Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous General Discussion, Playthroughs and Minimal/No Reload Thread

Cahir

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I was close enough to Playful Darkness to go for it. Really making toast of my enemies here:

GMV3qOO.png


Explaination: A lot of Greater Dispel to strip all its buffs while it hits some Graveknights and skeletons. Waves of Ecstasy then slowed it down to 1 attack per round. Feeblemin just because Kali is a mean half-demon, Confusion so it only does anything half the time, then Finish off with the Overwhelming Grief and let the skeletons + Wenduag with Finnean do their work.

Edit: I tested this out on Hard and it works just fine too. Slightly harder to get Overwhelming Grief to stick but once it does Wenduag is hitting almost every time.
If I could list the 3 most difficult fight in WoTR I would say:
1. The secret demodand cabal in Alushinyrra
2. Playful Darkness
3. Every fight where there is Vavakia Vanguard involved.
 

alice_ashpool

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Here's a comparison against Darrazand:

vwuXGQF.png


Greater Dispel -> Waves of Ecstasy -> Constricting Coils and this Balor is a sitting duck. I tried out Constricting on Playful and it said it was immune dispite me dispelling its Freedom of Movement, that things immunities confuse me. But there is nothing quite like using Enchantment school to beat the act boss.

In general the Blade Barriers are the most dangerous thing here, and I tend to just kite backwards. You get a ring of Evasion from payful darkness so Cam can usualy dodge them as you pull back. Mariliths can be Constricting Coiled with a bit of difficulty and then move on to Darrazand.

I think I will try out the Destructive Dispel and Dispel Synergy feats asap, they look cool for boss-slaying.
 

alice_ashpool

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A fun way to kill Playful Darkness would be through a Feeblemind + Curse combo. Bestow Curse or Curse Bombs would allow a -6 penalty to Int Wis and Cha which would kill him straight dead, probably. Shame there is no Alchemist Companion.
 

alice_ashpool

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I have been playing Kingmaker again recently. Does anyone else think the artisans take way to long to make their items? I was considering using a mod I have to speed them up a bit. A whole half of a game year seems a bit excessive to me...
If you do the regions and artisans quickly in act 2 you should be overwhelmed with items. At least 1 should show up every time you do a 14 day project.
 

m7600

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So, I wanna share some thoughts on my run, regarding the story, but I don't wanna spoil too much. What I can say is that I'm currently doing the Season of Bloom questline. I collected two trophies in the Hunting Grounds, so I beat the team of Hunters. What I was not expecting was the disturbing events that unfolded afterwards. I don't think I'm spoiling too much if I say that basically I have to investigate a strange curse that makes monsters explode from people's stomachs, sort of like in the Alien franchise, but the monsters are Owlbears, Hydras, Wyverns, etc.

The main story and the side quests are really interesting. You can tell that the dev team put a lot of work into all of the aspects of this game, including the narrative.
 

mlnevese

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So, I wanna share some thoughts on my run, regarding the story, but I don't wanna spoil too much. What I can say is that I'm currently doing the Season of Bloom questline. I collected two trophies in the Hunting Grounds, so I beat the team of Hunters. What I was not expecting was the disturbing events that unfolded afterwards. I don't think I'm spoiling too much if I say that basically I have to investigate a strange curse that makes monsters explode from people's stomachs, sort of like in the Alien franchise, but the monsters are Owlbears, Hydras, Wyverns, etc.

The main story and the side quests are really interesting. You can tell that the dev team put a lot of work into all of the aspects of this game, including the narrative.

I think you'll like to know it gets even better on WOtR... the mythic paths alone are enough to make the playthroughs quite different. Although the developers really need better descriptions of what constitutes lawful, chaotic and evil decisions :)

Curiously, your lawful companions are not dictatorship lawful and the evil ones are not stupid evil...
 
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alice_ashpool

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So, I wanna share some thoughts on my run, regarding the story, but I don't wanna spoil too much. What I can say is that I'm currently doing the Season of Bloom questline. I collected two trophies in the Hunting Grounds, so I beat the team of Hunters. What I was not expecting was the disturbing events that unfolded afterwards. I don't think I'm spoiling too much if I say that basically I have to investigate a strange curse that makes monsters explode from people's stomachs, sort of like in the Alien franchise, but the monsters are Owlbears, Hydras, Wyverns, etc.

The main story and the side quests are really interesting. You can tell that the dev team put a lot of work into all of the aspects of this game, including the narrative.
Body horror in my cRPG. Season of the Bloom is my favorite chapter of Kingmaker, and imo story-telling wise it beats anything in WotR keeping up that sense of tension and pace in Chapter 3 which WotR lacks
 
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Xzarloxara

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If you do the regions and artisans quickly in act 2 you should be overwhelmed with items. At least 1 should show up every time you do a 14 day project.
Maybe I am just impatient then... That and I am constantly worrying that the game will start to end before I have finished certain important tasks, like getting all the masterpiece items or finishing all the curse research projects. I am especially concerned about the curse projects as @Antimatter has hinted to me that they are extremely important. I wouldn't know of course still being on my first run...
 

alice_ashpool

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Maybe I am just impatient then... That and I am constantly worrying that the game will start to end before I have finished certain important tasks, like getting all the masterpiece items or finishing all the curse research projects. I am especially concerned about the curse projects as @Antimatter has hinted to me that they are extremely important. I wouldn't know of course still being on my first run...
Where are you in the game? If you upgrade Divine asap in act 2 to get your Minister asap that gives you a second person who can do the curse research - the faster the better.
 

m7600

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Sidenote: Sometimes I use Coup de Grace against humanoids, but when I use it against powerful non-humanoid monsters, it feels kind of cheesy. Here I killed a Primal Hydra in just one hit, with a combination of Deep Slumber and Coup de Grace. You can also kill Trolls with that ability, even though it doesn't deal fire or acid damage, so it's kind of hard to justify it from a roleplaying perspective.

80b57882921f20976f30f9296ab313db.png
 

alice_ashpool

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Sidenote: Sometimes I use Coup de Grace against humanoids, but when I use it against powerful non-humanoid monsters, it feels kind of cheesy. Here I killed a Primal Hydra in just one hit, with a combination of Deep Slumber and Coup de Grace. You can also kill Trolls with that ability, even though it doesn't deal fire or acid damage, so it's kind of hard to justify it from a roleplaying perspective.
I don't tend to use coup de grace very much but Deep Slumber is one of those great under-utilised spells because of its duration and facilitation of insta-kill. It is an excellent save or die for a certain middle segment of the game since 10HD is quite a lot. I tend to use Overwhelming Grief instead because it has a shorter cast time and my MCs Enchantment DC is good enough that it will stick first time and enemies will fail multiple saves, but they both have their uses. I think it backs up my point that enchantment is the most fun save or die school.

///

I have been using Greater Dispel Magic a lot in WotR and I think on my future video playthorugh I am going to try and fit in Destructive Dispel, Dispel Synergy and Spell Specialisation: Greater Dispel Magic for my later feats.

My Overwhelming Mage Sorceress would look like this:

Background: Leader
Bloodline: Fey
Race: half-elf
Str: 14
Dex: 14
Con: 12
Int: 10
Wis: 10
Cha: 21+5

Feats:
1: Spell Focus: Enchantment
3: Greater Spell Focus: Enchantment
5: Spell Penetration
7: Greater Spell Penetration
9: Shake it Off
11: Improved Elven Immunities
13: Dispel Synergy
15: Destructive Dispel
17: Spell Specialisation: Greater Dispel
19: Improved Initiative

Mythic Stuff
1; Abundant Casting
2: Mythic Spell Focus Enchantment
3: Improved Abundant Casting
4: Mythic Spell Penetration
5: Additional Bloodline: Arcane
6: Sorcerous Reflex
7: Greater Abundant Casting
8: School Mastery: Abjuration
9: Archmage Armor
10: "Buyers Choice"
 
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alice_ashpool

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Destructive Dispel is cool because it sickens for 1 round even if they pass their fortitude check, its small but cool.

Mind Fog is one of those spells which received wisdom seems to say is bad, since enemies need to fail a Will check to be affected by the Mind Fog's -10 penalty to Will saves. However there are uses.

1. Life Bubble + pre-cast Mind Fog. This gets around the Action economy issue. Its essentially Selective cast mind fog and then you can lure enemies in and there is a chance you get a free -10 Will save on enemies.
2. Synergistic Spell Casting. My Overwhelming Mage can boost Mind Fog DC to 41 currently, can drop one and a 1/2 second later Nenio can Phantasmal Killer something that failed, then continue Phantasmal Killering her way through enemies. Later on Mind Fog + Weird round 1 and Ovverwhelming Presence + Wierd round 2. I think the issue here is that most people are not rolling with 2 full arcane casters and certainly are not rolling with an enchantment specialist, the so called "worst school".
 

m7600

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I tend to use Overwhelming Grief instead because it has a shorter cast time and my MCs Enchantment DC is good enough that it will stick first time and enemies will fail multiple saves, but they both have their uses.

Glad to hear that I wasn't wrong when I chose Overwhelming Grief. As soon as I read the spell description, I was like "Yeah, I really need this one". Another one that I think is quite cool at lower levels is Ear Piercing Scream. Dazing plus damage is handy, even if the daze lasts for one round.
 
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