Initial thoughts
The music is 100% fire.
The combat feels punchy enough that turn based is not as chore-some as it could be.
The dialogue so far seems to lean well into having the power of a rogue trader. everyone knows you are "hot shit". i wish there were some more options.
Visuals are ok so...
The Black Hand - Update 5
We are chapter 2!
Glacier Foothills
We take Oswald's Airship and in true Icewind Dale 2 fashion a storm wrecks us and we crash on some sort of glacier. We need to repair the Ship and need various ingredients to do so.
First, Owald can use Beetle Shells to craft us...
Some of you might be wondering - why am I talking about Ghost Armor on a Diviner when the opposite school to Divination in Conjuration and Ghost Armor is a Conjuration spell? Well, you see, if you take a level of Monk it breaks the opposite spell schools coding so you can learn and cast whatever...
The Black Hand - Update 4
The Horde Fortress.
Wow. This one is another run ender. Black Isle really pushed IE scripting to the limit in almost every area. Here if you do not kill the shamans fat they will infini-spawn worg riders. On the plus side you can farm XP if you are so cheesily...
The Black Hand - Update 3
We enter the Dam itself, which is guarded by Malarites, worshipers of Malar who appear to have got lost on the way here, along with their Boars - presumably allies of the horde but who knows. They can cast Cure Light Wounds, Beast Claw and Entangle.
The aim is to...
The Black Hand - Update 2
We clear the rest of the Dam, rescuing Sabrina, Derek's wife, and meet Torak again. This nets our two drow level 3 at last.
Lilith (Demarch of Mask 3; Weapon Finesse)
Adam (Monk 1, Diviner 2; Weapon Finesse)
I instantly regret taking Weapon Finesse this early on...
Hi all, with the publication of Fandraxx's video I was inspired to return to Icewind Dale II (IWDII), the Black Sheep of the Infinity Engine games, for its lack of Enhanced Edition, its 3rd Edition rules and its brutally difficult combat. This is flat out the hardest of the Infinity Engine games...
Icewind dale 2 is quite cool, with a very heavy combat focus - it is long combat slog for those who like that. As op talks about it is 3rd Ed so your go to by the end is high DC spells like Mass Dominate and Wail of the Banshee which were always a crapshoot in 2nd ed but become goat in 3rd ed...
Heart of Fury in IWDII is basically <70AC ≈ 0AC. So either you build a specialist unhittable deep gnome decoy who can't do anything except dodge, or you hide behind a wall of HoF summons with huge health pools.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.