The Candlekeep Annex: RPed Baldur’s Gate No and Low Reload Adventures

Alesia_BH

Habitué
Messages
912
First of all, congrats on completing SoA. Sorsha will be remembered for that and that alone. Well done! :)

And then, of course, sorry for your loss. On the good path PP challenge 1 is a serious threat. It's one of the sketchiest ToB fights. I've long felt that David should rebalance that.

As for what happened, I'm not sure. My guess would be a save lowering effect intersected with a save or else spell. Bodhi doesn't appear to have her Deathly Shroud up, so we can rule that out. Level drain does imposes a massive save penalty, ofc. As a test, try spawning Bodhi and then letting her level drain you. See how it affects Sorsha's saves. I just tried with my L19 beastmaster. She lost 8.
 

Borco

Habitué
Messages
382
As for what happened, I'm not sure. My guess would be a save lowering effect intersected with a save or else spell. Bodhi doesn't appear to have her Deathly Shroud up, so we can rule that out. Level drain does imposes a massive save penalty, ofc. As a test, try spawning Bodhi and then letting her level drain you. See how it affects Sorsha's saves. I just tried with my L19 beastmaster. She lost 8.

I've just tested it and you're right - I never knew that the impact of level drain on saves is so significant and I had always assumed that it only reverts any level-based reductions (whereby bards hit the last milestone at L21).

Saving throws at L39:
2024-03-22_2328_1.jpg

Reduced saves at L34:
2024-03-22_2327_1.jpg

The hypothesis: Sitting at save vs. spell of -11 during the Pocket Plane challenge, Sorsha got level drained by Bodhi for 5 levels in a single hit. This would reduce her save vs. spell by 16 (!) points to the total of 5. Accounting for the ProEvil +2 bonus would effectively make it 3. I believe that SCS never assigns transmuter class to its Smarter Mages (since they're all abjuration freaks, just like no-reloaders), so Jon's Sphere of Death should not carry any penalty. Still, 3 is not 1, and Sorsha failed her save, upon which there was a 10% chance of being disintegrated. And 10% is not 0%. If only we had managed to finish casting Shadow Door before the spell struck, our saves would still remain negative.

I said that we'd been killed by the Amulet of Seldarine. In truth, the run came to an end due to my complacency. Wearing the Amulet of Power during the vast majority of SoA, I've completely lost the ability to recognize level drain as a threat. And the price to be paid for such mistakes is often what we just saw here.
 

Alesia_BH

Habitué
Messages
912
I never knew that the impact of level drain on saves is so significant and I had always assumed that it only reverts any level-based reductions (whereby bards hit the last milestone at L21).
It's counter intuitive, right? Impossible to anticipate. I learned that one the hard way, too.

In my case it was in Firkraag's pleasure palace. My high level halfling was level drained and then immediately failed her save to Domination. It seemed impossible to me until I checked her saves under level drain. Fooey...

Still, It was a great run, Borco! I'm looking forward to the next one, and I'm pretty sure I'm not alone on that.

Cheers,

A.
 

Borco

Habitué
Messages
382
Xanthi, human barbarian: Introduction

Technical notes:
Game version: BGEE 2.6.6.0 (no SoD)
Difficulty: Insane
Mods: SCS (v34.3) with all tactical and AI components; BG Tweaks (cosmetic changes - removal of helmet animations and blur effects from items)
Modified SCS components: Giant Spiders (Tactical)

The BG playing fever is in full swing (insofar as other commitments permit) and we have a new Bhaalspawn entering the gauntlet - her name is Xanthi and she's a human barbarian.

1711481324985.jpeg


(Portrait kindly borrowed from ThreeMachine at DeviantArt)

Why human, you might ask? After all, halflings, dwarves and even half-orcs make much better barbarians, right? Right! Although in role playing games, what's best from the power perspective may not always correspond with the desired character concept. With Xanthi, I really wanted to play along this amazon / valkyrie-esque theme and human seemed like the best fit to convey that idea.

Her starting weapon proficiencies are flails 2x and slings 2x.
1711481485488.jpeg
Just like Sorsha before her, Xanthi was also granted a personal item created via NearInfinity.
1711481524608.jpeg
1711481531119.jpeg
It works as a regular Protection of Evil scroll (arcane), with the exception that its single charge per day is renewed upon resting. The spell casts at level 10, lasts for 2 turns and is normally dispellable. Again, the purpose of this was to provide the character with a relevant benefit as well as little bit of flavor, without compromising the game balance. ProEvil came across as a sensible choice in order to partially compensate the lack of shorty saving throw bonuses otherwise available to halfling and dwarven barbarians. To make up for the extra advantage, I deliberately kept Xanthi's stats just below the min-maxing zone by capping her starting STR score at 17.

So, without further ado, let's hit the Sword Coast.

I like to start my runs by posting the screenshot of the dead belt ogre, so here you go.
1711481605148.jpeg
With RoP + 1 and Girdle of Piercing in our possession, we continued north to the FAI, where we collected the Ring of Wizardry and assisted Joia with her little hobgoblin problem.
1711481640429.jpeg
I would normally not dare to face Tarnesh with level 1 solo character, but Xanthi was an exception. She's bold to the point of recklessness and, conveniently, has access to temporary sleep and fear immunities via Barbarian Rage. Where Xanthi wants to go, I merely follow.

With ProEvil (via her personal item) up, Xanthi approached the entrance to the inn where she got intercepted by the mage. I expected nothing less from her then telling him to mind his own business…

1711481692202.png


If it's a fight you want, then a fight you'll get.
1711481737992.jpeg
Xanthi's opening bullet hit one of Tarnesh's insta-cast images and he immediately followed up with an enchantment spell. Ever the fast learner, Xanthi had been capable of recognizing various spell incantations and estimating their probable effects since her Candlekeep days. With the enchantment school at play, she knew it was time to tap into her inner rage.
1711481773305.jpeg
Xanthi felt the instant rush of energy - easily resisting the Sleep spell, she released another bullet from her sling. This time it landed true, its powerful momentum blasting Tarnesh's skull into pieces.
1711481787974.jpeg
Upon searching his body, she discovered the bounty notice. Apparently unperturbed by the fact in light of the more pressing events of the past 48 hours, Xanthi was somewhat disappointed to find out that the prize money on her head is only 200. If nothing else, she was ready to prove that she's worth much more than that.
1711481797709.jpeg
Xanthi then proceeded to the rendezvous with Khalid and Jaheira, as instructed by Gorion, eventually rejecting their offer to travel together. Jaheira insisted that she at least takes the Potion of Invisibility for emergency purposes. Reluctantly, Xanthi accepted the gift, expanding her potion collection comprised of Potion of Clarity (from the Candlekeep Inn), Potion of Antidote (from Hull's chest), 2x Oil of Speed (from Imoen and Montaron) and several Potions of Minor Healing.

1711481816498.jpeg


Next destination: Beregost.

Regards,

B.
 

Borco

Habitué
Messages
382
Xanthi, human barbarian: Early Days

Xanthi's progress has been swift. She's like Mr Wolf from Pulp Fiction - she thinks fast, she talks fast, and she needs people around her to act fast if they wanna keep up. And I'm lagging behind, at least insofar as the coverage of the run is concerned. While she's dealing with the slavers in Amn, I'm just about to post on how was her first visit to Beregost, how she killed her first wolf and what happened to Melicamp. I'll do my best to get up to speed with my duties.

So yeah, Beregost. Are you also always looking forward to all those juicy experience points for appeasing Marl? I am, totally. But not Xanthi - she was in for a brawl, bare fists and all that. Spaghetti Western style.

1711753412688.jpeg


Marl was drunk, so the fight might not have been completely fair. In India, they have these official road signs that read like "After whisky, driving risky." or "You drive, you booze, you lose.", so maybe they ought to put one up at Feldepost's - "After whisky, driving fighting risky."
1711753441507.jpeg
Thank you Dunkin, I can tell. But he also cost us two health potions, so we don't like him either. We'll just grab the History of the Fateful Coin from the bar we're outta here. Goodbye.
1711753463827.jpeg
Did you know that Mr Borland living across the street from the Red Sheaf will let you couch surf at his place for free?! I did not!
1711753486191.jpeg
We took a nap, bought sling +1 from the smithy and set about dealing with the ogrillions and hobgoblins south of town. Xanthi even bumped into a Flaming Fist patrol while fighting off large bands of hobgoblins, but they just kept asking questions and did not seem to care at all about helping out. I can see why she hates cops.
1711753767369.jpeg
1711753758132.jpeg

1711753507545.jpeg
Roe's letter was delivered to Mirianne and Zhurlong got his boots back. He was so grateful that he even tipped off Xanthi that one of the local Flaming Fist officers keeps a valuable potion locked up in a chest at his home. Flaming Fist, you say? We'll rob 'em clean.
1711753526148.jpeg
Xanthi got to level 2 (I'll note that all my characters are allowed MAX HP roll for the first level up) and moved on to High Hedge, where we bought Wand of Sleep, Potion of Magic Blocking, Potion of Freedom and the potion case. With access to Sleep, Perdue's gnolls, Melickamp's wolf, Zargal's band and Landrin's spiders all became easy targets.
1711753542492.jpeg
1711753546737.jpeg
1711753570853.jpeg
1711753583023.jpeg
Karlat, the hired gun in the Red Sheaf, was slightly more tricky. He likes to quaff strength potions and can pose a serious threat. Using her movement speed advantage, Xanthi kited him at range. One thing I've been struggling with during the run was is 1.5 APR of our sling - I can kite with 3 APR darts, 2 APR bows or even 1 APR slings, but with 1.5 APR I could not get the hang of the proper timing. More often than not, Xanthi ended up attacking only once per round. Nevertheless, the extra 1/2 APR at level 7 was on the horizon and that should fix it.
1711753604232.jpeg
Xanthi then wanted a magical shield and so I took her to the lake area to earn it by defeating Bjornin's half-ogres. While there, I decided to check out Teyngan's three-man band. I usually avoid them, because they're more trouble than they're worth, but Xanthi felt confident enough to handle them.

Alright then, what have we here? A fighter, a mage and an archer. That's a pretty heavy combination for early stages of the game.
1711753630552.jpeg
After Teyngan opened with an Oil of Speed quaff, I realized that we shouldn't be here. Xanthi countered Jemby's Sleep via Barbarian Rage and retreated.
1711753647923.jpeg
With the hasted fighter at her heels, Xanthi got tagged by another enchantment spell from Jemby. What could it be? Another Sleep? Unlikely. Dire Charm? We should be safe against that. But we were wrong.
1711753659399.jpeg
It's my first playthrough on Insane and I don't recall Hardcore SCS mages using Ray of Enfeeblement. I like it, despite putting Xanthi into this sticky situation. We had two options - either Potion of Magic Blocking or Potion of Invisibility. We opted for the cheaper alternative, of course only relatively speaking given that PoIs are not easily accessible at this stage of the game.
1711753677792.jpeg
We were at risk of divination, but fortunately Jemby did not seem to have any. Xanthi waited for her strength to recover and escaped. She now carries an emergency Potion of Strength, should Ray of Enfeeblement come into play once again in the future.

Oh yes, and Melickamp died. We take comfort from the fact that he at least hadn't become wolf food.
1711753693137.jpeg

Regards,

B.
 
Last edited:

JustKneller

Habitué
Messages
982
I would squeeze a little more thieving out of Imoen before she dualed <<risk reward balance choice= FUN FACTOR ...I recall that exact tower and the same dilemma 20 years ago.

I might have mentioned this elsewhere, but Imoen's dual is weird in the original game. She is listed as a Thief 7/Mage X in BG2, but her skills are actually Thief 6/Mage X. The latter makes much more sense because (with six levels) she can max FT have respectable OL, and still max her mage levels in the first game. The EE "fixes" this by giving Thief 7 skill points, but mostly puts them into worthless things.

I've started dualing her at level 6 some time ago and that's canon to me. :)
 

Alesia_BH

Habitué
Messages
912
Alena, Halfling Priest of Lathander, Canon Party Run: Introduction

Hey there, hi there, everyone! It's been a minute since I've posted a BG run, but I've been feeling the call of late. This time I'll be trying something different. Instead of soloing I'll be running a party, a canon party in particular. This will be a first for me. I've never finished the game with Jaheira or Minsc, let alone both of them. We'll talk more about that later. For now, meet our party leader, Gorion's latest ward, Alena, Halfling Priest of Lathander.
1.jpg

Proficiencies: Maces, Slings

Mods: SCS v35.17, Ascension, G3 Fixpack- Free Action Protects Against Stun

Difficulty: Insane (No double damage, all tactical components, most nerfs, no Icewind Dale spells)

Gaming Notes: Alena's run will be a lightly RPed tactically oriented adventure. Or not. I'm not sure. I may choose to develop her personality and turn this into a story. We'll see. Tactically I expect this to be an interesting run, at least for me. I've only run a few parties in the last twenty years. I've completed the game with two of them. Both of those were all arcane crews that leaned heavily on defensive magics. This will be the first time in very long time operating with a crew or relatively vulnerable warriors. Will we succeed? I'm not sure. This is not my area of expertise. At the very least I hope it will be fun. I'll start posting on the BG1 portion soon. Wish Alena luck! She may need it. This is uncharted territory for me.
 
Last edited:
Messages
145
I don't think Alena needs luck (which usually runs out sooner rather than later). Nor she needs an Intelligence (in which she’s pretty average anyway). What she really needs is for you to not lose interest in a party run way before it will end one way or another ;)

In any case, I'm looking forward for this run - Halfling lass, Priest of Lathander, piloted by Alesia - what more could one ask for? :)

BTW, a bit of offtop, but I wonder if it's realistic for a person with Int 11 to have Wiz 17? :)
 
Last edited:

WiseGrimwald

Habitué
Messages
548
I was delighted to find a most suitable portrait for the protagonist of this run. Burke is a dwarven berserker who started off with ** in daggers and ** in dual-wielding. Subsequently all proficiency points will go to improving his skill in using daggers.

Burke002.jpg


In Candlekeep I did my best to adhere to my moral standards. True I am no paladin but I don’t go around deliberately killing the innocent. Thus when I was caught breaking into a chest, I paid the fine when I could quite easily have killed the guard. I had not the slightest qualm about killing those assassins who attacked me.

I was put in a quandary when Imoen turned up after the death of Gorion. I could hardly abandon her in such a dangerous area! I therefore escorted her to Beregost and left her there after supplying her with leather armour and a long sword.

The letter which I had found on Gorion’s body suggested that I head for the Friendly Arms Inn. However those who ambushed us could well have perused it, so I therefore headed in the opposite direction, that is: towards Nashkel.

On the way I calmed down Marl, which wasn’t too difficult with my reasonably high charisma. I was surprised to meet Firebead again and took a tome to him much to his delight.

Mirianne was equally delighted when I delivered good news to her about her husband.

Our journey to Nashkel was interrupted by being attacked by ogrillon and hobgoblins, however my skill in daggers enabled us to prevail.

Upon arrival in Nashkel I was delighted to come across some ankheg shell armour and a pearl.

I had a rather boring chat with Noober before meeting with Oublek. I turned down a reward that he offered me because I had not earned it.

A visit to the Carnival gave me a chance to rest after which I was attacked by the hostile Zordral. My ability to go berserk enabled me to defeat him. Bentha rewarded me for enabling her preservation.

Burke003.jpg


I rested before heading to the south-east where Lena implored me to take Samuel, her lover, to the Friendly Arms Inn for healing. I surmised that if there was anybody lying in wait for me, they would long since have departed, nevertheless I played it safe and didn’t enter the inn after dropping Samuel off.

Burke005.jpg


Joia asked me to recover her ring which I willingly agreed to do.

I killed the hobgoblins that had purloined it, and heading north killed some evil fishermen who had killed Tenya’s mother. I executed justice for her, much to her satisfaction. I also killed a nearby ankheg.

Burke006.jpg


Upon returning to Beregost I tried to help Melicamp but was unsuccessful.

Realising that I had left a trail which others might follow, I headed west where I killed Droth and Shoal. Shoal attacked me first and injured me so badly that I was forced to flee. After resting I returned and this time I prevailed, Shoal ceding the battle to me. Droth then attacked me and I again prevailed and afterwards killed Shoal also.

Burke010.jpg
Burke011.jpg


I then returned the ring of Mad Arcand to him.

To the south I also killed some Sirine.

Burke013.jpg


I then headed back east where I was attacked by Bassilus. He didn’t survive the encounter!

Burke014.jpg


Heading East I helped Charleston Nib before heading north where I killed more Sirine and three flesh golems.

Burke016.jpg
Burke017.jpg


I then helped Brage to the Temple of Helm in Nashkel and going yet further south helped reunite Albert and Rufie.

Vax and Zal then attacked me and died.

After helping a dryad to the west I killed Ingot before heading yet more westward where there was a plethora of loot.

Upon returning to the Nashkel area I killed Greywolf and took some emeralds to Oublek.

Burke022.jpg


To the north-east of Nashkel I killed a group of bandits as well as some half-ogres. Bjornin was delighted!

Burke023.jpg

I am currently level 7 with a reputation of 20. In view of how dangerous the enemies are, I believe that perhaps recruiting some allies might be in order. Playing Core Rules. I'm no expert!!
 
Last edited:

Alesia_BH

Habitué
Messages
912
What she really needs is for you to not lose interest in a party run way before it will end one way or another ;)
Good point. I’m comfortable running any class solo. When it comes to parties I prefer all arcane groups. With mixed parties I always reach a point where I feel like I’m babysitting the non-arcane characters and I don’t love that. It feels sloppy. With the exception of my first no reload challenge run, with my bounty hunter, Alesia, I’ve never graduated a mixed party from BG1 into BG2.

This run feels different, though. I could definitely see myself completing this one. No promises but I think -think- I’ll see it through. Your interest certainly helps!

PS: An intelligence of 11 with a wisdom of 17 is fine in my book. You don’t need to be exceptionally smart to be exceptionally wise. It depends on how you construe wisdom, though.
 
Top Bottom