An interesting quote from Mike Kayatta, game director of Remedy’s upcoming FBC: Firebreak, about games released at a lower price point than we’ve come to expect (aka less than $60 USD) and becoming popular:
“I read somebody describe this recently in a very eloquent way as game developers building cathedrals competing to build these more and more complex, beautiful, expensive things," Kayatta said.
“And it's gotten to the point where you've got a lot of games that cost half a billion dollars to make. And then, of course, when you get into marketing and promotion, I mean, the amount of money involved is staggering. And that can produce some incredible, incredible experiences that I am very thankful exist, but only some of those can exist, and everyone can't compete in that space."
Kayatta continued: “And then on the other side, you've got all of these incredible indie developers. Everything from Inscryption to Stardew Valley to Blue Prince feel like they come out of nowhere and light the world on fire. But then I do think we're seeing that emergence of that middle ground now of, it's messy to call it AA, right? But it is something kind of new. It’s not quite God of War Ragnarok or GTA 6, but it's also something more than a Slay the Spire. And that's not a comment on either end of those spectrums. Those are fantastic games, but it does feel like there is something kind of emerging in the middle, at least to me.
"If it's the future, I'm not sure. I wouldn't say in the sense that it implies that that's where all games need to go, but this idea of a responsible team size, a responsible budget, a responsible amount of time to develop a game, just get it out there, make something that respects player time and don't try to overcharge and don't try to be greedy with time. I do think there's a space for it, and we're trying to touch on it with this game.”
Mike Kayatta, game director of Remedy’s upcoming FBC: Firebreak, supports the notion of making games "that respect player time and don't try to overcharge."
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Let's hope we'll indeed get more of these. Even before Split Fiction and Expedition 33, which are mentioned in this article, we saw games like Plague Tale, or Banishers: Ghosts of New Eden (both critically acclaimed and praised by players).
But what do we know? We had a Randy Pitchford moment yesterday:
What a mess.
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