Alena, Halfling Priest of Lathander, Canon Party Run: Trademeet- A Bounty Hunter at Heart
I wish I could say I'm using Alena's team to its fullest potential. I'm not. We're getting by, and we're getting by comfortably, but we could be doing better- much better.
Critical self judgments aside, we're making progress. The team is coming together, and all five of our party members are carving out their own space in combat. Everyone has a job and everyone is getting better at their job. I look forward to seeing how they progress.
In upcoming posts I'll talk about the role each party member is playing. We'll start with Yoshimo. First, here are the current kill stats for the party.
Do those numbers come as a surprise? Minsc at the top? Aerie at the bottom? Jaheira in the middle? I'm guessing that all makes sense. Most canon parties probably play out that way exactly. But wait a minute: Yoshimo at 31%? Just behind Minsc and closing fast? That's odd. It shouldn't come as a surprise in my case, though. You all know what the BH in my name stands for.
Yoshimo has been a major asset in combat. He'll continue to be as long as he's with us. There will also be times when he just full on takes over. Having soloed my bounty hunter, Alesia, I could do basically all of these encounters with Yoshimo alone. On occasion I'll let him do just that.
We clearled out the animals, led by Minsc under Ilbratha MI.
We then let Aerie work her charms on the dao. We're going to kill these blokes, but we want the goodies in their inventory first, notably the oils of speed and the potion of absorption.
Ok, Yoshimo, it's time for you to take the stage.
Bounty hunters are hunters- hunters, not fighters. They don't pull punches. The don't give their enemies a fair shot. They're stone cold killers, applying overwhelming force.
Two sets of traps. Two backstabs. That's all it took to for Yoshi to clear the Dao.
Is this cheesy? Sure. But it's also kind of fun and it also suits the class. How else would a bounty hunter fight?
With my solo characters I typically stealth through the Druid Grove. With a party there is no need. Against the spirit trolls, and their Greater Commands, we allocated our three CCs to Minsc, Jaheira and Alena. Aerie, an elf, should be safe. Yoshimo, a bounty hunter, shouldn't be in sight range anyways. Here we see the party still standing after a Greater Command. Yoshi, out of sight, to the north, is getting to work with his snares.
Jaheira's nymph is in never, never land, but aside from that all is well. Pre-buffed, and with summons to run distraction, we were free to work a debuff into the mix, in this case Greater Malison.
The skellies are still standing. Aerie is in position to intercept chargers. Minsc is over Aerie's shoulder, tossing his axe. Jaheira is preparing to bring the hurt with a Call Lightning. Alena is readying another Holy Smite. Aside from the fact that Aerie's Hold Monster isn't coming out, we're looking good.
Moving on from the Hold Monster debacle, Aerie has switched over to the ever reliable Web. My projectile ranging has been uncharacterstically poor this run. I can usually place AoE spells just over my front liner's shoe tips. Not in this run. In this run, going back to BG1, I've had an absurdly high failure rate. In this case Minsc paid the price. Sorry big, fella. Just hold tight. Aerie's on her way with a Remove Paralysis. As for the trolls, they're basically dead.
We rested before the spider encounter so we could give everyone Free Action. As it turned out, we saw exactly zero Web Tangles. Holy Smites, Special Snares and Call Lightnings did most of the damage.
One last batch of trolls on this rest. Call Lightning rocks.
In the current edition of SCS, David has a Revised Elemental component. Having never faced David's elementals, I was a little nervous about this greater earth elemental.
What was I afraid of? That the elemental would be over powered. What's the obvious solution? Fight fire with fire, or in this case fight earth with fire, fire an Special Snares.
At this point I was tempted to stealth to Cernd, but it occurred to me that David might have tweaked the scripts here. Better to fight Kyland Lind buffed and prepared, rather than risk being caught off guard.
I'm no sure what these druids were cooking here. All I knew was that I didn't want a taste. Thanks to Jaheira's Insect Plague there was no need.
Aerie, Skull Trap. Jaheira, Call Lightning. Yoshimo, Special Snare. Mr Efreeti, Fireball. These blokes won't last long.
Once Kyland Lind's crew was down, we grabbed Belm and stealthed to Cernd. I probably should have added Cernd to the party this time, but I kind of enjoy watching him go to town. Nice crit, nature boy!
Ready your Invisibility 10' Radius, Aerie. We have a statue to see and you-know-who will be waiting.
Best,
A.