The Candlekeep Annex: RPed Baldur’s Gate No and Low Reload Adventures

WiseGrimwald

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Journal of Nick the Knife - Sarevok dies

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We have arrived at the Ducal Palace minus Baeloth and Aloea and absolutely no gold.. I didn't have much previously as I had spent all but 22 gold on scrolls.

I and Drizzt are at the experience cap of 500,000. Safana joined us at half that. Thorin and Jet' Laya have considerably less. Tenya would have been far superior to Jet' Laya and Alora would have been better than Safana, but sadly she is not available in SoD. :(

We dropped off Thorin and picked up Minsc and Dynaheir before filling up Dynaheir's spel book.

We have arrived at Coast Way Crossing, but tragically some important pieces of equipment have vanished. :confused:
 
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Finarfin

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Ryland (human blade by @Borco) & Kalam (halfling assassin), multiplayer run: Part 15

After defeating Suna Seni, and with plenty of loot to fence, our heroes wandered into the Adventurer’s Mart. There, at long last, Kalam finally bought the Bracers of AC 3 he had been eyeing since their very first visit. He tried to look casual about it; he failed:
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From there, they drifted into the Circus Tent next door. At the far end stood a mage—some fellow named Kalah (almost like Kalam, which Kalam absolutely did not appreciate)—and Kalam insisted on handling things with style. He slipped into the shadows under invisibility while Ryland waited for the signal.

Alright,” Ryland whispered. “On three. Not after three. On three.
Yes, yes, I know how counting works,” Kalam hissed.
You say that,” Ryland muttered, “but last time you went on ‘two’—and the time before that you went on ‘three-and-a-half.’”
That was a tactical half!”
There is no tactical half.
There is if you’re fast enough.”
Ryland sighed. “Fine. Ready?

Kalam slipped in behind Kalah
One…
Two…

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“Three.”
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There was a thump, a gasp, and just like that the mighty Kalah collapsed. Easiest assassination of the week. Word of their efficiency—or brutality—continued to spread across Amn.

But the celebration ended quickly. Outside the tent, Kalam learned the hard way that he wasn’t the only one who knew how to backstab. Thankfully, Ryland tanked the ambushers like a champ, and the shadow thieves ended up as stains on the cobblestones:
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Fun fact: both me and Borco have played BG2 a million times, and yet we never noticed this guy before:
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They’d had enough of city life, so they headed into the wilderness and found a cave. Ryland had a bad feeling about a suspicious chest, but Kalam—never famous for wisdom—ignored him.

Don’t worry, my friend,” Kalam said confidently. “Whatever it is, I’ll take care of it.

He jabbed the chest, watched it twitch, and smirked. “See?” he said as he poisoned the Mimic, assuming it’d be an easy kill:
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Seconds later:
Heeeeeeeeeelp!” Kalam sprinted back to the cavern entrance, screaming, bleeding, and missing several chunks of pride:
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Fortunately, the Mimic couldn’t move, so Ryland solved the problem with a fireball:
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And their fauvorite berserker finished the job:
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Deeper in the cave, a pair of Umber Hulks caused more trouble—confusion, chaos, the usual—but Ryland tanked them while Kalam fired from a safe and very respectable distance:
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Near this cave they stumbled upon an old, crumbling temple. The place was crawling with undead, which immediately chased them back outside. Ryland's Azuredge proved efficient:
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From deeper within the halls came the sound of something much stronger—something they definitely weren’t ready for yet.

They did manage to rescue a halfling named Mazzy, escort her home, and—out of sheer practicality—steal her sword. (A perfectly reasonable reward, in their opinion.)

Back in Athkatla, they paid the Cowled Wizards the 5000 gold fee for the right to cast spells within city limits. Better safe than sorry, they figured.
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WiseGrimwald

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Finished the Dwarves of Dumathoin quest using only one of the charges of "The Secret revealed." It will make any encounters with a lich much easier. :)

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Coast way crossing is destroyed. Now at Troll Claw Woods.

Safana got killed. It cost 1000gp to raise her, and gold is not currently abundant! :(

Proceeded to the Forest of Wyrms where I came across a very powerful dragon. Safana killed it. :)


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WiseGrimwald

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After going further into the dragon cave we killed the sister of the larger dragon by brute force.

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Safana was badly inured by one of Dynaheir's skull traps. Jet Laya was able to heal her and using "Animate dead" we were able to kill some illithids and othher dangerous enemies. A priest of Bhaal was amenable to our suggestions.

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Arrived safely at Boareskyre Bridge and we are currently with Khalid.
 
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WiseGrimwald

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Journal of Nick the knife.
Died on my first attempt at relieving the Siege of Boareskyre Bridge. :(

However my next attempt was successful, though half the party got killed. I raised Jet 'Laya first and she then raised Minsc and Dynaheir.

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I think that I now have a better idea about how to fight that battle. :)

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Currently spending a lot of time in Dead Man's Pass sleeping between encounters. A least sleeping is relatively easy. Finance could well become a problem as I am using magical bullets faster than I find them. Just as well that Dynaheir has Melf's Minute Meteors and skull traps! Clearly I should have recruited her in BG1: She would have been a level higher which would have made quite a difference.
 
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WarChiefZeke

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I have my Avenger in TOB now. He has been a very fun character to pilot. This was always a class I wanted to try. I have the IWD spells in Baldurs Gate via a mod, so this guy is not lacking for useful spells at any level. With the firetooth dagger, belm, and the ring of gaxx, he can hit 8 attacks per round and slice through the average enemy he will come across when need be.

My party consists of Keldorn, Sarevok, Wilson (a druid needs an animal companion), Nalia, and Imoen.

Nalia is an absolute beast with 4 time stop scrolls in her quick slot. She gets her projected image out and the screen is covered in incendiary clouds, horrid wiltings, and comets. Lots of Pierce Magic, Ruby Rays, and Lower Resistance for the big bads.
 

WiseGrimwald

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Journal of Nick the knife.

This battle was disastrous despite winning it as to raise Jet 'Laya my gold was reduced to 254gp. :eek: I need to buy bullets, but gold is insufficient.
I will therefore have to sell some loot.

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Half my party were killed!!
 
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Skatan

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Actually played a bit of BG2 for the first time in ages the other day. Did a solo (except the prologue) Blade and lucked out on a 95 roll which is kinda crazy for so few rolls. Did slavers, the tent and moved on to Trademeet and Druid's cove. Remember some things, but have forgotten quite a bit; For example to bring enough fire/acid arrows for the trolls, hah. Kinda got stuck at the trolls as I don't have enough spells to protect me or damage to take them down fast enough. They mow through my summons too quickly. And since I love cheese, I had cheesed the start with pickpocketing to get good items as well as many scrolls to learn/unlearn/relearn for extra exp making my blade level 13 by the time I went there. But I think I will have to go somewhere else and level more first. Let's see next time I boot up the game.

Edit: Playing on Core, so nothing to extravagant. No mods as this was a sudden urge to play a bit and didn't want to spend time setting the whole shebang up.

Edit 2: Another bit of cheese is to keep the 1 charge wands from the prologue and sell/recharge them. It's the bread and butter of the play so far; wand of summons + agannar's scorcher mainly. A few clouds here and there.
 

WiseGrimwald

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I have just delved into the Black Pits for a change. Party is a Cavalier, a Berserker, a Priest of Helm, a conjurer and a bounty hunter.
When my Bounty Hunter levelled up to level 8 his weapon slots disappeared. Reloaded the autosave and he then levelled up properly. I don't understand it, but it worked.
 

WiseGrimwald

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I've discovered that Black Pits has to be played very differently to BG1. In BG1 you end up with more fire arrows and the like, more potions than you need. In Black Pits you are always short of gold and have to keep repeating the same challenges in order to buy equipment, spells etc. This makes it a bit monotonous. If starting afresh I think that I'd take a mage into BG1 first to fill up his spell book, then there would be less of this repetition.

EDIT

That's what I've done. He still started as a level 1 mage, and therefore cannot use most of his spells.

After the first battle I mostly bought armour and helms but I did buy axes for my Cavalier. After the second I bought a katana for my berserker.

In both battles Helmus my Cleric of Helm used seeking sword which is a great weapon if you have no others. Magus, my Conjurer mainly used magic missile, but he also has a sling.

Still plenty of equipment needed particularly for the off-hand.

After the third battle my berserker got *** in katanas, and my cavalier has ** in axes and *** in dual wielding..

Still needing a suit of plate armour for my cleric.

After the next battle Helmus also had plate armour and Berker now has two katanas. Everyone now has weapons with which they are proficient. :)

It took long enough!!

After the next battle I hoped that the Gift of Peace would be available, but gold not sufficient. :(

We bought a belt to defend against blunt weapons. It was invaluable against some ogres who knocked Berker unconscious.

He did survive however.

We next took on a necromancer with a horde of skeletons. We concentrated on him and after his death the skeletons crumbled. :)

At last we could afford the gift of peace. :)

The next battle was even harder as it ended up with just Caval and Berker against the last enemy. We did however prevail and afterwards bough +1 weapons and boots of haste for my tanks..

Not sure that all my buying choices were the best. Evanter's gift, priapt against poison and Batalista's passport might have been a better choices.

Time for bed.
 
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WiseGrimwald

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Some of the levels are quite challenging.

I am going to take on the trolls and the splitting slime a few times to buy better equipment.
They are easy with fire arrows and they also boost experience. I've already been there three times and with the gold have bought belts, sunstone bullets and fire arrows.
I need to buy full plate armour for my berserker and cleric and some studded leather +1 for my thief, so a few more trips will be needed.
I would also like some of the bracers and also some boots that aren't available on the sword coast - boots of etherialness for my mage and gargoyle boots for my thief.
Girdle of stone giant strength would also be handy, as could some cloaks.
I could be some time!
If I get all the above, I don't think that I'll bother with the ToSC side quests.
After my latest battle Caval got his ** in flails, bought a +2 flail and restocked fire arrows. In poverty again.
After the next battle we bought a +2 Mace for Helmus and a couple of scrolls for magus.
After the next battle +1 studded level armour plus restocking fire arrows. Discovered that now Robe of the Good Archmage are for sale... at a price.
EDIT
Next took on a shambling mound plus some clay golems.
Touch and go, but earned 10,000gp, not 2,000gp.
We can now afford two more +2 flails, so next time it should be easier as my berserker didn't have a decent blunt weapon. I discovered that Chaos is highly effective, so will use that at the start next time, rather than do damage with my mage. Next time full plate for my berserker perhaps. Also bought shadow door and domination.

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We returned to the same battle. This time nobody died, but we only received 5000gp on the re-visit, so the armour will need a further visit for just one suit. :( I need two!

EDIT

We are now fully equipped with full plate, and both of my bow users have 80 fire arrows. One more flail +2 and one more mace +2 would be handy, as would a few rings, gauntlets and the like, and of course the robe of the good archmage. After that we need to face the more dangerous enemies. We have all reached the experience point cap.

After the next battle we bought Batalista'a Passport which protects from fire and Frost's Embrace, the last few gold pieces being used to replenish fire arrows.

We bought potions of cold resistance after the next battle having been warned that we will soon be facing ice salamanders. After that scrolls of protection from cold. After that a second Katana +2 for Berker.
 
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WiseGrimwald

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Defeated Baeloth, but needed to raise Magus. I found hat I didn't need the robe of the good archmage. I'm pleased about that as earning the cash to buy it would have taken quite a long time.

The first time that I have defeated the Black Pits
. :)

I should perhaps have had a sorcerer as my sixth party member even if he did die on a regular basis, it would have given me a sorcerer in BG1.

I will not be doing many side-quests in BG1 as I am already at the experience cap. I suppose that I could just start a level 1 sorcerer and protect her through the early stages.

Thus the next BG1 game will be: Snow White and the Five Dwarves. She is an Elven Sorceress, level 1.

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WiseGrimwald

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My progress has been good. I dropped some of my family on a temporary basis to do Tenya's and Gavin's quests. Unfortunately the game is rather buggy and I am thinking that having a six character party isn't going to work. As soon as I have dealt with Bassilus, I will reduce the party to five drop a party member, perhaps reverting back to the team that I had in the Black Pits.

EDIT

I have discovered that the bugginess does indeed go when I reduce the numbers in the party to 5. I finished Tenya's quest and then let her leave. I will now do Gavin's quests and will then let him leave.

EDIT2 Sadly the bugginess is still there. I will try the Black Pits again, this time with Snow White and the three dwarves, details in the next post.
 
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WiseGrimwald

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I never started that one, but instead started a Cleric of Talos

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I love the Portrait that I found on the web. It only needed trimming to size. The eyes look right for the chracter.

Because most NPCs cannot be taken into SoD, I have made a mini-mod where I can recruit characters from a Black Pits run that I did earlier this week. However, if I had used those that finished it, they would have been vastly overpowered, so I have used them when they were level 6. I won't recruit them until I am a similar level, if I get that far. Hopefully, if I keep my party no larger than 4, the game won't become buggy. I'll see how it goes.

Since NPCs can usually be recruited at level 6, I didn't feel that this mini-mod would unbalance things.

I've never played a Cleric of Talos before, so it should be interesting.

On the way to Beregost I found a wig that has changed my alignment to lawful neutral.

I have joined up with a paladin called Sirene who escorted me to Nashkel.

By the time that we reached there, I had reached level 2.

Ne4ar the mines, my lightning bolt was most effective against Zargos Flintblade, but things went pear-shaped against Greywolf. It hardly hurt him at all, but killed Prism losing me reputation and experience. :(

We returned to Beregost and gave the amulet to Mr. Colquetle.

At the FAI my lightning bolt was VERY effective against Tarnesh.

We killed a few hobgoblins and a lot of ankheg before meeting up with Tenya who joined us. Like me, she was level 5, Sirene being one level lower.

We went to Beregost to sell the shells.

Gavin joined us, and we completed Tenya's quest.

Tenya left us and we are now doing Gavin's quest.

EDIT

W e finished Gavin's quest whereupon Gavin left to be replaced by a group of adventurers that we met in Beregost: Magus - a sorcerer: Pick - a Fighter/Thief; and Axcert - a Berserker,

We are now all level 6 apart from Pick the Pickpocket. He is a level 5 Fighter and level 6 thief.

We helped Charlestonian Nib and escorted Brage to the Temple of Helm.

Now going to watch Liverpool v Leeds United.:)
 

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WiseGrimwald

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Journal of Tal the Talonite

Oublek helped in exonerating Brage and showed some courage facing a baby wyvern that killed him. Being of chaotic neutral alignment, I had no qualms about appropriating the gold and emeralds on his corpse.

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We investigated the lighthouse area and looted the cave. As well as the normal sirine that we had to kill, there were four more that appeared when we were trying to sleep.
That boosted our experience a bit more and also supplied us with poison arrows.
We rescued Ardrouinne's son, but didn't go for the reward, Our reputation is 20 and we might need to boost it in future.
We didn't return Joia's ring for the same reason.

Killing a caravan guard provided Picky with +4 Mithril Chain Mail... as good as full plate and he's able to use thieving abilities while wearing it. A decent long sword too, but none of is skilled with that weapon.
 
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WiseGrimwald

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After stocking up on wands we have made our way to the Nashkel Mines and saved Miner Beldin.

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We came across a group of Duerger who were quite powerful. Pick the Pickpocket was badly wounded as a result of being poisoned. A potion kept him alive.
We gained an excellent suit of armour, a powerful axe and also a good flail. Nobody in the party is proficient in flails however, so that may not get used.

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Mulahey was less of a problem than the Duerger.

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Dropped Xan off at Beregost, and now at the bandit camp.
 

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WiseGrimwald

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We've reached Cloakwood mines and defeated Drasus et al.

As we progressed down through the mines confusion spells and the like caused problems. However, by sheer good luck the confused characters moved so that they couldn't see each other so all that we needed to do was wait for the spells to wear off.

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My last summoned skeleton spell was nearly enough to deal with Davaeorn. To be sure, I summoned some more monsters wi9th a wand. Now at the FAI trying to decide whether to help Jet'Laya now or leave it until later. The rewards are great, so sooner is perhaps better than later.

My wife is now saying that it is "Time for bed." Sadly, I think that's to sleep.
 
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WiseGrimwald

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When I have finished my current run I intend to play an all cleric run with gnome quins.
One of them will be a worshipper of Talos and by merging artwork of different artists, I have made a couple of portraits.
One of them has a shield with the symbol of Talos whereas the other has a much smaller symbol.
I am wondering which is the better. The former is obvious, the latter a bit more subtle. I'd be grateful for opinions and also advice as to how to improve them.

My own thinking is that the shield is a bit too bright compared to the rest of the portrait.

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WiseGrimwald

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I have decided to use the latter image and the game will start (when I have finished my current run with this party. As you can see it is a family of gnomish quins who have very low charisma. On the plus side their other stats are excellent. A shame that being gnomish clerics, they only have a wisdom of 17. I have left one slot open so that I will be able to do the NPC quests.

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