Darkest Dungeon. One of my favorite party building RPGs of all time, and bite sized enough that I can spend 20 minutes or all day on it. Characters are likely to die, and death is permanent. The stress of adventuring can cause you to go insane or inspire you to new feats of heroism. Strategy is...
They should be more open about how they feel to the end consumers. If they hate story and writing and want to make Fortnite with Dragons, go ahead! But be honest about it so we can reject it from the start. Makes things easy.
Don't worry, you aren't missing a good story.
I have been thinking about this since being blown away by the dialogue quality of GPT4 and the sound quality of these new voice synthesizers. If you ask it to play a character and describe it in detail it already does so very well. If you can set various personalities for it and let you talk in...
Devil Survivor from the Megami Tensei series.
How to describe it? Megami Tensei games are all alike in theme. They all deal with the death of the current world, and its divine reincarnation into something new. Every worlds death brings demons and angels back from their respective realms to...
I have used this to great advantage on certain runs. Skald/Haer'dalis was a lot of fun.
Actually kind of blows my mind that Irenicus only got a backstory at the last minute. I always felt that he felt weirdly out of place in the trilogy. BG1 and TOB are on topic, BG2 is a very lengthy sidequest.
Go play Live a Live to see how great a short game can be
Play until you get to the "villains" campaign. The best 20 minutes of gaming i've ever had. An entire storyline, complete with a theme and a lesson, and is genuinely heart wrenching at times.
I have a soft spot for this trilogy since I played them at a young age. I still remember the character I used 😅 a very vanilla fighter. It was always either that or druid as I learned the rules.
Reminder that it has been 8+ years since the release of Inquisition. There were 2-3 year gaps between each game before. How many people are still really invested? The time to capitalize on the Dragon Age name has long since come and gone imho. Not only that, but the fact that it was a...
I like the idea of this a lot, if you can create the game world with an easy to use toolset in the same vein as NWN. Don't see the same appeal, necessarily, otherwise.
MMOs have a lot of underexplored narrative potential. My favorite questline in any gave ever made is from the original...
I could probably beat Dragon Warrior Monsters 1 and 2 (GBC) in an afternoon with speedup on...yet i've invested more time into them than most full length RPGs. I think there is something to be said for replayability over having a very long main story. Not that there is anything wrong with a long...
If you need your game rules to align 100% with your personal sensibilities and convictions you are not really role playing, you are self inserting. I despise this entire debate tbh. So I won't say anything more :ROFLMAO:
Dark Sun is absolutely built with 2nd edition logic in mind. Baked into the cake mechanics-wise and likewise with the lore. And I love it!
Stay tuned for more Dark Sun stuff in NWN by the way. It's been a long time in the making but that's because the guys behind the technical stuff are doing...
It's quite depressing how the most insufferable people with the most insufferable, self righteous viewpoints are the ones that have a total stranglehold on western culture and, consequently, game development.
I think it would be a bit more interesting if RPGs let you get led down a path of evil, rather than being born some sort of psychopath if you play the evil side like in many, many RPGs. Let the player be tempted with a few minor moral compromises, better if they can even justify it to...
I love Warhammer 40,000 so i've been playing two of the tactics RPGs they have released in the past few years. Mechanicus, dealing with the tech-priests of the setting, and Chaos Gate Daemonhunters, which is centered on the ever-popular Space Marines.
Mechanicus is an incredible tactics RPG and...
What I mean is that most VR-native games offer some clever gameplay mechanics to add immersion and overall play very well, but are all extremely short. I can complete the average VR game in half a day or less. Devs need to take the platform seriously, because it really deserves it.
As much as I...
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