Also, if anyone is minorly interested you can play the half-made, permanently in hiatus cyoa game adaptation I made using the Dark Heresy ruleset. Dark Heresy and Rogue Trader ttrpg's were built using the same system by Fantasy Flight games. Dark Heresy came 1st. This was a test to see if I...
I getcha. And it's still my second favourite way to play these games. Solasta, BG3 and Shadowrun all show that they can be good. But these days every time I see the words "with tactical turn based combat" my eyes roll back almost as far as they do when someone says "open world with in-depth...
I think I could sum it up like this: I turn-based, you, the player spend a lot of time doing nothing. You watch the computer take its turns. This is especially egregious in BG3 with those large battles. In RtwP there is very little down time since you the player are always controlling the flow...
I just prefer seeing things play out simultaneously. Its a realism thing. Real battles are fluid and chaotic. Turn based always had that push-me-pull-you absurdity that I can't get away from. Don't get me wrong, there are some turn based games that I like, but there are also a whole host of...
The potential positives are a given for me - but here are some of my concerns:
1. No rtwp. Feels a bit like the end of an era. Turn based crpgs are now ten a penny, there are just so many - and most of them are dull dull dull. They feel slow. Just played Encased which commits the combination...
Joking aside though, I very disliked Inquisition's fusion of rpg with the trend of "meaningless objective filled open world with light rpg-elements" The "Thou shalt tick off objectives" of gameplay, coupled with lack of investment in Coriolanus or who-ever, and exactly the same "rift closing"...
This is the "companion art" teaser - similar to for WotR
Clockwise from top we have a Rogue Trader (MC?), A female navigator (with staff) - you can see mutated fingers and her third eye covered, A female eldar ranger with a ranger long-rifle, A Sister of Battle with chainsword + bolter, a Grey...
Some interesting things about the original FFG rogue trader system - if that is what they are actually going to use. I have the book lying around and it is cool, but deffo a rpg designed with tabletop in mind.
D100 system
9 Stats: Weapon Skill, Ballistic skill, strength, toughness, agility...
Same. Would be nice to have a 40k game without a huge amount of 40k baggage. That's why Rogue Trader seems like a good pick imo. More space exploration on the frontier than everyone's preconceived ideas of how, exactly and unbendingly, warhammer 40k "should be". Just my 2c.
I've been playing quite slowly - Varia successfully defended the tavern and has now returned to market square where she and her crew just killed the market place nabassu.
A current flaw in party composition is that we are a party of weakling nerds and so have no-one who can pass athletics...
Rod of Mortiferous Blizzard looks pretty dank. DC is currently bugged in the text since I think owlcat patched it to DC16 but the tooltip still says DC13
Here's the "Level 4 builds" for the who cares if its optimal so long as seelah and ember are benched party of Varia the evil as the abyss wannabe demon enchantress
Camellia - Jack of all trades, master of none.
Camellia is simultaneously an amazingly useful character and also not quite good...
Ended up being something more serious - just coincided with the update. Some sort of corrupted file deep in my PC messing up all unity games and video playback. Solved by upgrading to windows 11. Sorry owlcats!
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