What game are you currently playing?

Skatan

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Finished Black geyser with a full team on Normal. It wasn't very long so just to try it out, I bumped up the difficulty to max and went solo multiclass summoner to see if it was as strong as I had understood it. So far it seems I'm right, I'm a few hours in and doing pure summoning with a little pew pew from behind my army of spiders, wolves and lately a few goblins and skellies. The game isn't very hard even on Very Hard or whatever their max difficulty was called, at least not so far. I notice the summons are starting to scale off and have trouble penetrating enemy armors, so I might hit a soft block later down the line. But so far, so fun!
1725636494290.png
 

JustKneller

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I'll tell you what I'm not playing:



despite the fact that it's one of the greatest games I've ever played.

The multiplayer aspect isn't great, but that's not the devs fault. There's just a lot of griefers and other shitheads that you tend to see in survival games. Aside from that, DST is a damn near perfect game in my opinion. The art style is creative and appealing. The music and sfx are really well done and add to the experience. The gameplay is well designed. Combat is rudimentary in a clever way to influence players to utilize a variety of (likely more valuable) non-combat strategies to survive. The character design is well nuanced, giving various characters different abilities which have a real impact on play style. The challenge level is appropriate for a survival game without being too punishing. DST easily makes my list of top 5 favorite games, and is probably #2 after Terraria.

But why am I not playing it?

Partly, this is self-inflicted. I like to play with a somewhat unusual play style. Typically, players build permanent structures (e.g. a base) in order to help themselves survive the various hazards in the game. However, I play this game pure nomad style. If I need a permanent structure for something (i.e. a station that unlocks a crafting technology), I can build the station, learn the tech, but then have to destroy it immediately after. The idea is to live off the land and leave no trace. It's a challenge as you have to prepare for various season changes and other events with extremely limited resources and an extremely limited capacity (backpack) to store reserves. And, it's real-time and not turn-based, so you have to hustle. And, it actually makes multiplayer fun again. If you have no permanent base, you have nothing for griefers to target. You can just float around the various multi-player servers and live off their wildlands like a reclusive hermit. It's all doable, but you have to be really organized and multi-task on multiple priorities...

...which is really friggin' hard to do when you have kids. A friend put me onto this game before my eldest was born and I haven't been able to get back to it since. It takes too much focus and a single distraction can have a domino effect. It's kind of a bummer, though. I don't like mindless gaming and I love a good brain burner. Those games are hard to make happen, though. I'm playing (pretty mindless) Walking Zombie 2 to scratch my survival game itch, but it's pretty meh, tbh. It's mostly just a voxel shooter with a survival theme.

I think I could fare better with a turn-based brain burner, though, but I'm not sure what that would be. I considered going back to the X-Com series. It's turn-based, but not something you can walk away from, think about, and strategize. My turns there are usually spent assessing the field, evaluating the terrain, cover options, and assorted known unknowns. I'm not sure what would work for me.

In any event, Don't Starve Together is a great game, even though I never play it. :)
 

Antimatter

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Ouch, that sounds like playing with randoms is not advised for that kind of game. I only played DST with my friend, and we had a lot of fun together. But the game is not easy and requires 100% of my concentration. There is no way to pause it either, so playing it requires a lot of energy. Actually, I'd say DST introduced a few horrors I'll never be able to fully recover from, aka spring or winter coming in other games now will immediately cause the feeling of anxiety: something sinister is going to happen.

I'd recommend another game by Klei Entertainment: Oxygen Not Included. It is more paced and requires less reaction, but much more planning ahead. But it's Singleplayer-only.
 

JustKneller

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Ouch, that sounds like playing with randoms is not advised for that kind of game.
It's not that great if you're trying to accomplish something. But, I've played with friends and it was one of the best MP gaming experiences I've ever had.

You're right, it's not the easiest games. I get a little tickled when I read some of the negative reviews and all they're really complaining about is the lack of hand holding. Apparently, if a game is not a walk in the park, it can't possibly be good. :LOL: I think we need more grittier games.

I would say "horrors" is right. It's not gory, grizzly horror movie kind of horror that inspires terror, but the more psychological horror that inspires dread. I think they did a clever job crafting that element of the game and it only adds to the immersion for me. Despite the illustrated animation style, this game has a lot of verisimilitude for me.

However, there has been a change. You can now pause! It used to just be a mod, but now it's been integrated into an update. That was probably the #1 reason I dropped the game after my first was born. At the very least, I need to be able to pause a game with the kids running around. :)
 

Chronicler

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431
tam.png


Shadowdancer has always sounded really cool to me. Traps are kind of my least favorite thief skill. They give it up and in return they can use stealth spontaneously in the battlefield instead of having to plan ahead with the player's foreknowledge.

But it's always seemed like a pain to go through the initial 4 levels without any backstab modifier.

Seemed like such a big moment when I finally got to level five and could do 2x backstabs. So it felt like a bit of an anticlimax to try it out in the next fight, against an unarmored mage, only to whiff three times in a row before the rest of the partied killed him without my help.

After having some time to meditate on it though I think it'll probably even out a bit as I get some more levels. I'll probably find gear I can use to boost my Thac0. Everybody kind of has a hard time landing hits in the early levels anyway.

The stealth in plain sight is really useful just for aggro management. Keep the hits off you.

Though not perfect. I tried backstabbing a vampire wolf and it just immediately turned around and held me. Can't restealth if you're held.
 

JustKneller

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I just finished playing Subnautica (great game) and am trying to figure out what to play next. I kinda set a rule for myself recently that I can't buy new games until I get through some of the things I've bought that I never really had a go on. Unfortunately, they are mostly FPS games at the core, and after Subnautica, I'm in the mood for something more innovative with the gameplay. This is what I'm considering.

The Bioshock series. I played the first game quite some time back and like it. I really liked the story, but the FPS gameplay loop gets a little same-y after a while. I got the full series (1/2/Infinite) on a sale and meant to run through the whole thing.

Metro 2033/Exodus. Another shooter. I got this for free some time ago. I tinkered with it a bit, but wasn't in a shooter mood so I didn't follow through.

Terraria. I'm almost ashamed to say that I have put thousands of hours into this game since 2011. That works out to about 400 hours a year, or about 7 hours a week on average. But, most of that was in 2011-2016 when I had a lot of gaming time on my hands. I'm trying to avoid the same old stomping grounds though, and branch out some.

Thief Gold. Currently on sale for 97¢ on GOG. That's practically free. I've actually already played this game quite a bit, but it's been a loooooong time. Definitely more innovative gameplay. I really appreciate that the higher difficulty levels don't just do something low-brow like give enemies more HP. Instead, it expands/complicates your objectives for each mission (and progressively prohibits combat). But, I've played this before so it's "old stomping grounds".

Don't Starve Together. It's not new new. I have just over 100 hours on it from years ago. It's definitely a different game, particular how I play certain character. But, for some reason, I'm not feeling compelled to get back into it just yet.

Something else? But I'm not sure what.
 

Antimatter

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You can skip Bioshock 1&2 and just play Infinite (that's what I did and never regretted). It's one of those games that must be played. The FPS elements didn't bother me, I was impressed by world-building, story, mysteries, and VO (and of course, Elizabeth). You will also have magic there so it's not only pew-pew-pew.
 

JustKneller

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You can skip Bioshock 1&2 and just play Infinite (that's what I did and never regretted).
I played the first and enjoyed it, if only for the story. I'm actually intrigued by the second, based on what I heard of the premise. It's an FPS, but it did have some creative elements to it.

I think my main gripe is that, while I'm sure the story is great for the other two games, the gameplay loop is dealing with relatively linear FPS level grinding to get to those story points. Especially coming off of a game with a more creative loop, I see myself getting bored with that pretty quick.

Metro 2033 has the same issue. The little of it that I played was so linear that I could feel the railroad (no pun intended). It's a great design if you like FPS loops, but if you want something more innovative, it's just kinda meh. If they worked out the stealth a little better, though, I'd be more for it. As is, it's super finicky.
 

JustKneller

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I ended up incidentally deciding on the Thief series (Thief: The Dark Project, Thief: The Metal Age, and Thief: Deadly Shadows). I was clearing my hard drive and running through my external when I discovered that I actually already bought these games from GoG a long time ago and forgotten. I played the heck out of the first two. I sorta started the third and then fell off track. So, technically, this counts for a) not having to buy anything and b) not just replaying the same old stuff. I haven't played the first two in forever, and I never played the third, so it counts in my book.

I'm surprised how underrated these games are considering they were the foundation of a genre/playstyle. Metal Gear gets all the credit (even though technically neither were the first stealth game). However, Thief (and LGS' other major series, System Shock, the spiritual predecessor of Bioshock) deserve a lot of credit for introducing a new concept/approach to action games by way of making them more immersive than "arcade-like", as well as bringing something more creative to the loop beyond just shooting everything. Not to mention, the stealth system in Thief is pretty impressive and few to no games since have been able to top it.

The story is good. They don't lore dump, which works for the game's noir steampunk setting. You get just enough to understand the major players as you go, but not so much you lose the intrigue and mystery. The gameplay is top notch. Honestly, the best stealth system I've ever seen. The synergy between the stealth and the mission design is very well done. Raising the difficulty doesn't make enemies tougher. Instead, it lowers your own health, adds additional objectives, increasingly prohibits violence solutions, and I think adds additional obstacles like more guards and other creatures. At this point, the graphics are dated. However, awe in this game comes not from what you see, but from what you learn (in a first play through), and how you approach a job (which is non-linear and may change from run to run).

Really breaks my heart that LGS went bankrupt by 2000. Interestingly enough, it wasn't the niche games like this that tanked them, but some of their more mainstream projects. I wonder what would have happened if they focused their efforts on these gems and continued to push the envelope...
 

shmity72

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482
I ended up incidentally deciding on the Thief series (Thief: The Dark Project, Thief: The Metal Age, and Thief: Deadly Shadows). I was clearing my hard drive and running through my external when I discovered that I actually already bought these games from GoG a long time ago and forgotten. I played the heck out of the first two. I sorta started the third and then fell off track. So, technically, this counts for a) not having to buy anything and b) not just replaying the same old stuff. I haven't played the first two in forever, and I never played the third, so it counts in my book.

I'm surprised how underrated these games are considering they were the foundation of a genre/playstyle. Metal Gear gets all the credit (even though technically neither were the first stealth game). However, Thief (and LGS' other major series, System Shock, the spiritual predecessor of Bioshock) deserve a lot of credit for introducing a new concept/approach to action games by way of making them more immersive than "arcade-like", as well as bringing something more creative to the loop beyond just shooting everything. Not to mention, the stealth system in Thief is pretty impressive and few to no games since have been able to top it.

The story is good. They don't lore dump, which works for the game's noir steampunk setting. You get just enough to understand the major players as you go, but not so much you lose the intrigue and mystery. The gameplay is top notch. Honestly, the best stealth system I've ever seen. The synergy between the stealth and the mission design is very well done. Raising the difficulty doesn't make enemies tougher. Instead, it lowers your own health, adds additional objectives, increasingly prohibits violence solutions, and I think adds additional obstacles like more guards and other creatures. At this point, the graphics are dated. However, awe in this game comes not from what you see, but from what you learn (in a first play through), and how you approach a job (which is non-linear and may change from run to run).

Really breaks my heart that LGS went bankrupt by 2000. Interestingly enough, it wasn't the niche games like this that tanked them, but some of their more mainstream projects. I wonder what would have happened if they focused their efforts on these gems and continued to push the envelope...
The dark project is one of the games i can count on both hands that i completed. loved it, back in the day!

As of now I have 4 movie projects I have the fortune of working on so that's what I do for about 3 hours of the day. then before bed I play a game of Madden and take 5 to 10 mg of melatonin to sleep at half time (repetitive motor skills help me chill)
 
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JustKneller

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Well, that was disappointing.

My plan was to run through the Thief trilogy, but the third one apparently runs like shit on newer systems. It's kinda funny. You would think the older ones would have more problems, but they still run plenty smooth. However, the third one was made with a different engine by a different developer (the engine/developer that did Deus Ex 2, I believe) and it has not stood the test of time. I didn't even make it through the tutorial, the interface/gameplay issues were just that insufferable.

I want to end this trip down memory lane on an LGS good note, so it will probably be System Shock 2 next. :)
 

Nimran

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A few months ago, I went and finished the first Golden Sun on my old reliable GameBoy Advance. I had never beaten the game before, as I had always gotten bored with the standard, mono-elemental classes. For that playthrough, however, I decided to mix it up by changing the characters’ classes, and man was it a huge difference. Beat the game and booted up the sequel, the Lost Age, and my GameBoy finally had enough. RIP, soldier. You will be sorely missed.

Then I saw that both games were now on the Switch online virtual console, and grabbed it so can play through the Lost Age. Due to my prescience, I took pictures of the first game’s clear data code with my phone so I could just input the code when starting the second game to carry over the first game’s clear data. It’s six pages long, btw.

Now, I’ve gone through most of the second game, all the way to the final boss, and am now going through all the end-game optional dungeons and superbosses. Not looking forward to Dullahan, lol.
 

JustKneller

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I got a good deal on Torchlight 1+2 on GoG and thought I would play that as a Diablo substitute (since Torchlight was a better deal and, for some reason, D2 isn't on GOG, or anywhere based on a recent google search). Torchlight is definitely...weird.

In ARPGs, I tend to lean towards ranged characters. This is 100% because of the Black Death zombies from the first Diablo game. I know, your Warrior could learn holy bolt and take care of this enemy at range, too, but still I err on the side of caution. In any event, I have tried it here. It's not bad at first, but it gets to be rather tough to play. I wouldn't say the build gets weak or the enemies get too tough in the later game, but the visuals and whatnot as you get more powerful spells kind of take over the screen. Not to mention, there's a bit of obstruction from the simulated 3d environment so your view is obstructed on two fronts.

I'm about to restart and possibly build a summoner type character (I played a similar template in Path of Exile almost exclusively). I figure, I can't see much, but an army of summons can meat shield and fight for me.

This is where it gets a little weird. In Diablo 1/2, every build needed something. Warriors needed Strength, Rogues needed Dex, Mages needed Magic, etc. and everyone needed Vitality to some extent. Not only that, depending on the build, you still needed stats outside of your "class stat" for certain gear. A build was a thing. In some cases, it still is in Torchlight, but in a lot of cases, it much less important. A summoner, for example, benefits from nearly nothing (aside from a handful of unique items and a few passive abilities. So, you can pretty much ignore "offense" for "defense", except you have a wall of meat in front of you 95% of the time so how much defense do you really need. You can get through the game with this build, but to what end? Loot is mostly useless, leveling is mostly useless.

Another thing that bothers me is this:

Torchlight Screenshot 2024.11.01 - 10.03.55.75.png


Torchlight Screenshot 2024.11.03 - 07.23.34.36.png

The first picture is how you start. The second picture is my getting close to mid-level character with much better armor. So Torchlight suffers from female-breast-plate-is-a-plate-for-serving-breasts syndrome. I'm going to guess that a maxed out character looks like she's wearing titanium pasties and a g-string. I'm not a prude or anything, it's just really low-brow. I appreciated that Diablo, while not exactly perfect, is a little more down to earth.

In general, I'm not a big fan of the cartoony look, certainly not for a grim tale of death and corruption.

Speaking of the tale, it's an ARPG, so there's probably not going to be much of a story. I'm fine with that. In fact, I think minimalist storytelling can be extremely effective. If you've seen The Good, the Bad, and the Ugly, you may or may not be surprised to know that the script is only about 1/3 of the length of an average script for a three hour movie. They didn't need a lot of exposition. They established the character's easy enough and leaned towards showing over telling. This can work for ARPGs, too.

The problem Torchlight has is that it basically wants to be Diablo, but has to establish a different lore/setting to separate itself from Diablo. So, instead of the Soulstone containing Diablo's essence, you have ember which is a mineral that power magic and somehow gets corrupted in an ember mining town and there's a party of adventurers that got there before you and one of them is (for some reason) doling out main quests to you while hanging out in town, and then....the lore dump continues from there. Even for sidequesting, for example, there's a bard in town that gives you a kill quest for pretty much every floor of the mine. It's a bit of forgettable blah blah blah and then a request to kill something you were going to cross paths with and kill anyway.

In any event, the effective minimalist storytelling just isn't there. It's kind of a pity.

I'm still going to soldier on. I'm in an ARPG mood and I can't get D2 anywhere. Sadly, I have the actual discs on CD-ROM, but no way to install it on my laptop (without dropping more $$$ on a peripheral). It's like that epsiode of the Twilight Zone where the world ends and the guy gets to spend his days reading in a library, but he broke his glasses. So it goes.
 

BelgarathMTH

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175
I got a good deal on Torchlight 1+2 on GoG and thought I would play that as a Diablo substitute (since Torchlight was a better deal and, for some reason, D2 isn't on GOG, or anywhere based on a recent google search). Torchlight is definitely...weird.

In ARPGs, I tend to lean towards ranged characters. This is 100% because of the Black Death zombies from the first Diablo game. I know, your Warrior could learn holy bolt and take care of this enemy at range, too, but still I err on the side of caution. In any event, I have tried it here. It's not bad at first, but it gets to be rather tough to play. I wouldn't say the build gets weak or the enemies get too tough in the later game, but the visuals and whatnot as you get more powerful spells kind of take over the screen. Not to mention, there's a bit of obstruction from the simulated 3d environment so your view is obstructed on two fronts.

I'm about to restart and possibly build a summoner type character (I played a similar template in Path of Exile almost exclusively). I figure, I can't see much, but an army of summons can meat shield and fight for me.

This is where it gets a little weird. In Diablo 1/2, every build needed something. Warriors needed Strength, Rogues needed Dex, Mages needed Magic, etc. and everyone needed Vitality to some extent. Not only that, depending on the build, you still needed stats outside of your "class stat" for certain gear. A build was a thing. In some cases, it still is in Torchlight, but in a lot of cases, it much less important. A summoner, for example, benefits from nearly nothing (aside from a handful of unique items and a few passive abilities. So, you can pretty much ignore "offense" for "defense", except you have a wall of meat in front of you 95% of the time so how much defense do you really need. You can get through the game with this build, but to what end? Loot is mostly useless, leveling is mostly useless.

Another thing that bothers me is this:


The first picture is how you start. The second picture is my getting close to mid-level character with much better armor. So Torchlight suffers from female-breast-plate-is-a-plate-for-serving-breasts syndrome. I'm going to guess that a maxed out character looks like she's wearing titanium pasties and a g-string. I'm not a prude or anything, it's just really low-brow. I appreciated that Diablo, while not exactly perfect, is a little more down to earth.

In general, I'm not a big fan of the cartoony look, certainly not for a grim tale of death and corruption.

Speaking of the tale, it's an ARPG, so there's probably not going to be much of a story. I'm fine with that. In fact, I think minimalist storytelling can be extremely effective. If you've seen The Good, the Bad, and the Ugly, you may or may not be surprised to know that the script is only about 1/3 of the length of an average script for a three hour movie. They didn't need a lot of exposition. They established the character's easy enough and leaned towards showing over telling. This can work for ARPGs, too.

The problem Torchlight has is that it basically wants to be Diablo, but has to establish a different lore/setting to separate itself from Diablo. So, instead of the Soulstone containing Diablo's essence, you have ember which is a mineral that power magic and somehow gets corrupted in an ember mining town and there's a party of adventurers that got there before you and one of them is (for some reason) doling out main quests to you while hanging out in town, and then....the lore dump continues from there. Even for sidequesting, for example, there's a bard in town that gives you a kill quest for pretty much every floor of the mine. It's a bit of forgettable blah blah blah and then a request to kill something you were going to cross paths with and kill anyway.

In any event, the effective minimalist storytelling just isn't there. It's kind of a pity.

I'm still going to soldier on. I'm in an ARPG mood and I can't get D2 anywhere. Sadly, I have the actual discs on CD-ROM, but no way to install it on my laptop (without dropping more $$$ on a peripheral). It's like that epsiode of the Twilight Zone where the world ends and the guy gets to spend his days reading in a library, but he broke his glasses. So it goes.
Torchlight 2 is more of a direct 1-to-1 Diablo 2 clone, so if you're not enjoying Torchlight 1, you might want to try Torchlight 2 before you drop the franchise. Torchlight 2 has the more typical ARPG approach of going through multiple acts that include wooded area, snow-covered rocky landscape, desert, and swamp. I can't speak to whether the female class avatars do the bikini armor trope, because I never play those characters.

I would say builds are definitely a thing in Torchlight 2, including attribute decisions along with the skill-tree decisions.
 

m7600

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Welp, I'm playing Torchlight too, it was on my radar for a long time but never got around to it. @JustKneller's posts convinced me to try it out. My character looks really slutty as well. Which isn't something bad per se, it just so happens that she's an adventurer who kills monsters for a living. With that in mind, she definitely needs more armor everywhere.

On the flipside, my dog ate a magical fish and turned into some sort of mutant.

Screenshot from 2024-11-03 19-53-09.png
 

JustKneller

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Which isn't something bad per se, it just so happens that she's an adventurer who kills monsters for a living. With that in mind, she definitely needs more armor everywhere.
Exactly. Or, to put it another way, the moment at 1:30 in this video:


😂

Also, your dog will turn back, unless you eat a giant fish. In that case, it's permanent until you eat another fish. There's also the merchant in town that sells dog and cat fish to permanent turn your pet into one of the other basic pets. However, I went with the ferret and there's no fish for that.

I ended up going back to my vanquisher since I can build her into a summoner/archer hybrid. But I may go back and forth between her and my alchemist pure summoner and see who I take to the finish line. I really just need to get someone through this game, though. I can dig deeper for the sequel.
 
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