The Candlekeep Annex: RPed Baldur’s Gate No and Low Reload Adventures

Finarfin

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Yes. It's an excellent strategy when it works. It's definitely worth having in the quiver. It does have its limits, though- especially in an Ascension based install.

If you aspire to run SCS-Ascension solo, I'd encourage you to try keeping your sorcerer in the thick of the action, relying on buffs to protect you. In the final battle you'll be forced into that approach, and you're more likely to succeed if you build capacity throughout your run. Many years ago, I was the first person to document an no reload with Ascension (party) and the first person to document an Ascension solo (sorcerer) on insane. I'm pretty certain I wouldn't have met either of those marks had I not deliberately decided to skip summons and focus on buffing.

Now that my buff game is well developed there's no need to avoid them anymore. I could certainly circle back to them. My limited use of them these days is a matter of habit and style. Going forward, I'll definitely be using Mordies in particular with my transmuter, Alastria though- especially in the Kangaxx fight.
I guess one relatively safe way to be in the heat of the battle and not rely too much on summons would be to actually use Project Image and test strategies.

Wow, that sounds like quite an achievement. Honored to have such a pro here. And also glad that Mordies tactic will help you in the future, looking forward to see that run!

For now, I will stay away from Ascension for solo no reload, but I am definitely putting Ascension on a must have mods (along with SCS and UB) on my next party playthrough
 

Alesia_BH

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Ava, Halfling Swashbuckler: Early Adventures, Part 1

Ok! Let's get this party started!
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Once upon a time I was good a BG1, at least in a relative way. Many years ago, when I started my first run in the Bioware forum's original Baldur's Gate 2 no reload thread, I casually mentioned that I had completed BG1 as a minimal reload. I hadn't thought much of it. To me it was just a footnote. To others it was a revelation. Unbeknownst to me, BG1 was believed to be impossible to no reload back then. I had only tried because of ignorance.

Heartened by the enthusiasm of my fellow forumites, I started the first BG1 no reload challenge thread and, with it, the first trilogy no reload challenge. In those halcyon days I was, it is fair to say, a guiding light in the BG1 no reload space. I was the one who knew the tricks. I was the one who could navigate the Sword Coast with confidence and ablomb. Oh how times have changed. I'm terrible at BG1 now. Fracking awful.

Ok, awful isn't exactly right. I'm not destined to fail each and every time. But I'm not destined to succeed either. Most of my runs end up looking smooth. Trust me though: they never, ever feel that way. I always feel as though I'm one step away from death, one critical hit away from going back to the library.

That, I suppose, is the nature of BG1. It's unforgiving. In BG2 you can always recover from a couple bad rolls. In BG1, not so much. That is especially true when you can't wear helmets.

Setting aside potions and scrolls and amulets and the like, the most powerful items in BG1 are helmets, wands and bows in that order. And to be clear, when I say helmets I don't mean the Helm of Baldruan or the Helm of Defense or Kiel's Helmet. I mean any old chunk of metal that will stop a crit arrow from cratering your dome.

You may be thinking that wands, for example, are clearly stronger than helms, but I ask you: How many times have you been killed by a crit? And how many times have you been killed because you didn't pump out enough AoE damage? If your experience is anything like mine, then that first number is way bigger than the second.

The point I'm making here is that this wasn't exactly an easy run. I suck at this game and any character that can't wear a hat sucks at surviving it, making Ava and I a dubious team. And yet we survived or, at least she did. I'm not so sure about myself. I believe I had a heart attack once or twice, and I'm not entirely certain this isn't the afterlife.

So, yes, there is drama to come. Ava's early adventures, however, were mostly uneventful. That's because I did them twice.

The Ava I am posting on is actually Ava the Second. Ava the First was struck down by not one, not two but three mother-fracking lightning bolts. And in case you're wondering about the nomenclature, one lightning bolt is a lightning bolt. Two lightning bolts is just two lightning bolts. Once you get to three, though, they become mother fracking lightning bolts. Why? Because three is just wrong. I mean give me a break: Three?

Truth be told, that trio of MFing lightning bolts spared me some embarrassment. Rusty me made more than a few mistakes in that first run, mistakes that I was at liberty to correct in the second.

Here we see Ava rectifying mistake number 1. With a chaotic neutral alignment, starting at rep 10, temple donations are an undeniable bargain in the early game. Ava the First spent weeks and months just shy of a rep of 20. Ava the Second did not.

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After buying our way to a rep of 12, we immediately went to work on pushing that higher, aiding Joia. Firebead and Marl followed, granting us a peaceable level up and a greatly appreciated 6 additional HP.

Our next level up came soon after, courtesy of, among other things, Mirianne's quest. As long time readers know, I'm fond of posting a pic of the ceremonial punking of the first ogrillion. You can see clear evidence of my rustiness here, in that I failed to kill my ogrillion in the clear, away from the trees, yielding this deeply unsatisfying screenshot.

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Ah, but that's not that type of rustiness that kills, is it? Don't worry. We'll see that soon enough...

Our second level up granted us 7 more HP and 25 more thieving points to dump into Set Traps. Ava's thieving point priorities were Set Traps and Detect Illusions. The rest were largely ignored, with Open Locks and Find Traps receiving just enough attention to insure they'd reach 100 under PoMT + PoP + PoMF.

IIRC, we tried using a trap on Mellicamp's wolf in the hope of saving a Wand of Sleep charge. Juding from this screenshot, that rouse failed. Instead we see Ava slicing and dicing with her wakizashi and ninja-to combo while Mr. Wolfy-Wolf takes a nappy-poo.

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For those of you who are wondering where the wand of sleep came from, the answer is, of course, High Hedge, funded by easter eggs. And, yes, Ava robbed Imoen and all the other NPCs blind, as one does. I just inexplicably decided to share those details here, out of sequence, instead of when they happened. Rustiness takes many forms, including in presentation.

A successful anti-chickenator brought us a cool 8HP and a proficiency point, which went to darts. Set Traps was raised to 95, positioned to reach 100 when we collect our dex tome.

Against the belt ogre, our traps did save us a wand of sleep charge. Very good. Nineteen left at this point is fine by me.

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Our economy didn't last long, I'm afraid. Shorly thereafter we started using charges willy-nilly. Case in point, the boots of stealth hobgoblins. At 29HP this feels lazy to me.

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Charges 18 and 17 were spent soon after on Landrin's spiders.

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We were down to 14 already against Caldo and Krumm, since we had used one on the dire wolf guarding the cave to the south. More laziness, for sure.

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Gnarl and Hairtooth were next. Traps took care of them, but I spent a ridiculous number of charges on the xvarts. This being my second consecutive run through the early game, I had little patience for kiting, especially to the soundtrack of "Eeeeeee!"

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By now we were ready for our basilisk hunt. I very nearly botched this.

Ava was never in danger, but we were at risk of leaving a ton of XP on the table. Since Ava has a proficiency point in scimitars/wakizashis/ninja-tos, Rasad's Talon was a priority. That, in turn, meant saving the Protection from Petrification scroll for Durlag's Tower, and mirroring Korax from the shadows in Mutamin's garden. This is a move that I picked up only recently, inspired by Borco. For many years I fought alongside Korax under Pro Pet. I still feel more comfortable that way especially if I'm under HiS instead of proper invisibility.

Awkward though it may be, the HiS approach is destined to work if -if- you don't get Korax killed in some damn fool way like, for example, leading a gnoll straight too him.

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The embarrassing thing about this is that it wasn't negligence. It was incompetence. Protecting Korax was my first and foremost priority. I just failed at it hard. He barely survived.

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To make matters worse, I had failed to rest before the hunt so I had no way to heal him. We just had to plod on with Korax at near death, hoping he'd survive all the way to Mutamin.

I could say I'm surprised he made it, but this is Korax we're talking about. And who, I ask you, is more reliable than Korax? Not I. Not you. Not anyone I've ever met. Korax never fails.

Had I remembered that sooner, I'd probably have a screenshot of Korax taking down Mutamin. Alas, I was totally expecting him to get zonked by an MM, so I didn't take any screenshots at all. Happily, he succeeded, like he always does, bringing us to level 6, and to the end of our first installment.

Semi-soon I'll circle back and bring us up to Mulahey.

Best,

A.
 
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Rustiness takes many forms, including in presentation.
Rustiness or not, but your presentation doesn't suffer from it at all, trust me :) Absolutely brilliant and hilarious at the same time!
It might sound strange for some but personally I find BG1 far less threatening than SoA/ToB and I rarely have too much problems with it. Maybe it's due to my deeper familiarity with it, or that I never play it solo, or some other reasons. SoA/ToB are more grandeur both in terms of the plot and the threats to overcome.
Nonetheless I'm looking forward to follow your run! Keep on rocking! 🤘

Edit: BTW, your mentioning of Ava the First and Ava the Second immediately reminded me a pretty nice movie "A man from the Boulevard des Capucines", where Mr. First arrived to some wild-west town 'to instill wisdom, kindness, and lasting values' via comedy movies and then followed by Mr. Second, who turned that back rolling other kind of movies. Highly recommend! :)
 
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Alesia_BH

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Ava, Halfling Swashbuckler: Early Adventures, Part 2

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Having ridden the basilisk bullet train to level 6, Ava was ready to fill out her item set. With big ticket items like the Dagger of Venom and Sandthief on the shopping list, pushing our rep all the way to 20 seemed advisable. To that end, we paid Drienne a visit, hoping for both our final rep point and a pro undead scroll.
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I've never entirely understood this. Drienne is, what, seven? Something like that. She's wandering around an area with gnolls and dire wolves, not to mention the creeper fest by the tree. Her cat has plunged to its death and been pummeled by what appears to be at least a 50 meter waterfall. Our Bhaalspawn hero then picks up this waterlogged feline mush pile and drops it at little Drienne's feet before sauntering off. And this helps our reputation? Here's your dead ass cat, little girl. Don't get eaten by a dire wolf. Toodle-doodles. How about, like, not traumatizing her with a dead cat and, I don't know, making sure she gets home safe? Whatever. We scored our rep point, and our pro undead scroll. That's what counts.

Time to collect some goodies, starting with the Bracers of Archery. Traps took care or Vax. Zal was dropped in a ranged fire exchange, with the Shield Amulet + Cloak of Displacement tipping the scales in our favor.
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Sendai, meanwhile, was felled with darts of stunning and our dual-wielded wakizashi, ninja-to combination.
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Were I to do this again, I'm not certain I'd take an opening pip in scimitars/wakizashis/ninja-tos. It felt clever at the time. Wakizashis and ninja-tos are imported so they aren't affected by the iron crisis. Starting with a scimitars/wakizashis/ninja-tos proficiency point therefore gets you unbreakable weapons from the get go, and two different damage types, slashing and piercing. In some ways it's the perfect early game proficiency. Ok, but here's the counter argument. Who gives a rip? None of that actually matters. Once we get the Cloak of the Wolf and the Dagger of Venom, we won't be swinging any of that junk ever again. Rashad's Talon won't even make the cut, figuratively or literally. Maybe we should have just doubled up on daggers? Not sure. That scimitar point will come in handy in BG2, so I'm not sweating it, but I'm not sure I'd do it the same way if, perchance, Ava is struck by a passel of mother fracking lightning bolts again.

After picking up the carnival pro pet scroll to complement Drienne's pro undead, we made our way to Durlag's Tower, seeking potions, gratuitous XP, and a cherished weapon that we will hardly ever use, Rashad's Talon.

Potion of Perception + Potion of Mind Focusing permitted Ava to disarm the traps. As mentioned earlier, we didn't allocate many point at all to open locks and find traps. We decided, instead, to fill in those gaps with potions and concentrate our points in combat categories where potions are of limited use, namely set traps and detect illusions.
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The rooftop basilisks brought us to level 8. At this stage of the game Ava was using arrows of fire for the +2 THACO bonus. That approach is tempting with at thief, but it only makes sense when your hit probability is very low. Roughly speaking, if lowering your hit threshold by one will increase your hit probability by 50% or more, arrows of fire are a sensible choice. Otherwise you're better off with the 1d6, 2d6 no save acid arrows.
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The next item on our list was Legacy of the Masters. As expected, Melium challenged us to a sword fight only to be gibbed by a dart of stunning and our newly acquired Dagger of Venom. If the Sword Coast were just you'd lose, like, 15 reputation points for this.
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By now our item set was nearing completion. We were missing but one thing, the crown jewel: the Cloak of the Wolf. Stealth could have gotten us by the sirines, I'm sure, but with Sandthief on the way, I allowed myself the luxury of a nerve quelling PoI quaff.
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Fighting flesh golems without a helmet is sketch, so we limited ourselves to one.
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So, let's take a peak at that inventory, and our associated combat stats with minimal buffs, Shield Amulet only.
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In wolf form our base AC is -2, with adjustments available. Our APR is 3, with a main hand (paw) THACO of 14 and an off hand (Dagger of Venom) THACO of 12. Using off hand weapons with a shapeshift form that doesn't even have hands is cheesy as all get out. I really shouldn't be doing this. But hear me out. Am I really suppose to pass up the opportunity to nix Greywolf like this?
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That's peak BG1 right there, the braggadocios Greywolf eaten by a wolf.

We may be low on wand of sleep charges, but we're ready for the mines.

Best,

A.
 

Alesia_BH

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Ava, Halfling Swashbuckler: Mulahey and That Guy Again

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SCS has done a brilliant job of enhancing the Nashkel Mines. The beefy kolbods, led by poison dagger wielding guards, turn what was once a cake walk into a grind. The wizard, just before Mulahey, adds a narrative beat to what might otherwise be a monotonous slog. It's very well done. That's precisely why I skip it. It's fun, but it's semi-kinda sorta hard, and momma ain't got time for that.

So, yes, I stealthed through the mines once again.
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And then just preyed on the hapless, seemingly unmodified blokes over by the lazy river.
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Speaking of the lazy river, I usually don't make explicit requests to David, but please, please do us all a favor and figure out a way to mod in kolbods encircling Mulahey island in inner tubes, kind of like this:
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Also, while we're on the subject of floatation devices, check this out, Drienne. Maybe daddy should set you up with one of those, so us adventurers won't need to fish your kitten out of the plunge pool on the reg.
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One of my biggest regrets in Ava's first run was that I dart stunned Mulahey before he got a chance to call his minions. Here we see Ava the Second rectifying that error by dart stunning him a milli-second after the minions emerged.
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With the wand of sleep and pro undead negating the minions, the result is exactly the same. The screen shots just look way cooler.
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Generally speaking, wolf form earns you way better screen shots. Every now and then you do get weird duds, though. Like this case, against the great oozes. This isn't badass at all. It looks like a husky lapping up moldy milk. Gross.
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With pro undead still going strong, we took down the revenant and his ghastly friends.
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By now we were eager to get to Tranzig, but we had two hurdles to clear first. Nimbul, and that fracking guy again.

Nimbul was dispatched with ease. We entered this with fight with standard defenses in place, the Greenstone Amulet and the Shield Amulet. Aside from that we really didn't have a plan. As for Nimbul, I'm not sure what he had in mind, but it involved casting Invisibility, and that ended up leading to his demise. Unsure of what to do, Ava followed suit, vanishing herself.
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A round or two thereafter, she revealed Nimbul with detect illusions. And that, in the end, was all she needed to do. The Amnish guard took care of the rest.
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Surging with confidence, Ava headed northward only to be confronted with the most fearsome villain of all, that fracking guy again.
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With his monk enhanced movement rate, Rasaad closed quick. Fortunately, Ava was ready to meet the moment. She was all:
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And then she hit the shadows. Success.
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Killing Greywolf in wolf form may be peak BG1, but this is peak BG1 EE.

Best,

A.
 
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WiseGrimwald

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@Borco Protagonist does get struck by lightning in my runs. Perhaps you had weather switched off?

In my games it has usually when I've gone for a coffee and forgotten to pause the game when this happens!!

@Alesia_BH @Borco I do like the descriptions of your runs. :)

It's the first time that I have included Xzar in a run and it is most entertaining. The first time that I have enjoyed an evil run.

We are now at the bandit camp.

Weird. We have killed the druids who are after Xzar twice! Clearly a bug.
 
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Borco

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Wakizashis and ninja-tos are imported so they aren't affected by the iron crisis.
Huh? I'm not sure when was the last time my character had to swing an unenchanted scimitar, but unless my memory has eroded beyond relief, I'm fairly confident there was a time when I was rushing to trigger Dorn's encounter en route to Nashkel Mines to get a replacement from Senjak for all the cracked blades that I had originally bought from Winthorp (at a significant premium compared to the local produce!). And I always thought it's supposed to work like you've just described!

And then she hit the shadows. Success.
Phew, that was a close call! Ava certainly has got nerves of steel!

Anyway, great run so far and I'm glad to see the wolfie cloak back in action! Reminds my of Alastria (and so does Ava's cool portrait).
 
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Alesia_BH

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Huh? I'm not sure when was the last time my character had to swing an unenchanted scimitar, but unless my memory has eroded beyond relief, I'm fairly confident there was a time when I was rushing to trigger Dorn's encounter en route to Nashkel Mines to get a replacement from Senjak for all the cracked blades that I had originally bought from Winthorp (at a significant premium compared to the local produce!). And I always thought it's supposed to work like you've just described!
I'm not sure, tbh. According to the BG Wiki, katanas, wakizashis and ninjatos are immune to breakage. Scimitars are not.

The Wiki isn't always accurate and I haven't confirmed this in game so I don't know for sure, though. All I can say is that Ava's waki and ninjato survived until they were obsoleted.
 
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WiseGrimwald

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I've never had a katana, wakizashi or ninjato break on me.

Journal of Jarlaxle

I beat the occupants of the Bandit Tent single handed and have arrived with my party at the Friendly Arms Inn.

The potion of Fire Breath was sufficient to kill three of them and the hobgoblin archer was easy in mêlée.

We proceeded to Baldur's Gate where we were attacked by Najara and Valius: a paladin and Cleric I believe. They were quite powerful. When we looted their bodies there was little that we can use.

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In the battle against Centeol Viconia was killed due to me having AI switched on!! She ran into my own web in an attempt to cure me of poison. I was already dealing with that issue!


The England v Sweden women's soccer match meant that I didn't get very far tonight.


What a match!!! Talk about close!! So many missed penalties! It says a lot about the quality of he goalkeepers!

Now bring on Italy and hope that England start a bit better in that match.

Commiserations to any Swedes reading this. At least your team played well.

I was wondering about my spelling of the word mêlée or melee. I'm pretty sure that I learned the former through reading historical fiction. However I am aware that people in the USA don't tend to use accents as much as Brits.
 
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Finarfin

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Ryland (human blade by @Borco) & Kalam (halfling assassin), multiplayer run: Part 7 - Into the Cloakwood Mines

Travelling deeper into the Cloakwood, Ryland and Kalam were ambushed. Fortunately, Ryland always moves cautiously under invisibility, while Kalam quickly activated his ring of invisibility. Whispering in the shadows, they decided to stand and fight rather than flee. Kalam set a trap that made just enough noise to draw their attackers in — the curious ‘nice ladies’ arrived only to find a small halfling grinning and beckoning them closer with a “come here” gesture:
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Unluckily for them, Ryland was waiting invisibly behind them. As soon as the trap triggered, he unleashed a fireball that incinerated two of them on the spot:
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The third attacker tried to run but didn’t get far — Ryland’s Magic Missiles struck her down as she fled:
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Kalam and Ryland finally reached the mines deep within the Cloakwood. Kalam scouted ahead and spotted a fearsome-looking party lying in wait for them. After buffing themselves (and even downing an oil of speed), Kalam slipped in behind Kysus for a lethal backstab and poisoned his victim while Ryland waited for the perfect moment to strike. Not one to leave things to chance, Kalam then used a Potion of Firebreath to finish Kysus for good:
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Under heavy fire, Kalam needed cover. Ryland pulled out his Wand of Summoning to buy time and give them a chance to retreat:
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Unfortunately, Drasus proved to be a brutal opponent — the carefully laid traps barely slowed him down:
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To make matters worse, he hit like a battering ram and Kalam was on the brink of death:
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In the nick of time, Kalam gulped down a potion of invisibility and slipped away to heal:
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Meanwhile, Ryland decided it was time for a grand entrance. He stepped in with his Wand of Fire to finish Rezdan while Kalam stayed hidden in the shadows this time:
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Unfortunately, Rezdan survived and cast a charm on Ryland. Kalam thought it would be fine — he’d wait it out in hiding, then pass Ryland the invisibility ring so they could regroup. But the Wand of Fire must have provoked Drasus, who now turned his wrath on Ryland:
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There was no time to hesitate (though in truth, Kalam paused the game for a good while to think). He had to act. Rezdan still had Stoneskin up, but Kalam stepped from the shadows and fired an Arrow of Ice at him, hoping it would finish the job since Rezdan was ‘Near Death’. Luckily, a single arrow did the trick:
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Genthore was still swinging hard, and with Ryland still charmed, Kalam had to act fast again. He switched to Darts of Stunning, hoping to neutralize Genthore. One dart was all it took to freeze him in place:
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With only Drasus left standing, Kalam stayed on the run until Ryland snapped out of the charm. Once Ryland was free, he drew Drasus’s attention while Kalam set a final trap — enough to bring the brute down at last:
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Finally, they turned back to the petrified Genthore and shot him down like the statue he had become:
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This was the hardest battle we have had by far and it was a bit of luck that helped us. But in the end we made it, barely. Not really being able to pause when a charm is flying on you makes everything a bit harder. But on the other hand compared to solo run, it's not game over if it lands so it's a bit balanced.
 

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WiseGrimwald

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Jarlaxle fought wyverns galore, killing nine large enough to have tails, some in the cave, but mostly in transit. At the cave, I set up an ambush of skeletons for them as they followed me out, thus avoiding injury to party members. The priest at the temple gave us a huge reward for one of them and the others were sold at 5oogp apiece at the local inn. On the way to the Cloakwood Mines some wyverns were a bit harder.

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At the mines web combined with AoE spells proved to be highly effective. :) We ran out of identify spells, so we took a well earned rest.

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The ogre mage confused Tenya so we left her alone until she recovered.

Killing Natasha wasn't a problem and we sent some skeletons to attack Davaeorn. He wasted his spells on them, finishing up by summoning monsters. When they were un-summoned, we summoned another skeleton and sucessfully continued our attack.

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We have been accosted by yet more assassins near the bridge into the Gate, Jhaeros Auglathla was the first of them to perish, and after resting web and AoE spells fnished off the others.

At Sorcerous Sundries they are using the essence of dryad to make a powerful ring. :)
 
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Finarfin

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Ryland (human blade by @Borco) & Kalam (halfling assassin), multiplayer run: Part 8 - Cloakwood Mines:

After the tough battle outside the mines, Ryland and Kalam decided to sneak inside and move carefully through the tunnels, hoping to rescue any miners they came across:
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After finally reaching the lowest level, they spotted a few traps — but disarmed them without breaking a sweat:
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Daevorn opened with his dramatic ‘Your feeble skills are no match for my magic!’ speech — only to eat a poisoned backstab moments later and frantically teleport away to chug a potion of extra healing:
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Ryland followed up by flooding the room with Cloudkill, while Kalam used a Protection from Magic scroll so he could wade right in without fear:
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While Kalam drew the Battle Horrors’ attention, Ryland burned them down with his Wand of Fire:
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To catch reinforcements off guard, Ryland tossed out a Web spell. He had Spider’s Bane to stay mobile, and Kalam’s Protection from Magic made sure the sticky mess didn’t slow him down either:
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A well timed fireball from Ryland did some serious damage in their ranks:
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The Blacktalon Elites rarely landed a hit thanks to Kalam’s high AC against missiles — but when they did, it stung:
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Ryland even managed to charm one of the guards, who happily turned on Daevorn — apparently the mage wasn’t exactly popular with his underlings:
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After one final desperate teleport, Daevorn fell to the combined strength of Ryland and Kalam:
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WiseGrimwald

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Messages
502
@Finarfin Completely different tactics to my game, but equally effective. :) I think that due to differing mods that our paths will diverge.

Journal of Jarlaxle

We left Viconia at the FAI and picked up Jet'Laya.

Upon seeking her sister, I was level drained by a shadow. We tried sleeping and a swarm of shadows arrived and badly hurt us. However we were then able to rest in peace.

When we found her, we discovered that she had turned into a banshee and we had to kill her.

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In Beregost we were discovered looting some chests and as a result lost some reputation when we killed the guards. We regained some of it upon finishing Jet'Laya's quest.

At least getting our reputation down to 15 keeps all the party members happy.

We were requested to kill a dragon near Nashkel.We hoped that it would be no more powerful than the baby one that we killed down there. It was more powerful, but we prevailed.

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I was rather disappointed that I was unable to use a throwing axe that we found.

We are now seeking the mayor of Nashkel's baby at Castle Daerthmac along with CúChoinneach, an elven ranger.

Sadly, he was killed by a vampire at the top of the castle.

Now returning to Nashkel to raise him.

Sadly, if you raise CúChoinneach, the game becomes VERY buggy. I think that it is something to do with his shadow-wolf Madadh n’Sgàil.

I eventually got the game back on track. However here is a warning to those playing Northern Side of the Sword Coast. Be sure to prevent his death. It's a real pain if you don't.
 
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Borco

Habitué
Messages
382
To make matters worse, he hit like a battering ram and Kalam was on the brink of death:
I'm afraid I've got to make a confession here - this was me unpausing the game while @Finarfin was peacefully browsing through his inventory, lol. Sorry about that, mate!

Also, trying finish Rezdan and Drasus with that scorcher was a silly silly idea. High risk, uncertain outcome. It's a small miracle we eventually made it through, but it certainly wasn't thanks to my decisions that day.
 

WiseGrimwald

Habitué
Messages
502
Journal of Jarlaxle

Claris was of no use in finding the baby. We have killed the Vampiress as well as Lord Daerthmac by using skeleton warriors. We will have to keep looking.

I knew from previous runs that he teleports away when he sees the party. I therefore played so that he didn't see us. In a previous set-up we killed him twice and got two babies. Clearly the mod has been changed to avoid that scenario.

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The Skeleton Lords were largely dealt with by sending Skeleton Warriors as a vanguard to absorb their lightning bolts. Then disaster struck! The bolts turned enough corners to seriously hurt the party! CúChoinneach was chunked! Jet'Laya and Artemis Enterei were killed! We needed a thief to progress, so we returned to Nashkel to recover somewhat. Nothing could be done for CúChoinneach. :cry:

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The question then arose: "Do we replace CúChoinneach with Viconia, or Xzar?

In the end, I decided on Conchobhair Strongblade on the grounds that his constitution is higher and that if he does get chunked, it is less of a loss. Also, I have forgotten where I left Viconia.

We cleared all of Castle Daerthmac, and no sign of thee baby. It seems as if there is a bug if you kill Lord Daerthmac without him seeing you. :(

Warning! Mods often cannot cope with you not following the script that the modder intends!

No big deal, as I don't want any boosts in reputation as it is already 17.

We swapped Conchobhair Strongblade for Xzar, and are back at Beregost.

Remembered that Viconia was at FAI, so dropped Jet'Laya off for her. Not the best move for power play, but better for role playing. Reputation back to 12.
 

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Finarfin

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After wrapping up the iron crisis, Ryland and Kalam figured they’d earned themselves a stroll through Baldur’s Gate. When they reached the city gates, a guard stepped forward and raised a hand.
“Halt! Who goes there?”

Ryland, ever the silver-tongued hero, flashed a winning smile.
“I am Ryland — Blade extraordinaire. And this is my good friend Kalam, a professional entertainer.”

The guard squinted.
“Balakey?”

Ryland blinked. “No, no — Blade. You know — sword, steel, cutting things…”

The guard frowned harder, his lips moving as he tried to sound it out.
“Blaaaake?”

Ryland exchanged a look with Kalam — who just shrugged — then turned back to the baffled guard with a sigh.
“You know what? Yes. Balakey. That’s me. Write it down. Can we go in now?”
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After their ‘Balakey’ moment, they finally stepped into Baldur’s Gate and did what any seasoned adventurer would do — they went shopping. Kalam put the Tome of Dexterity to good use, while Ryland stocked up on potions of intelligence, downed them on the spot, and promptly learned a few new flashy spells:
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Later that day, while wandering through the city, they ran into a mage named Ramazith who offered them a quest. Kalam took one look at the shady wizard and decided he didn’t like him — at all. He convinced Ryland to let him handle it. Armed with his Greenstone Amulet and a fresh dose of poison, Kalam made sure Ramazith didn’t cause any trouble:
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(This was actually our go-to move for risky encounters — Kalam, being a shorty with better saving throws, handled the danger. After all, if he died, it wasn’t game over — Ryland’s the main character)

After that, Ryland ransacked Ramazith’s tower and found a Tome of Intelligence, which he happily claimed for himself:
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Our multiplayer run had its fair share of bugs and crashes. The weirdest one? If I was fiddling with my inventory while @Borco changed areas, the game would crash — and once, the item I was moving just vanished. We had to recreate the boots with the console (or reload and repeat a few fights which seemed pointless):
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Kalam later slipped into stealth mode to snatch some incriminating evidence from the Iron Throne, sending our heroes off to Candlekeep. After being wrongly accused, they crept through the Candlekeep Catacombs to grab a Tome of Strength — which Kalam promptly used to boost his STR to 18:
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And then came Ryland and Kalam’s favorite pastime:
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Slaying those basilisks reminded them of a certain adventuring party they’d spotted camping in the basilisk area earlier. After their escape from Candlekeep, they decided to pay the place another visit, hoping the group was still there — and that they could ‘liberate’ a shiny belt they’d spotted on one of them:
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Afterwards, they headed back towards Baldur’s Gate. Just before reaching the city, they paused to think it through — they were only a few thousand XP shy of their next level, so they scoured the coast for some Sirines and ogres to top it off:
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It turned out to be the right call. The extra level gave them better saving throws, a few more spells, improved THAC0, and precious extra HP — all of which they’d soon need for the battles ahead:
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