Sidenote: Sometimes I use Coup de Grace against humanoids, but when I use it against powerful non-humanoid monsters, it feels kind of cheesy. Here I killed a Primal Hydra in just one hit, with a combination of Deep Slumber and Coup de Grace. You can also kill Trolls with that ability, even though it doesn't deal fire or acid damage, so it's kind of hard to justify it from a roleplaying perspective.
I don't tend to use coup de grace very much but Deep Slumber is one of those great under-utilised spells because of its duration and facilitation of insta-kill. It is an excellent save or die for a certain middle segment of the game since 10HD is quite a lot. I tend to use Overwhelming Grief instead because it has a shorter cast time and my MCs Enchantment DC is good enough that it will stick first time and enemies will fail multiple saves, but they both have their uses. I think it backs up my point that enchantment is the most fun save or die school.
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I have been using Greater Dispel Magic a lot in WotR and I think on my future video playthorugh I am going to try and fit in Destructive Dispel, Dispel Synergy and Spell Specialisation: Greater Dispel Magic for my later feats.
My
Overwhelming Mage Sorceress would look like this:
Background: Leader
Bloodline: Fey
Race: half-elf
Str: 14
Dex: 14
Con: 12
Int: 10
Wis: 10
Cha: 21+5
Feats:
1: Spell Focus: Enchantment
3: Greater Spell Focus: Enchantment
5: Spell Penetration
7: Greater Spell Penetration
9: Shake it Off
11: Improved Elven Immunities
13: Dispel Synergy
15: Destructive Dispel
17: Spell Specialisation: Greater Dispel
19: Improved Initiative
Mythic Stuff
1; Abundant Casting
2: Mythic Spell Focus Enchantment
3: Improved Abundant Casting
4: Mythic Spell Penetration
5: Additional Bloodline: Arcane
6: Sorcerous Reflex
7: Greater Abundant Casting
8: School Mastery: Abjuration
9: Archmage Armor
10: "Buyers Choice"