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Appreciate all the responses and the subsequent discussion regarding art. I'm not an art person but I would definitely qualify games as a form of art, similarly to cinema.
I think almost everyone responding here has defined the budget and the team size should differentiate an indie from other games.
When I first saw the discussion on Twitter (or should we call it X now), it seemed silly to me. Like, I understand Larian is independent, but it felt so off to see, even potentially, them competing with indie teams.
I guess, the question remains, just how small of a team the company (or its department) should be to be considered an indie.
Alan Wake 2 (just released) had a team of only 120 people. I can't call the game indie because of Epic being the publisher, but everything else about this game feels like a high-budget indie game.
https://www.remedygames.com/article/alan-wake-2-is-out-now
Would you, say, call Owlcat Games an indie studio? I would guess, depending on what we've all defined about BG3, Rogue Trader can't be called an indie as it's based on the Warhammer universe.
I think almost everyone responding here has defined the budget and the team size should differentiate an indie from other games.
When I first saw the discussion on Twitter (or should we call it X now), it seemed silly to me. Like, I understand Larian is independent, but it felt so off to see, even potentially, them competing with indie teams.
I guess, the question remains, just how small of a team the company (or its department) should be to be considered an indie.
Alan Wake 2 (just released) had a team of only 120 people. I can't call the game indie because of Epic being the publisher, but everything else about this game feels like a high-budget indie game.
https://www.remedygames.com/article/alan-wake-2-is-out-now
Would you, say, call Owlcat Games an indie studio? I would guess, depending on what we've all defined about BG3, Rogue Trader can't be called an indie as it's based on the Warhammer universe.