What's the last game you've finished?

O_Bruce

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253
Hi, it's-a-me again. And again, it is about Monster Hunter

On 20th, there was 5th (and last) free Title Update for Monster Hunter Rise, introducing a final story boss. I beat it, so I guess I finished the game.
A fight full of spectacle, but disappointing difficulty-wise. Beat it on the first try. In comparison, the fight in my previous post above took me about 40-50 tries.
Don't have a gameplay, so here's some screenshots:
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Urdnot_Wrex

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928
A fight full of spectacle, but disappointing difficulty-wise. Beat it on the first try. In comparison, the fight in my previous post above took me about 40-50 tries.

Huh, that doesn't seem to make sense to me. Maybe the spectacle is considered fun enough, but why introduce a final story boss that's so infinitely much easier to beat than the final battle before the update?
 

O_Bruce

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253
Huh, that doesn't seem to make sense to me. Maybe the spectacle is considered fun enough, but why introduce a final story boss that's so infinitely much easier to beat than the final battle before the update?
I think you misunderstood. I was comparing two different bosses from two different Monster Hunter games. As in, comparing how difficult was final story fight between two games. One was really hard, the other was easy by comparison
 

WarChiefZeke

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53
Devil Survivor from the Megami Tensei series.

How to describe it? Megami Tensei games are all alike in theme. They all deal with the death of the current world, and its divine reincarnation into something new. Every worlds death brings demons and angels back from their respective realms to contest for the right to plot the course of the next world. God (YVWH) commands the forces of Law and Order while Lucifer commands the forces of Chaos and Freedom. Siding with nobody is always an option. Morality is not as black and white as one might assume, with the aim of Law frequently being the genocide of all non-Law aligned humans.

Megan Tensei games also always put you in the role of a demon summoner, often by technology that automates the magic and rituals once required to be a summoner. Demons are added to your side via negotiation when meeting them, or fusing demons together to create a higher level one.

Devil Survivor puts you in the place of the reincarnation of Abel, during modern times when the summoning of demons into the human world causes God to test humanity with a 7 day ordeal with the goal of banishing all demons from the mortal realm. About 5 or 6 different endings ignoring the new ones from the remake.
 

Fandraxx

Habitué
Messages
59
The Blackwell Legacy! An old-school point-and-click made in... 2006?

That was pretty much what made me want to play it, cause the mid-2000s decidedly weren't a fertile time for the adventure game genre. Overall? Pretty good. Technically dated but more than worth the time. Found it interesting enough that there's a video in production for it now.

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Antimatter

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1,121
I finished Ghost Trick: Phantom Detective, an HD remaster for PC of a DS game from 2011 (the playthrough took ~15 hours). I played the demo during the Steam Next Fest, and had no concerns buying it when it released. It's a story-heavy puzzle game where you play as a dead (?!) detective investigating your own death.

This game is currently the #5th game of the year on Metacritic, and it fully deserves attention.

Check out the gameplay in this first part of the playthrough by the Pixel Partners YT channel.


Gameplay is very unique and nothing like I've ever seen before. A remaster of this game from 2011 feels amazingly fresh in 2023, with its stunning art style and unique puzzles.
 

Antimatter

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1,121
Feeling like I'm on a roll, I finished Hellblade: Senua's Sacrifice. 12.4 hours, and yet, so many emotions. I had to come back to the game after leaving it around the '6 hours mark a few years ago as I had not been ready to enjoy and appreciate this piece of art. Now, I was. It's a very personal story about Senua who is suffering from a mental illness and has to go through various life horrors to find the meaning in life and stop abuse from those she previously trusted (and who turned out to be not whom they had seemed). It's a very dark and grim tale in the Scandinavian setting, with an exceptional level of cinematics and sound design. And the Scandinavian part is true to John Bauer's (and artists/writers' like him) take on the folklore, not something you see in the Marvel movies. The gameplay is a mixture of action, adventure, puzzles, and combat. The binaural sound, the atmosphere, and the way they show the main character in the cutscenes (the direction) make it a very special game.

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Urdnot_Wrex

Innkeeper
Staff member
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928
About 3/4 of a year after I first started playing it, I finally finished Cyberpunk 2077 last weekend! What a ride.


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Steam says 110 hours, but last year I still played a lot in offline mode, and I didn't reach the level cap and skipped quite a bit of the side gigs in the end, because with the several interruptions I had, I didn't want to lose my connection to the main story.

It was one of the most immersive and personally touching games I have played. The feeling of realism in that world, the raw emotions, the connection to characters in the game and their lives, it all felt very real and meaningful to me.
The last part of the ending I got because of some decisions I made wasn't all that great, but I stand by all the choices I made and if there's anything I'd criticize, after the main important big choices there are some railroaded, scripted things that happen that in my opinion didn't have much to do with the events they were connected to, but I can't say more about that here without spoilers and it remains an unforgettable experience, and just as with Mass Effect I'll just headcanon the minor details :) .

Goodbye, Night City, it was a pleasure. I might share more impressions in another thread when I have more time and have processed it all.

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Skatan

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75
Just finished XCom 2 again. I had completely forgotten how obvious they made that there was going to be an XCom 3 and that it would be based on terrors from the deep... It's a shame it was never done.
Haven't heard that. Xcom2 was a huge success I thought. I played a bit of all the old Xcoms, 1-3, and enjoyed them a lot. The terror from the deep was a great take!
 

O_Bruce

Habitué
Messages
253
Finished Baldur's Gate: Siege of Dragonspear. I want to beat entire BG1 and BG2 on SCS before I'll purchase and play BG3, so I'm now halfway there.

Now, for people who beat SoD before... It is just me or it is exhausting? The last 1-2 hour of the game feels really tiring, and some combat sections were designed more as a way to irritate than challenge.
 

Antimatter

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1,121
This weekend, I finished Cocoon - a very small (~5-6 hours) game that has a Metascore of 92 and is nominated for the best indie game of the year.

It's certainly one of the most pleasing games of the year. It's a puzzle game with very good-looking art design. Can recommend it to absolutely everyone! It's very rewarding to solve the puzzles while absolutely chilling to the soundtrack and nice visuals.

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Urdnot_Wrex

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Staff member
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928
I finished Stray Gods!

I'm a bit surprised it only took about 6 hours, but I think I accidentally missed some dialogues early and mid game because I went through with the main objective too soon instead of talking to other people again as I did later.


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It was a great experience, the characters and music were cool and some situations were really touching and had me wiping my eyes. Unsurprisingly, some of the best music was to be found in Hades.
I think the choices you make during the game matter a lot and as short as it is I think it is definitely worth checking out the alternatives some day, not only because of different music styles but also because of different outcomes maybe?

It seems I was in the minority to choose the badass playstyle for Grace (you can later pick a second playstyle though, where I chose clever), and in my romance choice of Persephone, but it just happened naturally, and who wouldn't want to date the Queen of the Underworld?!


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