Alastria, Human Transmuter: Alastria v. Melissan- A Barefoot Dance on the Edge of Time
As you all know by now, Alastria has done it. She has attained her destiny, soloing SCS-Ascension on Insane.
Alastria's tactics weren't clean. She used Mirroring throughout this run, a major no-no for me. Also, she used the cutoff pools in the endgame. Still, soloing Ascension on Insance with a Transmuter has long been a goal of mine. I'm pleased to see it come to fruition, even if the method required me to deviate from my typical restrained, style oriented approach.
So, without further ado, here's the battle.
Some of you may recall that I had planned to bring a demon army into the final fight. That did not work. Mel gets a free, mass Control Demon at the onset of the fight with The Five. I'm not certain, but I believe this is new, as of Ascension 2.0. I do know that Saros used a demon army to good effect in the original Ascension, and I find it hard to imagine that working under the current state of play.
In the final run, the successful run, we dispatched the demons, and instead left a single skeleton warrior, brought to us by our one time friend, Ms. Marilith. Here we see said skeleton warrior doing yeomans work, drawing Illasera's fire as Balthazar and Alastria break north, arcing to the west, away from Illasera.
Fighting this fight as a Transmuter, priority number one is evading dispelling arrows. Unlike a warrior or a thief, you don't get The Reflex. Unlike a proper mage, you don't get ProMW. That leaves you insanely vulnerable to Illasera's arrows. Fortunately for Alastria, as of Ascension V2, there's a way around that problem: the cutoff pools. Alastria: Dimension Door. Balthazar: Faster than the Eye.
Having secured a base of operations, a happy place within the ever hostile Throne of Blood, Alastria and Balthazar prepared their assault. Alastria: PI; Alastria's PI: Wish; Balthazar: Lunar Stance! We had been hoping for a Wish: Rest to facilitate re-organizing our book. The Double Length Time Stop with Improved Alacrity was not unwelcome, however.
With time stopped, Balthazar was free to leap across the divide and go to town.
Alastria's PI looks on as Balthazar begins the lengthy process of wearing down The 5.
And a lengthy process it was. But time was on our side, perks of being a Transmuter and all. Balthazar leaps back to safety as Alastria's unexpected opening double length Time Stop draws to a close.
Time resumes. Alastria's PI summons a second djinni. This time we get the option we want. Wish: Rest. We now have all our slots allocated as we desire for the final battle. At L9, IA, Time Stop, Wish x 3. At L8, Simulacrum x 7. L7, PI x 5, RR x 2. L6, Tenser's x 5, IH, and TS. At L5, Cone of Cold x 5. L4, Farsight, II, Spirit Armor, Stoneskins x 3. L3, Flame Arrow x 5. L2, Melf's x 4, Blur and MI. L1, Shield, MM x 5
With our abilities refreshed, we're free to toss Balthazar a Regeneration. Given our strategy, Balthazar shouldn't be in danger, but a little regen never hurts.
Ok. We're ready for another set. You're still in Lunar Stance, right, Balthy? Very good. Alastria: PI; Alastria's PI: Wish x 3 -> Improved Alacrity -> buff -> Farsight-> Time Stop.
If you haven't figured it out by now The 5 are completely screwed. All they can does wait by the edge of the pool, listening to Alastria cast. Eventually, time stops. When it does, Balthazar teleports over and kicks the living margarine out of them while Alastria's PI unloads her single target spells, metering out damage with precision. As for those Cones of Cold at 5, those will be unleashed in big push under IA, once The Five are all down to near death. Their only hope is that Alastria will suffer gambler's ruin, but the odds of that are (0.8)^18. Like I said, they're screwed.
We start with Sendai. PI Alastria dumps her Ruby Rays.
Balthazar teleports over. Balthazar: Dragon Fist (Sendai), followed by melee, drawing out Sendai's Heal Contingency.
Time resumes. Bathazar: Faster than the Eye!
Next set. This time Alastria's PI targets Abazigal's defenses.
Go get'em, Balthy.
Balthazar comes home. IIRC, this return shot is from a different set. I don't recall how many PI sets we used, but it was more than a few. The Five have a lot of healing at their disposal.
Por ejemplo.
In the end, though, their healing would not be enough. The calculus was simple. Alastria's damage dealing is near infinite, subject to the constraint of a low probability gamblers ruin event. The Five, in contrast, had finite healing. Alastria was destined to prevail. The question was whether she'd execute her strategy as desired, taking everyone down in one great, glorious Cone of Cold blast.
The answer, sadly, was no. Balthazar got a little overzealous with his punchy-kicky on Sendai, killing her one set too early.
Alastria races in to deploy her Cones of Cold, but she's not under IA now. Abazigal falls, as does Yaga, but the all important Illasera is still standing.
With the real Alastria still at the edge of the pool, out of Illasera's range, and Illasera near the juncture, we have a way of salvaging the fight. Alastria casts Time Stop from her book, while Mel is on her keist. She awaits Mel's arrival at the pool and then DDoors across to nix Illasera in melee, with Balthazar by her side.
By now we had Mel were we wanted her, on the pool, with Alastria at the edge, within range to prevent triggering her TWE. All we need to do is drop the fallen solars and clean up the rest of The Five, without moving Alastria. The question is how? Alastria reaches into her scroll book and pulls out her Time Stop scrolls.
Even when you're solo, it's good to have friends. Under three consecutive Time Stops, Bathazar eliminates our remaining targets, including the all important fallen solars.
Time to finish this. Mel calls her demons. Alastria activates Tenser's. Balthy returns.
The divide protects Alastria from melee, but not projectiles. Bone Blades and most spells are stopped by Mirroring. Unleash and HLA spells are the threats. Here we see Alastria quaffing a Potion of Magic Shielding to cushion an incoming Comet, the Ring of Fire Control handling the rest of the damage.
Slowly but surely, Alastria, under Tenser's and Oil of Speed, wears Melissan down to badly injured. Balthazar, eager to get in on the action, leaps across the divide on a daring raid.
We couldn't even see him among all those demons, but somehow he survives. He leaps back across, having brought Mel down to near death. Alastria keeps the pressure on with her sling, while Balthazar drinks his superior healers in advance of a final do or die assault.
Balthazar crosses the divide again, engaging Mel. He is disabled, but Alastria saves the day with her sling.
And there we have it: Victory!
Like I said, it wasn't the cleanest of battles. In fact, it was the dirtiest fight I've ever fought- bar none. Still, it wasn't the easiest of plans to orchestrate or execute. And in light of my character's limitations, and the immensity of the challenge she faced, I'm content with the outcome. Well done, Alastria: Your victory is deserved- even if I merit a modicum of scorn.
What's next for me? I'm not sure. I'm thinking about giving Alastria a chance at a no reload. I'm also considering bringing back Amara, the halfling swashbuckler. Time will tell, I guess.
Best,
A.