i always go for the evil route the first time i play a cRPG. i think this is because it is difficult to write and a narrative that generally only exists in games. this uniqueness makes it quite interesting from a cultural point of view yadda yadda.
I do find it interesting that (c)RPG fans tend to gravitate towards the same non (c)RPG games. HOMM3, D2, maybe its an age thing, but maybe its just that there are some objectively great games. class recognises class.
I had a think a bit more and the game the combat seems most similar to is the the Shadowrun games, which were shoestring budget.
Anyway, I have been playing on "core" and it is fundamentally no different to "normal". I have not had to reload once nor change my tactics ever.
Ok, so after 20 hours and some time to mull, here is my honest review on the combat system:
It is not weak because of turn based, it is weak full stop, turn-based just compounds some of the genuine issues and my own personal issues with the limitations and overly used crutches of turn based...
This is an example of the maddening "tactical" turn based combat
All my people were on the high ground on the right, a sensible location for le tactical arena battle with exploding barrels game. We killed everyone except one sharpshooter on the other side of the map in heavy cover. After...
The game also suffers a severe case of "turn based battle arena" design, complete with nonsensically placed shields, sandbags, boxes and explosive barrels. One of my absolute top hated features of turn based games. Recently only BGIII seems to have managed to sever itself from this dretch design...
On this, the alpha starts at level 15, so it is not a matter of low level combat I don't think. At the lower levels I would expect it to be even more repetative!
Hi @Urdnot_Wrex
No this is prefaced by saying it is an early alpha, there are only 4 classes and so on.
I like to automate repetitive actions and micro complex ones which require mental effort on decision making. I like to re-assess and have control over pausing. I like to be able to give...
Even as an early alpha it has that owlcat charm. Every time I think that I don't like this game I load it up again and re-start with a new character. 11 hours of game-fun so far :)
Some thoughts on combat.
Rogue Trader combat is turn based. I simultaneously find myself missing the frequency of RTwP combat while also finding that the combat encounters so far are in no way "tactical". They are slow filler, yet I find myself wishing for more combat, just not this combat...
Ran a Holy Fire -> Holy Shock Zeal Paladin through Offline 1.14d Normal HC over a couple of days last week to chill out from work. Went as far as Act 2 nightmare before re-specing into Holy Shock and then feeling bored. Was still running Stealth by that point, with a Lore, some junk FRW boots...
Korgan was one of my favourite dwarf depictions - a "typical dwarf" but through a mirror darkly. He had everything the stereotype of a dwarf has, but just reprehensibly twisted into korgan bloodaxe. There's no one else i would choose to stand on charnames right hand as she ascends to become the...
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