Just. Listen. To. This.
Steve Sim (who is currently at Beamdog) shared this with me today. Wow. An unreleased full version of "some music" (Techno/House) he did for Mass Effect (he was the Audio Lead on ME1).
Perfect for the Friday mood!
My take on your video posted is that it's basically perfect for the feel of the scene there. One notices it. It 'feels' pleasurable, but may be tuned out for story easily enough while bumping to the beat.
It somewhat reminds me of the bar music in Deus Ex. It basically brings a feeling/aura to the scene rather than a focal point.
Music therapy is a real thing. Music can produce feelings as your above audio demonstrates.
Antimatter's post is both audibly AND visually synergized.
Thank you for posting that. I joke not when I say the former post is masterful crafting. I listened to it once pleasurably, and once critically. It felt looped yet, transitions 'hickuped' my mind just enough.
Well done, Steve Sim.
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Like I've said before, fully 1/2 of ones video is actually the stimulus audio. 10 months of my movie was video about 6 or so was audio work.
I think I had 8 tracks of audio and only 3 of those were vocal. The rest was ambience, 4 tracks of sound effects, (as dragon roars need to be layered, lol), and music.
Maybe 4 or 5 tracks visual.
Here is another audio example that, 'without' words could be sexy, though it would neither be night club nor soft enough to work for what the scene above demanded. More of a fornication scene.
Though it would overcrowd the beautiful FULL art, of the scene posted by Antimatter,
if you like the video posted by Antimatter, you may like this too:
A video game is art, no question. No different than a movie. Here is a specific example, much related to Antimatter's post, you all may find informative. Please, check it out Steve Sim: