles.
The first notable find was Manald Heal ring, with its life bonus and mana regen bonus. I don't think it will stay on Aramaki's finger for too long though.
In Act II, Aramaki got a new weapon a shield. First, he created Rhyme runeword in a shield, resulting in a bonus to all resistance, the inability to be frozen and some magic find, among other goodies. Then, Aramaki found a good base for Spirit Runeword, although in a sword that needed 39 dexterity points. Since Aramaki hasn't really increased his dexterity, he hold on to the sword for several levels before creating Spirit Runeword in it. Due to the nature of this run, it was debatable a better alternative for a base would drop.
Interesting find, right before facing Duriel, was Heavenly Garb. Defense aside, its bonus to energy, mana regeneration and bonus to all resistances are quite useful for a spellcaster such as Aramaki.
In Act III, Ormus awarded Aramaki a rare ring for delivering the Gidbinn to the Kurast docks. The ring gave +20 to life, +7 to all resistances, an additional +7 to lightning resist and some other minor benefits. Nice. Later on, Aramaki found Tiamat's Rebuke, a unique Dragon Shield. It is a good drop for melee fighters, but Aramaki was not one.
So, how the boss fights have looked like?
So, Aramaki stats are like this:
However, as you can see from the fight against bosses, Arctic Blast damage is lagging behind more and more. 641-701 might not look too bad for Act IV Nightmare, but this requires channeling, which isn't safe for hardcore playthrough. And summoned animals don't necessarily make up for lack of damage. On top of all, it's not really a playstyle that's thrilling to watch, isn't it?
So I decided it would be best to respec Aramaki to a more typical wind Druid, with Hurricane and Tornado as main damage dealers, and with the Oak Sage to increase Aramaki's survivability. Here are stats:
So, Tornado itself deals over 1000 damage per shot, with the Hurricane being more devastating than Arctic Blast and not required to be channeled. In fact, both Tornado and Hurricane damage can be applied at the same time, which is a huge DPS improvement.
With this respec, you can notice Aramaki's health has lowered in favor of having more mana. This is for a) convenience, b) because Oak Sage will increase my life pool anyway to above what Aramaki had before. One last thing to notice is resistance - the latter screenshot was made on the normal difficulty, rather than a nightmare.