Industry News / Upcoming Games

OrlonKronsteen

Habitué
Messages
329
You know, I have nothing against BG remakes. I'd always thought the EEs should have been remakes, with graphics updates (on par with, say, the POE games) and more stable engines. And I'm now at the point where the games are too dated for me to enjoy (I haven't played BG1 or 2 in nearly two years). But at this point, the enduring value in these games is as much about mods as it is about the original content. How happy are the old heads going to be to play without SCS?

They might, of course, attract new players. But if the goal is to bolster their D&D CRPG market base, why the fuck can't they create original IP?

BG4 is downright ridiculous imo. Gimme a break - or better yet, a new, original story.
 

WarChiefZeke

Habitué
Messages
197
Well, since this is a remake, not a remaster, I don't think any of the old mods will work. Remakes are usually like a new game, using a new game engine, etc. Might be similar to what the Mafia 1 remake did?


I know, i'm joking of course. They clearly plan to do some modern graphic remake using 5th edition rules.

But, not joking here, if they don't have modding tools and are not developing with those in mind they won't be doing the game justice and don't really understand the longevity of these games.
 

O_Bruce

Habitué
Messages
492
Just learned about BG1 and BG2 getting a remake.

As an enjoyer of those two games, on one side I am glad. These two games are extraordinary important and dear to me, and so them receiving some attention makes me happy.

On the other hand, nowadays Baldur's Gate, as a IP, is mostly recognized through Larian's bullthing and OCs, which is very concerning for me. It is prime opportunity to screw BG1 and BG2 up by various means, either by modernizing it for Larian's audience or make them fit Larian's idea of canon.

There are other things that are concerning, but might be resolved upon game's release. You know, things like SCS, Ascension etc.

In short and without any further venom from me: I see a great opportunity and equally great reasons for concern.
 

OrlonKronsteen

Habitué
Messages
329
Well, Larian is out of the picture now. As for emulating Larian's game design, that would likely be far too expensive and time consuming. I suspect it will remain a classical isometric title with cosmetic upgrades. I'd expect it to look more like Pillars of Eternity or Pathfinder than BG3.

The other thing is time: if they're aiming to use it to fill the gap until BG4, then they'll have to get moving. It makes me wonder if it's going to be a full remake? Will we see all the NPCs? All the side quests and content?

They could still completely screw it up, of course. But if that happens, we still have the originals. So I guess we'll just have to wait and see.
 

Antimatter

Administrator
Staff member
Messages
1,786
Welp:

  • Brand Partnerships and Gameplay Integrations: EA Advertising partners directly with brands and agencies to create custom integrations designed for specific games and audiences. These collaborations bring brands into the experience through interactive moments, like in-game challenges, reward-driven objectives, and branded content. Brands can also opt into customizations like curated vanity items. Each integration is designed to reflect how fans engage with sports, games and culture, helping drive deeper engagement and brand connection.
  • Ad Units in 3D Sports Simulations: Advertisers can now reach fans through native ad units in select EA SPORTS games, including digital ad boards, scoreboards, and brand broadcast overlays. Ads are dynamically served within the 3D environment, with impression measurement aligned to IAB standards for greater targeting and consistency.
  • Enhanced Targeting and Measurement Capabilities: Brands can connect with relevant audiences across EA’s franchises using advanced targeting powered by EA’s new proprietary ad server and SDK, custom built for EA’s Frostbite game engine. Advertisers can now collaborate with EA in a privacy-safe way to improve targeting and gain deeper campaign insights. EA ensures ads are viewable, delivered to real audiences, and measured using industry-accredited standards in partnership with Integral Ad Science.
  • EA SPORTS Partner Program: As part of EA Advertising, the EA SPORTS Partner Program introduces a new model for how brands participate in sports culture—moving beyond traditional sponsorship into co-created fan experiences built in, around, and beyond the game. Designed as a premium ecosystem for a select group of official partners, the program gives brands access to one of the world’s most engaged sports communities through opportunities ranging from live events like EA SPORTS Presents Madden Bowl and franchise tentpole moments such as Ratings Reveals, to in-game integrations, live service activations, creator tools, social play experiences, and community-driven programs. The program also extends into broader cultural and athlete-driven initiatives, including GEN / EA SPORTS, the company’s next-generation athlete platform focused on shaping the future storytelling and participation across sports fandom.

Several studios in Microsoft Corp.’s Xbox gaming division, including Montreal-based Compulsion Games and San Francisco-based Double Fine, are in active negotiations to spin off as they try to thwart closure, according to people familiar with the company’s plans.

Cambridge, England-based Ninja Theory, the maker of Hellblade, is also in conversations with Xbox, as are several other studios across the portfolio that are at risk of being shuttered.

The studios may still have the opportunity to buy themselves back from Xbox and go independent, although many employees will likely lose their jobs as a result.

And in other news:


A sequel to the 2025 Xbox RPG, Avowed 2 is reportedly in early development at the studio, according to former employee and RPG legend Chris Avellone.

Avellone, who co-founded the studio in 2003, revealed on Twitter that the game is in early development. However, the original game’s director Carrie Patel, is no longer helming the sequel.

On the social media platform, Avellone revealed that “formerly ‘safe’ studios now are telling employees they aren’t sure how the management changes will impact the studio”.

At the time of writing, according to multiple outlets, Xbox is planning to close three studios: Compulsion Games, Double Fine, and Ninja Theory. However, Avellone suggests that more could be on the chopping block.

With that in mind, Avellone explained that Obsidian is working on multiple projects. Alongside continued support for Grounded 2, Obsidian is working on Avowed 2 alongside “non-Avowed titles” that are ramping up production.

Some assumed that Fallout New Vegas lead and Pillars of Eternity co-creator Josh Sawyer was set to helm the upcoming sequel. However, Avellone revealed that this has changed with Neverwinter Nights 2: Mask of the Betrayer creative lead George Ziets now spearheading the project.

“He [Sawyer] isn’t leading Avowed 2 any more than he did the first one (which he initially seemed distanced from until the final months, prob[ably] to inspire purchaser confidence),” Avellone said. “Also, the IP was intended as a joint effort across the company, but that didn’t last long.”

“Before you get too disappointed, George Ziets is believed to be heading up the creative,” he continued, “and George is pretty great in all respects.”
 
Top Bottom