Black Elk
Habitué
- Messages
- 514
Another annoyingly close miss vs the 3rd Devil on the Nautiloid...
I wasn't even going to try for it since we got a spike bulb for a big loot drop, but then Shadowheart landed her Command on the first try and inflict wounds for 37 dmg! I think that's the best I've seen so far, for a Shadowbae crit. I used to keep guiding bolt for her since the knock on effect is pretty nice, but now I think I will keep that one handy instead. Sadly Lae'zel had a miss for our last chance at a big hit, had to bail and connect the transponder before the ship crashed.
Last run I found myself upcasting Inflict Wounds quite a lot, even in place of necrotic Spirit Guardians sometimes. It hits pretty heavy, just going the more death cleric vibes. I figure maybe Jaheira can go radiant and use the orbs and such as a Star Druid, and Red Din just keeps his eye on the prize with the pure class Shadow Sorcery. Getting the hound of Ill Omen with as little fuss and as quickly as possible without giving up too much in the process would be nice. 44 minutes from the Bridge just on that, so I invariably try to make it up somewhere here or there if I can skip ahead comfortably to lvl 5 from this point, just doing a few more things before taking it to the Creche.
My main issue is that I always want Lae'zel in the party doing her battle mastery so feel like I have to do the Creche path sorta by default since it gives more Lae'zel high drama. I tried playing her as an Eldritch Knight, which I think is probably better mechanically, certainly for the endgame, but I just think it's more fun to use the Battle Master moves and that tension of which maneuver to take lvl 3. Sorta guides the way she plays mechanically in the moment for me. If Lae'zel is doing the big ridiculous jumps and the acrobatic menacing attacks with giant astral swords that feels pretty on brand. With Karlach going Giant, I think that's another instance where I can lean in with those antics, using stuff like improvised throws or the kick push, taking Tavern Brawler or whatever and hand wave it. When I have them both together in the party it becomes pretty cartoonish, but then I enjoy it for what it is. I think in Act III I will want Jaheira to sorta anchor us though, and I usually switch her out with Shadowheart on the fly, since their kit is similar. Like if I deck Shadowheart out in the Luminous Breast Plate with whatever Gloves, Scimitar and the Club of STR probably as a Death Cleric, then later on Jaheira can sort of steal all her gear pretty quickly or vice versa depending on the story beats. I like Shadowheart's look in her Sharran style armor too, but the Breast Plate is better for the radiant stuff, so I figure if Shadowheart is going Necrotic Death type focus, then Jaheira could just slot in with the Starry stuff and I won't be losing too much in either department. The extra necro damage applied after crits for a "finish them!" flourish is very satisfying. Double Death Toll is sorta not the most useful though I did a few uses out of it last time when the chips were down hehe.
Maybe this time we'll get to Act II in a slightly better position. I think it's sorta necessary to somehow resolve the Grove/Goblin thing before just charging ahead, cause when all the Tiefs are dead the Last Light Inn feels pretty depressing. I was going to try and see if I could just get it all done in one rest somehow, but then the timing on Alfira knockout is tough. I usually want to burn a lvl 2 spell on that for Hold Person to see if I can land it, which gives no negative hit to attitude if I pull it off on the first try. It's like a coin toss I think about 45%, but better than Arron jogging over. I think if I can take Alfira out non lethal, then do the Goblins right away to start the Grove fight we might be able to KO Minthara and keep everyone else around so that Act II remains somewhat more engaging, or with more stuff to do if still under levelled. I lack impulse control sometimes, so I like the idea of a quickie route in case I botch something somewhere hehe.
Red Eye Din I think has racked up the most honorable deaths, and probably the most failed romances with Shadowheart lol
I wasn't even going to try for it since we got a spike bulb for a big loot drop, but then Shadowheart landed her Command on the first try and inflict wounds for 37 dmg! I think that's the best I've seen so far, for a Shadowbae crit. I used to keep guiding bolt for her since the knock on effect is pretty nice, but now I think I will keep that one handy instead. Sadly Lae'zel had a miss for our last chance at a big hit, had to bail and connect the transponder before the ship crashed.
Last run I found myself upcasting Inflict Wounds quite a lot, even in place of necrotic Spirit Guardians sometimes. It hits pretty heavy, just going the more death cleric vibes. I figure maybe Jaheira can go radiant and use the orbs and such as a Star Druid, and Red Din just keeps his eye on the prize with the pure class Shadow Sorcery. Getting the hound of Ill Omen with as little fuss and as quickly as possible without giving up too much in the process would be nice. 44 minutes from the Bridge just on that, so I invariably try to make it up somewhere here or there if I can skip ahead comfortably to lvl 5 from this point, just doing a few more things before taking it to the Creche.
My main issue is that I always want Lae'zel in the party doing her battle mastery so feel like I have to do the Creche path sorta by default since it gives more Lae'zel high drama. I tried playing her as an Eldritch Knight, which I think is probably better mechanically, certainly for the endgame, but I just think it's more fun to use the Battle Master moves and that tension of which maneuver to take lvl 3. Sorta guides the way she plays mechanically in the moment for me. If Lae'zel is doing the big ridiculous jumps and the acrobatic menacing attacks with giant astral swords that feels pretty on brand. With Karlach going Giant, I think that's another instance where I can lean in with those antics, using stuff like improvised throws or the kick push, taking Tavern Brawler or whatever and hand wave it. When I have them both together in the party it becomes pretty cartoonish, but then I enjoy it for what it is. I think in Act III I will want Jaheira to sorta anchor us though, and I usually switch her out with Shadowheart on the fly, since their kit is similar. Like if I deck Shadowheart out in the Luminous Breast Plate with whatever Gloves, Scimitar and the Club of STR probably as a Death Cleric, then later on Jaheira can sort of steal all her gear pretty quickly or vice versa depending on the story beats. I like Shadowheart's look in her Sharran style armor too, but the Breast Plate is better for the radiant stuff, so I figure if Shadowheart is going Necrotic Death type focus, then Jaheira could just slot in with the Starry stuff and I won't be losing too much in either department. The extra necro damage applied after crits for a "finish them!" flourish is very satisfying. Double Death Toll is sorta not the most useful though I did a few uses out of it last time when the chips were down hehe.
Maybe this time we'll get to Act II in a slightly better position. I think it's sorta necessary to somehow resolve the Grove/Goblin thing before just charging ahead, cause when all the Tiefs are dead the Last Light Inn feels pretty depressing. I was going to try and see if I could just get it all done in one rest somehow, but then the timing on Alfira knockout is tough. I usually want to burn a lvl 2 spell on that for Hold Person to see if I can land it, which gives no negative hit to attitude if I pull it off on the first try. It's like a coin toss I think about 45%, but better than Arron jogging over. I think if I can take Alfira out non lethal, then do the Goblins right away to start the Grove fight we might be able to KO Minthara and keep everyone else around so that Act II remains somewhat more engaging, or with more stuff to do if still under levelled. I lack impulse control sometimes, so I like the idea of a quickie route in case I botch something somewhere hehe.
Red Eye Din I think has racked up the most honorable deaths, and probably the most failed romances with Shadowheart lol