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This was supposed to be a post about my slow power grind in Chapter 3 as I managed to complete all (!) crusade battles (and capture forts) before my party reached lvl 11. I was about to get to that level after doing just Mythic quests, side activities, and exploring (not even entering any of the meaningful non-DLC locations). I got to Mythic 4 without problems (due to earlier access thanks to Azata) and felt I was on the right track...
And then I went to Kenabres to do Wenduag's quest. The quest involved a duel with Lann. In my Trickster run, I roleplayed and supported Wendu fully, and she killed him. Then I read there was actually an option to allow Lann to live. So, being an Azata, I figured I should try being a bit kinder, right? I picked the appropriate dialog option, a duel started between them, and before I could even click a button, Lann obliterated Wendu in 2 attacks, and the game showed a Game Over screen. My Last Azlanti save got deleted.
...
It was simply a consequence of choosing one of the five possible dialogue options. Any of the other 4 would have allowed the run to continue. This is brutal, and honestly, doesn't make any sense.
I got sad, but at the same time, I felt it was my definite answer to what I should do between these 2 runs. Now I'm returning to the Trickster playthrough and putting it on the Unfair difficulty. If I didn't have this option, I would have been devastated about losing weeks of progress just due to the dumb design and my own mistake.
But hey, after spending 2 hours recalling what was what and what setup/spells/items I had, and after tweaking stuff using my Unfair experience, I'm ready to continue. Getting NPC banter back during a rest right away was a good boost. Btw, when I went through my feat, spell, and item choices, I noticed a few mistakes, some little things I would have done differently with everything I've learned playing through Chapters 1 & 2 on Unfair. I managed to change some, but didn't respec via ToyBox, will just continue with some non-ideal choices. Also, not having ANY Invisibility, Greater, and just 2 Blur spells overall (and that thanks to my Mythic spellbook) would definitely make the experience memorable. It felt good to get back to high-level play, though.
I can say Azata quests and interactions felt different from Trickster, and each definitely has a distinct tone. A few interactions in Areelu's lab for Trickster were richer. From the gameplay point of view, as a Trickster, I got to mythic 4 after I completed the majority of chapter 3, while for Azata, I barely started it. So, bonuses of the Azata path are more front-loaded; just the dragon pet with 7 apr when hasted alone is a major buff. The Midnight Isles DLC just unlocked for me, so I planned to further grind XP and gold there, thus substantially decreasing the crazy level of Unfair going forward.
I'd say the last "barely made it" moment for me on Unfair happened in Leper's Smile, and this was mid-Chapter 2. In Areelu's lab, I found a few impossible mobs for my 10th level now, but they were not on a critical path; I can come back later. And to think about it, they would have been extremely strong even not on Unfair, as I previously got access to that area at lvl 14 (as a Trickster). What I'm saying is, the further in the game, the more playable Unfair is, and I've got used to it.
I'd say the last "barely made it" moment for me on Unfair happened in Leper's Smile, and this was mid-Chapter 2. In Areelu's lab, I found a few impossible mobs for my 10th level now, but they were not on a critical path; I can come back later. And to think about it, they would have been extremely strong even not on Unfair, as I previously got access to that area at lvl 14 (as a Trickster). What I'm saying is, the further in the game, the more playable Unfair is, and I've got used to it.
And then I went to Kenabres to do Wenduag's quest. The quest involved a duel with Lann. In my Trickster run, I roleplayed and supported Wendu fully, and she killed him. Then I read there was actually an option to allow Lann to live. So, being an Azata, I figured I should try being a bit kinder, right? I picked the appropriate dialog option, a duel started between them, and before I could even click a button, Lann obliterated Wendu in 2 attacks, and the game showed a Game Over screen. My Last Azlanti save got deleted.
...
It was simply a consequence of choosing one of the five possible dialogue options. Any of the other 4 would have allowed the run to continue. This is brutal, and honestly, doesn't make any sense.
I got sad, but at the same time, I felt it was my definite answer to what I should do between these 2 runs. Now I'm returning to the Trickster playthrough and putting it on the Unfair difficulty. If I didn't have this option, I would have been devastated about losing weeks of progress just due to the dumb design and my own mistake.
But hey, after spending 2 hours recalling what was what and what setup/spells/items I had, and after tweaking stuff using my Unfair experience, I'm ready to continue. Getting NPC banter back during a rest right away was a good boost. Btw, when I went through my feat, spell, and item choices, I noticed a few mistakes, some little things I would have done differently with everything I've learned playing through Chapters 1 & 2 on Unfair. I managed to change some, but didn't respec via ToyBox, will just continue with some non-ideal choices. Also, not having ANY Invisibility, Greater, and just 2 Blur spells overall (and that thanks to my Mythic spellbook) would definitely make the experience memorable. It felt good to get back to high-level play, though.